• Title/Summary/Keyword: texture generation

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한국 재래닭의 난각질에 관한 연구

  • 상병돈;최철환;김학규;나재천;김상호;장병귀;서옥석;이상진
    • Proceedings of the Korea Society of Poultry Science Conference
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    • 2004.11a
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    • pp.101-102
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    • 2004
  • The observed means and standard divisions of the egg texture per generation in korean native chickens were as follow. The egg shell strength, the egg shell thickness and the egg shell colour were 3.8$\pm$0.2~4.2$\pm$0.1 kg/$\textrm{cm}^2$, 356.4$\pm$4.9~368.8$\pm$6.5${\mu}{\textrm}{m}$ and 47.0$\pm$1.7~50.0$\pm$3.3%. The regression coefficients were -0.03~0.03 kg/$\textrm{cm}^2$, -0.84~4.40${\mu}{\textrm}{m}$ and -0.88~-0.36% respectively.

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Generation of 3D City Models Multi-Sensors (다중센서를 이용한 3차원 도시모델의 구축)

  • Choi Kyoung-Ah;Kang Moon-Kwon;Kim Sung-Joon;Lee Im-Pyeong
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2006.05a
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    • pp.106-111
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    • 2006
  • 텔레메틱스, 위치정보서비스, 유비쿼터스 등의 발전과 더불어 3차원 GIS의 활용은 급격히 증가할 것으로 기대된다. 특히 도시모델은 이러한 3D GIS의 근간을 이루며, 이에 도시모델의 획득과 지속적인 수정에 대한 수요 증가도 필연적이다. 따라서 본 연구에서는 기존의 도시모델 구축방법과 달리 보다 효율적이고 정밀한 도시모델을 구축하는 방법을 제시하고 실험적으로 검증하고자 하였다. 제시된 방법은 항공사진과 라이다데이터를 이용하여 지표면모델을 생성하고, 지상사진을 이용하여 건물의 정교한 3차원 모델을 생성하는 것을 핵심으로 한다. 서울시립대학교를 실험대상지역으로 선택하여 전체 23개의 건물을 포함하는 27만 $600m^2$면적의 영역에 대한 도시모델을 구축하였다. 생성된 모델에 대한 검사를 통해 건물과 지표면의 기하학적 구조가 정확하게 재현된 것을 알 수 있었다. 그러나 건물의 외벽 texture는 영상 촬영 시 나무 등에 의해 가려지는 문제, 주변 지물들에 의한 그림자 영향 등으로 깔끔하게 처리되지 못한 것을 볼 수 있었다. 결론적으로 3차원 모델 구축에 있어 texture 추출에 대한 알고리즘 개선이 요구되었고, 건물 내부도 모델링함으로써 더욱 다양한 활용방안도 생각해야 할 것이다.

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In-Process Evaluation of Surface Characteristics in Machining

  • Jang, Dong-Young;Hsiao, Alex
    • Tribology and Lubricants
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    • v.11 no.5
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    • pp.99-107
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    • 1995
  • This paper reported research results to develop an algorithm of on-lin evaluation of surface profiles and roughness generated by turning. The developed module consisted of computer simulation of surface profiles using mechanism of cutting mark formation and cutting vibrations, and online measurement of cutting vibrations. The relative cutting vibrations between tool and worpkiece were measured through an inductance pickup at the rate of one sample per rotation of the workpiece. The sampling process was monitored using an encoder to avoid conceling out the phase lag between waves. The digital cutting signals from the Analog-to-Digital converter were transferred to the simulation module of surface profile where the surface profiles were generated. The developed algorithm or surface generation in a hard turning was analyzed through computer simulations to consider the stochastic and dynamic nature of cutting process. Cutting tests were performed using AISI 304 Stainless Steel and carbide inserts in practical range of cutting conditions. Experimental results showed good correlation between the surface profiles and roughness obtained using the developed algorithm and the surface texture measured using a surface profilemeter. The research provided the feasibility to monitor surface characteristics during tribelogical tests considering wear effect on surface texture in machining.

Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Development of sumi-e effect from example image (예제 기반 수묵담채화 표현기술 개발)

  • Lee, Won-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3454-3459
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    • 2013
  • Sumi-e is one of the art work that uses not only ink line but also color painting. This technique is well known as a representative Asian painting style and widely used in movie, advertisement poster and various effect in camera device. In this paper, we propose an algorithm that can generate result image with Sumi-e effects of example image based on computer graphics and image processing techniques. For this, we pass two steps. The first is painting expression step. We used texture transfer technique to generate result with texture effect of reference image by analyzing numerically. The second step is ink-painting effect generation step. We express ink-painting effect in outline by considering intensity variation in edge of example image. Our algorithm can express various Sumi-e style based on selected reference image. So it can be utilized to various contents generating research.

Optimal Design of a 2-D Quadrature Polar Separable Filter (2차원 Quadrature Polar Separable 필터의 최적 설계)

  • 박종안;박승진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.5
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    • pp.434-444
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    • 1991
  • An improved 2-D quadrature polar separable (QPS) filter and its applications to texture processing are discussed in thie paper. The frequency response of the filter consists of two independent parts. The first is a radial weighting function based on the prolate spheridal sequence(PSS). The second is the same orientational function of the angle as in the Knutsson filter. The new filter is suboptimal in the energy loss because we let the polar angle function approximate the radial weighting function as in the 2-D Cartesian filter composed of two PSS's. It is easy to control as it depends only upon the design specification of the bandwidth, the drectional agnle, and the central freqneucy. Also the filter is circularly more symmetric in the frequency domain than the Knutsson filter. In order to estimate the orientation and the frequency component of loca textures in the frequency domain, some applications of the new filter, such as the generation of synthetic textures, the estimation of texture orientations, and texture segementations, are discussed.

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3D Building Model Texture Extraction from Multiple Spatial Imagery for 3D City Modeling (3차원 도시모델 생성을 위한 다중 공간영상 기반 건물 모델 텍스쳐 추출)

  • Oh, Jae-Hong;Shin, Sung-Woong;Park, Jin-Ho;Lee, Hyo-Seong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.347-354
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    • 2007
  • Since large portal service providers started web services for 3D city models around the world using spatial imagery, the competition has been getting intense to provide the models with the higher quality and accuracy. The building models are the most in number among the 3D city model objects, and it takes much time and money to create realistic model due to various shapes and visual appearances of building object. The aforementioned problem is the most significant limitation for the service and the update of the 3D city model of the large area. This study proposed a method of generating realistic 3D building models with quick and economical texture mapping using multiple spatial imagery such as aerial photos or satellite images after reconstructed geometric models of buildings from building layers in digital maps. Based on the experimental results, the suggested method has effectiveness for the generation of the 3D building models using various air-borne imagery and satellite imagery quickly and economically.

High-resolution 3D Object Reconstruction using Multiple Cameras (다수의 카메라를 활용한 고해상도 3차원 객체 복원 시스템)

  • Hwang, Sung Soo;Yoo, Jisung;Kim, Hee-Dong;Kim, Sujung;Paeng, Kyunghyun;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.150-161
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    • 2013
  • This paper presents a new system which produces high resolution 3D contents by capturing multiview images of an object using multiple cameras, and estimating geometric and texture information of the object from the captured images. Even though a variety of multiview image-based 3D reconstruction systems have been proposed, it was difficult to generate high resolution 3D contents because multiview image-based 3D reconstruction requires a large amount of memory and computation. In order to reduce computational complexity and memory size for 3D reconstruction, the proposed system predetermines the regions in input images where an object can exist to extract object boundaries fast. And for fast computation of a visual hull, the system represents silhouettes and 3D-2D projection/back-projection relations by chain codes and 1D homographies, respectively. The geometric data of the reconstructed object is compactly represented by a 3D segment-based data format which is called DoCube, and the 3D object is finally reconstructed after 3D mesh generation and texture mapping are performed. Experimental results show that the proposed system produces 3D object contents of $800{\times}800{\times}800$ resolution with a rate of 2.2 seconds per frame.

Performance Comparison of Matching Cost Functions for High-Quality Sea-Ice Surface Model Generation (고품질 해빙표면모델 생성을 위한 정합비용함수의 성능 비교 분석)

  • Kim, Jae-In;Kim, Hyun-Cheol
    • Korean Journal of Remote Sensing
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    • v.34 no.6_2
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    • pp.1251-1260
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    • 2018
  • High-quality sea-ice surface models generated from aerial images can be used effectively as field data for developing satellite-based remote sensing methods but also as analysis data for understanding geometric variations of Arctic sea-ice. However, the lack of texture information on sea-ice surfaces can reduce the accuracy of image matching. In this paper, we analyze the performance of matching cost functions for homogeneous sea-ice surfaces as a part of high-quality sea-ice surface model generation. The matching cost functions include sum of squared differences (SSD), normalized cross-correlation (NCC), and zero-mean normalized cross-correlation (ZNCC) in image domain and phase correlation (PC), orientation correlation (OC), and gradient correlation (GC) in frequency domain. In order to analyze the matching performance for texture changes clearly and objectively, a new evaluation methodology based on the principle of object-space matching technique was introduced. Experimental results showed that it is possible to secure reliability and accuracy of image matching only when optimal search windows are variably applied to each matching point in textureless regions such as sea-ice surfaces. Among the matching cost functions, NCC and ZNCC showed the best performance for texture changes.

Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1283-1288
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    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.