• Title/Summary/Keyword: task-based interface

Search Result 203, Processing Time 0.042 seconds

An interface development f of an auto PC using task analysis and scenario-based design (직무 분석과 시나리오 기반 설계를 이용한 Auto PC 인터페이스 개발)

  • Park, Jun-Ho;Jeon, Myoung-Hoon;Ahn, Jung-Hee
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.548-553
    • /
    • 2007
  • Digital convergence 및 ubiquitous 환경이 보편화되면서 computer system이 대부분의 전자 제품에 삽입되고 있다. 제품의 인터페이스는 더욱 복잡해지고 있으며, 사용 방법 또한 어려워지고 있는 상황이다. 이 중 Auto PC는 대표적인 예로, 차량 운전 환경에서 네비게이션, 음악, 동영상, DMB, PC 등의 기능을 지원하는 복합 제품이다. 이러한 제품의 사용자 인터페이스 설계를 위해서는 제품을 사용하면서 일어나는 행동들과 이들의 흐름을 이해할 수 있는 시나리오 설계에 관한 연구가 필수적이다. 인간공학 및 HCI 분야에서는 사용자 인터페이스를 설계하고 평가할 수 있는 방법론 및 도구들이 많이 소개되고 있다. 또한 이러한 방법 및 도구들을 상황에 맞게 선택하고 종합하고자 하는 연구 역시 다양하게 이루어지고 있다. 본 연구에서는 인간 중심 설계(human centered design) 방법론 중 대표적인 시나리오 기반 설계(SBD: Scenario-Based Design)과 직무분석(Task Analysis)을 이용하여 Auto PC의 인터페이스 설계에 적용해보았다. 시나리오 기반 설계와 직무분석 두 방법론을 통합할 수 있는 프로세스를 적용하였고, 그 결과 각 방법론의 단점을 서로 보완할 수 있었다. 추후 prototype을 완성하고 사용성 평가 및 만족도 조사를 통하여 설계된 인터페이스를 검증하는 연구가 진행될 예정이다.

  • PDF

Identification and Organization of Task Complexity Factors Based on a Model Combining Task Design Aspects and Complexity Dimensions

  • Ham, Dong-Han
    • Journal of the Ergonomics Society of Korea
    • /
    • v.32 no.1
    • /
    • pp.59-68
    • /
    • 2013
  • Objective: The purpose of this paper is to introduce a task complexity model combining task design aspects and complexity dimensions and to explain an approach to identifying and organizing task complexity factors based on the model. Background: Task complexity is a critical concept in describing and predicting human performance in complex systems such as nuclear power plants(NPPs). In order to understand the nature of task complexity, task complexity factors need to be identified and organized in a systematic manner. Although several methods have been suggested for identifying and organizing task complexity factors, it is rare to find an analytical approach based on a theoretically sound model. Method: This study regarded a task as a system to be designed. Three levels of design ion, which are functional, behavioral, and structural level of a task, characterize the design aspects of a task. The behavioral aspect is further classified into five cognitive processing activity types(information collection, information analysis, decision and action selection, action implementation, and action feedback). The complexity dimensions describe a task complexity from different perspectives that are size, variety, and order/organization. Combining the design aspects and complexity dimensions of a task, we developed a model from which meaningful task complexity factors can be identified and organized in an analytic way. Results: A model consisting of two facets, each of which is respectively concerned with design aspects and complexity dimensions, were proposed. Additionally, twenty-one task complexity factors were identified and organized based on the model. Conclusion: The model and approach introduced in this paper can be effectively used for examining human performance and human-system interface design issues in NPPs. Application: The model and approach introduced in this paper could be used for several human factors problems, including task allocation and design of information aiding, in NPPs and extended to other types of complex systems such as air traffic control systems as well.

Development of Interface software between Robot and F/T Sensor system for Force Control (힘 제어를 위한 로봇과 F/T 센서간의 인터페이스 소프트웨어 개발)

  • 장완식
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 1997.10a
    • /
    • pp.48-53
    • /
    • 1997
  • The objective of this paper is to present the development and application of interface software between robot and F/T sensor for force control. The interface software for among the robot controller, F/T sensor, and host PC is based on interrupt-driven method. To show the suitability of developed interface software, writing-task is performed in real time using F/T sensor that mounts on the wrist of the robot and Scara type 4-axis robot.

  • PDF

PCA-based Linear Dynamical Systems for Multichannel EEG Classification (다채널 뇌파 분류를 위한 주성분 분석 기반 선형동적시스템)

  • Lee, Hyekyoung;Park, Seungjin
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.10d
    • /
    • pp.232-234
    • /
    • 2002
  • EEG-based brain computer interface (BCI) provides a new communication channel between human brain and computer. The classification of EEG data is an important task in EEG-based BCI. In this paper we present methods which jointly employ principal component analysis (PCA) and linear dynamical system (LDS) modeling for the task of EEG classification. Experimental study for the classification of EEG data during imagination of a left or right hand movement confirms the validity of our proposed methods.

  • PDF

Multiple Object-Based Design Model for Quality Improvement of User Interface (사용자 인터페이스 품질 향상을 위한 다중 객체 기반 설계 모델)

  • Kim Jeong-Ok;Lee Sang-Young
    • The KIPS Transactions:PartD
    • /
    • v.12D no.7 s.103
    • /
    • pp.957-964
    • /
    • 2005
  • According to rapid growth of web environment, user interface design needs to support the complex interactions between human and computer. In the paper we suggest the object modeling method for Qualify Improvement of User Interface. We propose the 4 business event's object modeling phases such as business event object modeling, task object modeling, transaction object modeling, and form object modeling to enhance visual cohesion of UI. As a result, this 4 phases in this paper allows us to enhance visual cohesion of User Interface prototype. We have found that the visual cohesion of business events become strong and unskilled designer can develope the qualified user interface prototype. And it also improves understanding of business task and reduces prototype system development iteration.

Comprehensive evaluation method for user interface design in nuclear power plant based on mental workload

  • Chen, Yu;Yan, Shengyuan;Tran, Cong Chi
    • Nuclear Engineering and Technology
    • /
    • v.51 no.2
    • /
    • pp.453-462
    • /
    • 2019
  • Mental workload (MWL) is a major consideration for the user interface design in nuclear power plants (NPPs). However, each MWL evaluation method has its advantages and limitations, thus the evaluation and control methods based on multi-index methods are needed. In this study, fuzzy comprehensive evaluation (FCE) theory was adopted for assessment of interface designs in NPP based on operators' MWL. An evaluation index system and membership functions were established, and the weights were given using the combination of the variation coefficient and the entropy method. The results showed that multi-index methods such as performance measures (speed of task and error rate), subjective rating (NASA-TLX) and physiological measure (eye response) can be successfully integrated in FCE for user interface design assessment. The FCE method has a correlation coefficient compared with most of the original evaluation indices. Thus, this method might be applied for developing the tool to quickly and accurately assess the different display interfaces when considering the aspect of the operators' MWL.

A Study on the Construction of an Efficient Text-Based User Interface (효율적 문자 기반의 사용자 인터폐이스 구축에 관한 연구)

  • 허진석;서장춘
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.289-289
    • /
    • 2000
  • In this paper, a new text-based method is suggested for the user-system interaction. The use of text-based user interface is mote efficient under situation which don't be introduced the GUI because of the limitation of hardware cost or improvement of system performance. The dialogical method using suggested hierarchical structure is the easier for a convenience of usage and the method in this paper is the more useful as considering knowledgeable background and environment of task for user As a practical example, the method for the proposed text-based user interface construction is applied to Double-Lift Open Shedding Electronic Jacquard.

  • PDF

A Lifelog Tagging Interface using High Level Context Recognizer based on Probability (확률기반 상위수준 컨텍스트 인식기를 활용한 라이프로그 태깅 인터페이스)

  • Hwang, Ju-Won;Lee, Young-Seol;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.15 no.10
    • /
    • pp.781-785
    • /
    • 2009
  • We can constantly gather personal life log from developed mobile device. However, gathered personal life log in mobile environment have a large amount log and uncertainty such as uncertainty of mobile environment, limited capacity and battery of mobile device. Tagging task using a landmark such as a key word should be required to overcome the above problem and to manage personal life log. In this paper, we propose new tagging method and a life log tagging interface using high level context recognizer based on probability. The new tagging method extract high level context such as landmark of life log using recognizer which is modeled from bayesian network and recommend recognized high level context to user using tagging interface. Finally user can directly do tagging task to life log. This task is a special feature in our process. As the result of experiments in task support level which include usability, level of a goal, function and leading, we achieved a feeling of satisfaction of 81%.

Implementation of Wafer Handling Robot Controller Based on RTAI (RTAI 기반의 웨이퍼처리 로봇 제어기 구현)

  • Chang, Soon-Pill;Shin, Ik-Sang;Moon, Seung-Bin
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.25 no.9
    • /
    • pp.45-52
    • /
    • 2008
  • As multiple functions arc required in a robot controller, RTOS(Real Time Operating System) should be adopted to manage complex situations, such as choosing most urgent task among competing ones. In this paper, we implemented RTAI(Real Time Application Interface) based robot controller for wafer handling robots including graphic simulator. We showed how multiple tasks are organized and also explained in detail about task priorities and execution periods. Finally, we presented simulation results.

Telerobot control based on 3-D graphics (3차원 그래픽을 이용한 원격로보트 제어)

  • 김창회;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1996.10b
    • /
    • pp.1527-1530
    • /
    • 1996
  • Telerobot system is being developed for the application to nuclear power plants by Korea Atomic Energy Research Institute. Human-machine interaction and interface are very important elements of telerobotic systems. The main purpose of this study is developing a control system based on 3-D graphic techniques for the easy user interface and realistic visual I information supply. This system possesses the abilities for (1) virtual work, environment modelling and simulation, (2) kinematic animation include redundant behavior (3) interfacing with a real robot system, (4) transformation between real and virtual mode within the same graphics system. This system is especially focused on enhancing the overall efficiency and reliably of nozzle dam installation task inside water chamber of steam generator in nuclear power plant.

  • PDF