• Title/Summary/Keyword: terrain map

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Atmospheric Numerical Simulation for an Assessment of Wind Resource and an Establishment of Wind Map on Land (풍력자원 평가 및 육상바람지도 작성을 위한 고해상도 대기유동장 수치모의)

  • Jung, Woo-Sik;Lee, Hwa-Woon;Kim, Hyun-Goo;Choi, Hyun-Jung;Lee, Soon-Hwan;Kim, Dong-Hyuk;Kim, Min-Jung
    • 한국신재생에너지학회:학술대회논문집
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    • 2009.06a
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    • pp.529-531
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    • 2009
  • To construct the wind map for mainland Korea, the well designed atmospheric numerical modeling system was used. Three nest domains were construced with spatial resolutions between $10{\times}10km$ up to the hightest resolution of $1{\times}1km$. Parameterization schemes like MRF(PBL), RRTM(radiation), Grell(cumulus) were chosen since wind data simulated is in better agreement with the observed wind data. High-resolution atmospheric numerical model was applied to simulate the motion of the atmosphere and to produce the wind map around the South Korea. The results of several simulations were improved compare to the past system, because of using the fine geographical data, such as terrain height and land-use data, and the meteorological data assimilation.

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A Study on High-Precision Digital Map Generation Using Ground LiDAR (지상 LiDAR를 이용한 고정밀 수치지도 생성에 관한 연구)

  • Choi, Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.2
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    • pp.125-132
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    • 2017
  • The slope of the road in the forest area has a characteristic of steep slope, so natural disasters such as slope collapse occur. The slope displacement observation technique according to landslide is being studied as a method to observe a wide area and a method to observe a small area. This is a study on high-precision digital map generation using ground LiDAR. It is possible to create a high - precision digital map by minimizing the US side using the 3D LiDAR in the steep slope area where the GPS and Total Station measurement are difficult in the maintenance of the danger slope area. It is difficult to objectively evaluate whether the contour lines generated by LiDAR are correct and it is considered necessary to construct a test bed for this purpose. Based on this study, if terrain changes such as landslides occur in the future, it will be useful for measuring slope displacement.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Realtime 3D Terrain Generation with Sound Data (사운드 데이터를 이용한 실시간 3차원 지형 생성)

  • Kim, Won-Seop;Chang, Kyu-Sik;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.184-189
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    • 2008
  • In this paper, the sound data either from the sampled or streamed source are utilized for generating a map in the video game play for the dynamiccal use of sound data and synesthesia to users. When users can generate sound in real-time or put the sampled source, it is analyzed and re-processed through Fourier transformation to show the 3D map in dynamic shape over time. We interpolate the generated data to enable the game agents and objects to move.

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A Building Modeling using the Library-based Texture Mapping

  • Song, Jeong-Heon;Cho, Young-Wook;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.744-746
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    • 2003
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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Production of Digital Image Map using Aerial Photo and Geospatial Information System (항공사진과 지형공간정보체계를 이용한 수치영상지도 제작연구)

  • Sohn, Duk-Jae
    • Journal of Korean Society for Geospatial Information Science
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    • v.5 no.2 s.10
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    • pp.207-220
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    • 1997
  • This study aims to develope the production method of digital image map of high capable utiliy and terrain interpretability using aerial photo and Geospatial Information System. Theory and efficient practical method was studied to generate tile digital image map with low-cost personal computer system using the merging procedure of raster scanned aerial photo and vector topographic map. Determination theory of ground coordinates, digital image processing, production of digital elevation model was reviewed. And some chariteristics of digital image map, image collection method and significant concepts of digital image processing was studied. Also input and output way of image data to generate the digital image nap, production method of orthophoto map using aerial photo through digital differential rectification was studied. As the result, digital image map was produced and analyzed through the above mentioned procedures.

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Comparative Performance Analysis of Feature Detection and Matching Methods for Lunar Terrain Images (달 지형 영상에서 특징점 검출 및 정합 기법의 성능 비교 분석)

  • Hong, Sungchul;Shin, Hyu-Soung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.4
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    • pp.437-444
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    • 2020
  • A lunar rover's optical camera is used to provide navigation and terrain information in an exploration zone. However, due to the scant presence of atmosphere, the Moon has homogeneous terrain with dark soil. Also, in extreme environments, the rover has limited data storage with low computation capability. Thus, for successful exploration, it is required to examine feature detection and matching methods which are robust to lunar terrain and environmental characteristics. In this research, SIFT, SURF, BRISK, ORB, and AKAZE are comparatively analyzed with lunar terrain images from a lunar rover. Experimental results show that SIFT and AKAZE are most robust for lunar terrain characteristics. AKAZE detects less quantity of feature points than SIFT, but feature points are detected and matched with high precision and the least computational cost. AKAZE is adequate for fast and accurate navigation information. Although SIFT has the highest computational cost, the largest quantity of feature points are stably detected and matched. The rover periodically sends terrain images to Earth. Thus, SIFT is suitable for global 3D terrain map construction in that a large amount of terrain images can be processed on Earth. Study results are expected to provide a guideline to utilize feature detection and matching methods for future lunar exploration rovers.

A Study on the Generation of Perspective Image View for Stereo Terrain Analysis for the Route Decision of Highway (고속도로 노선선정에서의 입체지형분석을 위한 영상조감도 생성에 관한 연구)

  • Yeon, Sang-Ho;Hong, Ill-Hwa
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.1-8
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    • 2002
  • The technology for the three-dimensional terrain perspective view can be used as an important factor in planning and designing for the various construction projects. In this study, the stereo image perspective view has been generated for the multi-dimension analysis by combining useful digital map and remotely sensed satellite images. In the course of experimenting with the three-dimensional topography generated by the combination of the orthopimage by the precise GCP and DEM from the contour line, the technology has been developed to offer the multi-dimensional access to the potential construction sites from the nearby main roads. This stereo image bird's eye view has made it possible to make multi-dimensional analysis on the terrain, which provides real-time virtual access to the designated construction sites and will be a versatile application for development planning and construction projects.

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3-D Gravity Terrain Inversion for High Resolution Gravity Survey (고정밀 중력 탐사를 위한 3차원 중력 지형 역산 기법)

  • Park, Gye-Soon;Lee, Heui-Soon;Kwon, Byung-Doo
    • Journal of the Korean earth science society
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    • v.26 no.7
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    • pp.691-697
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    • 2005
  • Recently, the development of accurate gravity-meter and GPS make it possible to obtain high resolution gravity data. Though gravity data interpretation like modeling and inversion has significantly improved, gravity data processing itself has improved very little. Conventional gravity data processing removes gravity effects due to mass and height difference between base and measurement level. But, it would be a biased density model when some or whole part of anomalous bodies exist above the base level. We attempted to make a multiquadric surface of the survey area from topography with DEM (Digital Elevation Map) data. Then we constituted rectangular blocks which reflect real topography of the survey area by the multiquadric surface. Thus, we were able to carry out 3-D inversions which include information of topography. We named this technique, 3-D Gravity Terrain Inversion (3DGTI). The model test showed that the inversion model from 3DGTI made better results than conventional methods. Furthermore, the 3-dimensional model from the 3DGTI method could maintain topography and as a result, it showed more realistic geologic model. This method was also applied on real field data in Masan-Changwon area. Granitic intrusion is an important geologic characteristic in this area. This method showed more critical geological boundaries than other conventional methods. Therefore, we concluded that in the case of various rocks and rugged terrain, this new method will make better model than convention ones.

Geospatial Data Modeling for 3D Digital Mapping (3차원 수치지도 생성을 위한 지형공간 데이터 모델링)

  • Lee, Dong-Cheon;Bae, Kyoung-Ho;Ryu, Keun-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.3
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    • pp.393-400
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    • 2009
  • Recently demand for the 3D modeling technology to reconstruct real world is getting increasing. However, existing geospatial data are mainly based on the 2D space. In addition, most of the geospatial data provide geometric information only. In consequence, there are limits in various applications to utilize information from those data and to reconstruct the real world in 3D space. Therefore, it is required to develop efficient 3D mapping methodology and data for- mat to establish geospatial database. Especially digital elevation model(DEM) is one of the essential geospatial data, however, DEM provides only spatially distributed 3D coordinates of the natural and artificial surfaces. Moreover, most of DEMs are generated without considering terrain properties such as surface roughness, terrain type, spatial resolution, feature and so on. This paper suggests adaptive and flexible geospatial data format that has possibility to include various information such as terrain characteristics, multiple resolutions, interpolation methods, break line information, model keypoints, and other physical property. The study area was categorized into mountainous area, gently rolling area, and flat area by taking the terrain characteristics into account with respect to terrain roughness. Different resolutions and interpolation methods were applied to each area. Finally, a 3D digital map derived from aerial photographs was integrated with the geospatial data and visualized.