• Title/Summary/Keyword: synchronized tracking control

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Implementation and Characteristic Analysis of DC/DC Voltage Regulator for Operation Efficiency Improvement in PV system (태양광발전의 운용효율 향상을 위한 DC/DC 전압 레귤레이터의 구현 및 특성분석)

  • Kim, Chanhyeok;Choi, Sungsik;Kang, Minkwan;Jung, Youngmun;Rho, Daeseok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.201-208
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    • 2017
  • Recently, the installation of photovoltaic(PV) systems has been increasing due to the worldwide interest in eco-friendly and abundant solar energy. On the other hand, a PV system has approximately 25% power loss while the energy generated from solar cells is transformed to the power coupling point through a power conversion system (DC/AC). If the output voltage of a string in the PV system is lower than the operating range of the inverter when a part of module in the string has a shadow due to weather conditions, the string is not synchronized and the whole efficiency of output power in a PV system may be reduced significantly. Therefore, to overcome this problem, this paper proposes a novel control method to compensate for the lower voltage by introducing a DC/DC voltage regulator for each string in a PV system, which adopts a concept for MPPT (Maximum Power Point Tracking) control function using the P&O algorithm and adopts constant voltage control method used in an existing inverter. This paper also implements a 2kW DC/DC voltage regulator based on the proposed algorithm and performs a variety of scenario-based experiments. From the simulation result, it was confirmed that the operation efficiency in the proposed method is improved compared to the existing method.

A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.73-81
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    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.