• 제목/요약/키워드: suit

검색결과 1,125건 처리시간 0.036초

발한 Thermal manikin과 국제 표준 7730을 이용한 원자력 발전소 작업복의 열적 쾌적성 판별 (Determining thermal comfort properties of coverall worn in the atomic power plant using a sweating thermal manikin and ISO 7730)

  • 홍성애
    • 대한인간공학회지
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    • 제15권1호
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    • pp.91-103
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    • 1996
  • For determining thermal comfort properties of work suit in an atomic power plant, three different coverall ensembles (PVE, PET/Rayon, PP Nonwoven) were selected and the resistance to dry and evaporative heat transfer were measured for each ensemble by using a sweating thermal manikin. Also, PMV (Predicted Mean Vote) and PPD(Predicted Percentage of Dissatisfied) indices were predicted according to ISO 7730. As a result, ideal environmental conditions in an atomic power plant were suggested to make workers feel thermally comfortable. In addition, ideal intrinsic insulation values of coverall ensembles as a work suit under the present environmental conditions in the at6omic power plant were provided. The information given in this paper can be used to control environmental conditions in the atomic power plant thermally comfortable and to select a proper work suit for providing thermal comfort to the workers.

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국내$\cdot$외 실버 브랜드에서의 패션 트렌드 반영에 관한 연구 (The Development about Fashion Trend Reflection in a Dmestic and foreign Silver Brand)

  • 정삼호
    • 복식
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    • 제55권2호
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    • pp.1-17
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    • 2005
  • The realistic plan to establish a silver market in the clothing industries has not taken concrete shape, although the interest in the establishment of a silver market targeting the aged as a new custom group Is gradually Increasing because the rapid development of science and medical technology in the 20th century has led to an extension of lift and improvement of living conditions. The specialized business which produces and sells the clothing for the elderly is of small number and most of the clothes for the elderly are manufactured and sold by the companies for women's clothing in which change the size or length of the original works rather than reflect the bodily features of the elderly. The findings indicated that domestic brands showed the coordinated concept of a suit of jacket and slacks or skirts while the clothes were formed with a variety of coordinations centering around single article in the U.S brands. But, there was no difference in the use of natural materials centering around cotton and silk etc. and in the use of embroidery, lace and decorative details between the two countries. The knit brands of knit suit style in Korea were formed with the items focused on pull over and cardigan twin set, while the U.S brands were mainly formed with the design of knit suit style. The domestic knit brands were mostly developed with complicated patterns and gorgeous colors, while most of the U.S. brands were presenting a single or two tone color suit style and evening one-piece dress with a simple and modern style. The sporty casual brands of sporty casual style in Korea had a variety of colors and patterns focused on function and comfort for diverse leisure activities and daily life, while the U.S brands were established to present a variety of styles with the items of single article because they had a separate brand for casual even though it was not a exclusive brand for the elderly This study has a meaning in the presentation of the design idea considering the bodily shape of the elderly compared to the ready-to-wear considering the size alone, by examining the characteristics of bodice according to the physical change of the elderly women, analyzing the design of madam brand and the style of the ready-to-wear, researching the general circumstances of the brand for the elderly women, and highlighting the necessity of the elderly clothing market.

劍器舞服飾애 關한 硏究 (A Study on The Dancing Suit Gumgee-Mu)

  • 남후선
    • 복식문화연구
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    • 제5권3호
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    • pp.142-150
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    • 1997
  • Korean ritual dancing was doing in a royal court when an auspicious event happen in a country, a ritual ceremony was hold or reception for an envoy came from the other country was hold. There were 53 kinds of ritual dancing in Korea. Gumgee-Mu was the one among of them. Yea-Reung(woman ritual dancer) were dancing Gumgee-Mu with a sword. For Gumgee-Mu they wore a Kaeja(快子), Haebsuyoi(挾袖衣). Above it they took a Jeandae(戰帶), Jeanlib(戰笠). The dancing suit\`s color had a harmony with well mixed. Lunar-Solar-Five-Natural(陰陽五行) of oriented traditional concept.

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체감형 게임을 위한 햅틱 수트 인터페이스 (Haptic Suit Interface for Haptic Game)

  • 배희정;장병태
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2003년도 춘계학술발표대회논문집
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    • pp.499-502
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    • 2003
  • VR(virtual reality, 가상 현실) 환경이 대중화 되면서, VR 환경 하에서 사용자가 반력(force feedback)을 느끼게 하는 방법들에 대한 연구가 활발해 지고 있다. 이러한 반력의 사용에 있어, 반력을 지원하는 하드웨어, 소프트웨어들이 필수적이고, 기존의 탁상형 고정식인 반력 게임컨트롤러 뿐만 아니라, 게임 플레이어가 보다 향상된 체감효과를 통해 현실감을 경험할 수 있도록 다양한 햅틱 장치를 필요로 한다. 본 연구에서는 신체에 착용하여 체감을 느낄 수 있도록 특별 제작된 (custom) 햅틱 수트 (haptic suit)를 다룬다. 이를 위한 게임 인터페이스를 제시하여, 게임 컨텐츠에 실재감을 부여할 수 있는 반력을 편집하고, 재생할 수 있는 효과 생성기를 제시한다.

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소비자의 의복 구매성향과 구매기준에 관한 연구 -슈트와 블라우스를 중심으로- (Consumer Clothing Shopping Orientations and Purchase Criteria -With a Suit and Blouse-)

  • 이명희
    • 대한가정학회지
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    • 제33권5호
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    • pp.75-88
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    • 1995
  • The objectives of this study were to classify the contents of clothing shopping orientation, to group women into shopper types, and to examine the differences in clothing purchase criteria according to the shopper types. Samples were 335 women(20-49 years of age) in Seoul, Korea. The data were analyzed using factor analysis, cluster analysis, one-way ANOVA, Duncan's multiple range test, X2 test, paired t-test, multiple regression analysis. The results of the study were the followings. 1. Five factors of clothing shopping orientation derived by factor analysis : F.1 'impulsive shopping' ; F.2 'rational shopping' ; F.3 'independent shopping' ; F.4 'economic shopping' ; F.5 'convenient shopping'. Three shopper types were classified by cluster analysis of the 5 factors : T.1 'convenient shopper' ; T.2 'impulsive shopper' ; T.3 'rational shopper'. 2. Significant differences were found among the 3 shopper types in all clothing purchase criteria. Rational shopper perceived all purchase criteria as more important than did the other 2 types. Impulsive shopper perceived 'fashion', 'attractiveness', 'style', and 'bland' as more important than did convenient shopper. 3. Married women and unemployed women were more distributed in rational shopper, while the unmarried and the employed more in impulsive shopper. Impulsive shopper used more credit care, purchased suits and blouses at department store and brand specialty store more than did rational shopper. Rational shopper purchased at discount store and wholesale store more than did impulsive shopper. 4. Women assessed 'color and fabric design' as most important in suit and blouse purchase criteria. 'Care' was perceived more important in blouses than in suits, and the other 9 purchase criteria(fashion, attractiveness, style, color and fabric design, fabric, durability, costruction, comfort, and brand) were perceived more important in suits than in blouses. 5. Rational and economic shopping orientation scores were higher in suit purchase than in blouse, while impulsive, independent, and convenient shopping orientation scores were higher in blouse purchase. 6. Post-purchase suit satisfaction was influenced by rational shopping orientation, educational level, style, income, and comfort. The explanatory power of the 5 variables was 17.2%. Post-purchase blouse satisfaction was influenced by style, care, rational shopping orientation, and independent shopping orientation. The explanatory power of the 4 variables was 10.2%.

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한국적 이미지의 경기용 수영복 디자인 개발에 관한 연구 (II) - 오방색과 태극문을 중심으로 - (A Study for Developing the Competitive Swimming Suit Design with Korean Traditional Image (II) - focused on the 5 traditional colors and Taeguk motive -)

  • 최경희;엄준희;김민자
    • 복식
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    • 제53권4호
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    • pp.49-69
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    • 2003
  • The purpose of the study is to develop the competitive swimming suit design with Korean traditional images. which excels in dimension of functionality, aesthetics, and symbolism. To accomplish this study, first. a theoretical examination about Korean image was added, on the basis of the practical research about professional swimmers' preferences as well as the theoretical research about the history of swimming suits and the qualifications of competitive swimming suits in the prior study. Next, practical designing was performed to achieve the creative designs according to Lamb & Kallal's design process. and the superiority of the newly designed swimming suits was evaluated by using Grant's alpha-beta model. The results of this study can be summarized as follows : First. in the problem apprehension stage. the need for swimming suit designs with Korean traditional images for professional swimmers was acknowledged, and three major criteria. which are functionality, aesthetics. and symbolism has been verified. Second. in the preliminary brainstorming stage, considerable amounts of data for the design concept considering the criteria above have been gathered. The athletic one-piece for women and the brief for men in style and nylon/lycra in fabric were used in the aspect of functionality. And the S Korean traditional colors in color and Tae-guk motive and others in pattern were selected to apply Korean traditional images in the aspects of aesthetics and symbolism. Finally, the 13 series of creative designs with 4 themes( l17pieces in total) have been suggested. Third, in the design improvement stage. after the preference to each design was surveyed, reformation of the designs was arranged on the basis of the results. Fourth, in the prototyping stage. the 17 actual prototypes, including 13 pieces for women and 4 pieces for men were produced. Fifth. in the evaluation stage. the evaluation procedure using Grant's alpha-beta model was performed. As a result, the newly designed swimming suits were rated above other existing ones in all three aspects of functionality, aesthetics, and symbolism.

남성 정장용 양모 직무의 질감 이미지와 선호도 분석 (Texture Image and Preference of Men's Wool/Wool blend Suit Fabrics)

  • 배현주;김은애
    • 한국의류학회지
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    • 제27권11호
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    • pp.1318-1329
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    • 2003
  • The purpose of this study was to examine the effects of the structural characteristics of men's suit fabrics on the texture image and the preference, and to analyze the relationship between the preference and the practical sales ratio. In addition, the texture images and the preference of fabric and jackets made of the same fabrics were compared. As specimen, jackets for men's suit of 2002' S/S and their fabrics were collected. Questionnaires composed of 22 sensibility related and 21 fabric image related adjectives were developed. For the subjective evaluation of the texture image, both jackets and fabric samples were tested. Tests were performed with 100 female subjects in clothing department and apparel industry. For the objective evaluation, structural characteristics such as fiber contents, yarn twist, fabric count, thickness and weight were analyzed. Total Hand Value were calculated from mechanical properties determined by the KES-FB system. Factor analysis showed sensibilities were classified into 6 categories; "surface roughness", "weight", "density", "stiffness", "elasticity" and "wetness". Fabric images were classified into 4 categories; "classic", "original", "practical", and "stuffy". Depending on the method to show the specimen to the subjects, whether it is suit or fabric, statistically significant differences were observed with a number of adjectives for sensibilities and fabric images. The results of THV of KES did not agree with the preference of subjects, which suggests that we should be careful when using the KES system, which was developed for Japanese people. Price was considered to be another factor besides the texture image that influenced on purchase.

Formative Characteristics of Contemporary Men's and Women's Suits

  • Bang, Yoon-Mi;Ha, Ji-Soo
    • 한국의류학회지
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    • 제34권12호
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    • pp.2073-2084
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    • 2010
  • This study provides references that can be applied to future suit design by analyzing the formative characteristics of modern men's and women's suits. Research on related literature and case studies were carried out simultaneously. A criterion for analyzing formative characteristics of suits was drawn up through an examination of past research. A total of 1,410 suit photographs that appeared in the U.S. edition of Vogue Magazine from 1985 to 2008 were analyzed in order to observe the formative characteristics of men's and women's suits. Research results showed that in the 1980s suits pursued a more comfortable and natural fit based on the original properties of simplicity, modernity, and practicality; in addition, women's suits had a tendency to use excessive shoulder pads due to the power-look influence. In the early 1990s exaggerated shoulders and boxy straight silhouettes were in fashion but towards the later years suit designs gradually started to fit the body and established a skinny versus slouch conflict. Women's suits gradually began to show more curvy body lines, and men's suits became more feminine on the surface in terms of color and material. In the 2000s suits have become more feminine and sensual than the 1990s, design focuses of both men's and women's suits moved to the waistline. Skinny and long styles became the ideal silhouette and differences between formative characteristics of the two genders decreased. Fashion elements of men's and women's suits are seen to have changed with a mutual intimate connection under the influence of a similar societal environment.

동작성 향상을 위한 비행복의 패턴개선 및 평가 (The Improvement and Evaluation of the Flight Suit Pattern to Enhance Movement)

  • 전은진;박세권;유희천;김희은
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.633-641
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    • 2010
  • The purpose of this study is to evaluate a new flight suit in bilateral ways; subjectively and objectively in the improvements of comfort and mobility. Seven healthy males at the age of twenties volunteered in this wearing test. They were over 177 cm in height and 92-95 cm in chest circumference, which satisfies the M95 Special' size described in the Korean Military Specifications and Standards. The subjective satisfaction was evaluated according to the criteria of ease of donning and doffing, fitness of wear, mobility, space between cloth and body, convenience in using restroom. Subjective satisfaction evaluation says that the best improvement of movement are neck circumference, chest breadth, armscye circumference, waist back length, crotch length, crotch height and body rise. According to the evaluation, improvements of mobility were conspicuous especially in parts of body like neck, breast, waist, back, and arms. When evaluating objective satisfaction, we measured a angle difference in a prescribed standard-grid on a photograph that picked up while the subject performed each motion in front of 10 cm-interval grid. As a result, the motion that had angle difference above 5 degrees were arm stretching and standing on single leg holding at forward or at his side. Bending necks and waist, crouching also had angle difference of over 5 degrees. The improvements are discussed from the viewpoint that the increased ease in parts of armscye circumference and crotch in new flight suit pattern.

게임캐릭터의 패션스타일 유형 및 특성 (Fashion Styles and Characteristics of Game Characters)

  • 서미라;김애경
    • 디지털융복합연구
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    • 제13권2호
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    • pp.343-349
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    • 2015
  • 이 연구는 게임 캐릭터의 패션스타일을 분석하여 게임에 적합한 유형화를 제안하고, 유형별 특성을 정의하고자 한다. 수집된 자료를 유사한 스타일로 그룹핑하여 대표성을 띤 용어로 게임 캐릭터스타일을 새롭게 명명하였으며, 명명된 스타일은 캐릭터의 의상, 헤어스타일, 액세서리를 중심으로 Creative Style, Attractive Style, Grotesque Style, Usual Style, Suit Style 등 5가지로 분류하여 분석하였다. Creative Style은 창의적인 디자인으로 일부를 제거 및 첨가한 독창적인 스타일, Attractive Style은 노출이 많은 디자인, 신체에 피트한 디자인으로 성적인 매력을 표현하는 스타일, Grotesque Style은 엽기적이고 괴기스러우며, 음침한 분위기를 나타내는 스타일, Usual Style은 평범하고 현실적인 스타일, 마지막으로 Suit Style은 전신을 둘러싼 갑옷 스타일이다. 이 연구를 통해 캐릭터 패션스타일에 대해 게이머와 개발자간의 견해 차이를 좁혀 게임디자인의 경쟁력을 높일 수 있다.