• 제목/요약/키워드: text culture

검색결과 618건 처리시간 0.033초

Deep Learning Research Trend Analysis using Text Mining

  • Lee, Jee Young
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.295-301
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    • 2019
  • Since the third artificial intelligence boom was triggered by deep learning, it has been 10 years. It is time to analyze and discuss the research trends of deep learning for the stable development of AI. In this regard, this study systematically analyzes the trends of research on deep learning over the past 10 years. We collected research literature on deep learning and performed LDA based topic modeling analysis. We analyzed trends by topic over 10 years. We have also identified differences among the major research countries, China, the United States, South Korea, and United Kingdom. The results of this study will provide insights into research direction on deep learning in the future, and provide implications for the stable development strategy of deep learning.

A study for system design that guarantees the integrity of computer files based on blockchain and checksum

  • Kim, Minyoung
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.392-401
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    • 2021
  • When a data file is shared through various methods on the Internet, the data file may be damaged in various cases. To prevent this, some websites provide the checksum value of the download target file in text data type. The checksum value provided in this way is then compared with the checksum value of the downloaded file and the published checksum value. If they are the same, the file is regarded as the same. However, the checksum value provided in text form is easily tampered with by an attacker. Because of this, if the correct checksum cannot be verified, the reliability and integrity of the data file cannot be ensured. In this paper, a checksum value is generated to ensure the integrity and reliability of a data file, and this value and related file information are stored in the blockchain. After that, we will introduce the research contents for designing and implementing a system that provides a function to share the checksum value stored in the block chain and compare it with other people's files.

A Study on Gamification Consumer Perception Analysis Using Big Data

  • Se-won Jeon;Youn Ju Ahn;Gi-Hwan Ryu
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.332-337
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    • 2023
  • The purpose of the study was to analyze consumers' perceptions of gamification. Based on the analyzed data, we would like to provide data by systematically organizing the concept, game elements, and mechanisms of gamification. Recently, gamification can be easily found around medical care, corporate marketing, and education. This study collected keywords from social media portal sites Naver, Daum, and Google from 2018 to 2023 using TEXTOM, a social media analysis tool. In this study, data were analyzed using text mining, semantic network analysis, and CONCOR analysis methods. Based on the collected data, we looked at the relevance and clusters related to gamification. The clusters were divided into a total of four clusters: 'Awareness of Gamification', 'Gamification Program', 'Future Technology of Gamification', and 'Use of Gamification'. Through social media analysis, we want to investigate and identify consumers' perceptions of gamification use, and check market and consumer perceptions to make up for the shortcomings. Through this, we intend to develop a plan to utilize gamification.

Research of Proprioceptive -Vestibular Sensory Integration on Using Big Data Analysis

  • Hye-Sun Lee
    • International Journal of Advanced Culture Technology
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    • 제12권2호
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    • pp.448-454
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    • 2024
  • This study provides academic implications by considering trends of domestic research regarding therapy for sensory integration intervention based on vestibular-proprioceptive system. For the analysis of this study, text mining with the use of R program and social network analysis method have been used and 53 papers have been collected. In conclusion, this study presents significant results as it provided basic rehabilitation data for sensory integration intervention based on vestibular-proprioceptive system through new research methods by analyzing with big data method by proposing the results through visualization from seeking research trends of sensory integration intervention based on vestibular-proprioceptive system through text mining and social network analysis.

Novel Culture Techniques to Establish New Insect Cell Lines

  • Imanishi, Shigeo;Akiduki, Gaku;Haga, Atunobu
    • 한국잠사학회:학술대회논문집
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    • 한국잠사학회 2002년도 Join Meetings of Korean Society of Sericultural Science and Japanse Society of Sericultural Science
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    • pp.120-120
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    • 2002
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