• 제목/요약/키워드: texture prediction

검색결과 126건 처리시간 0.028초

Inter-layer Texture and Syntax Prediction for Scalable Video Coding

  • Lim, Woong;Choi, Hyomin;Nam, Junghak;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
    • /
    • 제4권6호
    • /
    • pp.422-433
    • /
    • 2015
  • In this paper, we demonstrate inter-layer prediction tools for scalable video coders. The proposed scalable coder is designed to support not only spatial, quality and temporal scalabilities, but also view scalability. In addition, we propose quad-tree inter-layer prediction tools to improve coding efficiency at enhancement layers. The proposed inter-layer prediction tools generate texture prediction signal with exploiting texture, syntaxes, and residual information from a reference layer. Furthermore, the tools can be used with inter and intra prediction blocks within a large coding unit. The proposed framework guarantees the rate distortion performance for a base layer because it does not have any compulsion such as constraint intra prediction. According to experiments, the framework supports the spatial scalable functionality with about 18.6%, 18.5% and 25.2% overhead bits against to the single layer coding. The proposed inter-layer prediction tool in multi-loop decoding design framework enables to achieve coding gains of 14.0%, 5.1%, and 12.1% in BD-Bitrate at the enhancement layer, compared to a single layer HEVC for all-intra, low-delay, and random access cases, respectively. For the single-loop decoding design, the proposed quad-tree inter-layer prediction can achieve 14.0%, 3.7%, and 9.8% bit saving.

직물의 시각적 질감특성과 물리적 색채성질에 의한 색채감성요인 예측모델 (Prediction Models for Fabric Color Emotion Factors by Visual Texture Characteristics and Physical Color Properties)

  • 이안례;이은주
    • 한국의류학회지
    • /
    • 제34권9호
    • /
    • pp.1567-1580
    • /
    • 2010
  • This study investigates the effects of visual texture on color emotion and establishes prediction models for color emotion by both physical color properties and visual texture characteristics. A variety of fabrics including silk, cotton, and flax were colored by digital textile printing according to chromatic hue and tone combinations that are evaluated in terms of color emotion. Subjective visual texture ratings are also obtained for gray-colored same fabrics to those used in color emotion tests. As a result, fabric clusters by visual texture factors showed significant differences in color emotion factors that are primarily affected by physical color properties. Finally prediction models for color emotion factors by both physical color properties and visual texture clusters were established, which has a potential to be used to explain color emotion according to the visual texture characteristics of fabrics.

직물의 시각적 질감 특성과 물리적 색채 성질에 의한 색채감성요인 예측모델 (Prediction Models for Color Emotion Factors by Visual Texture and Physical Color Properties of Printed Fabrics)

  • 이안례;이은주
    • 한국감성과학회:학술대회논문집
    • /
    • 한국감성과학회 2009년도 추계학술대회
    • /
    • pp.54-57
    • /
    • 2009
  • This study was aimed to investigate the effects of visual texture on color emotion and to establish prediction models for color emotion by both physical color properties and visual texture characteristics. A variety of fabrics were printed by digital printer according to hue and tone combinations. Subjective sensation was evaluated in terms of visual texture for fabrics printed in gray whereas color emotion for those in chromatically printed. As results, fabric clusters by visual texture showed significant differences in color emotion factors and the differences were clearer for grayish tone fabrics. Prediction models for color emotion factors by both physical color properties and visual texture clusters were proposed as for all fabrics and grayish ones, respectively.

  • PDF

New Texture Prediction for Multi-view Video Coding

  • Park, Ji-Ho;Kim, Yong-Hwan;Choi, Byeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
    • /
    • pp.1508-1511
    • /
    • 2007
  • This paper introduces a new texture prediction for MVC( Multi-view Video Coding) which is currently being developed as an extension of the ITU-T Recommendation H.264 | ISO/IEC International Standard ISO/IEC 14496-10 AVC (Advanced Video Coding) [1]. The MVC's prcimary target is 3D video compression for 3D display system, thus, key technology compared to 2D video compression is reducing inter-view correlation. It is noticed, however, that the current JMVM [2] does not effectively eliminate inter-view correlation so that there is still a room to improve coding efficiency. The proposed method utilizes similarity of interview residual signal and can provide an additional coding gain. It is claimed that up to 0.2dB PSNR gain with 1.4% bit-rate saving is obtained for three multi-view test sequences.

  • PDF

삼차원 메쉬 모델의 텍스처 좌표 부호화를 위한 텍스처 영상의 재배열 방법 (Texture Image Rearrangement for Texture Coordinate Coding of Three-dimensional Mesh Models)

  • 김성열;호요성
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2005년도 추계종합학술대회
    • /
    • pp.963-966
    • /
    • 2005
  • Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

  • PDF

3D-AVC에서 색상 영상 정보를 이용한 깊이 영상의 빠른 화면 내 예측 모드 결정 기법 (Fast Intra Mode Decision Algorithm for Depth Map Coding using Texture Information in 3D-AVC)

  • 강진미;정기동
    • 한국멀티미디어학회논문지
    • /
    • 제18권2호
    • /
    • pp.149-157
    • /
    • 2015
  • The 3D-AVC standard aims at improving coding efficiency by applying new techniques for utilizing intra, inter and view predictions. 3D video scenes are rendered with existing texture video and additional depth map. The depth map comes at the expense of increased computational complexity of the encoding process. For real-time applications, reducing the complexity of 3D-AVC is very important. In this paper, we present a fast intra mode decision algorithm to reduce the complexity burden in the 3D video system. The proposed algorithm uses similarity between texture video and depth map. The best intra prediction mode of the depth map is similar to that of the corresponding texture video. The early decision algorithm can be made on the intra prediction of depth map coding by using the coded intra mode of texture video. Adaptive threshold for early termination is also proposed. Experimental results show that the proposed algorithm saves the encoding time on average 29.7% without any significant loss in terms of the bit rate or PSNR value.

Image Quality Assessment by Combining Masking Texture and Perceptual Color Difference Model

  • Tang, Zhisen;Zheng, Yuanlin;Wang, Wei;Liao, Kaiyang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제14권7호
    • /
    • pp.2938-2956
    • /
    • 2020
  • Objective image quality assessment (IQA) models have been developed by effective features to imitate the characteristics of human visual system (HVS). Actually, HVS is extremely sensitive to color degradation and complex texture changes. In this paper, we firstly reveal that many existing full reference image quality assessment (FR-IQA) methods can hardly measure the image quality with contrast and masking texture changes. To solve this problem, considering texture masking effect, we proposed a novel FR-IQA method, called Texture and Color Quality Index (TCQI). The proposed method considers both in the masking effect texture and color visual perceptual threshold, which adopts three kinds of features to reflect masking texture, color difference and structural information. Furthermore, random forest (RF) is used to address the drawbacks of existing pooling technologies. Compared with other traditional learning-based tools (support vector regression and neural network), RF can achieve the better prediction performance. Experiments conducted on five large-scale databases demonstrate that our approach is highly consistent with subjective perception, outperforms twelve the state-of-the-art IQA models in terms of prediction accuracy and keeps a moderate computational complexity. The cross database validation also validates our approach achieves the ability to maintain high robustness.

텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화 (Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement)

  • 김성열;호요성
    • 대한전자공학회논문지SP
    • /
    • 제43권6호
    • /
    • pp.36-45
    • /
    • 2006
  • 삼차인 텍스처 좌표(texture coordinates)란 삼차원 표면을 텍스처와 텍스처 매핑(texture mapping) 기술을 이용하여 렌더링 할 때, 폴리곤(polygon)에 사상되는 텍스처 조각의 위치 정보를 의미한다. 삼차원 텍스처 좌표를 압축하는 기존의 방법은 기하학 정보를 압축하기 위해 사용한 선형 예측기(linear predictor)를 그대로 다시 이용하였다. 그러나 기존의 방법은 부호화 순서에 따라 텍스처 좌표가 불연속적으로 위치하기 때문에, 선형 예측을 효과적으로 수행할 수가 없었다. 특히, 이러한 텍스처 좌표의 불연속성(discontinuity)은 non-atlas 텍스처를 가지고 있는 삼차원 메쉬 모델에서 더 심각하게 나타난다. 본 논문에서는 부호화 순서에 따라 텍스처 영상을 재배열하여 삼차원 텍스처 좌표를 부호화하는 새로운 방법을 제안한다. 제안한 텍스치 좌표 부호화는 텍스처로부터 텍스처 조각을 추출하고, 이를 부호화 순서에 맞게 연속적으로 재배치한 후, 텍스처 좌표를 선형 예측한다. 제안한 방법은 텍스처 좌표의 불연속성을 효과적으로 최소화할 수 있기 때문에, 텍스처 좌표의 부호화 효율을 향상시킬 수 있다. 실험 결과는 제안한 방법이 MPEG-4 3DMC 표준보다 부호화 효율성 측면에서 성능이 우수함을 보여준다.

결정소성 유한요소법을 이용한 FCC 다결정 금속의 압연 집합조직 예측 (Prediction of Rolling Texture Evaolution in FCC Polycrystalline Metals Using Finite Element Method of Crystal Plasticity)

  • 박성준;조재형;한흥남;오규환
    • 한국소성가공학회:학술대회논문집
    • /
    • 한국소성가공학회 1999년도 제3회 압연심포지엄 논문집 압연기술의 미래개척 (Exploitation of Future Rolling Technologies)
    • /
    • pp.313-319
    • /
    • 1999
  • The development of deformation texture in FCC polycystalline metals during rolling was simulated by the finite element analysis using a large-deformation, elaatic-plastic, rate-dependent polycrystalline model of crystal plasticity. Different plastic anisotropy due to different orientation of each crystal makes inhomogeneous deformation. Assuming plane strain compression condition, the simulation with a high rate sensitivity resulted in main component change from Dillamore at low rate sensitivity to Brass component.

  • PDF

이속압연에 의해 제조된 AA1100 판재의 소성변형비 예측 (Prediction of the Macroscopic Plastic Strain Ratio in AA1100 Sheets Manufactured by Differential Speed Rolling)

  • 최재권;조재형;김형욱;강석봉;최시훈
    • 대한금속재료학회지
    • /
    • 제48권7호
    • /
    • pp.605-614
    • /
    • 2010
  • Conventional rolling (symmetric) and differential speed rolling (DSR) were both applied to AA1050 sheets at various velocity ratios, from 1 to 2 between the top and bottom rolls. An electron backscatter diffraction (EBSD) technique was used to measure texture inhomogeneity through the thickness direction. After the annealing process, the annealing texture of the DSR processed sheets was different from that of conventionally rolled sheets. The velocity ratio between the top and bottom rolls affected the texture inhomogeneity and macroscopic plastic strain ratio of the AA1050 sheets. A prediction for the macroscopic plastic strain ratio of AA1050 sheets was carried out using a visco-plastic self-consistent (VPSC) polycrystal model. The strain ratio directionality that was predicted using the VPSC polycrystal model was in good agreement with experimental results.