• Title/Summary/Keyword: terrain

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A Neighboring Area Search Algorithm for Terrain Following (Terrain Following을 위한 인접지역 탐색 알고리즘)

  • Kim, Jong-Hyuk;Choy, Yoon-Chul;Koh, Kyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.10
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    • pp.499-506
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    • 2001
  • Terrain Following means that a mobile object, such a user's avatar, must follow terrain, remaining in contact with the ground at all times in virtual environments. This makes a virtual environment have the effects of gravity. Terrain Following is often done using collision detection: however this is inefficient, because general collision detection solves a problem that is inherently more complex than merely determining terrain contact points. Many virtual environments avoid the expense by utilizing a flat terrain with a constant altitude everywhere. This makes a terrain following trivial, but lacks realism. This paper provides as algorithm and a data structure for a terrain following using a neighboring area search as a way to search neighboring polygons. Because this algorithm uses a pre-processing step that stores the terrain polygons for calculating, it results in reducing overheads to workstations that is used to construct and maintain a virtual environment. Consequently, workstation can be used to apply not only a terrain following but also other things.

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The Application of Digital Terrain Model with respect to the Quantitative Measurement of the Terrain Roughness (지형변화의 양적측정에 의한 수치지형모델의 적용)

  • Yeu, Bock-Mo;Kwon, Hyon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.5 no.1
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    • pp.43-48
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    • 1987
  • The terrain is classified by the parameters-gradient, curuature, bump frequency and the ratio of the surface area to the corresponding planar area- that indicate the quantitative measurement of the terrain roughness, and the terrain is fitted to the polynomial function. According to the terrain roughness, the flat terrain, the gently undulating terrain, the rough terrain are classified The flat terrain, the gently undulating terrain and the rough terrain are fitted to the plane function, the 3th or 5th polynomial function and the 5th polynomial function, respectively.

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Precise Gravity Terrain Correction of Gravity Exploration for Small Anomalous Bodies (소규모 이상체의 중력탐사를 위한 정밀지형보정)

  • Lee, Heui-Soon;Rim, Hyoung-Rea
    • Journal of the Korean earth science society
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    • v.31 no.1
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    • pp.1-7
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    • 2010
  • Many studies have successfully developed a number of terrain correction programs in gravity data. Furthermore, terrain data that is a basic data for terrain correction has widely been provided through internet. We have also developed our own precise gravity terrain correction program. The currently existing gravity terrain correction programs have been developed for regional scale gravity survey, thus a more precise gravity terrain correction program needs to be developed to correct terrain effect. This precise gravity terrain program can be applied on small size geologic targets, such as small scale underground resources or underground cavities. The multiquadric equation has been applied to create a mathematical terrain surface from basic terrain data. Users of this terrain correction program can put additional terrain data to make more precise terrain correction. In addition, height differences between terrain and base of gravity meter can be corrected in this program.

A Technique for Measuring Terrain Uniqueness from Digital Terrain Elevation Data (수치 고도자료를 이용한 지형의 유일성 평가 알고리즘 연구)

  • Kim, Su-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.99-106
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    • 2008
  • Digital Terrain Elevation Data is a set of numerical values that represent the heights of the terrain surface. Terrain has several properties. Among them, roughness is the most widely used one because it gives very useful information to land-based or land-reference platform. There are several ways to measure roughness of terrain. But each of them has own flaws. Moreover, it is not enough to represent the uniqueness of the terrain only by the roughness. We need another metric to measure the actual uniqueness. In this paper, we propose an improved method to measure essential characteristics, uniqueness, of terrain. It gives not only the roughness but also the unevenness. The combination of them makes up the uniqueness. And it can be applied even if there is no pre-planned path on the terrain.

Generation of 3D Terrain Mesh Using Noise Function and Height Map (노이즈 함수 및 높이맵을 이용한 3차원 지형 메쉬의 생성)

  • Sangkun, Park
    • Journal of Institute of Convergence Technology
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    • v.12 no.1
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    • pp.1-5
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    • 2022
  • This paper describes an algorithm for generating a terrain using a noise function and a height map as one of the procedural terrain generation methods. The polygon mesh data structure to represent the generated terrain concisely and render it is also described. The Perlin noise function is used as the noise technique for terrain mesh, and the height data of the terrain is generated by combining the four noise waves. In addition, the terrain height information can be also obtained from actual image data taken from the satellite. The algorithm presented in this paper generates the geometry part of the polygon topography from the height data obtained, and generated a material for texture mapping with two textures, that is, a diffuse texture and a normal texture. The validity of the terrain method proposed in this paper is verified through application examples, and its possibility can be confirmed through performance verification.

Wind field simulation over complex terrain under different inflow wind directions

  • Huang, Wenfeng;Zhang, Xibin
    • Wind and Structures
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    • v.28 no.4
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    • pp.239-253
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    • 2019
  • Accurate numericalsimulation of wind field over complex terrain is an important prerequisite for wind resource assessment. In this study, numerical simulation of wind field over complex terrain was further carried out by taking the complex terrain around Siu Ho Wan station in Hong Kong as an example. By artificially expanding the original digital model data, Gambit and ICEM CFD software were used to create high-precision complex terrain model with high-quality meshing. The equilibrium atmospheric boundary layer simulation based on RANS turbulence model was carried out in a flat terrain domain, and the approximate inflow boundary conditions for the wind field simulation over complex terrain were established. Based on this, numerical simulations of wind field over complex terrain under different inflow wind directions were carried out. The numerical results were compared with the wind tunnel test and field measurement data for land and sea fetches. The results show that the numerical results are in good agreement with the wind tunnel data and the field measurement data which can verify the accuracy and reliability of the numerical simulation. The near ground wind field over complex terrain is complex and affected obviously by the terrain, and the wind field characteristics should be fully understood by numerical simulation when carrying out engineering application on it.

Development of Low Altitude Terrain Following System based on TERain PROfile Matching (TERPROM 기반의 저고도 지형추적시스템 개발)

  • Kim, Chong-sup;Cho, In-je;Lee, Dong-Kyu;Kang, Im-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.888-897
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    • 2015
  • A flight capability to take a terrain following flight near the ground is required to reduce the probability that a fighter aircraft can be detected by foe's radar fence in the battlefield. The success rate for mission flight has increased by adopting TFS (Terrain Following System) to enable the modern advanced fighter to fly safely near the ground at the low altitude. This system has applied to the state-of-the-art fighter and bomber, such as B-1, F-111, F-16 E/F and F-15, since the research begins from 1960's. In this paper, the terrain following system and GCAS (Ground Collision Avoidance System) was developed, based on a digital database with UTAS's TERPRROM (TERrain PROfile Matching) equipment. This system calculates the relative location of the aircraft in the terrain database by using the aircraft status information provided by the radar altimeter and the INS (Inertial Navigation System), based on the digital terrain database loaded previously in the DTC (Data Transfer Cartridge), and figures out terrain features around. And, the system is a manual terrain following system which makes a steering command cue refer to flight path marker, on the HUD (Head Up Display), for vertical acceleration essential for terrain following flight and enables a pilot to follow it. The cue is based on the recognized terrain features and TCH (Target Clearance Height) set by a pilot in advance. The developed terrain following system was verified in the real-time pilot evaluation in FA-50 HQS (Handling Quality Simulator) environment.

Performance Analysis of Batch Process Terrain Relative Navigation Using Area based Terrain Roughness Index for Lunar Lander (영역기반 지형 험준도 지수를 이용한 달착륙선의 일괄처리방식 지형상대항법 성능분석)

  • Ku, Pyung-Mo;Park, Young-Bum;Park, Chan-Gook
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.7
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    • pp.629-639
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    • 2016
  • Batch process TRN(Terrain Relative Navigation) using an altimeter is a technique to correct position by correlating a series of periodically measured terrain height profile and terrain height candidate profile of the DEM(Digital Elevation Map). However, it is generally known that the performance of TRN is degraded when measured terrain height profile and terrain height candidate profiles of the DEM are similar at hill or repetitive terrain. In this paper, area based terrain slope roughness index[11] is applied and area based terrain curvature roughness index which can detect similarity of terrain in ROI(Region Of Interest) is proposed to overcome this problem. Applying terrain roughness indexes to terrain relative navigation system of lunar lander, it is shown that TRN using area based terrain roughness results in improved performance compared to conventional trajectory based method through simulation.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

A study on Accuracy Improvement of Three-Dimension Terrain Modelling (3차원 지형모델링의 정확도 향상에 관한 연구)

  • 신봉호;양승용;엄재구;송왕재
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.14 no.2
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    • pp.151-157
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    • 1996
  • This study, experimentally, aims at presenting the methodology to construct an efficient digital terrain by com-paring and analyzing the accuracy among the existing Digital Terrain Models, develope 3-D fractal terrain model-ling program by applying digital algorithm of fractal geometry and using turbo pascal, and lastly perform basic research on constructing GSIS-based 3-D fractal terrain modelling system by integrating a PC-based GSIS Pack-age and the 3-D fractal terrain modelling program developed by this paper. The results are as follows -First, the method to produce TIN(Triangulated Irregular Network) by the combination of point data and line data was showed as an alternative to construct efficient Digital Terrain Model. Second, developing GSIS-based 3-D fractal terrain modelling system, applying fractal geometry is the basic research in developing the new terrain modelling method. also, this study presented the possibility of 3-D terrain modelling with the use of fractal.

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