• Title/Summary/Keyword: surfing

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Fashion shoppers' perceived risk and satisfaction at overseas online malls based on their internet shopping values (해외 인터넷 쇼핑몰에서 패션상품을 직접 구매하는 소비자의 쇼핑 가치에 따른 위험 지각과 만족도)

  • Kim, Yongsook
    • The Research Journal of the Costume Culture
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    • v.24 no.1
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    • pp.41-53
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    • 2016
  • The purposes of this study was to identify fashion shoppers' perceived risk and satisfaction while shopping at overseas online shopping malls based on their internet shopping values. A self-administered questionnaire was used for data collection and an internet survey was conducted from April 12~15, 2015. Most consumers purchased one or two fashion items at overseas online malls directly, motivated by low prices, and spent 200,000~400,000 won during the last one year. The factors of consumers' internet shopping values were information, hedonics, and practicality. Factors of perceived risk were delivery and refund, price and approval, and product and shopping mall. Consumers were divided into three categories: heavy pursuit shoppers, intermediate shoppers, and uninformed shoppers based on their internet shopping values. Heavy pursuit shoppers were primarily female; they spent more, felt a deeper patronage with overseas online shopping malls and their perceived risk regarding delivery and refund was higher than the other shoppers. The group of uninformed shoppers were primarily male. They spent less, had low patronage with overseas online shopping malls, and their perceived risk regarding delivery and refund was lower than other shoppers. Overall satisfaction was positively affected by information provided while shoppers were surfing the overseas online shopping malls and practicality. Satisfaction was negatively affected by perceived risk regarding price and approval and difficulty in finding specific products while shopping at overseas online shopping malls.

Online learning Assessment System using a Hybrid-App (하이브리드 앱을 이용한 온라인 학습 평가 시스템)

  • Bang, Jin-Suk;Choi, Kwang-Il;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.638-641
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    • 2013
  • In college, you can view the online quiz through the cyber education, and online learning. However, if there is no computer has a problem that can not be many students it is in place or not the Internet watch online quizzes. In recent years, many college students have a smart phone, from anywhere, using smartphone, you have utilized various Web surfing, news, and Messenger. In addition, office workers and students, have to learn to put to PDF necessary materials through the smartphone. Advantage of smart phones, have a feature that can be easy to carry and use anywhere at any time. Online learning from anywhere via a smart phone, so that you can see the online quizzes, in this paper, the system that not only online quizzes through a smartphone using the Hybrid-App, you can see in real time the results and scores of the person I proposed.

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A Study of User Behavior Recognition-Based PIN Entry Using Machine Learning Technique (머신러닝을 이용한 사용자 행동 인식 기반의 PIN 입력 기법 연구)

  • Jung, Changhun;Dagvatur, Zayabaatar;Jang, RhongHo;Nyang, DaeHun;Lee, KyungHee
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.5
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    • pp.127-136
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    • 2018
  • In this paper, we propose a PIN entry method that combines with machine learning technique on smartphone. We use not only a PIN but also touch time intervals and locations as factors to identify whether the user is correct or not. In the user registration phase, a remote server was used to train/create a machine learning model using data that collected from end-user device (i.e. smartphone). In the user authentication phase, the pre-trained model and the saved PIN was used to decide the authentication success or failure. We examined that there is no big inconvenience to use this technique (FRR: 0%) and more secure than the previous PIN entry techniques (FAR : 0%), through usability and security experiments, as a result we could confirm that this technique can be used sufficiently. In addition, we examined that a security incident is unlikely to occur (FAR: 5%) even if the PIN is leaked through the shoulder surfing attack experiments.

Proposal and Implementation of Security Keypad with Dual Touch (이중 터치를 이용한 보안 키패드 제안 및 구현)

  • Song, Jinseok;Jung, Myung-Woo;Choi, Jung-In;Seo, Seung-Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.3
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    • pp.73-80
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    • 2018
  • Due to the popularity of smartphones and the simplification of financial services, the number of mobile financial services is increasing. However, the security keypads developed for existing financial services are susceptible to probability analysis attacks and have security vulnerabilities. In this paper, we propose and implement a security keypad based on dual touch. Prior to the proposal, we examined the existing types of security keypads used in the mobile banking and mobile payment systems of Korean mobile financial businesses and analyzed the vulnerabilities. In addition, we compared the security of the proposed dual touch keypad as well as existing keypads using the authentication framework and the existing keypad attack types (Brute Force Attack, Smudge Attack, Key Logging Attack, and Shoulder Surfing Attack, Joseph Bonneau). Based on the results, we can confirm that the proposed security keypad with dual touch presented in this paper shows a high level of security. The security keypad with dual touch can provide more secure financial services, and it can be applied to other mobile services to enhance their security.

Consumer Segmentation by Lifestyle and Development of e-CRM Strategies (라이프스타일에 따른 고객세분화 및 e-CRM 전략제안)

  • Ko Eunju;Kwon Joon Hee;Yun Sun Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.6
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    • pp.847-858
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    • 2005
  • The purpose of this study was to examine consumer purchasing behavior of the online shoppers particularly using online clothing shopping mall and to analyze the key factors of both satisfaction and dissatisfaction of their purchase and to compare the both group by lifestyle segmentation in order to provide the e-CRM strategies. Focus group interviews and survey were conducted in December, 2003 with 30 online shoppers who have an experience of online clothing purchasing. The data analysis included the content analysis, descriptive statistics, K-means and factor analysis. Key findings of the study were as follows: First, online shoppers spent average 3.5 hours on internet and usually purchased clothing while surfing the web. Second, consumers were satisfied with reasonable price and customized service but dissatisfied with delayed delivery, limited product availability in both size and color and return policy. Third, according to the lifestyle segmentation, online shoppers could be characterized as 'Luxurious', 'Trendy' and 'Prudent' 'Luxury-oriented consumers', who value fashion, diet and social activity, tended to purchase basic yet high quality products. However, 'Trend-oriented consumers', to whom fashion trend was most important, purchased various latest fashion products with reasonable price and showed generally positive response to emails sent by e-retailers. And lastly 'Prudence-oriented consumers', whose buying decision was based solely on practicality, appeared to be reluctant to purchase clothing online while seeking more credible information and competitive price. In conclusion, this study has its significance in that it helps promote relationships between customers and e-retailers by providing differentiated e-CRM strategies through each customer groups 'lifestyle segmentation and consumer purchasing behavior analysis.

Effect of the Confusion Level of Dual-Tasks Using a Smartphone on the Gait of Subjects with Chronic Ankle Instability While Walking (보행 중 스마트폰을 이용한 이중과제의 혼란수준이 만성 발목불안정성 성인의 보행에 미치는 영향)

  • Choi, Woo-Sung;Choi, Jong-Duk
    • Journal of the Korean Society of Physical Medicine
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    • v.15 no.3
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    • pp.99-108
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    • 2020
  • PURPOSE: This study examined the effects of the confusion level in performing dual tasks using smartphones while walking in subjects with chronic ankle instability (CAI). METHODS: Twenty subjects with CAI and 20 healthy subjects participated in the study. The spatial, temporal, spatial-temporal, and variability gait parameters were measured using GAITRite under four different conditions: general gait, web surfing during gait, texting during gait, and gaming during gait. Two-way repeated-measures analysis of variance was used to analyze the interaction according to the group (2) and confusion level in dual-tasks (4). One-way repeated-measures analysis of variance was used to compare the changes within the group according to the confusion level in dual-tasks. The changes between groups were compared using an independent t-test. The statistical significance level was set to p = .05. RESULTS: Significant interactions in the temporal and spatial-temporal gait parameters were found between the dual-task conditions and the other groups (p < .05). Significant within-group differences in the spatial, temporal, and spatial-temporal gait parameters were found according to the confusion level in dual tasks (p < .05). Significant between-group differences were observed in the temporal and spatial-temporal gait parameters according to the confusion level in dual tasks (p < .05). CONCLUSION: The effect of the confusion level in dual tasks was greater in subjects with CAI than in healthy individuals. This study suggests that to prevent reinjury to the ankle, subjects with CAI should avoid dual tasks such as using smartphones while walking.

A Study on the Student Surveys for CAAD(Computer Aided Architectural Design) (건축 CAD 과목에 대한 학생 설문평가에 관한 연구)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.4
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    • pp.117-124
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    • 2012
  • The importance of the digital architecture is increasing more ever. Currently, CAD and 3D programs are used as design fields, but the BIM (building information modeling) is gradually interested. BIM is mandatory on the project more than 50 billion won ordered by the government since 2012, it will be expanded to a total of government orders by 2016. University needs to evaluate teaching methods and computer-aided design environments such as CAD and BIM. In this paper, we surveyed computer-aided design environments and teaching methods for 73 students at the J University of Department of architectural engineering. Main results are as follows: 1. Hardlock is uncomfortable but necessary program for the computer management. 2. The desk placement considering the behavior of the design students results in higher satisfaction. 3. Because a CAD subject was a difficult course content and progress is fast, students thought it is difficult to follow. Especially, first-year students answered it is difficult to learn program and understand the structure of the building at the same time. 4. First-year students want to learn CAD more. Second-, third-, fourth-year students want to learn Photoshop more. Supplement for these classes is required. 5. Students answered that a teaching method of a CAD subject would be good to their own practice after the professor demonstrates for students. The senior's assistance is also a high effective way in the class. 6. During class, students' activities such surfing the web and Kakao Talk on a smartphone disrupt the class, there is a need to regulate by a rule such as disconnect computers from a network and against using smartphone. Although the Internet with the popularization of smartphones confers a benefit on modern life, it causes damage to us. This is a hard part for a salaried workers as well as students studying equally. The self management is required and a professor needs to control and restraint in a university classroom. The professor's continuing interest to students can increase the effectiveness of learning.

A Data Service of Digital Broadcasting for Program-Guiding using Multi-View Video (멀티 뷰 영상을 활용한 디지털방송의 프로그램가이드 데이터서비스)

  • Ko, Kwangil
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.71-77
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    • 2015
  • Currently, numerous (broadcasting) programs are being provided to viewers, which makes it hard for viewers to select a program to watch. Especially, surfing channels watching the program videos (which is the most general manner of searching a program) became a time consuming task of performing several tens of channel changes (a channel change takes about 0.7 second). In the paper, a data service for guiding programs using the multi-view of program videos is proposed. The data service allows viewers to navigate all program videos without channel changes. To implement the data service, a method for composing and transmitting multi-view videos with the meta data for handling each video of the multi-view has been devised and a Java API has been implemented to clip, resize, and display parts of the multi-view videos.

Case Study and Direction Traceability System for Stock Farm Products (축산물 생산이력시스템 구현 및 산업내 적용방안에 관한 연구)

  • Kang, Bong-Jae;Koh, Wan-Ki;Koh, Seok-Yong;Kim, Hyu-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.235-241
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    • 2007
  • The objective of this study plans on adopting the traceability system in domestic livestock production and marketing channels. This study will examine pork traceability system and investigate the problem and factor in domestic livestock production and marketing channels, and also to examine the international standard in traceability system of goods production and distribution and foreign traceability system. In this study, the traceability system of livestock products is defined as an ability to follow and trace the information about livestock product in the stage of production, processing, manufacturing, distribution, and marketing. The system of traceability for Meat products are Developed and managed that reflected situation of raising, marketing, gathering and of information of model farmers. The formation of system consists of surfing screen of consumers, registration of farming data by farmers, information input screen of gathering of meat products and supply of traceability information of production and gathering. The system should continue the system adjustment after checking effects and problems of traceability by surveying result of consumer, farmers and distributors.

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A Behavioral Study of Cyworld Mini Homepage Users' Fashion Consciousness and Their Online Clothing Purchase Patterns in Relation to the Level of Self-disclosure (싸이월드 미니홈피 사용자의 자기노출 정도에 따른 패션 의식 및 온라인 의복 구매행동 연구)

  • Kim, Yeon-Ji;Kim, Chil-Soon
    • The Research Journal of the Costume Culture
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    • v.18 no.5
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    • pp.991-1002
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    • 2010
  • Nowadays, personal media is a new tool for communication as digital cameras and mobile phones are developing rapidly. We are concerned over Cyworld users who could have different personal characteristics which will influence on buying patterns in on line shopping behaviors. The purpose of this research was to observe fashion attitudes and purchase behavior of Cyworld mini homepage users, for establishing marketing strategies by understanding consumers. For this study, one line survey was used for 500 male and female subjects who are 20 to 40 years old. Only reliable 441 questionnaires were used for analysis. The SPSS program was used for frequency, K-means cluster, t test, and chi-square test. A total of 441 respondents were clustered on the basis of 8 item self-disclosure scale, using the K-means procedures. The results indicated that respondents were clustered into two segments; 267 respondents(active attitude towards self-disclosure) and 164 ones(not active). We examined fashion attitudes in mini home page and buying behavior by self-disclosed variable. Those who are involved actively in self expression and self-disclosure considered more fashion style and trend. The major motivates of web surfing was finding a good design, and good price. High self-disclosure group tends to search many shopping mall for right design and low self disclosure group tends to search them for the right price. High self-disclosure group tend to shop the fashion products more, while low self disclosure group tend to purchase books more through the internet. We realized that active group in self-disclosure purchased their clothing accidently when they visit Cyworld.