• Title/Summary/Keyword: system priority number

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A Study on the construction quality infra and it's core confidency priority for enhancing construction certification system (건설공사 품질인증시스템 향상을 위한 품질인프라 및 핵심역량 도출에 관한 연구)

  • Lee, Kab-Soon;Bae, Young-Ju
    • Journal of the Korea Safety Management & Science
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    • v.19 no.4
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    • pp.189-208
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    • 2017
  • This study is for figuring out major components of construction quality infrastructure and suggesting improvement plan by benchmarking global best practice model and analyzing gap between the model and sample practice. Based on improvement plan, researcher could derive major characters and components of construction quality infrastructure, and also about the priority among core competency components of construction quality experts. The result showed that the 'human resource' was ranked the best priority followed by 'method' 'environment', 'equipment' among major characters and components of construction quality infrastructure. Also, for core competency components of construction quality experts, 'number of years in work places' was the best priority, and the 'professional knowledge on engineering' was another priority ranked. Far from general perception on competency components, 'academic education' ranked the last. It may allude that the current education system in this country is not effective in developing competency of quality engineers. In summary, this study shows professionalism of quality engineer is the most important thing in all the components.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

Delay analysis for a discretionary-priority packet-switching system

  • Hong, Sung-Jo;Takagi, Hideaki
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.729-738
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    • 1995
  • We consider a priority-based packet-switching system with three phases of the packet transmission time. Each packet belongs to one of several priority classes, and the packets of each class arrive at a switch in a Poison process. The switch transmits queued packets on a priority basis with three phases of preemption mechanism. Namely, the transmission time of each packet consists of a preemptive-repeat part for the header, a preemptive-resume part for the information field, and a nonpreemptive part for the trailer. By an exact analysis of the associated queueing model, we obtain the Laplace-Stieltjes transform of the distribution function for the delay, i.e., the time from arrival to transmission completion, of a packet for each class. We derive a set of equations that calculates the mean response time for each class recursively. Based on this result, we plot the numerical values of the mean response times for several parameter settings. The probability generating function and the mean for the number of packets of each class present in the system at an arbitrary time are also given.

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Design of Automated Negotiation Scheduling System for Medical Services (의료서비스를 위한 자동협상 스케줄링 시스템 설계)

  • Kim, Kyoung-Hwan
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.59-67
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    • 2008
  • New system solves scheduling problem in medical services. The existing scheduling system by FCFS is for a hospital but new system expresses the condition of a hospital and the profit of separate system's parties by the automated negotiation. This system expresses user preference time as a priority number and is designed that the schedule is changed according to the priority number with a negotiation strategy for a patient. And a hospital makes a schedule according to the policy. The system supports customer satisfaction in medical services by considering not only equipment efficiency but also the patent waiting time unlike the existing system considering the idle time for a equipment.

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Modified IPRMA protocol using priority scheme in wireless LAN (무선 LAN에서 우선 순위 방식을 이용한 수정된 IPRMA 프로토콜에 관한 연구)

  • 김동식;안준기;김태중;황금찬;신재민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.2
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    • pp.250-258
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    • 1997
  • A modified IPRMA protocol using priority scheme is proposed to increase the number of maximum users, which prevents the collision between the voice and data traffic. A simple decentralized traffic control scheme is presented for the proposed protocol. The improvement in performance over conventional IPRMA is shown through simulation, and EPA(Equilibrium Point Analysis) is used to evaluate system performance.

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Study on Cases of Priority Traffic Signal System for Emergency Vehicles: Based on a City's Pilot Operation Cases in Chungcheongbukdo Province (긴급차량 우선교통신호시스템 사례에 관한 연구: 충청북도 내 일개도시 시범운영 사례를 중심으로)

  • Kim, Jin-Hyeon;Lee, Hyo-Ju
    • Fire Science and Engineering
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    • v.34 no.1
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    • pp.121-126
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    • 2020
  • The aim of this study is to suggest ways to capitalize on the golden period for timely response to fire and emergency victims. To implement a system to effectively capitalize on the golden period, there is a need for policy measures as well as legal and social consensus. Precedent research has relentlessly mentioned the need for and feasibility of the priority traffic system for emergency vehicles. To this end, the present study involved an analysis of pilot cases of the priority traffic signal system for emergency vehicles introduced in a city during 26 days, from April 3 to 28, 2017. Out of 58 cases registered with the local 1-1-9 fire house, the number of cases that took advantage of the priority traffic system stood at 16 in response to fire and 11 to first-aid operations. Owing to the system, on average, the response time reduced by 3 min and 50 s in case of fire and by 3 min and 30 s for first aid. There were four complaints registered owing to traffic congestion, and the number of car accidents declined to one from six over the same period in the previous year. Based on these findings, it is safe to say that the priority traffic signal system would be effective for emergency vehicles to capitalize on the golden period if issues identified during the pilot run are resolved.

Estimation for Failure Rate of Railway Power Facility and Determination of Maintenance Priority Order using Fuzzy Theory and Expert System (퍼지이론과 전문가 시스템을 이용한 철도 전력 설비의 고장률 평가와 유지보수 우선순위의 결정)

  • Lee, Yun-Seong;Kwon, Ki-Ryang;Kim, Jin-O;Kim, Hyung-Chul
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.495-504
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    • 2009
  • As the Reliability Centered Maintenance(RCM) is being studied, maintenance tasks can be performed effectively through the Risk Priority Number(RPN) evaluation about the components in the system. The RPN is usually calculated through arithmetical operations of three values, Severity, Occurrence, and Detection for each facility. This RPN provides information that includes risk level of the facility and the priority order of maintenance tasks for facility. However, if there is no sufficient historical failure data, it is difficult to calculate the RPN. In this case, historical failure data from other sources can be used and apply this data to korean railway system. In this paper, it is proposed that a new methodology to model the failure rate as a fuzzy membership function. This method is based on failure data from other sources by means of the fuzzy theory and the expert opinion system. And considering assessment tendency of each expert, distortions that happened when the failure rate of facilities is estimated were minimized. This results determine Occurrence values of facilities. Taking advantage of this result., the RPN can be calculated with Severity and Detection of facilities by using the fuzzy operation. The proposed method is applied the rail-way power substation.

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Priority-based Message Scheduling for Multi-agent System in Ubiquitous Environment (유비쿼터스 환경에서 멀티 에이전트 시스템을 위한 우선순위 기반 메시지 스케줄링 기법)

  • Yoon, Yang-Seok;Youn, Hee-Yong
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.137-143
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    • 2008
  • In ubiquitous environment the multi-agent system is effective for providing intelligent services. In this paper we introduce a new scheduling service model for improving the communication performance in the multi-agent system. It is achieved by assigning a priority to the message according to the weight of formalized ACL message and the number of messages exchanged between the agents. An experiment reveals that the proposed approach allows smaller processing time per message and turnaround time than the scheduling with the existing JADE platform. Moreover, the proposed scheme allows a scalable messaging system.

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Traffic Signal Control using Fuzzy Reasoning Rule (퍼지 추론 규칙을 이용한 교통 신호 제어)

  • Kim, Kwang-Baek
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.19-24
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    • 2010
  • The number of automobiles are continuously increasing in Korea since 1990's and it causes frustrating commuting traffic and holyday traffic. Meanwhile, the obsolete traffic signal control system is still under static control based on the aggregated traffic statistics thus it is not sufficiently adaptive in real world traffic situation that changes in real time. Thus, in this paper, we propose an adaptive signal control system using fuzzy control technology that can react to real time traffic situations. The method computes the priority of signal phases based on the number of waiting automobiles and occupying time on intersection using fuzzy membership functions. The phase with highest priority obtains "proceed" signal. Also, the duration of this "proceed" signal is determined based on the ratio of number of waiting automobiles of given phase and total number of waiting automobiles on intersection. In experiment, we show that the proposed fuzzy control system is better than the static control system for all sorts of traffic congestion situations by simulation.

Priority-based Scheduling Methods for Real-time Tasks of Massively Multiplayer On-line Game Systems (대규모 다중사용자용 온라인 게임 시스템의 실시간 태스크를 위한우선순위 스케쥴링 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.493-501
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    • 2013
  • A key challenge in massively multiplayer on-line game(MMOG) systems is providing real-time response latencies to the large number of concurrent game players. MMOG systems are a kind of soft real-time systems because requests from many players should be responded within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In order to meet their timing constraints, we propose priority scheduling methods that attempt to allocate preferentially more CPU bandwidth to serve an task with the higher priority level in the presence of transient overloading. The proposed scheduling methods are capable of enhancing real-time performance of MMOG system by maximizing the number of tasks with higher priority completed successfully within their deadlines while minimizing total average latency of tasks finished after given deadlines. The performance of these scheduling methods is evaluated through extensive simulation experiments.