• Title/Summary/Keyword: texture map

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Analysis of orientation distribution in polycrystalline YB$a_2$C${u_3}{O_7}$-X by electron channeling patterns (ECP 법을 이용한 YB$a_2$C${u_3}{O_7}$-X의 결정방위 분포해석)

  • Gang, Hwang-Jin
    • Korean Journal of Materials Research
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    • v.3 no.4
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    • pp.336-343
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    • 1993
  • The standard map for polyerystalline $YBa_2Cu_3O_7$-X was construeted and indexed from pressed tape sintered bulk and compressed bulk samples were drawn by the [001-110-110] stereographie quadrant map and by the ECPs from individual grains of the speeimens. The relationship between the (001) texture development and critical current density (Jc) for various samples was discussed. An (001) orintation was preferred in the pressed tape thickness was decreased. and in the compressed bulk as the compression strain was increaesed.The (001) orientation made a signifieant in crease on Jc. We conclded that an ECP technique was very useful for the analysis of the orientation distribution in small-sized $YBa_2Cu_3O_7$-X specimens such as superonducting tapes or thin films.

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Effect of Modified Atmosphere Packaging on Preservation of the Steamed Bread Added with Black Rice (변형기체포장이 흑미 첨가 기능성 찐빵의 저장성에 미치는 영향)

  • Choi, Dong-Man;Kim, Nam Yong;Chung, Sun-Kyung;Kwon, Ho Ryoung;Lee, Dong Sun
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.18 no.1_2
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    • pp.33-38
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    • 2012
  • Modified atmosphere packaging (MAP) was applied to steamed bread added with black rice in 10%. In terms of storage stability, the steamed bread was found to be susceptible to microbial spoilage and could be helped in its preservation and shelf life extension by MAP. According to microbial and sensory quality criteria, the product shelf life was determined as < 5 days for air package, 5 days for 100% $N_2$ package, 8 days for package of 60% $CO_2$/40% $N_2$, and 15 days for 100% $CO_2$ package. Even though MAP condition with $CO_2$ inclusion was effective in extending the shelf life based on microbial quality, it did not affect the staling of the bread.

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Depth Estimation and Intermediate View Synthesis for Three-dimensional Video Generation (3차원 영상 생성을 위한 깊이맵 추정 및 중간시점 영상합성 방법)

  • Lee, Sang-Beom;Lee, Cheon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1070-1075
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    • 2009
  • In this paper, we propose new depth estimation and intermediate view synthesis algorithms for three-dimensional video generation. In order to improve temporal consistency of the depth map sequence, we add a temporal weighting function to the conventional matching function when we compute the matching cost for estimating the depth information. In addition, we propose a boundary noise removal method in the view synthesis operation. after finding boundary noise areas using the depth map, we replace them with corresponding texture information from the other reference image. Experimental results showed that the proposed algorithm improved temporal consistency of the depth sequence and reduced flickering artifacts in the virtual view. It also improved visual quality of the synthesized virtual views by removing the boundary noise.

FLO-2D Simulation of the Flood Inundation Zone in the Case of Failure of the Sandae Reservoir Gyeongju, Gyeongbuk (댐붕괴 모형과 FLO-2D를 연동한 산대저수지 붕괴 침수 모의)

  • Go, Dae-hong;Lee, Khil-Ha;Kim, Jin-Man;Kim, Sung-Wook
    • The Journal of Engineering Geology
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    • v.25 no.4
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    • pp.449-458
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    • 2015
  • The compilation of a flood hazard map is an efficient technique in managing areas at risk of flooding in the case of a dam-break. A scenario-based numerical modeling approach is commonly used to compile a flood hazard map related to dam-break and to determine the model parameters that capture peak discharge, including breach formation and progress, which are important in the modeling method. This approach might be considered less reliable if an existing model is used without local validation. In this study, a dam-break model is linked to a routing model to identify flood-risk areas in the case of failure of the Sandae Reservoir Gyeongju, Gyeongbuk. Model parameters are extracted from a DEM, and maps of land use and soil texture. The simulation results are compared with on-site investigations in terms of inundation and depth. The model reproduces the inundation zone with reasonable accuracy.

Automated Vinyl Green House Identification Method Using Spatial Pattern in High Spatial Resolution Imagery (공간패턴을 이용한 자동 비닐하우스 추출방법)

  • Lee, Jong-Yeol;Kim, Byoung-Sun
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.117-124
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    • 2008
  • This paper introduces a novel approach for automated mapping of a map feature that is vinyl green house in high spatial resolution imagery Some map features have their unique spatial patterns. These patterns are normally detected in high spatial resolution remotely sensed data by human recognition system. When spatial patterns can be applied to map feature identification, it will improve image classification accuracy and will be contributed a lot to feature identification. In this study, an automated feature identification approach using spatial aucorrelation is developed, specifically for the vinyl green house that has distinctive spatial pattern in its array. The algorithm aimed to develop the method without any human intervention such as digitizing. The method can investigate the characteristics of repeated spatial pattern of vinyl green house. The repeated spatial pattern comes from the orderly array of vinyl green house. For this, object-based approaches are essential because the pattern is recognized when the shapes that are consists of the groups of pixels are involved. The experimental result shows very effective vinyl house extraction. The targeted three vinyl green houses were exactly identified in the IKONOS image for a part of Jeju area.

Landslide Risk Assessment of Cropland and Man-made Infrastructures using Bayesian Predictive Model (베이지안 예측모델을 활용한 농업 및 인공 인프라의 산사태 재해 위험 평가)

  • Al, Mamun;Jang, Dong-Ho
    • Journal of The Geomorphological Association of Korea
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    • v.27 no.3
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    • pp.87-103
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    • 2020
  • The purpose of this study is to evaluate the risk of cropland and man-made infrastructures in a landslide-prone area using a GIS-based method. To achieve this goal, a landslide inventory map was prepared based on aerial photograph analysis as well as field observations. A total of 550 landslides have been counted in the entire study area. For model analysis and validation, extracted landslides were randomly selected and divided into two groups. The landslide causative factors such as slope, aspect, curvature, topographic wetness index, elevation, forest type, forest crown density, geology, land-use, soil drainage, and soil texture were used in the analysis. Moreover, to identify the correlation between landslides and causative factors, pixels were divided into several classes and frequency ratio was also extracted. A landslide susceptibility map was constructed using a bayesian predictive model (BPM) based on the entire events. In the cross validation process, the landslide susceptibility map as well as observation data were plotted with a receiver operating characteristic (ROC) curve then the area under the curve (AUC) was calculated and tried to extract a success rate curve. The results showed that, the BPM produced 85.8% accuracy. We believed that the model was acceptable for the landslide susceptibility analysis of the study area. In addition, for risk assessment, monetary value (local) and vulnerability scale were added for each social thematic data layers, which were then converted into US dollar considering landslide occurrence time. Moreover, the total number of the study area pixels and predictive landslide affected pixels were considered for making a probability table. Matching with the affected number, 5,000 landslide pixels were assumed to run for final calculation. Based on the result, cropland showed the estimated total risk as US $ 35.4 million and man-made infrastructure risk amounted to US $ 39.3 million.

The useful of Generation DEM from Aerial Photo (항공사진을 이용한 DEM생성과 활용)

  • Choi, Hyun;Ahn, Chang-Whan;Hong, Soon-Heon;Kang, In-Joon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.333-336
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    • 2007
  • This paper is the environmental impact assessment of at road design in the light of the sense for the real from the virtual reality. For in this papers, This study developed 3D-model and virtual reality contents by suggesting the environmental impact assessment based on GIS in the road design. And, through this process, it's possible to visualize the environmental impact assessment by constructing the 3D-model and simulation. The 3D-model can be a method to show the road effectively by maximizing the road's shape visually after the construction. The main construction which composes polyhedron model that is generated from digital map and aerial photo is built by mapping the real texture, so the Sense for the Real was more heightened. Through this study, it must be made to shorten a long time exhausting period of conference and construct more real road after due scene consideration by specific and various low-cost strategy in the environmental impact assessment afterwards.

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Fundamental study on the effect of friction reduction based micro-scale surface texturing (Micro-scale surface texturing을 기반으로 한 저마찰효과에 대한 기초연구)

  • Chae Younghun;Kim SeockSam
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2004.11a
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    • pp.17-24
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    • 2004
  • Surrface texturing of tribological application is another attractive technology of friction reducing. Also, reduction of friction is therefore considered to be a necessary requirement for improved efficiency of machine. In this paper attempts to investigate the effect of density for micro-scale dimple pattern using photolithography on bearing steel flat mated with pin-on-disk. We demonstrated the lubrication mechanism for a Stribeck curve, which has a relationship between the friction coefficient and a dimensionless parameter for lubrication condition. It is found that friction coefficient is depended on the density of surface pattern. It was thus verified that micro-scale dimple could affect the friction reduction considerably under mixed and hydrodynamic lubrication conditions from based on friction map. Lubrication condition regime has an influence on the friction coefficient induced the density of micro dimple.

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City-Scale Modeling for Street Navigation

  • Huang, Fay;Klette, Reinhard
    • Journal of information and communication convergence engineering
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    • v.10 no.4
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    • pp.411-419
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    • 2012
  • This paper proposes a semi-automatic image-based approach for 3-dimensional (3D) modeling of buildings along streets. Image-based urban 3D modeling techniques are typically based on the use of aerial and ground-level images. The aerial image of the relevant area is extracted from publically available sources in Google Maps by stitching together different patches of the map. Panoramic images are common for ground-level recording because they have advantages for 3D modeling. A panoramic video recorder is used in the proposed approach for recording sequences of ground-level spherical panoramic images. The proposed approach has two advantages. First, detected camera trajectories are more accurate and stable (compared to methods using multi-view planar images only) due to the use of spherical panoramic images. Second, we extract the texture of a facade of a building from a single panoramic image. Thus, there is no need to deal with color blending problems that typically occur when using overlapping textures.

Automatic 3D Map-Object Generation Using Texture Analysis Table (텍스처 분석 테이블을 이용한 3D 지형 객체 자동 생성)

  • 선영범;김태용;이원형
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.634-637
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    • 2003
  • 본 논문은 지형중심 게임에서 깊이레벨에 기반한 텍스처 분석 테이블(TAT)을 이용하여 높이에 따라 정의된 지형 객체들을 효율적으로 생성 시킬 수 있는 알고리즘을 제안한다. 기존의 방법에서는 맵에디터 상에서 지형의 텍스처와 지형의 사실적 표현을 위해 나무나 바위 등의 지형 객체를 수작업으로 편집하였는데 제안한 알고리즘을 적용하면 깊이 단계별 최소의 지형 텍스처만을 사용하여 매우 다양한 종류의 지형 텍스처를 생성해 낼 수 있으며, TAT로부터 깊이 정보값을 활용하여 자연-객체들(Natural Object)을 자동으로 생성시킬 수 있다. 이로써 게임 지형을 제작하는데 불필요한 작업량을 줄일 수 있으며, 그만큼 인공-객체들(Artificial Obejct)을 생성하는데 많은 시간을 투입할 수 있다.

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