• 제목/요약/키워드: target audience

검색결과 101건 처리시간 0.023초

A Study on the Types of Virtual Influencers in China Using Q Methodology

  • LILI;Jong-Yoon Lee;ShanShan LIU;Jang Sun Hong
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.152-161
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    • 2023
  • Modern people live a life connected with the real world and the virtual world by relying on the new media of enterprises and social consumption led by innovative technologies. In this environment, virtual influencers actively communicate with consumers and build relationships through social media, which is a new marketing tool that has attracted widespread attention. From a business perspective, it is necessary to have a solid understanding of this phenomenon, and then explore communication strategies to effectively develop virtual influencers. To investigate followers' preference for virtual influencers, this study employs the Q-method, which studies human subjective attributes, an empirical research effort to uncover complex issues in human subjectivity. To determine the factors that trigger people's voluntary and active practice and the preference degree of virtual influencers, the Q method is implemented to examine human subjectivity, thoughts and attitudes. According to the results of this study, virtual influencers are a new group of idols full of vitality. The interviews found that there are still many virtual influencers who do not know about followers, but each type can be clearly understood through the intuitive understanding of the interviewees. Divided out, type 1 one egoideal virtual influencers aim to represent an idealized version of the creator or target audience. Embodies ideal physical characteristics, personality or lifestyle desired by the audience. Type 2 is charismatic and attractive, and has the characteristics of most virtual influencers. It is suggested that it can be developed into a potential type, doing brand cooperation, and content production on social media platforms. Type 3: Game animation, derived from the image of characters in games or comics, with stylized features and energetic personalities, which can be integrated into games or entertainment experiences. Type 4 development potential type is the most successful type among virtual imagers, and it is also the purpose of marketing virtual influencers. It is essential that brand endorsement on social media platforms, integrated marketing, and driving advertising traffic. It is recommended to improve production technology to reduce investment costs.

Social Networks As A Tool Of Marketing Communications

  • Nataliia Liashuk
    • International Journal of Computer Science & Network Security
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    • 제23권12호
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    • pp.137-144
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    • 2023
  • The relevance of the research topic lies in the necessity to use social networks as innovative tools of marketing communications. A wide audience and the ability to segment the market for a specific consumer determine the construction of a corporate strategy, which will be based on using the social networking approach. The spread of the global coronavirus pandemic has led to the rapid development of remote communication channels between the company and the customer. The issue of using marketing tools in social networks acquires the most urgent importance in the modern world of the introduction and implementation of the company's marketing strategies. The purpose of the academic paper is to study the use of social networks as features of implementing the marketing campaign. Social networks are the result of the development of digital technologies and the processes of creating an information society involved in the digital space. The objectives of the research are to analyse the opportunity of using social networks as a tool for marketing communications and their implementation at the level of its widespread use by enterprises and establishments. It is significant to create an advertising campaign by defining the target audience and outlining the key aspects, on which the company is focused. The research methodology consists in determining the theoretical and methodological approaches to the essence of introducing social networks and their practical importance in the implementation of marketing activities of companies. The obtained results can significantly improve the quality of functioning of modern enterprises and organizations that plan to master a new market segment or gain competitive advantages in the existing one. The academic paper examines the essence of social networks as a tool of marketing communications. The key principles of the development of digital social platforms were revealed. The quality of implementing the advertising campaign in the social network was studied, and further prospects for the development of using social networks as a component of the marketing strategy were outlined. Therefore, the academic paper analyses the problems of using social networks as a marketing tool.

국내 공공도서관 프로그램의 내용분석에 관한 연구 - 정독도서관을 중심으로 - (A Study on Content Analysis of Domestic Public Library Programs: Focusing on Jeongdok Library)

  • 이수상;김수빈;김나은
    • 한국도서관정보학회지
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    • 제55권2호
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    • pp.29-53
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    • 2024
  • 공공도서관의 프로그램은 문화적 기능을 수행하며 지역사회 소통의 장이 될 수 있도록 돕는 도구이다. 최근에는 다양한 기관의 프로그램을 통합적으로 안내하는 웹사이트가 증가하는 추세이지만, 프로그램을 기술하기 위하여 정해진 기술 체계가 없는 상황이다. 이에 프로그램의 정보에 대한 체계적인 정보 기술 방안을 마련하기 위해 정독도서관의 프로그램들을 사례로 내용분석을 진행하였다. 내용분석 도구인 MAXQDA를 사용하여 유형, 주제, 특별구분, 이용대상의 항목들에 대한 범주코드들을 도출하였다. 이를 토대로 정독도서관 프로그램의 특성을 분석한 결과는 다음과 같다. 유형에서는 강습, 강의와 같은 프로그램이 많으나, 견학, 공연/상영, 운영체험 관련 프로그램은 적게 나타났다. 주제는 독서, 예술에 해당되는 프로그램이 주류를 이루고 있었으나, 북큐레이션, 시상, 환경 관련 프로그램들은 적게 나타났다. 이용대상의 경우, 성인을 대상으로 한 프로그램이 가장 많았으며, 고등학생, 중학생, 도서관 관계자를 위한 프로그램은 적게 나타났다. 본 연구에서 도출된 정독도서관의 프로그램 범주코드들을 참조하여 개별 공공도서관에서 현재 운영되는 프로그램들을 분류하는 것뿐만 아니라 국내 공공도서관 프로그램에 대한 서비스 플랫폼을 개발하는데 활용이 가능할 것이다.

진실과 거짓 사이에서 이야기하기: 영화적 재현의 한계에 대한 인식론적 고찰 (The Story between Truth and Fiction: Epistemological Approach to Possibility & Limitation of the Re-presentation cinematographic)

  • 이성욱
    • 만화애니메이션 연구
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    • 통권32호
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    • pp.221-244
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    • 2013
  • 본 논문은 "재현"의 문제를 인식론적 측면에서 고찰하고자 한다. '실제 사건'에 대한 영화적 재현이 관념적으로 어떻게 받아들여질 수 있는지 인식론적 고찰을 통해 살펴보고자 한다. 영화이미지가 대상을 반영함에 있어 비가시적인 요소들까지 형상화한다는 특성을 감안할 때, 실제 사건에 대한 재현 문제는 늘 논란을 야기할 수밖에 없다. 주체적인 건 비주체적인 건 개인의 경험과 감각적 인식이 유사할 수 있으나 일치할 수 없으므로 '영화가 재현하는 진실'은 '진실' 그 자체로 성립하기 어려운 난점을 내포하고 있다. 대상은 현존하는 그 자체 그대로 반영되는 것이 아니라 카메라의 시선을 통해 축소되거나 확장될 수 있기 때문에 실제현실과 작가의 현실인식, 수용자인식 간의 차이가 발생한다. 그것은 수용자가 얼마나 작품의 진실성을 분리해서 볼 수 있는가 와는 별도로 수용자의 실제적인 관심이나 욕망 혹은 물리적 프레임에 밀착해 산출되는 매우 불안정한 간극이다. 이러한 간극은 실제 사건에 대한 재현의 한계를 부각시킨다. 본 연구는 이와 같은 한계를 선명히 하는 데 그 목표가 있다.

Effects of Storytelling in Advertising on Consumers' Empathy

  • Park, Myungjin;Lee, Doo-Hee
    • Asia Marketing Journal
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    • 제15권4호
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    • pp.103-129
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    • 2014
  • Differentiated positioning becomes increasingly difficult when brand salience weakens. Also, the daily increase in new media use and information load has led to a social climate that regards advertising stimuli as spamming. For these reasons, the focus of advertisement-related communication is shifting from persuading consumers through the direct delivery of information to an emphasis on appealing to their emotions using matching stimuli to enhance persuasion effects. Recently, both academia and industry have increasingly shown an interest in storytelling methods that can generate positive emotional responses and attitude changes by arousing consumers' narrative processing. The purpose of storytelling is to elicit consumers' emotional experience to meet the objectives of advertisement producers. Therefore, the most important requirement for storytelling in advertising is that it evokes consumers' sympathy for the main character in the advertisement. This does not involve advertisements directly persuading consumers, but rather, consumers themselves finding an answer through the advertisement's story. Thus, consumers have an indirect experience regarding the product features and usage through empathy with the advertisement's main character. In this study, we took the results of a precedent study as the starting point, according to which consumers' emotional response can be altered depending on the storytelling methods adopted for storytelling ads. Previous studies have reported that drama-type and vignette-type storytelling methods have a considerably different impact on the emotional responses of advertising audiences, due to their different structural characteristics. Thus, this study aims to verify that emotional response aroused by different types of advertisement storytelling (drama ads vs. vignette ads) can be controlled by the socio-psychological gender difference of advertising audiences and that the interaction effects between the socio-psychological gender differences of the audience and the gender stereotype of emotions to which advertisements appeal can exert an influence on emotional responses to types of storytelling in advertising. To achieve this, an experiment was conducted employing a between-group design consisting of 2 (storytelling type: drama ads vs. vignette ads) × 2 (socio-psychological gender of the audience: masculinity vs. femininity) × 2 (advertising appeal emotion type: male stereotype emotion vs. female stereotype emotion). The experiment revealed that the femininity group displayed a strong and consistent empathy for drama ads regardless of whether the ads appealed to masculine or feminine emotions, whereas the masculinity group displayed a stronger empathy for drama ads appealing to the emotional types matching its own gender as well as for vignette ads. The theoretical contribution of this study is significant in that it sheds light on the controllability of the audiences' emotional responses to advertisement storytelling depending on their socio-psychological gender and gender stereotype of emotions appealed to through advertising. Specifically, its considerable practical contribution consists in easing unnecessary creative constraints by comprehensively analyzing essential advertising strategic factors such as the target consumers' gender and the objective of the advertisement, in contrast to the oversimplified view of previous studies that considered emotional responses to storytelling ads were determined by the different types of production techniques used. This study revealed that emotional response to advertisement storytelling varies depending on the target gender of and emotion type appealed to by the advertisement. This suggests that an understanding of the targeted gender is necessary prior to producing an advertisement and that in deciding on an advertisement storytelling type, strategic attention should be directed to the advertisement's appeal concept or emotion type. Thus, it is safe to use drama-type storytelling that expresses masculine emotions (ex. fun, happy, encouraged) when the advertisement target, like Bacchus, includes both men and women. For brands and advertisements targeting only women (ex. female clothes), it is more effective to use a drama-type storytelling method that expresses feminine emotions (lovely, romantic, sad). The drama method can be still more effective than the vignette when women are the main target and a masculine concept-based creative is to be produced. However, when male consumers are targeted and the brand concept or advertisement concept is focused on feminine emotions (ex. romantic), vignette ads can more effectively induce empathy than drama ads.

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제품 관여도에 따른 개그맨 광고 모델 사용이 브랜드 선호도, 구매 의도에 미치는 영향: 인쇄 광고를 중심으로 (Effect that Gagman Advertisement Model Use by Product Involvement gets in Brand Preference, Purchase Intention)

  • 이광숙
    • 한국인쇄학회지
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    • 제30권3호
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    • pp.65-75
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    • 2012
  • Appearing gagman on various ads are presently experienced in domestic market both high involvement and low involvement products ads. Therefore, this research attempts to analyze the effectiveness of using gagman ad model in terms of building brand preference and purchasing intention among target audience. Results of this study proposed the basement of practical use when gagman is selected as a ad model in the field. For testing hypotheses attractiveness, reliability, like/dislike as dependent variables and as independent variable purchasing intention were selected. The result of analysis shows that for high involvement product reliability influenced on brand like/dislike and attractiveness of gagman model is effective to enhance purchasing intention. For low involvement product only like/dislike was significant. This can be interpreted gagman ad model is useful for building brand like/dislike and purchasing intention of high involvement product when gagman has reliability and attractiveness respectively, while for low involvement product, like and dislike is the only variable to be considered in choosing gagman ad model.

공공도서관의 패싯 내비게이션에 관한 연구 (A Study on Faceted Navigation of the Public Libraries)

  • 유영준
    • 한국도서관정보학회지
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    • 제45권1호
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    • pp.339-358
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    • 2014
  • 이 논문의 목적은 영미권 공공도서관의 패싯 내비게이션 분석을 통해서 국내 공공도서관 이용자에게 적합한 패싯 내비게이션을 구축하기 위한 것이다. 국내 공공도서관 19개와 영미권 공공도서관 12개를 선정하여 패싯 내비게이션의 고유한 패싯들을 분석하였다. 국내 공공도서관의 패싯은 대학도서관의 패싯과 차이가 없었지만, 미국과 캐나다 공공도서관은 공공도서관만의 고유한 패싯을 포함하고 있었다. 그 패싯들은 이용자 계층, 문학형식, 유사자료추천(library list), 이용자 생성 태그, 이용자가 대출할 수 있는 도서와 도서관에서만 이용할 수 있는 도서, 온라인으로 접근할 수 있는 도서로 나누어서 제시하는 이용자의 사용성을 증진시키기 위한 패싯들이라고 할 수 있다. 이러한 패싯들을 통합서지용 KORMARC 008 부호화정보필드를 활용하여 국내 공공도서관에 적용함으로써, 공공도서관 이용자의 도서관 목록을 이용한 검색 편의성을 높일 수 있을 것으로 보인다.

Mobile Botnet Attacks - an Emerging Threat: Classification, Review and Open Issues

  • Karim, Ahmad;Ali Shah, Syed Adeel;Salleh, Rosli Bin;Arif, Muhammad;Noor, Rafidah Md;Shamshirband, Shahaboddin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권4호
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    • pp.1471-1492
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    • 2015
  • The rapid development of smartphone technologies have resulted in the evolution of mobile botnets. The implications of botnets have inspired attention from the academia and the industry alike, which includes vendors, investors, hackers, and researcher community. Above all, the capability of botnets is uncovered through a wide range of malicious activities, such as distributed denial of service (DDoS), theft of business information, remote access, online or click fraud, phishing, malware distribution, spam emails, and building mobile devices for the illegitimate exchange of information and materials. In this study, we investigate mobile botnet attacks by exploring attack vectors and subsequently present a well-defined thematic taxonomy. By identifying the significant parameters from the taxonomy, we compared the effects of existing mobile botnets on commercial platforms as well as open source mobile operating system platforms. The parameters for review include mobile botnet architecture, platform, target audience, vulnerabilities or loopholes, operational impact, and detection approaches. In relation to our findings, research challenges are then presented in this domain.

A Study on the Long-term Senior Recuperation Insurance System which Recognizes the Elderly

  • Lee, Kyung-Soo;Jung, Yun-Kyung
    • 한국임상보건과학회지
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    • 제3권4호
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    • pp.444-455
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    • 2015
  • Purpose. This study was to suggest an appropriate understanding and attitude toward the long-term senior recuperation insurance through examining the perception of the aforementioned system from the viewpoint of the elderly population. Methods. This study was conducted on 150 participants who were aged 65 years and over in a nursing hospital, a senior citizen center and participating social welfare programs in Gyeong Gi area. Researchers visited a nursing hospital, a senior citizen center, and a senior welfare center to organize times before conducting questionnaires after interviewing individual elderly participants. Results. The results are as follows: The probability of the long-term senior recuperation insurance implementation is higher amongst the younger participants, those with average health status and where the system is recognized by neighbors, relatives and/or family. The largest group of participants show only a moderate interest in the long-term senior recuperation insurance. The attitude toward using the long-term senior recuperation insurance system in the future is undetermined due to lack of awareness. Conclusions. Although the long-term senior recuperation insurance system is for all citizens, it is important to provide the correct information to the target audience, the elderly, and raise the awareness of the system so that they have access to the necessary services.

다채널시대 농업전문방송채널에서의 공익성 실현 탐색 연구 (A Study on the Actualizing the Public Interest of the Agricultural Broadcasting Channel in the Multi-Channel Age)

  • 노광준;김성수
    • 농촌지도와개발
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    • 제10권2호
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    • pp.229-237
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    • 2003
  • Since the 1960s in Korea, major broadcasting channels broadcasted farm television programs, however, airing of these programs were reduced in the 1990s. This was due to the declining number of farmers, and the low popularity rating of farm television programs. To cope with the situation, agriculture businessmen, farmers, and the officials concerned tried to acquire the independent farming television channel in cable television and satellite television, In 1998, one cable television channel started broadcasting, while another channel in satellite television began its broadcasting in 2001. One of the major concerns of the people in the broadcasting was actualization of the public interests in the new media multi-channel age. Recognizing this point, the study explored a few areas of concern such as conceptualizations of the public interest of the people in the digital age, examination of the surroundings of program production and marketing, and survey the media use behavior of target audience - rural residents; In the concept of the public interest, there are two points of view; market focused and democratic principle oriented. As the digitalization of broadcast advances and the logic of economics prevails, it is difficult to offer the public broadcasting service to farmers, however, democratic principles should be more emphasized. The rural resident prefer major terrestrial television channel to cable television and satellite television channel, and in media use behavior, the medium of major terrestrial television would be more useful for farm broadcasting.

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