• Title/Summary/Keyword: systems-theory

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An Algorithm for Spot Addressing in Microarray using Regular Grid Structure Searching (균일 격자 구조 탐색을 이용한 마이크로어레이 반점 주소 결정 알고리즘)

  • 진희정;조환규
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.9
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    • pp.514-526
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    • 2004
  • Microarray is a new technique for gene expression experiment, which has gained biologist's attention for recent years. This technology enables us to obtain hundreds and thousands of expression of gene or genotype at once using microarray Since it requires manual work to analyze patterns of gene expression, we want to develop an effective and automated tools to analyze microarray image. However it is difficult to analyze DNA chip images automatically due to several problems such as the variation of spot position, the irregularity of spot shape and size, and sample contamination. Especially, one of the most difficult problems in microarray analysis is the block and spot addressing, which is performed by manual or semi automated work in all the commercial tools. In this paper we propose a new algorithm to address the position of spot and block using a new concept of regular structure grid searching. In our algorithm, first we construct maximal I-regular sequences from the set of input points. Secondly we calculate the rotational angle and unit distance. Finally, we construct I-regularity graph by allowing pseudo points and then we compute the spot/block address using this graph. Experiment results showed that our algorithm is highly robust and reliable. Supplement information is available on http://jade.cs.pusan.ac.kr/~autogrid.

Increasing a Mobile Client's Cache Reusability in Wireless Client - Server Environments (무선 클라이언트-서버 환경에서 이동 클라이언트의 캐시 데이타 재사용율 향상기법)

  • Yi Song-Yi
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.5
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    • pp.282-296
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    • 2006
  • In a wireless client server environment, data broadcasting is an efficient data dissemination method; a server broadcasts data, and some of broadcasted data are cached in a mobile client's cache to save the narrow communication bandwidth, limited resources, and data access time. A server also broadcasts invalidation reports to maintain the consistency between server data and a client's cached data. Most of existing works on the cache consistency problems simply purge the entire cache when the disconnection time is long enough to miss the certain amount(window size) of IRs. This paper presents a cache invalidation method to increase mobile clients' cache reusability in case of a long disconnection. Instead of simply dropping the entire cache regardless of its consistency, a client estimates the cost of purging all the data with the cost of selective purge. If the cost of dropping entire cache is higher, a client maintains the cache and selectively purge inconsistent data using uplink bandwidth for validation request. The simulation results show that this scheme increases the cache reusability since it effectively considers the update rates and the broadcast frequencies of cached data in estimating the cost of cache maintenance.

Design of an OMNeT++ based Parallel Simulator for a Bio-Inspired System and Its Performance on PC-Clusters (생태계 모방 시스템을 위한 OMNeT++ 기반 병렬 시뮬레이터의 설계 및 PC 클러스터 상에서의 성능 분석)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.416-424
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    • 2007
  • The Bio-Inspired system is a computing model that emulates the objects in ecosystem which are evolving themselves and cooperate each other to perform some tasks. Since it could be used to solved the complex problems that have been very difficult to resolve with previous algorithms, there have been a lot of researches to develop an application based on the Bio-Inspired system. However, since this computing model requires the process of evolving and cooperating with a lot of objects and this process takes a lot of times, it has been very hard to develop an application based on this computing model. This paper presents a parallel simulator for a Bio-Inspired system that is designed and implemented with OMNeT++ on PC clusters, and proves its usefulness by showing its simulation performance for a couple of applications. In the proposed parallel simulator, the functions required in the ERS platform for evolving and cooperating between objects (called Ecogent) are mapped onto the functions of OMNeT++, and they are simulated on PC clusters simultaneously to reduce the total simulation time. The simulation results could be monitored with a GUI In realtime, and they are also recorded into DBMS for systematic analyses afterward. This paper shows the usefulness of the proposed system by analyzing its performances for simulating various applications based on Bio-Inspired system on PC clusters with 4 PCs.

A Maximum Mechanism of Data Transfer Rate using Parallel Transmission Technology on High Performance Network (고성능 네트워크에서 병렬 전송 기술을 이용한 전송률 극대화 메커니즘)

  • Kim, Young-Shin;Huh, Eui-Nam
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.425-434
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    • 2007
  • Even though Internet backbone speeds have increased in the last few years due to projects like Internet 2 and NGI, many high performance distributed applications are able to achieve only a small fraction of the available bandwidth. The cause of such problem is due to a character of TCP/IP. The primary goal of this protocol is reliable data transmission. Therefore high speed data transmission didn't be considered when TCP/IP is designed. Hence several researchers have been studied in order to solve the problem of TCP/IP. One of these research results, parallel transfer technique, solves this problem to use parallel TCP connections on application level. Additionally, this technique is compatibility. Recently, these researchers have been studied a mechanism to decide the number of parallel TCP connections. However, some researchers reported the number of parallel TCP connection base on only empirical results. Although hardware performance of host affects transmission rate, the hardware performance didn't be considered in their works. Hence, we collect all data related to transmission rate, such as hardware state information (cpu utilization, interrupt, context switch). Then, we analyzed collected data. And, we suggest a new mechanism determining number of parallel TCP connections for maximization of performance based on our analysis.

Design and Implementation of a Hardware-based Transmission/Reception Accelerator for a Hybrid TCP/IP Offload Engine (하이브리드 TCP/IP Offload Engine을 위한 하드웨어 기반 송수신 가속기의 설계 및 구현)

  • Jang, Han-Kook;Chung, Sang-Hwa;Yoo, Dae-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.459-466
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    • 2007
  • TCP/IP processing imposes a heavy load on the host CPU when it is processed by the host CPU on a very high-speed network. Recently the TCP/IP Offload Engine (TOE), which processes TCP/IP on a network adapter instead of the host CPU, has become an attractive solution to reduce the load in the host CPU. There have been two approaches to implement TOE. One is the software TOE in which TCP/IP is processed by an embedded processor and the other is the hardware TOE in which TCP/IP is processed by a dedicated ASIC. The software TOE has poor performance and the hardware TOE is neither flexible nor expandable enough to add new features. In this paper we designed and implemented a hybrid TOE architecture, in which TCP/IP is processed by cooperation of hardware and software, based on an FPGA that has two embedded processor cores. The hybrid TOE can have high performance by processing time-critical operations such as making and processing data packets in hardware. The software based on the embedded Linux performs operations that are not time-critical such as connection establishment, flow control and congestions, thus the hybrid TOE can have enough flexibility and expandability. To improve the performance of the hybrid TOE, we developed a hardware-based transmission/reception accelerator that processes important operations such as creating data packets. In the experiments the hybrid TOE shows the minimum latency of about $19{\mu}s$. The CPU utilization of the hybrid TOE is below 6 % and the maximum bandwidth of the hybrid TOE is about 675 Mbps.

A Data Hiding Scheme for Binary Image Authentication with Small Image Distortion (이미지 왜곡을 줄인 이진 이미지 인증을 위한 정보 은닉 기법)

  • Lee, Youn-Ho;Kim, Byoung-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.73-86
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    • 2009
  • This paper proposes a new data hiding scheme for binary image authentication with minimizing the distortion of host image. Based on the Hamming-Code-Based data embedding algorithm, the proposed scheme makes it possible to embed authentication information into host image with only flipping small number of pixels. To minimize visual distortion, the proposed scheme only modifies the values of the flippable pixels that are selected based on Yang et al's flippablity criteria. In addition to this, by randomly shuffling the bit-order of the authentication information to be embedded, only the designated receiver, who has the secret key that was used for data embedding, can extract the embedded data. To show the superiority of the proposed scheme, the two measurement metrics, the miss detection rate and the number of flipped pixels by data embedding, are used for the comparison analysis between the proposed scheme and the previous schemes. As a result of analysis, it has been shown that the proposed scheme flips smaller number of pixels than the previous schemes to embed the authentication information of the same bit-length. Moreover, it has been shown that the proposed scheme causes smaller visual distortion and more resilient against recent steg-analysis attacks than the previous schemes by the experimental results.

A Fusion Algorithm considering Error Characteristics of the Multi-Sensor (다중센서 오차특성을 고려한 융합 알고리즘)

  • Hyun, Dae-Hwan;Yoon, Hee-Byung
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.4
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    • pp.274-282
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    • 2009
  • Various location tracking sensors; such as GPS, INS, radar, and optical equipment; are used for tracking moving targets. In order to effectively track moving targets, it is necessary to develop an effective fusion method for these heterogeneous devices. There have been studies in which the estimated values of each sensors were regarded as different models and fused together, considering the different error characteristics of the sensors for the improvement of tracking performance using heterogeneous multi-sensor. However, the rate of errors for the estimated values of other sensors has increased, in that there has been a sharp increase in sensor errors and the attempts to change the estimated sensor values for the Sensor Probability could not be applied in real time. In this study, the Sensor Probability is obtained by comparing the RMSE (Root Mean Square Error) for the difference between the updated and measured values of the Kalman filter for each sensor. The process of substituting the new combined values for the Kalman filter input values for each sensor is excluded. There are improvements in both the real-time application of estimated sensor values, and the tracking performance for the areas in which the sensor performance has rapidly decreased. The proposed algorithm adds the error characteristic of each sensor as a conditional probability value, and ensures greater accuracy by performing the track fusion with the sensors with the most reliable performance. The trajectory of a UAV is generated in an experiment and a performance analysis is conducted with other fusion algorithms.

The Consensus String Problem based on Radius is NP-complete (거리반경기반 대표문자열 문제의 NP-완전)

  • Na, Joong-Chae;Sim, Jeong-Seop
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.3
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    • pp.135-139
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    • 2009
  • The problems to compute the distances or similarities of multiple strings have been vigorously studied in such diverse fields as pattern matching, web searching, bioinformatics, computer security, etc. One well-known method to compare multiple strings in the given set is finding a consensus string which is a representative of the given set. There are two objective functions that are frequently used to find a consensus string, one is the radius and the other is the consensus error. The radius of a string x with respect to a set S of strings is the smallest number r such that the distance between the string x and each string in S is at most r. A consensus string based on radius is a string that minimizes the radius with respect to a given set. The consensus error of a string with respect to a given set S is the sum of the distances between x and all the strings in S. A consensus string of S based on consensus error is a string that minimizes the consensus error with respect to S. In this paper, we show that the problem of finding a consensus string based on radius is NP-complete when the distance function is a metric.

Serialized Multitasking Code Generation from Dataflow Specification (데이타 플로우 명세로부터 직렬화된 멀티태스킹 코드 생성)

  • Kwon, Seong-Nam;Ha, Soon-Hoi
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.429-440
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    • 2008
  • As embedded system becomes more complex, software development becomes more important in the entire design process. Most embedded applications consist of multi -tasks, that are executed in parallel. So, dataflow model that expresses concurrency naturally is preferred than sequential programming language to develop multitask software. For the execution of multitasking codes, operating system is essential to schedule multi-tasks and to deal with the communication between tasks. But, it is needed to execute multitasking code without as when the target hardware platform cannot execute as or target platforms are candidates of design space exploration, because it is very costly to port as for all candidate platforms of DSE. For this reason, we propose the serialized multitasking code generation technique from dataflow specification. In the proposed technique, a task is specified with dataflow model, and generated as a C code. Code generation consists of two steps: First, a block in a task is generated as a separate function. Second, generated functions are scheduled by a multitasking scheduler that is also generated automatically. To make it easy to write customized scheduler manually, the data structure and information of each task are defined. With the preliminary experiment of DivX player, it is confirmed that the generated code from the proposed framework is efficiently and correctly executed on the target system.

An Integrated Access Control for Sharing of E-Science Grid Resources (유휴 멀티 e-Science 그리드 자원 공유를 위한 통합 자원 접근 제어)

  • Jung, Im-Y.;Jung, Eun-Jin;Yeom, Heon-Y.
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.452-465
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    • 2008
  • This paper proposes a light-weight, seamless integrated access control for global e-Science resource sharing. E-Science, based on Grid Computing, was designed to help scientists to remotely control and process the Grid resources such as high-end equipments and remote machines. As many researchers engage in the e-Science Grids, the researchers in a grid often have to wait for or give up use of the Grid resources, even when there are idle resources in other Grids. In this case, provided that proper compensation is given, Grid resource sharing is helpful both for the researchers and the Grids which provide their resources. But, sharing Grid resources globally is not simple, as each e-Science Grid is especially designed for resource sharing in its Virtual Organization(VO) and already has its unique access control policy for its resources. This paper proposes a new integrated access control for e-Science Grid resource sharing. The access control is light-weight without any priori service level agreement(SLA)s among the Grids which share their resources and seamless because the users can use the resources shared as the ones belonging to their Grids without their additional registration to the other Grids.