• 제목/요약/키워드: tactile perception

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건축 공간인지 특성과 경로탐색(Wayfinding)을 고려한 맹학교 건축계획에 관한 연구 - 한빛맹학교와 서울맹학교를 중심으로 - (A Study on the Planning Guide of Educational Facilities for the Blind by the Cognition Characteristics and Wayfinding Behavior of the Blind - Focused on the Han-Vit and Seoul Educational Facilities for the Blind -)

  • 정무웅;구양회
    • 교육시설
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    • 제11권1호
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    • pp.25-37
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    • 2004
  • This study is derived from a problem for the blind, how to recognize the space and how to find their way. Unlike ordinary people, the disabled people are closely related with special constructor environment using the other sense. Especially, to find his/her location, each person depends on the wayfinding ability as acquiring specific and various information,(e.g. recognizing figure by tactile sense, space size by auditory sense, direction by light from a window and regular noise, and existence of switch in a specific place.) Those senses help the person's wayfinding to his/her destination. The procedure of wayfinding are location, position, orientation, navigation, and movement. Consequently, construction for the people above mentioned can offer a design-guideline considering following factors, building arrangement considering regular noise, refurbishment, plan configuration of floor and wall-skin changed, circulation stream that maintains right angle by the regular noise in the building, enforcement location character by the inflow of the light into a crossing.

발달장애인을 위한 혼합현실 기반 상황훈련 시스템 (Mixed-Reality Based Situation Training System for the Developmental Disabled)

  • 김성진;김태영;임철수
    • 한국컴퓨터그래픽스학회논문지
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    • 제14권2호
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    • pp.1-8
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    • 2008
  • 본 논문은 사용자가 카메라와 트래커가 부착된 HMD를 착용하고, 햅틱 장비를 사용하여 혼합현실 환경 상에서 기계적 상황훈련을 수행하는 시스템에 대하여 설명한다. 본 시스템은 발달장애인들의 시지각 협응능력 향상을 위해 도출된 기계적 상황훈련에 대한 시나리오를 기반으로 한다. 사용자는 HMD를 통해 보여 지는 가상의 핀을 햅틱으로 제어하여 작업판에 꽃는 상황훈련을 수행하고, 시스템은 FSM(Finite State Machine)기반으로 사용자의 행동에 맞는 피드백을 전달한다. 또한, 상황훈련에 대한 현실감을 높여 훈련 효과를 증대시키기 위해 가상 환경에 실제 사용자의 손을 삽입하고, 햅틱을 통해 촉감을 전달한다.

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한대(漢代)까지의 종기.혹.덩어리에 대(對)한 질병인식(疾病認識) 고찰(考察) (Disease Recognition of Tumor, Bump or Mass until Han Dynasty)

  • 엄석기
    • 대한한의학원전학회지
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    • 제21권2호
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    • pp.39-47
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    • 2008
  • After reviewing literatures of Han dynasty or earlier that recognize tumor, bump or mass, we concluded as follows. The recognition or study on tumor, bump or mass started at least Seoju(西周) Dynasty or earlier, and academic system was developed since earlier Han Dynasty(漢代). Until Han Dynasty, main characters that recognize Tumor, bump or mass include Jong(腫), Yang(瘍), Yu(瘤), Yeong, Chang (瘡), Ong(癰), Jeo(疽), Jeok(積), Chwi(聚), Byeok(癖), Jing, and Ga, Hyeon that firstly appeared in Southern and Northern Dynasties(南北朝), and Am(癌) that firstly appeared in Song Dynasty[宋代] can also be considered as significant characters. The main perception of cancer(腫瘍) until Han Dynasty was started by understanding the concept of the word Yu(瘤) and developed through visual, tactile sensation and symptom observation of following 2 categories, One is tumor, btm1p or mass which is expressed in outer body like Yeong, Jong(腫), Chang(瘡), Yang(瘍), Ong(癰), and Jeo(疽), The other is tumor, bump or mass which is expressed internally like Jeok(積), Chwi(聚), Byeok (癖), Jing, and Ga.

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지능형 자동차의 안전 경고음에 대한 고령운전자의 반응 특성 (Age-related Deficits in Response Characteristics on Safety Warning of Intelligent Vehicle)

  • 김만호;이용태;손준우;장치환
    • 한국정밀공학회지
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    • 제26권12호
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    • pp.131-137
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    • 2009
  • Recent technological advances made a vehicle more intelligent to increase safety and comfort. An intelligent vehicle provides drivers with safety warning information through audible sounds, visual displays, and tactile devices. However, elderly drivers have been known to decrease the physical and cognitive abilities such as muscular strength, hearing, eyesight, short term memory, and spatial perception. Therefore, possible age-related deficits should be considered to design an effective warning system. This paper aims to evaluate the impact of advancing age on response performance on audible safety warnings which are widely used for alerting driving hazards. In order to understand the effect of age-related hearing loss and movement slowing, three sound characteristics (frequency, intensity, and period) and three age groups (younger, middle, and older) are considered. Data was drawn from 38 drivers who drove a simulated rural road in a driving simulator. Experimental results show that age influences driver's response performance. In conclusion, the appropriate range of a warning sound is suggested.

Incorporating "Kansei Engineering" Approach on Traditional Textiles - A Proposed Method for Identifying Multi-Sensorial Experiences on the Kansei Attributes of Traditional Textiles -

  • Syarief, Achmad
    • 복식문화연구
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    • 제20권1호
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    • pp.121-127
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    • 2012
  • When people are asked to described certain textiles, they frequently refer to the expressions of its properties such as attractiveness, uniqueness, shininess, robustness, comfortability, and so on. It shows how senses play important role in it. Human employs their senses when interacting with textiles, most notably visual and tactile/ haptic to absorb its expressive properties. Yet, our sensorial experiences may amplify when interacting with those of traditional textiles, such as batik, as we can entice sensations when seeing its motifs and patterns, smelling its materials, and touching its surfaces. The multi-sensorial importance of seeing, smelling, and touching in the interaction with and experience of textiles suggests that one should address senses in a systematic way when evaluating users' perception on traditional textiles. To address this issue, the paper proposes the incorporation of Kansei Engineering (KE) approach for identifying multi-sensorial experiences on the expressive properties of traditional textiles, using batik as a case of study. KE approach address person's psychological understanding when observing things in order to analyze and study the inherent relationship between person's perceptual knowledge and objects evaluated. This paper outlines the use of KE approach in correlating sensorial perceptions when experience with traditional textiles and ultimately expose users' preferences toward them. Background of KE approach on textiles will be explored and its application for the multi-sensorial investigation of traditional textiles will be discussed.

필기 감성에 관련한 마찰메커니즘 분석 (Analysis of Friction Mechanisms Associated with Write Feeling)

  • 박진확;김민섭;이영제
    • Tribology and Lubricants
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    • 제32권6호
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    • pp.207-211
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    • 2016
  • To interpret the perception that originates from tactile sensibility during people touch and recognize the object surfaces, this study focuses on the development of a friction model that can describe the interaction of a stylus pen sliding over the counter surfaces. In addition, the study includes several other experimental factors such as the pressure, temperature, and topology of surface, which can have an effect on the emotional user experience concerning various surfaces; this research aims to suggest a method to quantitatively evaluate the relation between these experimental parameters and emotional user experience. Accordingly, the objective of research comprises the friction characteristic technology for measurement of fine tribological behavior and a standard to quantify the emotional feedback. Existing panels or input devices that provide interaction feedback about user actions simply operate with a single frequency vibration or sound response. On the contrary, this research investigates various interaction characteristics including friction force, frequency, and surface topology synthetically. Using the developed model, which can explain the relation between the friction parameters and emotional user experience, developers can design their product in order to provide the user with expected emotional sensibility. Consequently, it can contribute to reduce the development cost about sensitivity model.

감각치환 기술 동향 (Technological Trends in Sensory Substitution)

  • 문경덕;김무섭;정치윤;박윤경;신승용;오창목;박준석;신형철
    • 전자통신동향분석
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    • 제34권4호
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    • pp.65-75
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    • 2019
  • Sensory substitution involves mapping the characteristics of one sensory modality to the stimuli of another sensory modality. In general, when a person is visually impaired or deaf, they do not actually lose their ability to see or hear completely; however, they only lose their ability to transmit sensory signals from the periphery to the brain. It has been experimentally proven that a person who has lost the ability to retrieve data from the retina can still visualize subjective images by using data transferred from other sensory modalities such as tactile or auditory modalities. This is because vision processing pathways are still intact in most cases. Therefore, sensory substitution uses human perception and the plasticity of the human brain to transmit sensory signals through pathways that have not been lost. In this study, we analyze the characteristics and problems of various devices used for sensory substitution and summarize the recent technological trends in these devices.

미술관 애플리케이션의 인터랙션 요소 및 감성디자인에 관한 연구: 애플리케이션 아트키를 중심으로 (A Study on the Interaction Elements and Emotional Design of Art Museum Applications: Focusing on Application Art Keys)

  • 후천위안;안병진;이병국
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.727-735
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    • 2021
  • The purpose of this study is to evaluate visual arts in interactive technology in art museum applications and to analyze the impact relationship between interactive technology and the five senses. This study was conducted to survey respondents who had used art museum applications. The results are as follows. First, this study evaluates the differences in perception of art museum applications according to the general characteristics of the respondents. They show that there are differences in gender, marital status, age, and social income. Second, this study identifies the impact of five senses and synesthesia on interaction design among emotional design elements. They reveal that visual, auditory, tactile components, and synesthesia have significant effects on interactive design. This study reveals that emotional design elements of art museum applications affect interaction design. Also, it suggests that research on interaction design reflecting five senses is continuously needed to improve audience satisfaction and revitalize art museum applications.

Research on blind box packaging design based on consumer psychology

  • Ruiyu Li;Alber Young Choi
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.163-171
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    • 2023
  • A blind box is a kind of sales method in that you can only get the product information by opening the package. In 2019, blind box products began to grow rapidly in the Chinese market, and gradually formed a special "blind box economy". The particularity of blind box products is that driven by consumers' curiosity, consumers' purchasing behavior can be directly induced by the visual and tactile perception of commodity packaging. Therefore, it is necessary to explore the psychological needs of consumers and master the blind box packaging design elements under the influence of consumer psychology. This paper takes figurine blind box packaging elements as the research scope and Chinese blind box consumers as the research object. Through market research and literature study, We are designed to conduct a questionnaire survey and SPSS empirical study to find out the differences in the preferences of different consumer temperament types for blind box packaging, taking the characteristics of blind box products and consumer psychology as the relevant theoretical background. The research results show that among the blind box consumers, choleric type consumers predominate, the color of the blind box packaging presents red, orange, and yellow preference, and the material presents metal, and plastic preference. The shape of the blind box shows a preference for special shape.

배외측전전두엽피질 영역에 경두개직류전류자극이 감각기능에 미치는 영향 (Changes in the Sensory Function after Transcranial Direct Stimulation on Dorsolateral Prefrontal Cortex Area)

  • 민동기
    • 한국산학기술학회논문지
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    • 제16권1호
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    • pp.445-452
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    • 2015
  • 경두개직류전류자극(tDCS)은 낮은 직류 전류 강도를 사용하여 대뇌피질의 자발적인 신경학적 활동의 흥분성을 증가 또는 감소시키는 신경조절 기법이다. 본 연구의 목적은 tDCS를 적용한 후 다양한 감각 기능의 변화를 측정하는데 있다. tDCS의 효과를 측정하기 위해 CPT 검사를 50명의 건강한 대상자에게 단일 기간(8월4일에서 8월29일), 단일 공간, 단일 맹검법으로 무작위 배정하였다. 신경전도검사는 우세 손의 말초신경 병변을 구별하기 위해 정중 감각과 운동신경을 측정하였다. 대상자들은 각 25명 씩 대뇌피질의 DLPFC의 tDCS 자극군과 대뇌피질의 DLPFC의 tDCS 위자극군으로 2개의 다른 조건 아래서 1 mA의 전류강도로 15분씩 양극 tDCS로 적용하였다. 촉각, 빠른 통증과 느린 통증을 각각 평가하기 위해 우세한 제 2수지에 2000, 250, 그리고 5 Hz의 주파수로 CPT 검사인 Neurometer$^{(R)}$를 이용하여 수치들을 기록하였다. DLPFC의 양극 tDCS 자극군의 CPT 수치들에서는 250과 5 Hz에서 통계적으로 유의한 증가를 보였다. 양극 tDCS 위자극군의 모든 CPT 수치들은 감소하였다. 이러한 결과는 DLPFC의 양극 tDCS가 건강한 대상자들의 감각 지각과 통증 역치들을 조절할 수 있다는 것을 보여준다. 따라서 본 연구는 재활과 통증 치료 분야에서 유용한 치료 방법 중 하나로 제시할 수 있을 것으로 생각한다.