• Title/Summary/Keyword: texture map

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Displacement mapping using an image pyramid based multi-layer height map (이미지 피라미드 기반 다층 높이 맵을 사용한 변위 매핑 기법)

  • Chun, Young-Jae;Oh, Kyoung-Su
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.3
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    • pp.11-17
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    • 2008
  • Many methods which represent complex surfaces using height map without a number of vertex have been researched. However, a single layer height map cannot present more complex objects because it has only one height value on each position. In this paper, we introduce the new approach to render more complex objects, which are not generated by single layer height map, using multi layer height map. We store height values of the scene to each texture channel by the ascending order. A pair of ordered height values composes a geometry block and we use this property. For accurate ray search, we store the highest value in odd channels and the lowest value in even channels to generate quad tree height map. Our ray search algorithm shows accurate intersections between viewing ray and height values using quad tree height map. We solve aliasing problems on grazing angles occurred in previous methods and render the result scene on real-time.

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Leukocyte Segmentation using Saliency Map and Stepwise Region-merging (중요도 맵과 단계적 영역병합을 이용한 백혈구 분할)

  • Gim, Ja-Won;Ko, Byoung-Chul;Nam, Jae-Yeal
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.239-248
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    • 2010
  • Leukocyte in blood smear image provides significant information to doctors for diagnosis of patient health status. Therefore, it is necessary step to separate leukocyte from blood smear image among various blood cells for early disease prediction. In this paper, we present a saliency map and stepwise region merging based leukocyte segmentation method. Since leukocyte region has salient color and texture, we create a saliency map using these feature map. Saliency map is used for sub-image separation. Then, clustering is performed on each sub-image using mean-shift. After mean-shift is applied, stepwise region-merging is applied to particle clusters to obtain final leukocyte nucleus. The experimental results show that our system can indeed improve segmentation performance compared to previous researches with average accuracy rate of 71%.

Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

Real-Time Water Surface Simulation on GPU (GPU기반 실시간 물 표면 시뮬레이션)

  • Sung, Mankyu;Kwon, DeokHo;Lee, JaeSung
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.581-586
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    • 2017
  • This paper proposes a GPU based water surface animation and rendering technique for interactive applications such as games. On the water surface, a lot of physical phenomenon occurs including reflection and refraction depending on the viewing direction. When we represent the water surface, not only showing them in real time, but also make them adjusted automatically. In our implementation, we are able to capture the reflection and refraction through render-to-texture technique and then modify the texture coordinates for applying separate DU/DV map. Also, we make the amount of ratio between reflection and refraction change automatically based on Fresnel formula. All proposed method are implemented using OpenGL 3D graphics API.

Light 3D Modeling with mobile equipment (모바일 카메라를 이용한 경량 3D 모델링)

  • Ju, Seunghwan;Seo, Heesuk;Han, Sunghyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.107-114
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    • 2016
  • Recently, 3D related technology has become a hot topic for IT. 3D technologies such as 3DTV, Kinect and 3D printers are becoming more and more popular. According to the flow of the times, the goal of this study is that the general public is exposed to 3D technology easily. we have developed a web-based application program that enables 3D modeling of facial front and side photographs using a mobile phone. In order to realize 3D modeling, two photographs (front and side) are photographed with a mobile camera, and ASM (Active Shape Model) and skin binarization technique are used to extract facial height such as nose from facial and side photographs. Three-dimensional coordinates are generated using the face extracted from the front photograph and the face height obtained from the side photograph. Using the 3-D coordinates generated for the standard face model modeled with the standard face as a control point, the face becomes the face of the subject when the RBF (Radial Basis Function) interpolation method is used. Also, in order to cover the face with the modified face model, the control point found in the front photograph is mapped to the texture map coordinate to generate the texture image. Finally, the deformed face model is covered with a texture image, and the 3D modeled image is displayed to the user.

Change in Microstructure and Texture during Continuous-Annealing in Dual-Phase Steels (복합조직강의 연속어닐링과정에서 미세조직과 집합조직의 변화)

  • Jeong, Woo Chang
    • Journal of the Korean Society for Heat Treatment
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    • v.28 no.4
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    • pp.171-180
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    • 2015
  • The variation in microstructure and texture during continuous annealing was examined in a series of 1.6% Mn-0.1% Cr-0.3% Mo-0.005% B steels with carbon contents in the range of 0.010 to 0.030%. It was found that microstructure of hot band consisted of ferrite and pearlite as a consequence of high coiling temperature, and eutectoid carbon content was between 0.011% and 0.016%. Martensite ranged in volume fraction from 1.5% to 4.0% when annealed at $820{\circ}C$ according to the typical continuous annealing cycle. The critical martensite content for the continuous yielding was about 4% from stress-strain curves. The continuous yielding was obtained in the 0.030% carbon steel and 0.010% to 0.020% carbon steels revealed some yield point elongation ranging from 0.8% to 2.2% in as-annealed conditions. Higher tensile strength in the higher carbon steel is due to both increase in the martensite volume fraction and ferrite grain refinement. Decreasing the carbon content to 0.01% strengthened the intensities of ${\gamma}$-fiber textures, resulting in the increase in the $r_m$ value, which was caused by the lower volume fraction of martensite. The higher carbon steels showed the lower $r_m$ value of about 1.0.

Detection of Individual Tree Species Using Object-Based Classification Method with Unmanned Aerial Vehicle (UAV) Imagery

  • Park, Jeongmook;Sim, Woodam;Lee, Jungsoo
    • Journal of Forest and Environmental Science
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    • v.35 no.3
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    • pp.181-188
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    • 2019
  • This study was performed to construct tree species classification map according to three information types (spectral information, texture information, and spectral and texture information) by altitude (30 m, 60 m, 90 m) using the unmanned aerial vehicle images and the object-based classification method, and to evaluate the concordance rate through field survey data. The object-based, optimal weighted values by altitude were 176 for 30 m images, 111 for 60 m images, and 108 for 90 m images in the case of Scale while 0.4/0.6, 0.5/0.5, in the case of the shape/color and compactness/smoothness respectively regardless of the altitude. The overall accuracy according to the type of information by altitude, the information on spectral and texture information was about 88% in the case of 30 m and the spectral information was about 98% and about 86% in the case of 60 m and 90 m respectively showing the highest rates. The concordance rate with the field survey data per tree species was the highest with about 92% in the case of Pinus densiflora at 30 m, about 100% in the case of Prunus sargentii Rehder tree at 60 m, and about 89% in the case of Robinia pseudoacacia L. at 90 m.

Disparity-Compensated Stereoscopic Video Coding Using the MAC in MPEG-4

  • Cho, Suk-Hee;Yun, Kug-Jin;Ahn, Chung-Hyun;Lee, Soo-In
    • ETRI Journal
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    • v.27 no.3
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    • pp.326-329
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    • 2005
  • The MPEG-4 multiple auxiliary component (MAC) is a good mechanism to achieve one-stream stereoscopic video coding. However, there is no syntax or semantics for the residual texture data of the disparity-compensated image in the current MAC. Therefore, we propose a novel disparity-compensated coding method using the MAC for stereoscopic video. We also define a novel MAC semantics in MPEG-4 so as to support the proposed coding algorithm. The major difference between the existing and proposed coding methods using the MAC is the addition of the residual texture coding.

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A Digital Bathymetric Model combining Multi Beam Echo Sounder and Sidescan Sonar

  • Park, Jo-Seph;Kim, Hik-Il
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.330-330
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    • 2002
  • The combination of Multi-Beam Echo Sounder swath bathymetry and high-resolution towed Sidescan sonar provides a powerful method of examination about hydrographic survey results. In this paper, we investigate the fast method of 3D bathymetric reconstruction with the Digital Sidescan sonar(Benthos SIS 1500) and Shallow Multi-Beam Echo Sounder(Reson Seabat 8125). The Seabat 8125 is a 455KHz high resolution focused Multibeam echo sounder(MBES) system which measures the relative water depth across a wide swath perpendicular to a vessel's track. The Benthos SIS1500 is a chirp(nominal fq. 200KHz) sonar which map the topographical features & sediment texture of ocean bottom using backscattered amplitude. We generates the very large 3D bathymetric texture mapping model with the Helical System's HHViewer and describes additional benefits of combining MBES and Sidescan Sonar imagery, the removal of geometric distortions in the model and a deterministic sounding noise.

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Damage classification of concrete structures based on grey level co-occurrence matrix using Haar's discrete wavelet transform

  • Kabir, Shahid;Rivard, Patrice
    • Computers and Concrete
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    • v.4 no.3
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    • pp.243-257
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    • 2007
  • A novel method for recognition, characterization, and quantification of deterioration in bridge components and laboratory concrete samples is presented in this paper. The proposed scheme is based on grey level co-occurrence matrix texture analysis using Haar's discrete wavelet transform on concrete imagery. Each image is described by a subset of band-filtered images containing wavelet coefficients, and then reconstructed images are employed in characterizing the texture, using grey level co-occurrence matrices, of the different types and degrees of damage: map-cracking, spalling and steel corrosion. A comparative study was conducted to evaluate the efficiency of the supervised maximum likelihood and unsupervised K-means classification techniques, in order to classify and quantify the deterioration and its extent. Experimental results show both methods are relatively effective in characterizing and quantifying damage; however, the supervised technique produced more accurate results, with overall classification accuracies ranging from 76.8% to 79.1%.