• Title/Summary/Keyword: tactile sensors

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Vibrotactile Space Mouse (진동촉각 공간 마우스)

  • Park, Jun-Hyung;Choi, Ye-Rim;Lee, Kwang-Hyung;Back, Jong-Won;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.337-341
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    • 2008
  • This paper presents a vibrotactile space mouse which use pin-type vibrotactile display modules and a gyroscope chip. This mouse is a new interface device which is not only an input device as an ordinary space mouse but also a tactile output device. It consists of a space mouse which use gyroscope chip and vibrotactile display modules which have been developed in our own laboratory. Lately, by development of vibrotactile display modules which have small size and consume low power, vibrotactile displays are available in small sized embedded systems such as wireless mouses or mobile devices. Also, development of new sensors like miniature size gyroscope by MEMS technology enables manufacturing of a small space mouse which can be used in the air not in a plane. The vibrotactile space mouse proposed in this paper recognizes motion of a hand using the gyroscope chip and transmits the data to PC through Bluetooth. PC application receives the data and moves pointer. Also, 2 by 3 arrays of pin-type vibrotactile actuators are mounted on the front side of the mouse where fingers of a user's hand contact, and those actuators could be used to represent various information such as gray-scale of an image or Braille patterns for visually impared persons.

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VR Threat Analysis for Information Assurance of VR Device and Game System (VR 기기와 게임 시스템의 정보보증을 위한 VR 위협 분석)

  • Kang, Tae Un;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.2
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    • pp.437-447
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    • 2018
  • Virtual Reality (VR) is becoming a new standard in the game industry. PokeMon GO is a representative example of VR technology. The day after the launch of PokeMon Go in the U.S, It has achieved the highest number of iOS App Store downloads. This is an example of the power of VR. VR comprises gyroscopes, acceleration, tactile sensors, and so on. This allow users could be immersed in the game. As new technologies emerge, new and different threats are created. So we need to research the security of VR technology and game system. In this paper, we conduct a threat analysis for information assurance of VR device (Oculus Rift) and game system (Quake). We systematically analyze the threats (STRIDE, attack library, and attack tree). We propose security measures through DREAD. In addition, we use Visual Code Grepper (VCG) tool to find out logic errors and vulnerable functions in source code, and propose a method to solve them.

Development of Direct Teaching Control using ITO Touch Panel (ITO 터치 패널 이용한 교시 제어 연구)

  • Yoon, Jae Seok;Nam, Sang Yep;Kim, Ki Eun;Kim, Dong-Han
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.206-212
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    • 2015
  • This paper proposes the physical human-robot interaction method that controls the robot arms using ITO touch panel sensor as the skin of robot. To implement physical human-robot interaction, the method of using the force/torque sensor and the method of using tactile sensor created by arranging small element type of sensor have been studied. However, these sensors have the pros and cons in terms of price and performance. This study aims to demonstrate the economy of element type sensor and the accuracy of force/torque sensor through experiment by proposing the method of physical interaction using the touch panel as the skin of robot, and by constructing overall system. The experiment was carried out for the method of controlling the robot arm by installing end-effecter and the method of controlling robot arm by creating the gesture with reference point on the touch panel. Through this experiment, the possibility of teaching control using the touch panel was confirmed.

Walking Aid System for Visually Impaired People by Exploiting Touch-based Interface (촉각 인터페이스를 이용한 시각장애인 보행보조 시스템)

  • Lee, Ji-eun;Oh, Yoosoo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.522-525
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    • 2015
  • In this paper, we propose a walking aid system that guides route to visually impaired people in order to recognize uncertain obstacles based on tactile stimulation. The proposed system is composed of the touch-based obstacle detection module, the obstacle height detection module, and the route guidance algorithms. The touch-based obstacle detection module detects each obstacle, which is located at left, right, and front of a visually impaired person by stimulating his thumb with the rotational force of the servomotor. The obstacle height detection module integrates detected data by the linear arrangement of ultrasonic sensors to identify the height of an obstacle about 3 of-phase(i.e., high, medium, low). The proposed route guidance algorithm guides an optimized path to the visually impaired person by updating his current position information based on the signal of the built-in GPS receiver in smartphone. In addition, the route guidance algorithm delivers information with speech to a visually impaired person through Bluetooth commuination in the developed route guidance app. The proposed system can create a path to avoid the obstacles by recognizing the placed situation of the obstacles with exploring the uncertain path.

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Preliminary study of Korean Electro-palatography (EPG) for Articulation Treatment of Persons with Communication Disorders (의사소통장애인의 조음치료를 위한 한국형 전자구개도의 구현)

  • Woo, Seong Tak;Park, Young Bin;Oh, Da Hee;Ha, Ji-wan
    • Journal of Sensor Science and Technology
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    • v.28 no.5
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    • pp.299-304
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    • 2019
  • Recently, the development of rehabilitation medical technology has resulted in an increased interest in speech therapy equipment. In particular, research on articulation therapy for communication disorders is being actively conducted. Existing methods for the diagnosis and treatment of speech disorders have many limitations, such as traditional tactile perception tests and methods based on empirical judgment of speech therapists. Moreover, the position and tension of the tongue are key factors of speech disorders with regards to articulation. This is a very important factor in the distinction of Korean characters such as lax, fortis, and aspirated consonants. In this study, we proposed a Korean electropalatography (EPG) system to easily measure and monitor the position and tension of the tongue in articulation treatment and diagnosis. In the proposed EPG system, a sensor was fabricated using an AgCl electrode and biocompatible silicon. Furthermore, the measured signal was analyzed by implementing the bio-signal processing module and monitoring program. In particular, the bio-signal was measured by inserting it into the palatal from an experimental control group. As a result, it was confirmed that it could be applied to clinical treatment in speech therapy.

Immersive Smart Balance Board with Multiple Feedback (다중 피드백을 지원하는 몰입형 스마트 밸런스 보드)

  • Seung-Yong Lee;Seonho Lee;Junesung Park;Min-Chul Shin;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.171-178
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    • 2024
  • Exercises using a Balance Board (BB) are effective in developing balance, strengthening core muscles, and improving physical fitness and concentration. In particular, the Smart Balance Board (SBB), which integrates with various digital content, provides appropriate feedback compared to traditional balance boards, maximizing the effectiveness of the exercise. However, most systems only offer visual and auditory feedback, failing to evaluate the impact on user engagement, interest, and the accuracy of exercise postures. This study proposes an Immersive Smart Balance Board (I-SBB) that utilizes multiple sensors to enable training with various feedback mechanisms and precise postures. The proposed system, based on Arduino, consists of a gyro sensor for measuring the board's posture, a communication module for wired/wireless communication, an infrared sensor to guide the user's foot placement, and a vibration motor for tactile feedback. The board's posture measurements are smoothly corrected using a Kalman Filter, and the multi-sensor data is processed in real-time using FreeRTOS. The proposed I-SBB is shown to be effective in enhancing user concentration and engagement, as well as generating interest, by integrating with diverse content.