• Title/Summary/Keyword: text programming language

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Development of Python Education Program with Computational Thinking

  • Lee, Min-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.315-323
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    • 2022
  • In this paper, we propose a python education program that applies computational thinking for non-majors and programming beginners. In this study, we focus on the basics of program logic, breaking away from the difficult grammar and memorization-oriented programming education. And by applying the problem-solving procedure of computational thinking, we propose an educational program that allows non-majors and programming beginners to learn programming easily. In this paper, an 8-week educational program was applied to middle school students with little text coding experience. and through a post-satisfaction survey, it was found that their confidence in programming increased, and they were able to apply computational thinking could be applied to life and other subjects. Although the importance of programming education is being emphasized, it is expected that it will be used as a useful educational program when composing program education for non-majors and beginners in programming for learners who still find it difficult to learn programming.

The Design of a Programming Learning Model with the Use of the Mndstorms NXT (Mindstorms NXT를 이용한 프로그래밍 학습모형 설계)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.23-28
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    • 2011
  • It is possible to solve many structural problems such as the occurrence of a lot of errors involving misspelling which may occur during the learning of existing programming language, difficulty in grammatical expression and understanding, and difficulty in the expression of algorithm if the program learning tool of the department of computer education in a college of education is utilized as an educational robot. This study developed a learning model (curriculum and a textbook) so that students who major in computer education may easily learn programming by using the NXT software of a Mindstorms robot.

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Influence of Programming Education Using Unity3D on Computational Thinking Ability and Interest (Unity3D를 활용한 프로그래밍 교육이 컴퓨팅 사고력과 흥미에 미치는 영향)

  • Lee, Dong-Yun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.415-418
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    • 2016
  • The core of IT Convergence Education is being made through educational SW, SW purpose of education has been focused on improving the CT(Computational Thinking). In this paper, Programming Education Using Unity3D is able to affect learners of computational thinking and learning interest. After configure the experimental and control groups and check the identity of the learner for Influence on it. The impact on the education using Unity3D computational thinking and learning interest of students was measured. This paper proposes a compliance that Programming Education Using Unity3D is an intermediate step of utilizing the EPL software training, and pure text language.

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A Suggestion of Designing Program for Learning Transfer from Block-Based Programming Language to Text-Based Programming Language (블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어로의 학습 전이를 위한 프로그램 설계 방안)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.29-31
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    • 2018
  • 프로그래밍 언어 교육에서 일반적으로 학습자들은 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어 순서로 학습한다. 블록 기반 프로그래밍 언어나 텍스트 기반 프로그래밍 언어는 여타의 프로그래밍 언어들과 마찬가지로 프로그래밍의 기본 논리는 동일하나, 형태, 언어적 특성 및 사용 등에 대하여 다소 차이가 있다. 따라서 본 연구에서는 학습자들의 블록 기반 프로그래밍 언어에서 텍스트 기반 프로그래밍 언어로의 유연한 학습 전이를 돕기 위한 프로그램의 설계 방안을 선행 조직자의 제시, 학습 콘텐츠의 체계화, 단순하고 직관적인 화면 구성으로 제시하였다.

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A Study on the Hierarchical Instructional System Design of Software Education by School System (학교 급별 연계성 있는 소프트웨어 교육 체제 설계를 위한 연구)

  • Shin, Seungki;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.533-544
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    • 2015
  • In this study, the direction for hierarchical curriculum organization about software education in Korea was suggested in terms of overall execution of software education. The international case studies especially was conducted in order to suggest the propel educational programming language for level of students in the programming activity. In terms of the international case studies, the type of programming language was examined, which is suggested to each school level as a part of required regular curriculum. Then, the direction was supposed to suggest the instructional system organization of software education for Korea through the result of case studies. The results of case studies indicated that elementary school use the block based programming language, and text based programming languages are used from middle school.

A Study of Programming Language Class with Lego NXT Robot for University of Education Students - Centered on Maze Problem - (레고 NXT 로봇을 활용한 예비교사의 프로그래밍 언어 수업 방안 - 미로 찾기 문제를 중심으로 -)

  • Hong, Ki-Cheon
    • Journal of The Korean Association of Information Education
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    • v.13 no.1
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    • pp.69-76
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    • 2009
  • This paper proposes a teaching plan of programming language class for university of education students amusingly with LEGO Mindstorms NXT robot. The goal of class is not fragmentary knowledge acquirement but problem-solving of maze. This robot communicates with GUI named NXT-G installed in computer via USB. GUI is not text-based but icon-based programming tool. This paper designs a semester with 3 steps such as beginner, intermediate, high-rank. Beginner step is consists of learning of basic functions such as GUI usage and several sensors of robot. Intermediate step is consists of solving of maze problem with low complexity. High-rank step is consists of solving maze problem with medium and high complexity. All maze problem-solving have 3 process with algorithm, flowchart, and programming with stack.

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A Study on the Robot Education Based on Scratch (스크래치에 기반한 로봇 교육에 대한 연구)

  • Lee, Young-Dae;Kim, Soon-Im;Seo, Young-Ho;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.29-35
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    • 2016
  • The conventional educational robots, which are commonly industrial robots or toy robots, use text-based programming to teach the students. Therefore, students have difficulty in studying robotics due to the difficulties of text based language. The developed robot in this study have a camera, which have the color tracking function, and it has various sensors and actuators. It supports the open hardware and uses graphic language based programming. The developed educational robot is programmed by Scratch, which uses graphic modular language. We also present a curriculum, which is based upon the developed robot and Scratch. We applied the robot and curriculum to the primary school students. We obtained satisfactory results comparing it with the conventional robot education. Furthermore, the imagination and execution ability of students showed enhancement in learning robotics. Thus, this fact means the validity and effectiveness of the proposed approach.

100 Article Paper Text Minning Data Analysis and Visualization in Web Environment (웹 환경에서 100 논문에 대한 텍스트 마이닝, 데이터 분석과 시각화)

  • Li, Xiaomeng;Li, Jiapei;Lee, HyunChang;Shin, SeongYoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.157-158
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    • 2017
  • There is a method to analyze the big data of the article and text mining by using Python language. And Python is a kind of programming language and it is easy to operating. Reaserch and use Python to creat a Web environment that the research result of the analysis can show directly on the browser. In this thesis, there are 100 article paper frrom Altmetric, Altmetric tracks a range of sources to capture. It is necessary to collect and analyze the big data use an effictive method, After the result coming out, Use Python wordcloud to make a directive image that can show the highest frequency of words.

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A study on unstructured text mining algorithm through R programming based on data dictionary (Data Dictionary 기반의 R Programming을 통한 비정형 Text Mining Algorithm 연구)

  • Lee, Jong Hwa;Lee, Hyun-Kyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.2
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    • pp.113-124
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    • 2015
  • Unlike structured data which are gathered and saved in a predefined structure, unstructured text data which are mostly written in natural language have larger applications recently due to the emergence of web 2.0. Text mining is one of the most important big data analysis techniques that extracts meaningful information in the text because it has not only increased in the amount of text data but also human being's emotion is expressed directly. In this study, we used R program, an open source software for statistical analysis, and studied algorithm implementation to conduct analyses (such as Frequency Analysis, Cluster Analysis, Word Cloud, Social Network Analysis). Especially, to focus on our research scope, we used keyword extract method based on a Data Dictionary. By applying in real cases, we could find that R is very useful as a statistical analysis software working on variety of OS and with other languages interface.

Comparative Analysis of Learning Effect Between Text-Based Programming Learning and Robotics Programming Learning (텍스트 기반 프로그래밍 학습과 로보틱스 프로그래밍 학습 간의 학습 효과 비교 분석)

  • Kim, Se-Min;Chung, Jong-In;Moon, Chae-Young
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.692-695
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    • 2010
  • 본 논문에서는 정보교과에서 알고리즘 및 프로그래밍 관련 학습을 진행하는데 있어서, 기존의 텍스트 기반 프로그래밍과 로보틱스 프로그래밍으로 프로그래밍 학습을 하였을 때의 학습 효과에 대해서 분석하였다. 연구는 초등학교 고학년 학생들을 대상으로 하였고, 학습에 필요한 학습 프로그램은 기존 텍스트기반 프로그래밍 학습 도구로는 Visual C를, 로보틱스 프로그래밍 학습도구로는 MSRDS(Microsoft Robotics Developer Studio)에서 제공하는 Visual Programming Language를 이용하였다. 그 결과 학생들의 흥미도와 몰입도가 상승하였고, 알고리즘 이해도와 과제 수행 능력이 증가하였음을 확인할 수 있었다. 본 연구에서 제안하는 로보틱스 프로그래밍 학습은 개정 교육과정에서 제안하는 알고리즘을 통한 문제해결능력 신장에 도움이 될 것으로 기대한다.

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