• Title/Summary/Keyword: technological designing

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Malicious Traffic Protection through MSPI Designing (MSPI설계를 통한 유해 트래픽 차단)

  • Noh, Si-Choon
    • Convergence Security Journal
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    • v.6 no.2
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    • pp.31-42
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    • 2006
  • In this paper, we proposed an integrated infrastructure for optimal information security to resolve these kinds of problems and to implement more powerful protection. The proposed infrastructure presents a security framework, provides a functional mechanism, and implements a scheme for information security based on the design concept of integrated structures. In order to ensure effective malicious traffic blocking, this paper emphasizes that a comprehensive approach through infrastructure improvement and combination of scanning tool is the only measure for preparing against today's environment of virus infiltration. The proposed model is a measure developed at a time when a permanent technological solution to virus is yet to be developed. A performance analysis model is developed and the performance is evaluated through the case studies for the proposed methodology. The effectiveness of the infrastructure for optimal information security needs the continuous diagnostic evaluation and tuning through the users or the organizations.

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Analysis on Indoor Garden Technology Trends Based on Patent Search

  • Hong, Kwang-pyo;LEE, Hyuk-jae
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.40-48
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    • 2019
  • Indoor gardens tailored to suit individual tastes offer a place to enjoy plants and to relax to city dwellers to relieve stress from city life. However, there are technical issues to build such indoor gardens. To offer solutions to technical issues, this study aims to analyze development phases of indoor garden-related technologies by studying available patents in detail. Also, the study aims to understand current status and future direction of technologies by examining technological trends for introduction of indoor gardens. Brainstorming method was used to understand technology trends and as a result, two groups were identified for technical features of indoor gardens: indoor greening technology and rest area for users. An analysis on selected patents showed that the number of patents increased until 2010 and declined gradually afterwards. Korea ranked the highest in the number of patents grant followed by USA, Japan and Europe. Similar order was observed with the number of patents granted by nationality of applicants. The number of patents granted by nationality was the highest for Korean nationals. For indoor greening technologies, patents related to structure from 2007 were mostly concentrated in the areas of irrigation control and environment control for plants and vegetation. For rest area related technologies, patent related to structure showed a repetitive pattern of increasing and decreasing, but overall, on downtrend. For further development and dissemination of indoor gardening technology, more R&D work is needed with focus on environmental control technology for designing suitable environment for both human and plant.

How Do Low Achieving Students in an Urban High School Learn with Information?: An Exploratory Study

  • Chung, Jin Soo;Kim, Jinmook
    • Journal of the Korean Society for Library and Information Science
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    • v.50 no.2
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    • pp.25-45
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    • 2016
  • This study investigates how high school students with low academic achievement seek and use information. Participants were seven US students in an American Literature and Composition course of the $11^{th}$ grade Remedial Education Program who completed a class project that required comprehensive information seeking and use. Data were collected through comprehensive observation and individual interviews with each student, the teacher, and two library media specialists. Additionally, we gathered and analyzed the instructions the teacher and the two library media specialists provided and all documents each student produced to complete the class project. The process of data analysis was supported by QSR NVivo. The findings of the study implied that students experienced cognitive and affective challenges for their information seeking and use required for the tasks and suggested that technological and individual conferencing would motivate the students to continue their information seeking and use. We then conclude the study with some important implications that can be used as a basis for designing information literacy instructions for students with low academic achievement.

A Study on Interactive Design Characteristics shown in Corporate Participated Public Spaces (기업참여 공공 공간의 인터랙티브 디자인 특성에 관한 연구)

  • Song, Yong-Ju;Shim, Eun-Ju
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.72-79
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    • 2009
  • Due to characteristics of modern society including technological development, various methods engaging interaction between people and manmade environment have become one of the major issues raised in various fields of deign so called interactive design. Interactive design started as the interface between human and computer system, but now expanded to interior design field enhancing spatial experience of users. Now, many corporates are looking into interactive design to bridge the gap between company or brand identity and consumers as marketing tool. The current study investigates interactive concepts and characteristics of corporate participated public spaces and tries to define their design methods according to spatial marketing strategies. Using theoretical inquiry, cultural events and delivery of corporate identity information were defined as two major spatial strategies through cognitive or behavioral approaches. Moreover, digital, constructive, and expressive presentations were found to be most common design methods. Through this theoretical framework, 7 selected samples in Korea are analyzed in order to find detailed design characteristics. It is hoped that this study may serve in understanding current design approaches of interactive corporate public spaces and useful guideline when designing interactive public spaces not only as means of marketing strategies but even for public goods.

Designing a Vehicles for Open-Pit Mining with Optimized Scheduling Based on 5G and IoT

  • Alaboudi, Abdulellah A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.145-152
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    • 2021
  • In the Recent times, various technological enhancements in the field of artificial intelligence and big data has been noticed. This advancement coupled with the evolution of the 5G communication and Internet of Things technologies, has helped in the development in the domain of smart mine construction. The development of unmanned vehicles with enhanced and smart scheduling system for open-pit mine transportation is one such much needed application. Traditional open-pit mining systems, which often cause vehicle delays and congestion, are controlled by human authority. The number of sensors has been used to operate unmanned cars in an open-pit mine. The sensors haves been used to prove the real-time data in large quantity. Using this data, we analyses and create an improved transportation scheduling mechanism so as to optimize the paths for the vehicles. Considering the huge amount the data received and aggregated through various sensors or sources like, the GPS data of the unmanned vehicle, the equipment information, an intelligent, and multi-target, open-pit mine unmanned vehicle schedules model was developed. It is also matched with real open-pit mine product to reduce transport costs, overall unmanned vehicle wait times and fluctuation in ore quality. To resolve the issue of scheduling the transportation, we prefer to use algorithms based on artificial intelligence. To improve the convergence, distribution, and diversity of the classic, rapidly non-dominated genetic trial algorithm, to solve limited high-dimensional multi-objective problems, we propose a decomposition-based restricted genetic algorithm for dominance (DBCDP-NSGA-II).

Impacts of Badges and Leaderboards on Academic Performance: A Meta-Analysis

  • KIM, Areum;LEE, Soo-Young
    • Educational Technology International
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    • v.23 no.2
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    • pp.207-237
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    • 2022
  • As technological changes continue to accelerate every day, meeting the needs of a shifting educational landscape requires leaving an exclusively "in-person" education behind. Gamified learning environments should be carefully designed in light of conflicting studies to suit students' needs. The purpose of this meta-analysis is to draw conclusive results regarding the application of the most commonly used game elements in education, i.e., badges and leaderboards, through a comprehensive analysis of their impact on academic performance in online learning. Review Manager (RevMan 5.4) was used to analyze eligible studies selected from Emerald, SAGE, ERIC, EBSCO, and ProQuest between January 2011 and January 2022. Analyzing 37 studies found that using leaderboards and badges in online education enhanced academic performance when compared to traditional learning without gamification (SMD = 0.39). The badge-only intervention showed a larger effect size (SMD = 0.33) than the leaderboard-only intervention (SMD = 0.27). Badges and leaderboards together exhibited a larger effect size (SMD = 0.48) than individual game elements (SMD = 0.40). The impact of the game elements on academic performance was greater in the humanities (SMD = 0.51) than in STEM fields (SMD = 0.32) and was greater for K-12 students (SMD = 0.63) than for college students (SMD = 0.31). This study contributes to a timely discussion of the use of badges and leaderboards in COVID-19 online learning trends and provides relevant data for designing integrations of online education and gamification models.

An Image-to-Image Translation GAN Model for Dental Prothesis Design (치아 보철물 디자인을 위한 이미지 대 이미지 변환 GAN 모델)

  • Tae-Min Kim;Jae-Gon Kim
    • Journal of Information Technology Services
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    • v.22 no.5
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    • pp.87-98
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    • 2023
  • Traditionally, tooth restoration has been carried out by replicating teeth using plaster-based materials. However, recent technological advances have simplified the production process through the introduction of computer-aided design(CAD) systems. Nevertheless, dental restoration varies among individuals, and the skill level of dental technicians significantly influences the accuracy of the manufacturing process. To address this challenge, this paper proposes an approach to designing personalized tooth restorations using Generative Adversarial Network(GAN), a widely adopted technique in computer vision. The primary objective of this model is to create customized dental prosthesis for each patient by utilizing 3D data of the specific teeth to be treated and their corresponding opposite tooth. To achieve this, the 3D dental data is converted into a depth map format and used as input data for the GAN model. The proposed model leverages the network architecture of Pixel2Style2Pixel, which has demonstrated superior performance compared to existing models for image conversion and dental prosthesis generation. Furthermore, this approach holds promising potential for future advancements in dental and implant production.

An Empirical Study on the Prediction of Future New Defense Technologies in Artificial Intelligence (인공지능 분야 국방 미래 신기술 예측에 관한 실증연구)

  • Ahn, Jin-Woo;Noh, Sang-Woo;Kim, Tae-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.458-465
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    • 2020
  • Technological advances in artificial intelligence are affecting many industries, such as telecommunications, logistics, security, and healthcare, and research and development related to economic, efficiency, linkage with commercial technologies are the current focus. Predicting the changes in the future battlefield environment and ways of conducting war from a strategic point of view, as well as designing/planning the direction of military development for a leading response is not only a basic element to prepare for comprehensive future threats but also an indispensable factor that can produce an optimal effect over a limited budget/time. From this perspective, this study was conducted as part of a technology-driven plan to discover potential future technologies with high potential for use in the defense field and apply them to R&D. In this study, based on research data collected in a defense future technology investigation, the future new technology that requires further research was predicted by considering the redundancy with existing defense research projects and the feasibility of technology. In addition, an empirical study was conducted to verify the significance between the future new defense technology and the evaluation indicators in the AI field.

Data Processing Architecture for Cloud and Big Data Services in Terms of Cost Saving (비용절감 측면에서 클라우드, 빅데이터 서비스를 위한 대용량 데이터 처리 아키텍쳐)

  • Lee, Byoung-Yup;Park, Jae-Yeol;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.570-581
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    • 2015
  • In recent years, many institutions predict that cloud services and big data will be popular IT trends in the near future. A number of leading IT vendors are focusing on practical solutions and services for cloud and big data. In addition, cloud has the advantage of unrestricted in selecting resources for business model based on a variety of internet-based technologies which is the reason that provisioning and virtualization technologies for active resource expansion has been attracting attention as a leading technology above all the other technologies. Big data took data prediction model to another level by providing the base for the analysis of unstructured data that could not have been analyzed in the past. Since what cloud services and big data have in common is the services and analysis based on mass amount of data, efficient operation and designing of mass data has become a critical issue from the early stage of development. Thus, in this paper, I would like to establish data processing architecture based on technological requirements of mass data for cloud and big data services. Particularly, I would like to introduce requirements that must be met in order for distributed file system to engage in cloud computing, and efficient compression technology requirements of mass data for big data and cloud computing in terms of cost-saving, as well as technological requirements of open-source-based system such as Hadoop eco system distributed file system and memory database that are available in cloud computing.

Understanding the Evaluation of Quality of Experience for Metaverse Services Utilizing Text Mining: A Case Study on Roblox (텍스트마이닝을 활용한 메타버스 서비스의 경험 품질 평가의 이해: 로블록스 사례 연구)

  • Minjun Kim
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.160-172
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    • 2023
  • The metaverse, derived from the fusion of "meta" and "universe," encompasses a three-dimensional virtual realm where avatars actively participate in a range of political, economic, social, and cultural activities. With the recent development of the metaverse, the traditional way of experiencing services is changing. While existing studies have mainly focused on the technological advancements of metaverse services (e.g., scope of technological enablers, application areas of technologies), recent studies are focusing on evaluating the quality of experience (QoE) of metaverse services from a customer perspective. This is because understanding and analyzing service characteristics that determine QoE from a customer perspective is essential for designing successful metaverse services. However, relatively few studies have explored the customer-oriented approach for QoE evaluation thus far. This study conducted an online review analysis using text mining to overcome this limitation. In particular, this study analyzed 227,332 online reviews of the Roblox service, known as a representative metaverse service, and identified points for improving the Roblox service based on the analysis results. As a result of the study, nine service features that can be used for QoE evaluation of metaverse services were derived, and the importance of each feature was estimated through relationship analysis with service satisfaction. The importance estimation results identified the "co-experience" feature as the most important. These findings provide valuable insights and implications for service companies to identify their strengths and weaknesses, and provide useful insights to gain an advantage in the changing metaverse service environment.