• Title/Summary/Keyword: synchronization mechanism

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Distributed simulation on a network as a CIM developing tool (CIM 구축 tool 로서의 네트워크 상의 분산시뮬레이션)

  • 김성식;배경한
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.799-803
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    • 1991
  • This study proposes a CIM shell that is consisted with computers connected by a LAN. Since this system excludes production hardwares, physical movements of devices are represented by computer simulation. On the other hand, softwares that dictate system operation are real, and consu- me physical time. Thus the shell becomes half-real-half-simulation that requires events synchronization mechanism. This study shows the building procedure of such shell as well as an example of application of the shell.

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A Java Class Luibrary for Higher-Level Synchronization Mechanism (고수준 동기화를 위한 자바 클래스 라이브러리)

  • Kim, Myeong-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.2
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    • pp.283-294
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    • 1999
  • 병행적 프로그램 개발을 위한 Java 언어의 기능은 저수준의 기능으로 프로그래밍이 불편하고 오류를 범할 가능성이 높다. 본 논문에서는 병렬 알고리즘에서 빈번히 활용되는 세마포어, 여러 유형의 버퍼와 버퍼그룹, 베리어 작업 영역등의 동기화 제어구조를 클래스 라이브러리의 형태로 개발하였다. 이 라이브러리를 활용하면 동기화 기능의 구현에 관한 복잡한 내용이 제어구조 클래스에 효과적으로 은폐되고, 병렬 알고리즘의 구조와 이를 구현하기 위한 제어가 분리될 수 있다. 단일 목적의 동기화 기능을 위하여 복수 구현이 제공되므로 알고리즘의 구조를 수정하지 않으면서도 보다 적절한 구현을 선택하도록 프로그램을 변경할수도 있다.

A Study on the Inference Mechanism of Cyclic Fuzzy Cognitive Map Using a Levelization Algorithm (사이클이 존재하는 퍼지인식도에서의 계층화 알고리즘에 의한 추론메카니즘에 관한 연구)

  • 이건창
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.53-68
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    • 1998
  • FCM은 비구조적인 (unstructured) 문제영역에서 주어진 문제에 대한 효과적인 추론시 적용될 수 있는 매우 유용한 추론도구이다. 그러나, FCM에 사이클이 존재하면 추론효과가 크게 감소한다. 본 노문에서는 사이클이 있는 FCM을 이용한 의사결정의 질을 높일 수 있는 추론방법을 제시한다. 아울러 사이클이 제거된 FCM의 추론이 질을 저하시키는 문제중의 하나인 동기화 문제 (synchronization problem)를 설명하고, 이를 해결하기 위한 방안으로서 FCM 계층화 (levelization) 알고리즘을 제시한다.

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A Data-Consistency Scheme for the Distributed-Cache Storage of the Memcached System

  • Liao, Jianwei;Peng, Xiaoning
    • Journal of Computing Science and Engineering
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    • v.11 no.3
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    • pp.92-99
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    • 2017
  • Memcached, commonly used to speed up the data access in big-data and Internet-web applications, is a system software of the distributed-cache mechanism. But it is subject to the severe challenge of the loss of recently uncommitted updates in the case where the Memcached servers crash due to some reason. Although the replica scheme and the disk-log-based replay mechanism have been proposed to overcome this problem, they generate either the overhead of the replica synchronization or the persistent-storage overhead that is caused by flushing related logs. This paper proposes a scheme of backing up the write requests (i.e., set and add) on the Memcached client side, to reduce the overhead resulting from the making of disk-log records or performing the replica consistency. If the Memcached server fails, a timestamp-based recovery mechanism is then introduced to replay the write requests (buffered by relevant clients), for regaining the lost-data updates on the rebooted Memcached server, thereby meeting the data-consistency requirement. More importantly, compared with the mechanism of logging the write requests to the persistent storage of the master server and the server-replication scheme, the newly proposed approach of backing up the logs on the client side can greatly decrease the time overhead by up to 116.8% when processing the write workloads.

Efficient Hardware Support: The Lock Mechanism without Retry (하드웨어 지원의 재시도 없는 잠금기법)

  • Kim Mee-Kyung;Hong Chul-Eui
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1582-1589
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    • 2006
  • A lock mechanism is essential for synchronization on the multiprocessor systems. The conventional queuing lock has two bus traffics that are the initial and retry of the lock-read. %is paper proposes the new locking protocol, called WPV (Waiting Processor Variable) lock mechanism, which has only one lock-read bus traffic command. The WPV mechanism accesses the shared data in the initial lock-read phase that is held in the pipelined protocol until the shared data is transferred. The nv mechanism also uses the cache state lock mechanism to reduce the locking overhead and guarantees the FIFO lock operations in the multiple lock contentions. In this paper, we also derive the analytical model of WPV lock mechanism as well as conventional memory and cache queuing lock mechanisms. The simulation results on the WPV lock mechanism show that about 50% of access time is reduced comparing with the conventional queuing lock mechanism.

Sunroof Buffeting Flowfield Visualization Using Particle Image Velocimetry (PIV 유동장 가시화 기법을 이용한 썬루프 드론소음 연구)

  • Shin, Seong-Ryong;Kim, Dong-Bum;Kook, Hyung-Seok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1104-1108
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    • 2007
  • Automobile sunroof buffeting is the tonal noise of low frequency around 20Hz. It occurs due to the acoustic feedback process between the shear layer detached from the leading edge of sunroof opening and the Helmholtz resonator-like property of a car cabin. In this paper, PIV visualization technique is applied to the unsteady flow field around sunroof opening of an SUV in the full-scale automotive wind tunnel in order to find out buffeting mechanism. A phase-marking PIV measurement method, in which image and sound pressure are recorded simultaneously, and a phase-rearrangement post-processing program were developed for capturing noise-related velocity fields without expensive synchronization systems. Through this study, some characteristics of the real-car sunroof shear layers under various deflector conditions were identified and these results can provide insights into the noise reduction mechanism of the tube-type deflector.

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Optimal Savepoint in a Loosely-Coupled Resilient Database System (느슨히 결합된 데이타베이스 시스템에서 최적의 저장점 유도)

  • Choe, Jae-Hwa;Kim, Seong-Eon
    • Asia pacific journal of information systems
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    • v.6 no.1
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    • pp.21-38
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    • 1996
  • This paper investigates the performance improvement opportunities through a resiliency mechanism in the distributed primary/backup database system. Recognizing that a distributed transaction executes at several servers during its lifetime, we propose a resiliency mechanism which allows continuous transaction processing in distributed database server systems in the presence of a server failure. In order to perform continuous transaction processing despite failures, every state change of a transaction processing can be saved in the backup server. Obviously, this pessimistic synchronization may give more burdens than benefits to the system. Thus, the tracking needs not be done synchronously with the transaction progress. Instead, the state of all transaction processing in a system is saved periodically. This activity is referred to as a savepoint. Then, the question is how often the savepoint has to be done. We derive the optimal savepoint to identify the optimization parameters for the resilient transaction processing system.

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An Efficient Authentication Mechanism Strengthen the Privacy Protection in 3G Network (3G 네트워크에서 프라이버시 보호를 강화한 효율적인 인증 메커니즘)

  • Jeon, Seo-Kwan;Oh, Soo-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5049-5057
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    • 2010
  • As communication technologies are developed and variety of services to mobile devices are provided, mobile users is rapidly increasing every year. However, mobile services running on wireless network environment are exposed to various security threats, such as illegal tampering, eavesdropping, and disguising identity. Accordingly, the secure mobile communications services to 3GPP were established that the standard for 3GPP-AKA specified authentication and key agreement. But in the standard, sequence number synchronization problem using false base station attack and privacy problem were discovered through related researches. In this paper, we propose an efficient authentication mechanism for enhanced privacy protection in the 3G network. We solve the sequence number synchronization existing 3GPP authentication scheme using timestamp and strengthen a privacy problem using secret token. In addition, the proposed scheme can improve the bandwidth consumption between serving network and home network and the problem of authentication data overhead for the serving network because it uses only one authentication vector.

A multi-radio sink node designed for wireless SHM applications

  • Yuan, Shenfang;Wang, Zilong;Qiu, Lei;Wang, Yang;Liu, Menglong
    • Smart Structures and Systems
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    • v.11 no.3
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    • pp.261-282
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    • 2013
  • Structural health monitoring (SHM) is an application area of Wireless Sensor Networks (WSNs) which usually needs high data communication rate to transfer a large amount of monitoring data. Traditional sink node can only process data from one communication channel at the same time because of the single radio chip structure. The sink node constitutes a bottleneck for constructing a high data rate SHM application giving rise to a long data transfer time. Multi-channel communication has been proved to be an efficient method to improve the data throughput by enabling parallel transmissions among different frequency channels. This paper proposes an 8-radio integrated sink node design method based on Field Programmable Gate Array (FPGA) and the time synchronization mechanism for the multi-channel network based on the proposed sink node. Three experiments have been performed to evaluate the data transfer ability of the developed multi-radio sink node and the performance of the time synchronization mechanism. A high data throughput of 1020Kbps of the developed sink node has been proved by experiments using IEEE.805.15.4.

Synchronized One-to-many Media Streaming employing Server-Client Coordinated Adaptive Playout Control (적응형 재생제어를 이용한 동기화된 일대다 미디어 스트리밍)

  • Jo, Jin-Yong;Kim, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5C
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    • pp.493-505
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    • 2003
  • A new inter-client synchronization framework for multicast media streaming is proposed employing a server-client coordinated adaptive playout control. The proposed adaptive player controls the playback speed of audio and video by adopting the time-scale modification of audio. Based on the overall synchronization status as well as the buffer occupancy level, the playout speed of each client is manipulated within a perceptually tolerable range. Additionally, the server implicitly helps increasing the time available for retransmission while the clients perform an interactive error recovery mechanism with the assistance of playout control. The network-simulator based simulations show that the proposed framework can reduce the playout discontinuity without degrading the media quality, and thus mitigate the client heterogeneity.