• 제목/요약/키워드: teach by showing

검색결과 7건 처리시간 0.021초

우주로봇 원격제어 테스트 베드 (The test bed for teleoperated space robot)

  • 김동구;박종오
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
    • /
    • pp.760-763
    • /
    • 1997
  • Using telesensor programming method, we control the space robot which has two 2-DOF manipulators. To make this control system, we devide total works by elemental operation. And we make a simulation system that can simulate sensors and robot. In the simulation system, we make a sensor data and robot paths by "Teaching by showing" method. And using these data, we control the real space robot. This off-line method can solve long time delay problem in teleoperation.operation.

  • PDF

류마티스 관절염 치료에 대한 고찰 (A Study on Rheumatoid Arthritis Treatment)

  • 최현석
    • 대한물리치료과학회지
    • /
    • 제4권4호
    • /
    • pp.511-518
    • /
    • 1997
  • For the perfect cure of rheumatoid arthritis, the ultimate hope of patients and therapist, it is necessary to find a patient early and treat him properly and to teach him what rheumatoid arthritis is. 1. Although rheumatoid arthritis is a chronic disease and its cause is uncertain matke the patient understand that there are many ways to reduce symptoms and to prevent deformation. 2. Explain the peculiarity and the procedure of rheumatoid arthritis to the patient and encourage him. 3. Teach the patient how to protect his arthrosises by showing him concrete movement. 4. Teach the patient or his family the ways to relieve rheumatoid arthritis easily in his house for continuous remedy. In order to make that remedy most effective for the patient, a complex and balanced treatment, considering medication, surgical teatment and rehabilitative treatment, has to be applied, which needs team work. Team work occurs when doctors, physiotherapists, nurses, nutritionists, clinical psychologists, prosthesis manufacturers, social workers, employment agents and the family of the patient work together. The members of the tern have to onderstand the procedure of the treatment of rheumatoid arthritis and apply proper remedies according to the condition of the patient.

  • PDF

기계 학습을 이용한 치구 공정 계획 모듈의 개발 (A Development of Fixture Planning Module using Machine Learning)

  • 김선우;이수홍
    • 한국CDE학회논문집
    • /
    • 제2권2호
    • /
    • pp.111-121
    • /
    • 1997
  • This study intends to develop a fixture planning module as a part of the planning system for cutting. The fixture module uses machine learning method to reuse previous failure results so that the system can reduce the repeated failures. Machine learning is one of efforts to incorporate human reasoning ability into a computerized system. A human expert designs better than a novice does because he has a wide experience in a specific area. This study implements the machine learning algorithm to have a wide experience in the fixture planning area as a human expert does. When the fixture planner finds a setup failure for the suggested operations by a process planner, it makes the process planner store its attributes and other information for the failed setup. Then the process planner applies the learned knowledge when it meets a similar case so that the planner can reduce possibility of setup failure. Also the system can teach a novice user by showing a failed setup with a modified setup.

  • PDF

예 구성 활동을 통한 암묵적 지식의 현시에 관한 연구 (A Study on the Manifestation of Tacit Knowledge through Exemplification)

  • 이근범;이경화
    • 대한수학교육학회지:학교수학
    • /
    • 제18권3호
    • /
    • pp.571-587
    • /
    • 2016
  • 남진영(2008a)은 학생의 수학적 구조의 학습을 돕기 위한 교사의 역할을 암묵적 지식의 현시자라고 제안하였다. 그러나 아직 암묵적 지식의 현시의 의미를 구체화한 연구는 부족하다. 이에 본 연구에서는 Watson & Mason(2015)의 제안한 예 구성 활동이 그 목표, 내용, 방법 면에서 암묵적 지식을 현시하는 한 가지 방식임을 보임으로써, 암묵적 지식의 현시의 의미를 구체화하고자 하였다. 첫째, 예 구성 활동을 통한 암묵적 지식의 현시는 암묵적 영역에 있는 수학적 구조의 학습을 목표로 한다. 둘째, 예 구성 활동을 통한 암묵적 지식의 현시는 예를 통해 변이 속에서 불변적인 요소를 인식함으로써 암묵적 영역에 있는 수학적 구조를 교육하고자 한다. 셋째, 예 구성 활동을 통한 암묵적 지식의 현시는 명시적 지식을 창의적으로 구성해보는 활동, 활동에 대한 반성 과정, 사회적 상호작용을 통해 암묵적 영역에 있는 수학적 구조를 교육하고자 한다. 따라서 예 구성 활동은 그 목표, 내용, 방법 면에서 암묵적 지식을 현시하는 구체적인 한 수업 방식으로 볼 수 있다.

중학교 가정교과 과정 중 효과적인 성교육을 위한 기초 연구 (Basic Study for Effective Sex Education of Home Economics in Middle School Curriculum)

  • 조숙자
    • 한국지역사회생활과학회지
    • /
    • 제13권2호
    • /
    • pp.63-75
    • /
    • 2002
  • The purpose of this study was to examine middle school students' needs for sex education as a basic study for effective sexuality education of Home Economics in middle school curriculum. 305 middle school students from two schools in Chung-ju were participated in this study. The results of this study are; (1) sexual intercourse was the highest checked item that the students want to know; however, prevention of sexual violence and contraception were the lowest responses; (2) showing video tape and sex education professional lecture methods were the most effective ways to teach sex education that the students believed; (3) the curiosity regarding sex that the students did not satisfied with current school sex education have met by watching sexual video tape or TV; and (4) the students believed that sex education should be started in the elementary school curriculum and they wanted to learn with sex education professional.

  • PDF

초등학생의 효율적인 영양교육을 위한 교과서분석 및 식습관 조사연구 -강릉시내 초등학생 대상으로- (A Research on Analysis of Eating Habits and Textbook Contents for Efficient Nutrition Education of Elementary School Students in Gangneung City)

  • 김영화;장미라
    • 대한영양사협회학술지
    • /
    • 제13권4호
    • /
    • pp.379-388
    • /
    • 2007
  • This study empirically examined the actual level of elementary school children's knowledge of nutrition and the extent of current nutrition education for the children through the use of textbooks. Two or three classes were sampled from each of six schools, respectively, in Gangneung; of the 562 questionnaires that were distributed, 537 were returned and used for analysis. Respondents were all sixth-graders, on average boys and girls were 153.02$\pm$8.19㎝ and 152.79$\pm$7.15㎝ in height and 45.27$\pm$10.32㎏ and 43.33$\pm$7.46㎏ in weight, respectively, which was consistent with others' research. Most children had two siblings and a working mother, considered that they were well off, and their mother prepared meals. Children regularly had breakfast and dinner, although more children had dinner than breakfast. As a whole, their knowledge of the main nutrients contained in foods was lower than their general knowledge of nutrition. There were significant differences in knowledge of the main nutrients contained in foods, with girls showing more knowledge than boys (p<0.01). Most of them learned about nutrition at school, followed by home. At school, Practical Technology classes taught them the most about nutrition. Although Physical Education classes were expected to teach about nutrition in a quantitative way, they accounted for just 4.7% of the overall knowledge. As for the children's understanding of nutrition education through use of a textbook at school, just 19% of the students gained a very good understanding. As for interest in nutrition education at school, 22.2% of the students had no interest, while girls were more likely to have their interest in nutrition education at school affected by knowledge of nutrition than boys. For both boys and girls, the most desired method of education was cooking practice. More research across subjects is necessary so that nutrition education concentrated on the curriculum for fifth-graders can be provided by stages from the lower grades. Since cooking practice or games were preferred, it is necessary to develop nutrition education methods to incite active interest rather than passive education.

  • PDF

심리학적 도구 '5요인 성격 특성'에 의한 소셜 게임 연구: <심즈 소셜> 게임의 분석사례를 중심으로 (Big Five Personality in Discriminating the Groups by the Level of Social Sims)

  • 이동엽
    • 만화애니메이션 연구
    • /
    • 통권29호
    • /
    • pp.129-149
    • /
    • 2012
  • 최근 페이스북이 오픈 플랫폼을 통해 다면시장을 형성함으로써 게임 분야에 소셜이 본격적으로 등장하기 시작하였다. 그중 가장 크게 주목을 받고 있는 분야는 소셜 네트워크를 기반으로 발전한 SNG 분야이다. SNG란 Social Network Game으로 소셜 네트워크 서비스(Social Network Service)의 인맥 관계를 기반으로 제작한 게임을 말한다. SNG의 가장 큰 특징은 게임 실력보다는 네트워크를 통해 이루어진 이웃간의 교류가 게임의 가장 큰 요소로 작용하는 것이다. 이러한 소셜 네트워크 게임의 빠른 성장과 함께 연구되어야할 분야는 인간과 인간, 인간과 게임, 게임과 게임 간의 소통이라 볼 수 있다. 본 연구는 SNG을 플레이하는 유저들의 심리가 소셜을 기반으로 하는 게임 속 캐릭터에 어떠한 영양을 미치는지에 대한 것을 알아보고자 한다. 연구방식은 성격 특성의 상관관계를 검증하는 방식으로 심리학적 성격 5요인 특성(Big Five Factor Model)과 리커트(likert) 척도를 사용하여 유저가 생성한 캐릭터와 성격 5요인 특성을 대입하는 방식을 사용 하였다. 본 논문을 통해 게임을 플레이하는 유저들의 심리상태를 파악하는 방식이 연구되어짐으로써 미래의 소셜 네트워크 게임이 어떠한 방향으로 발전해 나갈 것인지에 대한 준거점 역할을 할 수 있을 것으로 기대한다.