• Title/Summary/Keyword: synchronization mechanism

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Development of a Guiding System for the High-Speed Self-Align Cable Winding (고속 자동정렬 케이블 와인딩을 위한 가이딩 시스템 개발)

  • 이창우;강현규;신기현
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.124-129
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    • 2004
  • Recently, the demand for the optical cable is rapidly growing because the number of internee user increases and high speed internet data transmission is required. But the present optical cable winding systems has some serious problems such as pile-up and collapse of cable usually near the flange of the bobbin in the process of the cable winding. To reduce the pile-up collapse in a cable winding systems, a new guiding system is developed for a high-speed self-align cable winding. First of all, the winding mechanism was analyzed and synchronization logics for the motions of winding, traversing, and the guiding were created. A prototype cable winding systems was manufactured to validate the new guiding system and the suggested logic. Experiment results showed that the winding system with the developed guiding system outperformed the system without the guiding system in reducing pile-up and collapse in the high-speed winding.

Performance Estimation of Stream Synchronization Mechanism using Insertion Interactive Object and Variable Suffer (상호대화형 객체 삽입과 가변 버퍼 정책을 이용한 스트림 동기화 기법의 성능 평가)

  • 이병문;이양민;이재기
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.58-60
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    • 2003
  • 현재 시간성에 민감한 서비스가 인터넷상에서 중요한 위치물 차지하고 있다 시간성이 민감한 서비스는 사용자와 상호대화를 가능케 하는 미디어 전송 방법 및 연속적 재생을 보장하기 위한 버퍼 정책이 요구된다 관련 연구에서는 설러 방법을 통해 동기화를 달성하고 있으나 상호대화라는 측면에서는 만족할 만한 해결책을 제시하지 못하고 있다. 본 논문에서는 상호대화형 객체(Interactive Object)를 각 미디어 파일에 삽입하고 객체들이 서로의 정보를 이용할 수 있는 함수를 설계하여 실시간에 원하는 미디어 프레임의 재생위치를 찾아냄으로써 동기화와 상호대화성이라는 문제를 해결하였다. 또한 네트워크에 대한 의존성 때문에 발생하는 불연속적인 재생은 크기를 변화시킬 수 있는 가변 버퍼를 이용함으로써 해결하였다. 그리고 두 가지 방법을 적용한 기법의 우수성을 시뮬레이션 실험을 통하여 확인하였다.

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Stream Synchronization Mechanism based on the Petri Net using Insertion Interactive Object and Variable Buffer (가변 버퍼와 상호대화형 객체 삽입을 이용한 패트리넷 기반의 스트림 동기화 기법)

  • 이양민;이재기
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.431-436
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    • 2002
  • 네트워크를 통한 미디어 서비스에 있어 다양한 미디어 서비스의 개발과 사용자들의 요구에 대응하기 위해 사용자와의 상호대화를 할 수 있는 미디어 전달 방법과 연속적인 재생을 보장하기 위한 버퍼정책이 요구된다. 지금까지의 관련된 연구에서는 여러 가지 다양한 방법을 통하여 동기화를 달성하고 있으나 상호대화라는 측면에서는 만족할 만한 해결책을 제시하지 않고 있다. 본 논문에서는 상호대화형 객체(Interactive Object)를 각 미디어 파일에 삽입하고 객체들이 서로의 정보를 이용할 수 있는 함수를 설계하여 동기화와 상호대화성이라는 문제를 해결하며 네트워크에 대한 의존성 때문에 발생하는 불연속적인 재생을 가변 버퍼를 이용함으로써 해결하였다.

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The Study on the Mechanism of the Information Exchange and Synchronization for e-DURE System (공공기관 표준업무관리시스템(e-DURE) 구현을 위한 시스템간 정보교환 및 동기화방안에 관한 연구)

  • Kang, Eun-Sook;Lee, Jang-Soo;Kim, Dong-Hyuk;Shim, Jang-Sup
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.506-509
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    • 2007
  • 본 논문에서는 정보통신부와 정보통신연구진흥원에서 개발하여 구축한 e-DURE시스템(정보통신부 산하/유관기관용 표준업무관리시스템)의 설계와 구현시 반영된 정보교환 및 동기화 방안을 연구하여 구체적으로 기술하였다. 정부와 산하기관의 구조와 업무처리방식을 반영하여 시스템을 설계하였고, 축적되는 데이터의 실시간 공유를 위해 Web Services와 SOAP 프로토콜을 사용하여 정보를 교환하였다. 또한, 데이터의 정확성을 향상시키기 위해 유효성 검증 모듈을 설계/개발하였으며, 패키지 및 ASP시스템에서 포털시스템으로 전송하는 데이터의 오류를 찾아내어 필터링하고 동기화해 주는 방안을 구현하였다. 본 연구를 통하여, 기관간 공유하고자 하는 데이터가 실시간으로 유통되었으며 데이터의 정확성이 유지되어 업무 프로세스의 획기적인 개선이 이루어졌다.

A Mechanism to Support Real-Time Internet Services over the ATM Network (ATM 망을 통한 실시간 인터넷 서비스 지원 메커니즘)

  • 금정현;정광수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1113-1122
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    • 1999
  • In this paper, we propose MSS(Multicast Synchronization Server) and QCS(QoS Conversion Server) models that can support IP multicast and QoS(Quality of Service) over the ATM network more efficiently. In the MSS model, it is possible to establish shortcut VCs(Virtual Circuits) among all hosts in the ATM network and to transfer multicast data at high speed. Also the MSS model is more scalable, because the number of inter-cluster VCs needed in the MSS model is less than that of EARTH. In the QCS model, ATM switch is modified to support one QoS service and best effort service through the one point-to-multipoint VC at the same time so required network resources are reduced, and dedicated server is used for QoS conversion to accept heterogeneous receivers more efficiently. In this Paper, the proposed MSS model and QCS model have solved both efficiency problem and scalability problem. It is proved through the comparison of the VCs required in each model.

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A Design of One-time Password Verification System with Enhanced Security Using Certificate (인증서를 이용한 보안성이 강화된 일회용 패스워드 검증 시스템의 설계)

  • Kim, Hyun-Chul;Lee, Chang-Soo;Lee, Kyung-Seok;Jun, Moon-Seog
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.435-441
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    • 2009
  • The one-time password system solves the problem concerning password reuse caused by the repeated utilization of an identical password. The password reuse problem occurs due to the cyclic repetition at the time of password creation, and authentication failure can occur due to time deviation or non-synchronization of the number of authentication. In this study, the password is created asynchronously and exchanged with the user, who then signs using a digital signature in exchange for the password and a valid verification is requested along with the certificate to ensure non-repudiation. Besides this, a verification system for one-time password is proposed and designed to improve security by utilizing the validity verification that is divided into certificate verification and password verification. Comparative analysis shows that the mechanism proposed in this study is better than the existing methods in terms of replay attack, non-repudiation and synchronization failure.

A Study of Oscillation Characteristics of Supersonic Fluidic Oscillator With Shared Feedback Channel (공유피드백 유로를 갖는 초음속 유체진동기의 진동특성에 관한 연구)

  • Lee, SeungHeon;Park, SangHoon;Ko, HeeChang;Seo, SongHyun;Lee, Yeol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.3
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    • pp.167-174
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    • 2020
  • A study of flow characteristics of supersonic fluidic oscillators with shared feedback channel inside was carried out. Unsteady CFD analysis were performed and the numerical results were validated by comparison with the experimental ones observed for the same operation conditions. It was found that the mass flow between individual oscillators through the shared feedback channel directly influenced on the oscillating flow mechanism inside the oscillator, and finally on the synchronization of the jet oscillations. It was also observed that the oscillator with shared feedback channel provided higher pressure loss as well as higher oscillation frequency as compared to the single oscillator of the same geometric shape.

A Web-based Remote Instruction System on Real-time using Action Synchronization between the Instructor and Learners (교수와 학습자간의 행동 동기화를 이용한 웹 기반의 실시간 원격 강의 시스템)

  • 이부권;박규석;서영건
    • Journal of Korea Multimedia Society
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    • v.3 no.6
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    • pp.611-616
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    • 2000
  • By the most important media to deliver the contents on a remote instruction we commonly use audio and documents. A number of remote instruction system are trying to offer the video, but they did not acquire satisfiable results because of the limited network and width. Also, they use the general web browsers that have a lot of unspecific users access the contents. Also, they use the general web browsers that have a lot of unspecific users access the contents. Like this most systems that use the continuous media have not offer the satisfiable contents because of the network limitation. Moreover, because they use the web browser, they offer the contents having documents(web pages) only. In this paper, we propose a web-based remote instruction system on real-time using audio and documents which are the most important media for a information delivery. In addition to the system, we use a action synchronization mechanism between the web browsers. If the instructor uses web pages on his computer and explains the contents of them, the learners see the same web pages as the instructor's and listens to his voice.

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Proxy-Quorum Based Replication Control Schemes for Mobile Internet Systems (이동형 인터넷 기기를 위한 위임 정족수 기반의 복제데이터 제어 기법)

  • Byun Si-Woo
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.51-57
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    • 2004
  • Mobile Internet allows users to request critical information and receive swift responses at any places, but mobile users could suffer from unreliable and ill-timed services due to the characteristics of wireless media, One way that reduces possibility of the unsatisfactory services is data replication. Data Replica1ion, however, inevitably induces the overhead of maintaining replica consistency which requires more expensive synchronization mechanism. We propose a new replicated data management scheme in distributed mobile environment, In order to alleviate negative impact of synchronization message overhead in fault-prone mobile Internet environment, we devise a new replication control scheme called proxy quorum consensus (PQC), PQC minimizes the message overhead by coordinating quorum access activities by means of proxy mediated voting (PMV) which exploits reliable proxy hosts instead of unreliable mobile hosts in voting process, We also propose a simulation model to show the performance of PQC. Based on the results of the performance evaluation, we conclude that PQC scheme outperforms the traditional schemes.

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CIVE: Context-based Interactive System for Heterogeneous Distributed Virtual Environments (이기종 분산 가상 환경을 위한 컨텍스트 기반 상호작용 시스템)

  • Jang, Sei-Ie;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.5
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    • pp.209-218
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    • 2005
  • In this paper, we propose CIVE, context-based interactive system for heterogeneous distributed virtual environments that delivers contexts irom real world to virtual environment and vice versa. The proposed system ronsists of obi-UCAM for generating user's contexts, NAVER for managing virtual environment, and Interface for linking obi-UCAM with NAVER. The connection between real and virtual worid through context is brneficial in following ways. Firstly. CIVE Provides a personalized user interface for virtual environment according to a user profile such as identity, age and vernacular. Secondly, translating all input signals into context, it guarantees adaptive access that enables a user to exploit unencumbered input devices controlling a shared object in virtual environment even if he moves with his own device from a virtual system to another. Finally, it provides a mechanism for synchronizing distributed virtual systems that share context representing changes at remote nodes. The context reduces the inconsistency of representing the same data among heterogeneous systems. Therefore, CIVE plays an important role in implementing VR applications such as teleconference, game and entertainment.