• Title/Summary/Keyword: target motion analysis

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Application Design and Performance Analysis Simulation of Sigma-Delta STAP for GMTI Mode of Airborne Radar (항공기 레이다의 GMTI 모드를 위한 Sigma-Delta STAP의 적용 설계와 성능 분석 시뮬레이션)

  • Kim, Tae-Hyung;Yoon, Jong-Suk;Jung, Jae-Hoon;Ryu, Seong-Hyun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.4
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    • pp.336-346
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    • 2017
  • Applications of Sigma-Delta STAP, and a method of GMTI processing are presented for GMTI(Ground Moving Target Indication) mode of airborne radar with sigma, delta, and guard channels. We showed results of performance analyses of presented methods by clutter simulation with ICM(Internal Clutter Motion), signal processing simulation and MDV(Minimum Detectable Velocity). Presented methods for Sigma-Delta STAP and GMTI processing are easy to apply practically in GMTI mode of airborne radar without restriction by specific airborne radar system.

Kinematic and Kinetic Analysis of Taekwondo Poomsae Side Kick according to Various Heights of the Target (태권도 품새 옆차기시 타겟 높이 변화에 따른 운동학적 분석)

  • Hong, Ah Reum;So, Jae Moo
    • Korean Journal of Applied Biomechanics
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    • v.29 no.3
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    • pp.129-135
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    • 2019
  • Objective: The purpose of this study is to present the scientific and quantitative data by finding the common points and differences of the side-kick according to the height change through the difference of the side kick motion performance according to the three target height changes and the function of the lower limbs muscle in side kick motion of Taekwondo Poomsae. Method: For this, total 14 players were selected who were registered in Korea Taekwondo Association and skilled group 7 players who had a medal from national competition and 7 players who did not have Taekwondo experience from department of physics. 4 video cameras to the feature on side kick per target height, and the subjects' support foot was located on the ground reactor and the practice was conducted 3 times: waist, chest, and head as the target height. the basic materials were collected by using Kwon 3D XP program and the T-test was conducted to verify the statistic difference between groups (SPSS 24.0). At this time, the statistics significance level was set as .05 and the following conclusion was obtained. Results: The lower the proficiency and the higher the height, the more the joint coordination between the hip and the knee. Conclusion: Summary of the result shows a common point that the change of target's height makes the lower the proficiency and the higher the height, the more the joint coordination between the hip and the knee. Also, the higher the target's height became, the greater angular momentum of thighs, shanks, foot became in common.

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Reliability of 3D-Inertia Measurement Unit Based Shoes in Gait Analysis (관성센서 기반 신발형 보행 분석기의 신뢰성 연구)

  • Joo, Ji-Yong;Kim, Young-Kwan;Park, Jae-Young
    • Korean Journal of Applied Biomechanics
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    • v.25 no.1
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    • pp.123-130
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    • 2015
  • Purpose : The purpose of this study was to investigate the reliability of 3D-inertia measurement unit (IMU) based shoes in gait analysis. This was done with respect to the results of the optical motion capturing system and to collect reference gait data of healthy subjects with this device. Methods : The Smart Balance$^{(R)}$ system of 3D-IMU based shoes and Osprey$^{(R)}$ motion capturing cameras were used to collect motion data simultaneously. Forty four healthy subjects consisting of individuals in 20s (N=20), 40s (N=13), and 60s (N=11) participated in this study voluntarily. They performed natural walking on a treadmill for one minute at 4 different target speeds (3, 4, 5, 6 km/h), respectively. Results : Cadence (ICC=.998), step length (ICC=.970), stance phase (ICC=.845), and double-support phase (ICC=.684) from 3D-IMU based shoes were in agreement with results of optical motion system. Gait data of healthy subjects according to different treadmill speeds and ages were matched to previous literature showing increased cadence and reduced step length for elderly subjects. Conclusion : Conclusively, 3D-IMU based shoes in gait analysis were a satisfactory alternative option in measuring linear gait parameters.

Segmentation and Transition Techniques for Plausible Dance Motion Generation (자연스러운 춤 동작 생성을 위한 분절화와 전이기법)

  • Kang, Kyung-Kyu;Choung, Yu-Jean;Han, Kwang-Pa;Kim, Dong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.8
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    • pp.407-415
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    • 2008
  • This paper presents novel segmentation and transition techniques for dancing motion synthesis. The segmentation method for dancing motions is based on Laban Movement Analysis (LMA). We assume a dance sequence as a set of small dancing motions. To segment a dancing motion is a subjective, psychological, and complex problem, so we extract the shape factor of LMA from a dance motion and observe shape's changes to find the boundaries of dance segments. We also introduce a transition method that meets constraints on the feet. This method that is based on a linear interpolation modifies the intermediate posture motion after analyzing footprint positions. The posture could be a key-frame between source motion and target motion on the transition. With the proposed techniques, it would be easy for multimedia applications to generate plausible dance motions.

Recognizing Static Target in Video Frames Taken from Moving Platform

  • Wang, Xin;Sugisaka, Masanori;Xu, Wenli
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.673-676
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    • 2003
  • This paper deals with the problem of moving object detection and location in computer vision. We describe a new object-dependent motion analysis method for tracking target in an image sequence taken from a moving platform. We tackle these tasks with three steps. First, we make an active contour model of a target in order to build some of low-energy points, which are called kernels. Then we detect interest points in two windows called tracking windows around a kernel respectively. At the third step, we decide the correspondence of those detected interest points between tracking windows by the probabilistic relaxation method In this algorithm, the detecting process is iterative and begins with the detection of all potential correspondence pair in consecutive image. Each pair of corresponding points is then iteratively recomputed to get a globally optimum set of pairwise correspondences.

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Simulation and Analysis of Top-Attack Smart Submunition Descent Motions and Target Searching Footprint (상부공격 지능자탄의 낙하운동 및 탐색경로 시뮬레이션)

  • Kim, Ki-Pyo;Chang, Kwe-Hyun;Choi, Sang-Kyung;Hong, Jong-Tai
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.5-13
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    • 2008
  • A smart submunition drops through the expected trajectory to have a appropriate target searching footprint for the armored ground vehicles. Parachutes can be used as a tool to decelerate and spin the submunition. Usually submunition's descent velocity, spin rate, submunition inclination angle against vertical and dynamic stability affect to its target searching footprint. Therefore it is important to design optimal parachute and load configuration for the overall system performance. In this paper we described the dynamic motion of submunition by the mathematical model of parachute and load. Through the computer simulation we can analyze the submunition footprint affected by parachute and load design.

Quantitative Evaluation of Gated Radiation Therapy Using Gamma Index Analysis (감마지표 분석을 통한 호흡연동방사선치료의 정량적 평가)

  • Ma, Sun Young;Choi, Ji Hoon;Jeung, Tae Sig;Lim, Sangwook
    • Progress in Medical Physics
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    • v.24 no.3
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    • pp.198-203
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    • 2013
  • Generally, to evaluate gated radiation therapy, moving phantoms are used to simulate organ motion. Since the target moves in every direction, we need to take into account motion in each direction. This study proposes methods to evaluate gated radiation therapy using gamma index analysis and to visualize adequate gating window sizes according to motion ranges. The moving phantom was fabricated to simulate motion in the craniocaudal direction. This phantom consisted of a moving platform, the I'm MatriXX, and solid water phantoms. A 6 MV photon filed with a field size of $4{\times}4cm^2$ was delivered to the phantom using the gating system, while the phantom moved in the 1-, 2-, 3-, 4-, and 5-cm motion ranges. The gating windows were set at 40~60%, 30~40%, and 0~90%, respectively. The I'm MatriXX acquired the dose distributions for each scenario and the dose distributions were compared with a $4{\times}4cm^2$ static filed. The tolerance of the gamma index was set at 3%/3 mm. The greater the gating window, the lower the pass rate, and the greater the motion range, the lower the pass rate in this study. In case treatment without gated radiation therapy for the target with motion of 2 cm, the pass rate was less than 96%. But it was greater than 99% when gated radiation therapy was used. However gated radiation therapy was used for the target with motion greater than 4 cm, the pass rate could not be greater than 97% when gating window was set as 30~70%. But when the gating window set as 40~60%, the pass rate was greater than 99%.

Analysis of Movement Time and Trunk Motions According to Target Distances and Use of Sound and Affected Side During Upper Limb Reaching Task in Patients With Hemiplegia (편마비 환자의 팔 뻗기 과제 수행 시 목표거리와 건·환측 사용에 따른 운동시간과 체간의 움직임 분석)

  • Kim, Ki-Song;Yoo, Hwan-Suk;Jung, Doh-Heon;Jeon, Hye-Seon
    • Physical Therapy Korea
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    • v.17 no.1
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    • pp.36-42
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    • 2010
  • The aim of this study was to investigate effects of reaching distance on movement time and trunk kinematics in hemiplegic patients. Eight hemiplegic patients participated in this study. The independent variables were side (sound side vs. affected side) and target distance (70%, 90%, 110%, and 130% of upper limb). The dependent variables were movement time measured by pressure switch and trunk kinematics measured by motion analysis device. Two-way analysis of variance with repeated measures was used with Bonferroni post-hoc test. (1) There were significant main effects in side and reaching distance for movement time (p=.01, p=.02). Post-hoc test revealed that there was a significant difference between 110% and 130% of reaching distance (p=.01). (2) There was a significant main effect in side and reaching distance for trunk flexion (p=.01, p=.00). Post-hoc test revealed that there were significant differences in all pair-wise reaching distance comparison. (3) There was a significant side by target distance interaction for trunk rotation (p=.04). There was a significant main effect in target distance (p=.00). Post-hoc test revealed that there were significant differences between 70% and 110%, 70% and 130%, 90% and 110%, 90% and 130% of target distance. It was known that trunk flexion is used more than trunk rotation during reaching task in hemiplegic patients from the findings of this study. It is also recommended that reaching training is performed with limiting trunk movement within 90% of target distance whereas reaching training is performed incorporating with trunk movement beyond 90% of target distance in patients with hemiplegia.

The Functional Extension of the Underwater Vehicle Modeling and Simulation Tactics Manager using the Script Embedding Method (스크립트 임베딩을 활용한 수중운동체 M&S 전술처리기의 기능 확장)

  • Son, Myeong-Jo;Kim, Tae-Wan;Nah, Young-In
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.5
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    • pp.590-600
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    • 2009
  • In the simulation of underwater vehicles such as a submarine or a torpedo, various type of simulations like an engineering level simulation for predicting the performance precisely and an engagement level simulation for examining the effectiveness of a certain tactic is required. For this reason, a tactics manager which can change the behavior of a simulation model according to external tactics is needed. In this study the tactics manager supporting a script language and engine which can represent various tactics and can help users define external input tactics for the tactic manager easily is suggested. Python and Lua which are representative among script languages have been compared and analyzed from the viewpoint of a tactic manage, and the tactic manger using the script engines of those script languages was implemented. To demonstrate the effectiveness of the tactic manager, a target motion analysis simulation of the warfare between a submarine and a surface ship.