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The Critical Vision and Memory of the Absurd World (뒤틀린 세상에 대한 기억과 비판적 전망)

  • Yoo, Wang-Moo
    • Iberoamérica
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    • v.22 no.2
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    • pp.25-57
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    • 2020
  • Eduardo Galeano is a left-wing intellectual who led the criticism and accusations of dictatorship and social absurdity in Latin America. It digs into the truth of hidden history that has not been revealed in official history. He values the memory of history to stop repetition of the unfortunate history of the past. The main research topic of this study, 『The Book of Embraces』, is also an extension of such work. Most of the stories in this work depend on the writer's memory. There is no coherence or integration in the content of the story, and the length of the text is not constant, so it is extremely informal and fragmented. This is a strategy to formally reveal the illogical and irrational reality of Latin America. He analyzes the problems of the separation system prevalent in Latin American society from various perspectives. It separates me and the others as well as the past and the present. It makes the memory of history void and paralyzes the consciousness of history. These systems are fixed for convenient governance. In this situation, the pattern of violence becomes more explicit and broad. The anxiety and fear of the Latin American public become commonplace. It is a reality of enduring daily life without hope. Galeano finds this enduring force in historical memory. He believes that when the past and the present meet and embrace, a new history of the future can be encountered. Galeano does not just criticize reality or cynical attitude but also suggests hope for the future.

Transition Program for Youth With Disabilities: Research Trend Analysis and Systematic Review (장애청소년의 전환프로그램 : 연구 동향 분석과 체계적 고찰)

  • An, Su-bin;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.11 no.3
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    • pp.23-36
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    • 2022
  • Objectives : This study aimed to provide basic data on intervention strategies that occupational therapists can access by systematically analyzing the intervention and effectiveness for youth with disabilities. Methods : The RISS, PubMed, and Web of Science databases were used to search for papers published between 2006 and 2021. The keywords were "Disability AND Adolescents OR Young adult AND Transition education OR Transition program". Seven papers were selected for analysis, and the full text was reviewed. The keywords and national relations were analyzed and visualized using the WoS (Web of Science) and VOSviewer programs. Results : The participants were classified into five types (ASD or ADHD, ID, DD, and physical disability). The areas used for the intervention were mixed into three categories: occupation (academic), self-management (time), and interaction (personal relations and communication). Sociality and adaptation, quality of life, and at least one of the three categories of daily life activities showed significant improvement. Conclusions : This study can be used as basic data to expand the area where only OTs can contribute while grasping the research trend of the conversion program and presenting the direction of exchange with various experts by organizing the application and its effects.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

Analysis of Barrage Culture and User Analysis in New Media Content in the Chinese Market

  • Pan, Yang;Kim, KiHong;Li, SuoWen
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.115-130
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    • 2022
  • Barrage is an interactive method based on video, and the video itself is visualized from the viewer's point of view to play people's emotions, and it already has an advantage in communication by attracting people's attention using stories and plays. Advances in digital and mobile technology have enabled video viewing anytime, anywhere. Due to the nature of the barrage site that relies on the same video content or playback to participate in video sharing through computers or mobile clients, a barrage that can express users' feelings and thoughts will be added, breaking down the limit of content acceptance by a single user. Barrage satisfy users' entertainment needs, and their influence is growing. Gradually, they are heading to offline movie theaters and TV from barrage videos on the Internet. Attempts to function as offline ammunition facilitated technological innovation for media convergence by converging mobile media with PCs and screens. At the same time, the trend of media convergence shown by coal screens is also a trend of overall technological development. A barrage is an extension of human communication skills. The properties of the barrage fit well with the need for experiential marketing (via video). It can provide a visual experience and create an atmosphere of "surrounding and watching" and eliminate loneliness. Barrage itself provides a function to comment on videos, which is a trigger point for the reason, and donation adds to the amount of information in the video, adding to the fun of the video. Through the barrage, sarcastic, teasing, and expressing emotions can bring entertainment experiences, and users can produce and communicate their shooting text while consuming the satisfaction brought by the shooting. At the same time, Barrage attaches great importance to the needs of the masses, is more individual and diversified, and has commercial significance in line with the current development trend of the Internet. As a new interactive method, barrage contains huge potential value. However, the impact of the interactive way of barrage should also be viewed from a dialectical point of view, how to solve the difficulties in the development of barrage. The way to solve the difficulties in the development of barrage is worth studying. This research will analyze the reasons for the development of barrage and the analysis of Chinese barrage websites, the case analysis of barrage videos, the exploration of the characteristics and values of barrage, and the problems in the process of barrage communication. Provide reference for the development of industrial culture.

A Study on Research Trends in Metaverse Platform Using Big Data Analysis (빅데이터 분석을 활용한 메타버스 플랫폼 연구 동향 분석)

  • Hong, Jin-Wook;Han, Jung-Wan
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.627-635
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    • 2022
  • As the non-face-to-face situation continues for a long time due to COVID-19, the underlying technologies of the 4th industrial revolution such as IOT, AR, VR, and big data are affecting the metaverse platform overall. Such changes in the external environment such as society and culture can affect the development of academics, and it is very important to systematically organize existing achievements in preparation for changes. The Korea Educational Research Information Service (RISS) collected data including the 'metaverse platform' in the keyword and used the text mining technique, one of the big data analysis. The collected data were analyzed for word cloud frequency, connection strength between keywords, and semantic network analysis to examine the trends of metaverse platform research. As a result of the study, keywords appeared in the order of 'use', 'digital', 'technology', and 'education' in word cloud analysis. As a result of analyzing the connection strength (N-gram) between keywords, 'Edue→Tech' showed the highest connection strength and a total of three clusters of word chain clusters were derived. Detailed research areas were classified into five areas, including 'digital technology'. Considering the analysis results comprehensively, It seems necessary to discover and discuss more active research topics from the long-term perspective of developing a metaverse platform.

Civic Participation in Smart City : A Role and Direction (스마트도시 구현을 위한 시민참여의 역할과 방향에 관한 연구)

  • Nam, Woo-Min;Park, Keon Chul
    • Journal of Internet Computing and Services
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    • v.23 no.6
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    • pp.79-86
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    • 2022
  • This study aims to analyze the research trends on the civic participation in a smart city and to present implications to policy makers, industry professionals and researchers. As rapid urbanization is defining development trend of modern city, urban problems such as transportation, environment, and energy are spreading and intensifying around the city. Countries around the world are introducing smart cities to solve these urban problems and to achieve sustainable development. Recently, many countries are modifying urban planning from top-down to down-up by actively engaging citizens to participate in the urban construction process directly and indirectly. Although the construction of smart cities is being promoted in Korea to solve urban problems, awareness of smart cities and civic participation are low. In order to overcome this situation, discussions on ideas and methods that can increase civic participation in smart cities are continuously being conducted. Therefore, in this study, by collecting publication containing both 'Smart Cities' and 'Participation (Engagement)' in Scopus DB, the topics of related studies were categorized and research trends were analyzed using topic modeling. Through this study, it is expected that it can be used as evidence to understand the direction of civic participation research in smart cities and to present the direction of related research in the future.

A Multi-speaker Speech Synthesis System Using X-vector (x-vector를 이용한 다화자 음성합성 시스템)

  • Jo, Min Su;Kwon, Chul Hong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.675-681
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    • 2021
  • With the recent growth of the AI speaker market, the demand for speech synthesis technology that enables natural conversation with users is increasing. Therefore, there is a need for a multi-speaker speech synthesis system that can generate voices of various tones. In order to synthesize natural speech, it is required to train with a large-capacity. high-quality speech DB. However, it is very difficult in terms of recording time and cost to collect a high-quality, large-capacity speech database uttered by many speakers. Therefore, it is necessary to train the speech synthesis system using the speech DB of a very large number of speakers with a small amount of training data for each speaker, and a technique for naturally expressing the tone and rhyme of multiple speakers is required. In this paper, we propose a technology for constructing a speaker encoder by applying the deep learning-based x-vector technique used in speaker recognition technology, and synthesizing a new speaker's tone with a small amount of data through the speaker encoder. In the multi-speaker speech synthesis system, the module for synthesizing mel-spectrogram from input text is composed of Tacotron2, and the vocoder generating synthesized speech consists of WaveNet with mixture of logistic distributions applied. The x-vector extracted from the trained speaker embedding neural networks is added to Tacotron2 as an input to express the desired speaker's tone.

Analysis of Perception on Happy Housing Using Blog Mining Technique (블로그 마이닝을 활용한 행복주택의 인식 분석)

  • Hwang, Ji Hyoun
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.211-223
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    • 2022
  • This study aims to verify the possibility of using the blog mining to collect public opinion in the field of housing policy, thus, it collected blog posts with the keyword 'Happy Housing', extracted the main keywords from them, and analyzed the public's perception through keyword and word cluster analysis. 137,002 blog posts were used as analysis data from May 2013, when social discussion about happy housing spread, to August 2021, and the words derived by dividing the period into three stages in consideration of major housing policies and data collection were analyzed. The results are as follows. In the keyword analysis, overall, the importance of words related to the location, the number, the size, and the conditions for occupancy of Happy Housing is high. In the first stage, government policy implementation, in the second stage, the application process for Happy Housing, and in the third stage, recruitment notices, occupancy qualifications, and rental conditions are found to be highly important. In cluster analysis, project progress, application process, and project area were drawn as main themes at all stages. In particular, policy implementation and implementation plan in the first stage, occupancy qualification and financial support in the second stage, and policy implementation and occupancy qualification in the third stage were drawn as main themes. These results present the possibility of the blog mining as a method of collecting public opinion by sharing policy-related information, reflecting social issues, evaluating whether policies are delivered, and inferring the public's participation in policies.

Sign Language Dataset Built from S. Korean Government Briefing on COVID-19 (대한민국 정부의 코로나 19 브리핑을 기반으로 구축된 수어 데이터셋 연구)

  • Sim, Hohyun;Sung, Horyeol;Lee, Seungjae;Cho, Hyeonjoong
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.8
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    • pp.325-330
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    • 2022
  • This paper conducts the collection and experiment of datasets for deep learning research on sign language such as sign language recognition, sign language translation, and sign language segmentation for Korean sign language. There exist difficulties for deep learning research of sign language. First, it is difficult to recognize sign languages since they contain multiple modalities including hand movements, hand directions, and facial expressions. Second, it is the absence of training data to conduct deep learning research. Currently, KETI dataset is the only known dataset for Korean sign language for deep learning. Sign language datasets for deep learning research are classified into two categories: Isolated sign language and Continuous sign language. Although several foreign sign language datasets have been collected over time. they are also insufficient for deep learning research of sign language. Therefore, we attempted to collect a large-scale Korean sign language dataset and evaluate it using a baseline model named TSPNet which has the performance of SOTA in the field of sign language translation. The collected dataset consists of a total of 11,402 image and text. Our experimental result with the baseline model using the dataset shows BLEU-4 score 3.63, which would be used as a basic performance of a baseline model for Korean sign language dataset. We hope that our experience of collecting Korean sign language dataset helps facilitate further research directions on Korean sign language.

Prediction of Music Generation on Time Series Using Bi-LSTM Model (Bi-LSTM 모델을 이용한 음악 생성 시계열 예측)

  • Kwangjin, Kim;Chilwoo, Lee
    • Smart Media Journal
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    • v.11 no.10
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    • pp.65-75
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    • 2022
  • Deep learning is used as a creative tool that could overcome the limitations of existing analysis models and generate various types of results such as text, image, and music. In this paper, we propose a method necessary to preprocess audio data using the Niko's MIDI Pack sound source file as a data set and to generate music using Bi-LSTM. Based on the generated root note, the hidden layers are composed of multi-layers to create a new note suitable for the musical composition, and an attention mechanism is applied to the output gate of the decoder to apply the weight of the factors that affect the data input from the encoder. Setting variables such as loss function and optimization method are applied as parameters for improving the LSTM model. The proposed model is a multi-channel Bi-LSTM with attention that applies notes pitch generated from separating treble clef and bass clef, length of notes, rests, length of rests, and chords to improve the efficiency and prediction of MIDI deep learning process. The results of the learning generate a sound that matches the development of music scale distinct from noise, and we are aiming to contribute to generating a harmonistic stable music.