• 제목/요약/키워드: teaming method

검색결과 236건 처리시간 0.024초

e-PBL에 의한 '생태와 환경' 수업 사례 ('Ecology & Environment' Learning Case by e-PBL)

  • 이명순
    • 한국환경교육학회지:환경교육
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    • 제19권2호
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    • pp.108-121
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    • 2006
  • Nowadays environmental education is getting important. So, it is necessary to teach for students to realize the protection environment. Self-direct homepage was developed for 'Ecology & environment' environmental education. This homepage was made for sharing searched data and can be interactive each other on the internet. Therefore, in this study, environmental teaming was planned and practiced for high school 'Ecology & environment' class by e-PBL. Self-directed teaming, collaborative teaming and performance assessment are emphasized in the 7th educational curriculum. The PBL is efficient learning model for them. This study designed for a teaching and teaming method and strategies using PBL based upon the theories and practices. This study will also develop an e-learning. As a result, it is indicated that the teaching and learning method using PBL has the positive effects on learning that the development of self-directed learning and collaboration teaming Is observed by reflect journal and presentation of students. e-PBL is a teaming model for learning-centered that adapted many school and subject. Therefore e-PBL makes full use of be 'Ecology & environment' class and environmental education.

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협동학습을 위한 교육용 온라인 게임 연구 (Study on Educational On-line Game for Collaborative Learning)

  • 노창현;이완복
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.49-54
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    • 2004
  • The social interest for collaborative teaming and educational game has been increased. In this paper, we investigated the educational value of collaborative teaming and game. Based on this investigation, we propose an educational on-line game model for collaborative teaming. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative teaming method for young children. We will perform a comparison study on the teaming achievement between the two methods: 1) the on-line game proposed in this paper, 2) the conventional educational method performed in normal school.

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철강산업의 학습조직 구축을 위한 전략적 접근 : S-철강(제조업) 사례연구 (Strategical Approaches for Establishing Learning Organization: S-Steel Case)

  • 박기호
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2007년도 춘계학술대회
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    • pp.377-384
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    • 2007
  • This paper is about how to establish the strategic teaming organization in digital age. Through the case study of action teaming, this research can give some implications to small-sized organizations who want to establish teaming culture and positive activities in their own companies. The case site was S-steel, which belongs to the steel industry. To improve and drive teaming activities, I made use of skills: action learning, fishbone analysis, creative thinking, brainstorming, creative discussion skill, and organization diagnostic method.

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Q-value Initialization을 이용한 Reinforcement Learning Speedup Method (Reinforcement learning Speedup method using Q-value Initialization)

  • 최정환
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.13-16
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    • 2001
  • In reinforcement teaming, Q-learning converges quite slowly to a good policy. Its because searching for the goal state takes very long time in a large stochastic domain. So I propose the speedup method using the Q-value initialization for model-free reinforcement learning. In the speedup method, it learns a naive model of a domain and makes boundaries around the goal state. By using these boundaries, it assigns the initial Q-values to the state-action pairs and does Q-learning with the initial Q-values. The initial Q-values guide the agent to the goal state in the early states of learning, so that Q-teaming updates Q-values efficiently. Therefore it saves exploration time to search for the goal state and has better performance than Q-learning. 1 present Speedup Q-learning algorithm to implement the speedup method. This algorithm is evaluated. in a grid-world domain and compared to Q-teaming.

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웹 기반 학습을 위한 학습 시간 예측 모델 (Learning Time Prediction Model for Web-based Instruction)

  • 김창화;장기영
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권10호
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    • pp.983-991
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    • 2003
  • 인터넷 상의 웹기반교육은 시$.$공간을 초월하여 많은 학습자들에게 관련 정보와 지식을 제공하고 있다. 그러나 웹 기반교육에서는 학습자의 학습진행상태를 단지 시험을 통해서만 확인 할 수 있는 문제가 있다. 본 논문은 웹기반교육에서 학습자의 학습 과정에 문제가 있는지를 검사하고, 문제가 있는 학생들을 발견할 수 있는 웹 모니터링 기법을 소개한다. 그 기법에서 본 논문은 이전 학을 단위들에 대한 학습자의 학습시간과 형성평가점수들에 기초하여 다음에 진행할 학습 단위에 대한 학습 시간을 예측할 수 있는 학습 시간 예측 모델을 제안한다. 이 기법은 교수자에게 학습자의 학습진행상태를 제공한다. 이 방법은 만약 학습자가 예측학습시간을 초과하였을 경우에는 자동으로 경고 메시지를 보내어 학습자가 다시 학습 과정에 잘 임하도록 독려하는데 이용될 수 있다. 학습시간 예측모델을 이용한 웹 모니터링에 관한 사례 연구를 통해 측정한 결과, 학습진행상태가 원만하지 않는 학습자의 대부분은 형성평가 점수가 저조하였다. 또한, 그들은 학습진행상태가 원만하지 않는 자신의 학습 습관을 그대로 유지하고 있는 것으로 나타났다.

실시간 진화 알고리듬을 통한 신경망의 적응 학습제어 (Adaptive Learning Control of Neural Network Using Real-Time Evolutionary Algorithm)

  • 장성욱;이진걸
    • 대한기계학회논문집A
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    • 제26권6호
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    • pp.1092-1098
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    • 2002
  • This paper discusses the composition of the theory of reinforcement teaming, which is applied in real-time teaming, and evolutionary strategy, which proves its the superiority in the finding of the optimal solution at the off-line teaming method. The individuals are reduced in order to team the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It is possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because of the teaming process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes. In the future, studies are needed on the proof of the theory through experiments and the characteristic considerations of the robustness against the outside disturbances.

혼합형 학습규칙 신경 회로망을 이용한 제어 방식 (Control Method using Neural Network of Hybrid Learning Rule)

  • 임중규;이현관;권성훈;엄기환
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 춘계종합학술대회
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    • pp.370-374
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    • 1999
  • 본 논문에서는 역전파 알고리즘과 헵 학습규칙의 장점을 최대한 살려 이용하고, 역전파 알고리즘의 문제점인 지역 최소점에 빠지는 경우와 학습시간이 느린 단점과 헵 학습규칙의 문제점인 학습 패턴의 저장능력이 매우 제한되고 선형적 분리가 되지 않는 복잡한 문제에는 적용할 수 없다는 단점등을 개선하기 위하여 혼합형 학습규칙을 제안한다. 제안하는 학습규칙은 입력층과 은닉층에 흔합형 학습규칙과 은닉층과 출력층에 역전파(Back-Propagation) 학습규칙을 적용한 혼합형이다. 제안한 혼합형 학습규칙을 이용한 신경회로망의 유용성을 확인하기 위하여 단일관절 매니플레이터를 이용하여 추종제어에 대한 시뮬레이션을 하여 기존의 역전파 알고리즘을 이용한 직접적응 제어 방식과 제어성능을 비교 검토한 결과 다음과 같은 특성을 확인하였다.

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문학 자료를 활용한 통합적 과학 탐구 학습의 초등 과학 학습에 대한 효과 (An Effect of Integrated Science Inquiry Learning Method through Literature Materials on the Elementary Science Learning)

  • 한영욱;이우경
    • 한국초등과학교육학회지:초등과학교육
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    • 제24권1호
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    • pp.9-20
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    • 2005
  • The purpose of this study was to examine the effect of integrated science inquiry teaming method through literature materials on the learner's science concept formation, inquiry ability, and attitude related to science when it was applied to the unit 'The temperature of atmosphere and winds', 'The journey of water' in the 5th grade, and to find out the effect on science learning according to teaming styles. To study these subjects, 4 classes of 5th grade in J elementary school in Busan were selected. The result of this study were as follows: First, Integrated science inquiry learning method through literature materials was more effective for concept formation than conventional teaching method. In science inquiry ability, there was not significant difference at all between the comparison group and the experimental group. In attitude related to science, the experimental group showed significant difference only in the interest in occupation related to science. The visual modality learners within the experimental group showed significantly higher statistics than the other modality learners in the post-investigation into the science concept and there was significant difference between the visual and the kinesthetic modality learners in the result of post-test on science inquiry ability.

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퍼지 추론기반 학습평가 시스템 (Learning Evaluation System Based on Fuzzy Inference)

  • 강전근
    • 한국컴퓨터산업학회논문지
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    • 제8권3호
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    • pp.147-154
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    • 2007
  • 각 급 학교에서는 학습이 끝난 후에 실시하는 총괄평가의 결과만으로 학습평가를 하고 있는데 이러한 평가 방식은 학습자의 학습능력의 형성과정을 고려하지 않는 결과위주의 학습평가로 볼 수 있다. 또 기존의 학습평가는 학습 수행능력을 판정하기 위한 진단평가와 학습능력의 향상 정도를 측정하기 위한 형성평가를 각기 개별적으로 수행하여 평가하기 때문에 학습 수행능력을 보다 명확하게 처리하기 곤란한 점이 있다. 따라서 본 논문에서는 학습자의 능력을 보다 객관적으로 평가하기 위한 방안으로 퍼지 추론을 이용하여 진단평가와 형성평가를 통합 평가할 수 있는 학습평가 방법을 제안한다.

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ARCS 전략을 적용한 과학수업이 초등학생의 학습동기와 학업성취도에 미치는 영향 - 5학년 전기회로 꾸미기 단원을 중심으로 - (The Effects of Science Teaching Using ARCS Strategies on Elementary Pupils' Learning Motivation and Academic Achievement -Focused on the electric circuit unit in the 5th grade science textbook-)

  • 이형철;오정임
    • 한국초등과학교육학회지:초등과학교육
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    • 제24권5호특별호
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    • pp.539-545
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    • 2005
  • The purpose of this study was to investigate the effects of science teaching using ARCS strategies on elementary pupils' teaming motivation and academic achievement. For this purpose, 67 children of 2 classes in the 5th grade of an elementary school were involved, and each class was assigned to experimental and comparison group. The experimental group, consisting of 33 children, were applied with the teaching method using ARCS strategies, while the comparison group, 34 children, were applied with traditional-type teaching method. The instruction effects were analyzed through pre/post-test's results using the questionnaires of loaming motivation and academic achievement. The results of this study are summarized as follows. After science lessons, it was found that the teaching method using ARCS strategies was more effective in improving learners' motives of teaming science and academic achievements than traditional instructions. And the instruction using ARCS strategies was effective to the children who were in low and middle level in academic achievement compared to those in high level.

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