• Title/Summary/Keyword: synthetic stereo environments

Search Result 5, Processing Time 0.157 seconds

An Acoustic Echo Canceler under 3-Dimensional Synthetic Stereo Environments (3차원 합성 입체음향 환경에서의 음향반향제거기)

  • 김현태;박장식
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.7A
    • /
    • pp.520-528
    • /
    • 2003
  • This paper proposes a method of implementing synthetic stereo and an acoustic echo cancellation algorithm for multiple participant conference system. Synthetic stereo is generated by HRTF and two loudspeakers. A robust adaptive algorithm for synthetic stereo echo cancellation is proposed to reduce the weight misalignment due to near-end speech signals and ambient noises. The proposed adaptive algorithm is modified version of SMAP algorithm and the coefficients of adaptive filter is updated with cross correlation of input and estimation error signal normalized with sum of the autocorrelation of input signal and the power of the estimation error signal multiplied with projection order. This is more robust to projection order and ambient noise than conventional SMAP. Computer simulation show that the proposed algorithm effectively attenuates synthetic stereo acoustic echo.

Acoustic Echo Canceler under 3-Dimensional Synthetic Stereo Environments (3차원 입체음향 환경에서의 음향반향제거기)

  • 성창숙;김현태;박장식;손경식
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.05b
    • /
    • pp.419-422
    • /
    • 2003
  • 본 논문에서는 다자간 화상회의 시스템에서 합성 입체 음향을 재현하는 방법과 음향반향제거 방법을 제안한다. 합성 입체 음향은 HRTF(head related transfer function)을 이용하여 재현하고 합성 입체 음향반향제거를 위하여 AP(affine projection) 알고리즘을 이용하여 3차원 입체음향반향 제거 방법을 제안한다. 컴퓨터 시뮬레이션 결과 제안하는 합성 입체 음향반향제거기가 효과적으로 반향을 제거할 수 있음을 보인다.

  • PDF

Vision-based Walking Guidance System Using Top-view Transform and Beam-ray Model (탑-뷰 변환과 빔-레이 모델을 이용한 영상기반 보행 안내 시스템)

  • Lin, Qing;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.12
    • /
    • pp.93-102
    • /
    • 2011
  • This paper presents a walking guidance system for blind pedestrians in an outdoor environment using just one single camera. Unlike many existing travel-aid systems that rely on stereo-vision, the proposed system aims to get necessary information of the road environment by using just single camera fixed at the belly of the user. To achieve this goal, a top-view image of the road is used, on which obstacles are detected by first extracting local extreme points and then verified by the polar edge histogram. Meanwhile, user motion is estimated by using optical flow in an area close to the user. Based on these information extracted from image domain, an audio message generation scheme is proposed to deliver guidance instructions via synthetic voice to the blind user. Experiments with several sidewalk video-clips show that the proposed walking guidance system is able to provide useful guidance instructions under certain sidewalk environments.

Forbush Decreases Observed by the LRO/CRaTER

  • Sohn, Jongdae;Oh, Suyeon;Yi, Yu;Kim, Eojin;Lee, Joo-Hee;Spence, Harlan E.
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.37 no.2
    • /
    • pp.120.1-120.1
    • /
    • 2012
  • The Lunar Reconnaissance Orbiter (LRO) launched on June 16, 2009 has six experiments including of the Cosmic Ray Telescope for the Effects of Radiation (CRaTER) onboard. The CRaTER instrument characterizes the radiation environment to be experienced by humans during future lunar missions. The CRaTER instrument measures the effects of ionizing energy loss in matter specifically in silicon solid-state detectors due to penetrating solar energetic protons (SEP) and galactic cosmic rays (GCRs) after interactions with tissue-equivalent plastic (TEP), a synthetic analog of human tissue. The CRaTER instrument houses a compact and highly precise microdosimeter. It measures dose rates below one micro-Rad/sec in silicon in lunar radiation environment. Forbush decrease (FD) event is the sudden decrease of GCR flux. We use the data of cosmic ray and dose rates observed by the CRaTER instrument. We also use the CME list of STEREO SECCHI inner, outer coronagraph and the interplanetary CME data of the ACE/MAG instrument.We examine the origins and the characteristics of the FD-like events in lunar radiation environment. We also compare these events with the FD events on the Earth. We find that whenever the FD events are recorded at ground Neutron Monitor stations, the FD-like events also occur on the lunar environments. The flux variation amplitude of FD-like events on the Moon is approximately two times larger than that of FD events on the Earth. We compare time profiles of GCR flux with of the dose rate of FD-like events in the lunar environment. We figure out that the distinct FD-like events correspond to dose rate events in the CRaTER on lunar environment during the event period.

  • PDF

Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.4
    • /
    • pp.339-438
    • /
    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.