• Title/Summary/Keyword: swept surface

Search Result 57, Processing Time 0.024 seconds

Difference in biomasses depending on apllication of speed over the ground and speed through the water during biomass estimation of Metapenaeus joyneri via swept area methods (소해면적법에 의한 중하(Metapenaeus joyneri) 자원량 추정 시 대지속력과 대수속력 사용에 따른 자원량 차이)

  • Young-Hwan JOO;Min-Son KIM;Hyun-Su JO
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.60 no.1
    • /
    • pp.27-36
    • /
    • 2024
  • The towing distance, which is speed over the ground, and the water flow quantity, which is speed through the water, were used when estimating the amount of Metapenaeus joyneri resources that rose to the surface at night using the swept area method in order to compare and analyze the difference. It was conducted using a shrimp dredge, trial fishing gear for catching Metapenaeus joyneri. Catch during the entire survey period was 188.9 kg. Monthly catch ranged from 3.1 to 109.2 kg, highest in June and lowest in September. The swept volume calculated using the speed over the ground was about 13% higher than using the speed through the water. Metapenaeus joyneri resources estimated using the towing distance ranged from 320.1 to 14,649.8 kg. Resources estimated using the water flow quantity ranged from 278.5 to 12,886.3 kg. Therefore, the amount of Metapenaeus joyneri resources estimated using the speed over the ground was about 14% higher than the method using the speed through the water, indicating that the amount of resources was overestimated.

Calculation of Intersection between Z-map Vectors and Circularly Moving Filleted-end Mills (원호운동 필렛 엔드밀과 Z-맵 벡터의 교점 계산)

  • 맹승렬;백낙훈;신성용;최병규
    • Korean Journal of Computational Design and Engineering
    • /
    • v.8 no.4
    • /
    • pp.278-288
    • /
    • 2003
  • Presented in this paper is a numerical method for calculating the intersection points between Z-map vectors and the tool swept surface for circularly moving filleted-end mills. In numerically controlled(NC) machining simulation for large moulds and dies, a workpiece is frequently approximated as a set of z-axis aligned vectors, called Z-map vectors, and then the machining processes can be simulated through updating the Z-map with the intersection points. Circular motions are typically used for machining the free-form surfaces. For fast computation, we express each of intersection points with a single-variable non-linear equation and calculate the candidate interval in which the unique solution exists. Then, we prove the existence of a solution and its uniqueness in this candidate interval. Based on these properties, we can effectively apply numerical methods to finally calculate the solution of the nonlinear equation within a given precision. Experimental results are given for the case of a TV monitor and the hood of a car.

SOME CHARACTERIZATIONS OF CANAL SURFACES

  • Kim, Young Ho;Liu, Huili;Qian, Jinhua
    • Bulletin of the Korean Mathematical Society
    • /
    • v.53 no.2
    • /
    • pp.461-477
    • /
    • 2016
  • This work considers a particular type of swept surface named canal surfaces in Euclidean 3-space. For such a kind of surfaces, some interesting and important relations about the Gaussian curvature, the mean curvature and the second Gaussian curvature are found. Based on these relations, some canal surfaces are characterized.

Image-Based Approach for Modeling 3D Shapes with Curved Surfaces (곡면을 포함하는 형상의 영상을 이용한 모델링)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.34 no.1
    • /
    • pp.38-48
    • /
    • 2007
  • In this paper, we propose an image-based method for modeling 3D objects with curved surfaces based on the NURBS (Non-Uniform Rational B-Splines) representation. Starting from a few calibrated images, the user specifies the corresponding curves by means of an interactive user interface. Then, the 3D curves are reconstructed using stereo reconstruction. In order to fit the curves easily using the interactive user interface, NURBS curves and surfaces are employed. The proposed surface modeling techniques include surface building methods such as bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to these methods, we also propose various advanced surface modeling techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Also, it is possible to reconstruct more realistic surfaces by using proposed view-dependent texture acquisition algorithm. Constructed 3D shape model with curves and curved surfaces can be exported in VRML format, making it possible to be used in different 3D graphics softwares.

FBG sensor system for condition monitoring of wind turbine blades (풍력터빈 블레이드 상태 감시용 광섬유격자 센서시스템)

  • Kim, Dae-Gil;Kim, Hyunjin;Song, Minho
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.27 no.8
    • /
    • pp.75-82
    • /
    • 2013
  • We propose a fiber grating sensor system for condition monitoring of large scale wind turbine blades. For the feasibility test of the proposed sensor system, a down-scaled wind turbine has been constructed and experimented. Fiber grating sensors were attached on a blade surface for distributed strain and temperature measurements. An optical rotary joint was used to transmit optical signals between the FBG sensor array and the signal processing unit. Instead of broadband light source, we used a wavelength-swept fiber laser to obtain high output power density. A spectrometer demodulation is used to alleviate the nonlinear wavelength tuning problem of the laser source. With the proposed sensor system we could measure dynamic strain and temperature profiles at multi-positions of rotating wind turbine blades.

Modeling Cutter Swept Angle at Cornering Cut

  • Chan, K.W.;Choy, H.S.
    • International Journal of CAD/CAM
    • /
    • v.3 no.1_2
    • /
    • pp.1-12
    • /
    • 2003
  • When milling concave corners, cutter load increases momentarily and fluctuates severely due to concentration and uneven distribution of material stock. This abrupt change of cutter load produces undesirable machining results such as wavy machined surface and cutter breakage. An important factor for studying cutter load in 2.5D pocket milling is the instantaneous Radial Depth of Cut (RDC). However, previous work on RDC under different corner-cutting conditions is lacking. In this different corner shapes. In our work, we express RDC mathematically in terms of the instantaneous cutter engage angle which is defined as Cutter Swept Angle (CSA). An analytical approach for modeling CSA is explained. Finally, examples are shown to demonstrate that the proposed CSA modeling method can give an accurate prediction of cutter load pattern at cornering cut.

A Z-map Update Method for Linearly Moving tools (직선 운동하는 공구에 대한 Z-맵의 갱신 방법)

  • 맹승렬;백낙훈;신성용;최병규
    • Korean Journal of Computational Design and Engineering
    • /
    • v.7 no.4
    • /
    • pp.219-232
    • /
    • 2002
  • In numerically controlled(NC) machining simulation, a Z-map has been used frequently for representing a workpiece. Since the Z-map is usually represented by a set of Z-axis aligned vectors, the machining process can be simulated through calculating the intersection points between the vectors and the surface swept by a machining tool. In this paper, we present an efficient method to calculate those intersection points when an APT-type tool moves along a linear tool path. Each of the intersection points can be expressed as the solution of a system of non-linear equations. We transform this system of equations into a single-variable equation, and calculate the candidate interval in which the unique solution exists. We prove the existence of a solution and its uniqueness in this candidate interval. Based on these characteristics, we can effectively apply numerical methods to finally calculate the solution of the non-linear equations within a given precision. The whole process of NC simulation can be achieved by updating the Z-map properly. Our method can provide more accurate results with a little more processing time, in comparison with the previous closed-form solution.

Study on Unsteady Pressure due to Fan Rotor-Stator Interaction

  • Goto, S.;Kodama, H.;Tsuchiya, N.;Nakamura, Y.;Nozaki, O.;Nishizawa, T.;Yamamoto, K.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
    • /
    • 2004.03a
    • /
    • pp.472-478
    • /
    • 2004
  • This paper describes the characteristics of the unsteady pressure on the stator surface induced by rotor viscous wakes. The primary object of this study is to investigate the effects of axial spacing between the rotor and the stator and three-dimensional vane geometries such as stator sweep and stator lean on the unsteady pressure fluctuations on the stator vane. To predict these fluctuations, unsteady three-dimensional Navier-Stokes analyses are performed. Furthermore, a three-dimensional analytical method using unsteady lifting-surface theory is also used to elucidate the mechanism of interaction of passing rotor wakes with downstream stator. Five different fan configurations with three sets of stator geometries, which are three radial stator configurations with different axial spacing, the swept stator and the swept and leaned stator, are used for this study. It is found that, in axial spacing between rotor and stator, the effect of radial phase skew of incoming rotor wake is important for the reduction of the induced unsteady pressure in addition to the rotor wake decay. It is also shown that incorporation of stator sweep and lean is effective to reduce this unsteady pressure.

  • PDF

Approximating 3D General Sweep Boundary using Graphics Hardware (그래픽스 하드웨어를 이용한 입체 스윕 경계 근사)

  • An, Jae-U;Kim, Myeong-Su;Hong, Seong-Je
    • Journal of the Korea Computer Graphics Society
    • /
    • v.8 no.3
    • /
    • pp.1-7
    • /
    • 2002
  • This paper presents a practical technique for approximating the boundary surface of the volume swept out by three-dimensional objects using the depth-buffer. Objects may change their geometries and orientations while sweeping. The sweep volume is approximated as a union of volume elements, which are just rendered inside appropriate viewing frusta of virtual cameras and mapped into screen viewports with depth-buffer. From the depth of each pixel in the screen space of each rendering, the corresponding point in the original world space can be computed. Appropriately connecting these points yields polygonal faces forming polygonal surface patches approximately covering some portion of the sweep volume. Each view frustum adds one or more surface patches in this way, and these presumably overlapped polygonal surface patches approximately enclose the whole sweep volume. These patches may further be processed to yield non-overlapped polygonal surfaces as an approximation to the boundary of the original 3D sweep volume.

  • PDF

An Algorithm to Speed Up the Rapid Prototyping (쾌속조형의 속도를 향상시키기 위한 알고리즘)

  • Ko, Min-Suk;Chang, Min-Ho;Wang, Gi-Nam;Park, Sang-Chul
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.25 no.3
    • /
    • pp.157-164
    • /
    • 2008
  • While developing physical prototype from CAD model, rapid prototyping mainly focuses on two key points reducing time and material consumption. So, we have to change from a traditional solid model to building a hollowed prototype. In this paper, a new method is presented to hollow out solid objects with uniform wall thickness to increase RP efficiency. To achieve uniform wall thickness, it is necessary to generate internal contour by slicing the offset model of an STL model. Due to many difficulties in this method, this paper proposes a new algorithm that computes internal contours computing offset model which is generated from external contour using wall thickness. Proposed method can easily compute the internal contour by slicing the offset surface defined by the sum of circle swept volumes of external contours without actual offset and the circle wept volumes. Internal contour existences are confirmed by using the external point. Presented algorithm uses the 2D geometric algorithm allowing RP implementation more efficient. Various examples have been tested with implementation of the algorithm, and some examples are presented for illustration.