The Journal of Asian Finance, Economics and Business
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v.8
no.12
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pp.241-251
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2021
This study aims to analyze the impact of technology adoption on students' satisfaction with the higher education system in Vietnam. With the continuous development of information and technology, the education sector in particular and many economic sectors in Vietnam have witnessed an explosion of applications and interventions in teaching-learning. However, these innovations have also received a lot of criticism regarding their effectiveness and feasibility. Although the numerous benefits that technology adoption has brought to education are apparent, many practitioners have not adjusted to this transition, resulting in lower learner satisfaction. Through a survey of more than 2472 university students in Vietnam, the results find a positive relationship between technology adoption and student satisfaction in higher education. We also test how nine contingent factors including gender, income, major, self-study time, learning methods, technology administration, self-ability in adopting technology, technology accessibility, and purpose of using technology can moderate that relationship. Indeed, technology adoption acts as a facilitator to make learning more convenient, effective, and accessible, rather than completely affecting learning outcomes and satisfaction. This result suggests that self-motivation is an important and decisive factor in improving satisfaction through choosing and applying technology effectively and appropriately.
Multiple cohorts (e.g., current students and graduates) were formed to collect information on the entire educational process from admission to graduation regarding students' educational performances at Kosin University College of Medicine. Data that had already been collected and analyzed by different committees for different purposes were grouped into a more systematic and comprehensive system called the cohort system, enabling the necessary data to be collected promptly and analyzed in accordance with the purpose of providing meaningful information in each area of the educational process. Therefore, comprehensive cohort data that can be used for mission statement revision, curriculum development and improvement, student counseling, and student selection were established and utilized. The cohort data were collected from performance evaluation indicators including self-evaluation surveys, evaluation tools for learning outcomes, academic achievement, results of the Korean Medical Licensing Examination, and career placement. Based on the results obtained by analyzing cohort data, a comprehensive cohort report has been published. The data analyzed through the cohort were reported to each committee and used in various ways. Currently, however, only some data have been analyzed and used. In the future, after complete data collection, the cohort data can be used as meaningful basic data for achieving the institution's mission and educational goals, developing and improving the curriculum, counseling students, and selecting students through the analysis of learning performance data from student admission to graduation and after graduation.
Although student satisfaction is important in university development, there have been many studies in this area. Especially student satisfaction is closely related to emotional aspect, but most studies have tended to study it with cognitive view. To suggest the model of student satisfaction with hedonic view, the model which we present in this study includes professor presence and interaction, PAD(pleasure, arousal, dominance), satisfaction(dependent variable). Through reviewing previous studies, we expect that these professor presence and students' interaction effect PAD, in turn, PAD effect satisfaction. Survey research is employed to test hypotheses involving professor presence, students' interaction, PAD and satisfaction. Previous researches, such as education, marketing, game, have been referenced to measure constructs. We collected data involving students in a university, and used 219 respondents to analyze these data using LISREL structural modeling. Professor presence had positive effects on professor-student interaction, pleasure, arousal, and dominance. Also professor-student interaction had positive effect on pleasure and arousal, and student-student interaction had positive effects on pleasure and arousal, dominance. As a result, PAD had effects on students' satisfaction. In the final section, we discussed several limitations of our study and suggested directions for future research. We concluded with a discussion of managerial implications, including the potential to advance understanding learning in a university.
The purpose of this study is to analyze the teacher's discourse structure of teachers according to the interaction pattern between teacher and student in the process of mathematization. To achieve this goal, we observed a semester class (44 lessons) of an experienced teacher who had practiced teaching methods for promoting student engagement for more than 20 years. Among them, one lesson case would be match the teacher's intention and the student's response and the other one lesson case would be to mismatch between the teacher's intention and the student's response was analyzed. In other words, in the process of mathematization based on students' engagement, the intention of the teacher and the reaction of the student was determined according to the cases where students did not make an error and when they made an error. A methodology used to develop a theory based on data collected through classroom observations(grounded theory). Because the purpose of the study is to identify the teacher's discourse structure to help students' mathematization, observe the teacher's discourse and collect data based on student engagement. Based on the teacher's discourse, conceptualize it as a discourse structure for students to mathematization. As a result, teacher's discourse structure had contributed to the intention of the teacher and the reaction of the student in the process of mathematization. Based on these results, we can help the development of classroom discourse for mathematization by specifying the role of the teacher to help students experience the mathematization process in the future.
Journal of The Korean Association For Science Education
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v.44
no.3
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pp.231-248
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2024
This study developed a chatbot for first-year high school students, employing open-source software and the Korean Sentence-BERT model for AI-powered document classification. The chatbot utilizes the Sentence-BERT model to find the six most similar Q&A pairs to a student's query and presents them in a carousel format. The initial dataset, built from online resources, was refined and expanded based on student feedback and usability throughout over the operational period. By the end of the 2023 academic year, the chatbot integrated a total of 30,819 datasets and recorded 3,457 student interactions. Analysis revealed students' inclination to use the chatbot when prompted by teachers during classes and primarily during self-study sessions after school, with an average of 2.1 to 2.2 inquiries per session, mostly via mobile phones. Text mining identified student input terms encompassing not only science-related queries but also aspects of school life such as assessment scope. Topic modeling using BERTopic, based on Sentence-BERT, categorized 88% of student questions into 35 topics, shedding light on common student interests. A year-end survey confirmed the efficacy of the carousel format and the chatbot's role in addressing curiosities beyond integrated science learning objectives. This study underscores the importance of developing chatbots tailored for student use in public education and highlights their educational potential through long-term usage analysis.
The Journal of Korean Society for School & Community Health Education
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v.12
no.3
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pp.17-28
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2011
Backgroud & Objectives: The purpose of the study was to develop an innovative blended learning method on life style and health promotion and evaluate the educational effects for university students. Methods: The blended learning was developed to combine face-to-face lecture(off-line lecture) and on-line lecture that applied the subject of life style and health promotion. This course is a coordinated effort towards providing 5 topics of lifestyle such as smoking, alcohol, exercise, diet, and stress management. This has been verified by an expert in the field of nursing, education, e-learning technician and students. Participants were different part of university students (n=28) with major enrolled in a general culture course for 2 credits which composed of 8 sessions of each 2-hour in the first semester of 2010. The study was a one group posttest design. A self-report about health knowledge, attitude, and health behavior was organized by content analysis after the sessions. Results: Positive feedbacks from students were reflected in the outcome. Student regarded good lifestyle as being the most important. Student concerned those on-line lectures are not only available at most time and site, but also good for individualization, visual understanding and interest. Face-to-face lecture provided student a chance to integrate with knowledge and experience and had desire to improve good lifestyle and health promotion. Conclusions: The blended learning method on good lifestyle and health could make a best use of improvement for knowledge, attitude and behavior concerning. It is needed to identify the long term effects of a blended learning for further study.
Proceedings of the Korea Society for Industrial Systems Conference
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1999.12a
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pp.301-313
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1999
Recently, the rabid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students. From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students'performance, and defined the research variables related to those educational software features. And, based on the constructivism and motivation theory of the education engineering field a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire. The results of the study show that motivation to the class and the contents of education were statistically significant to the students'performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.
Online content evaluation standards were suggested in order to improve quality of education for informatics gifted students in this paper. This evaluation standards were developed by thinking and learning style and characteristics of gifted students which were presented in preceding research. The evaluation standards were reviewed through reliability analysis as well as analysis of the characteristics of items and validity analysis by experts of informatics gifted student education sector. In the result of analysis, reliability of items has been very reliable. Level of difficulty and discrimination about the characteristics of items has also shown satisfactory value. Developed the evaluation standards has 5 evaluation categories such as "talent development", "Interaction", and others. It also has 11 evaluation factors and 40 evaluation items. The online content evaluation standards can be helpful and useful in order to develop qualitative online contents and select online contents for informatics gifted student.
The Journal of the Korea institute of electronic communication sciences
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v.7
no.2
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pp.227-234
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2012
Development of Computer science and internet technoloy have led changes all over the social area. Educational markets based on this circumstance are offering various services named remote education, cyber lecture, e-Learning, etc. Due to these products, systems for computer based teaching and evaluating student's achievement are wide spread. But in many systems we can find functional restrictions. In this paper we propose a RTE system offering interactive self control mode based education so as to provide customized education for each individual by realtime feedback of the level of the student's comprehension we expect that this system provides customized education environment considering student's achievement level and maximizes their motivation.
Students in East Asia have consistently out-performed their counterparts in the West in recent international studies of mathematics achievement. But some studies also show that East Asian students are more rigid in thought, and lack originality and creativity. While different theories have been proposed to account for these student performances, relatively few research studies have been done on classroom practices, potentially a major variable for explaining student performances. This paper will report on the results of two classroom studies: the TIMSS 1999 Video Study and the Learners' Perspective Study (LPS). Results the quantitative analysis of the TlMSS 1999 Video Study data show that the East Asian classrooms were dominated by teacher talk, and the mathematics content learned was abstract and unrelated to the real life. On the other hand, the characteristics of the instructional practices in Hong Kong as judged by an expert panel are that student learned relatively advanced mathematics content; the components of the lessons were more coherent, and the presentation of the lessons was more fully developed. Hong Kong students seemed to be more engaged in the mathematics lessons, and the. overall quality of the lessons was judged to be high. Results of the analysis of the LPS data also show that the classrooms in the East Asian city of Seoul were in general teacher dominated, but students were usually actively engaged in the mathematics learning. Emphasis on exploration of mathematics and practicing exercises with variation was common. It is argued that the quality teaching in the East Asian classrooms laid a firm foundation in mathematics for students, and that constitutes a necessary condition for the development of students' creativity. In order to fully develop the creativity of East Asian students, they need to be given the right environment and encouragement.
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