• Title/Summary/Keyword: stream transmission

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Error Concealment Based on Multiple Representation for Wireless Transmission of JPEG2000 Image

  • Ou, Yang;Lee, Won-Young;Yang, Tae-Uk;Chee, Sung-Taek;Rhee, Kyung-Hyune
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1C
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    • pp.68-78
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    • 2008
  • The transmission of multimedia information over error-prone channels such as wireless networks has become an important area of research. In this paper, we propose two Error Concealment(EC) schemes for wireless transmission of JPEG2000 image. The Multiple Representation(MR) is employed as the preprocessing in our schemes, whereas the main error concealing operation is applied in wavelet domain at receiver side. The compressed code-stream of several subsampled versions of original image is transmitted over a single channel with random bit errors. In the decoder side, the correctly reconstructed wavelet coefficients are utilized to recover the corrupted coefficients in other sub-images. The recovery is carried out by proposed basic(MREC-BS) or enhanced(MREC-ES) methods, both of which can be simply implemented. Moreover, there is no iterative processing during error concealing, which results a big time saving. Also, the simulation results confirm the effectiveness and efficiency of our proposed schemes.

Design and Implementation of Dynamic Streaming Server based on RTSP (RTSP 기반의 동적 스트리밍 서버의 설계 및 구현)

  • Yeon, Jae-Hyuk;Lim, Hyo-Taek;Park, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.407-410
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    • 2010
  • This paper is to implement a RTSP based streaming server in order to provide streaming service. When a client requests a stream from a server, transmission speed is measured on a regular basis through communications between the client and the server. Server will send different encoded movie clip streams based on measured transmission speeds. Different streams are sent to a server depending on the transmission speed and their locations are saved when streams are sent. Even though different streams are sent, the streams will be sent without any interruptions because they are sent from their original locations.

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Blind Channel Estimation based on Hadamard Matrix Interstream Transmission for Multi-Cell MIMO Networks (다중 셀 MIMO 네트워크를 위한 Hadamard 행렬 Interstream 전송 기반 Blind 채널 추정)

  • Yang, Jae-Seung;Hanif, Mohammad Abu;Park, Ju-Yong;Lee, Moon-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.119-125
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    • 2015
  • In this paper, we introduce a Hadamard matrix interstream transmission based blind channel estimation for multi-cells multiple-input and multiple-output (MIMO) networks. The proposed scheme is based on a network with mobile stations (MS) which are deployed with multi cells. We assume that the MS have the signals from both cells. The signal from near cell are considered as desired signal and the signals from the other cells are interference signal. Since the channel is blind, so that we transmit Hadamard matrix pattern pilot stream to estimate the channel; that gives easier and fast channel estimation for large scale MIMO channel. The computation of Hadamard based system takes only complex additions, and thus the complexity of which is much lower than the scheme with Fourier transform since complex multiplications are not needed. The numerical analysis will give perfection of proposed channel estimation.

A Load-Sharing Scheme using SCTP Multi-homing (SCTP 멀티호밍 특성을 활용한 부하 분산 기법)

  • Song Jeonghwa;Lee Meejeong
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.595-607
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    • 2004
  • Networks often evolve to provide a host with multiple access points to the Internet. In this paper, we propose a transport layer load distribution mechanism utilizing the multiple network interfaces simultaneously. We specifically propose an extension of Stream Control Transmission Protoco1 (SCTP) to have load sharing over multiple network interfaces. We named the particular service provided by the Proposed load sharing mechanism to be LS (Load Sharing) mode service. LS mode service is based on the following four key elements: (i) the separation of flow control and congestion control, (ii) congestion window based striping, (iii) redundant packet retransmission for fast packet loss recovery, (iv) a novel mechanism to keep track of the receiver window size with the SACKS even if they arrive out-of-order. Through simulations, it is shown that the proposed LS mode service can aggregate the bandwidth of multiple paths almost ideally despite of the disparity in their bandwidth. When a path with a delay of 100% greater is utilized as the second path, the throughput is enhanced about 20%.

A Real-time Adaptive Scheduling Protocol for MPEG-4 Video Stream Transmission in Mobile Environment (모바일 환경에서 MPEG-4 비디오 스트림 전송을 위한 실시간 적응형 스케쥴링 프로토콜)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.349-358
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    • 2010
  • Adaptability is an important issue in video streaming over mobile environments, since the clients may request videos with great differences in their workload. In this paper, we propose the issues in limited bandwidth scheduling for efficient MPEG-4 video stream transmission over a mobile or wireless network. In the phase of admission control, the amount of bandwidth allocated to serve a video request is the mean bandwidth requirement of its requested video. The dynamic allocation of bandwidth in the phase of scheduling depends on the playback buffer levels of the clients with an objective to make it more adaptive to the playback situation of individual clients. In the proposed RTA scheduling protocol, more bandwidth may be allocated temporarily to the client whose buffer level is low. By employing the buffer level based scheduling policy, this protocol attempts to maximize the real-time performance of individual playback while minimizing the impact of transient overloading. Extensive simulation experiments have been performed to investigate the performance characteristics of the RTA protocol as comparing with BSBA protocol. This RTA protocol shows the better performance by transferring more frames than BSBA protocol.Computer simulations reveals that the standard deviation of the bit rate error of the proposed scheme is 50% less than that of the conventional method.

Performance Enhancement of Handover in mSCTP using Pre-acquisition RA in WLAN (WLAN에서 RA 선수신을 이용한 mSCTP 핸드오버 성능 향상)

  • Choi, Soon-Won;Kim, Kwang-Ryoul;Min, Sung-Gi
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.156-164
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    • 2006
  • The SCTP (Stream Control Transmission Protocol) implementation with the DAR (Dynamic Address Reconfiguration) extension is called the mSCTP (Mobile SCTP) that is proposed recently for mobility support in transport layer. The mSCTP does not satisfy short handover latency for real-time applications and it has no specific handover decision mechanisms. In this paper, we propose fast handover schemes for mobile nodes that are moving into different subnet using pre-acquisition RA (Router Advertisement) and L3 trigger for improving handover performance. Furthermore, we introduce three specific methods which are RA cache, FMIPv6 (Fast Handovers for Mobile IPv6) and dual interface and how proposed scheme can be interoperated with handover process respectively. Finally, we show two experimental results which are the mSCTP and the mSCTP using FMIPv6 on Linux platforms. Experimental results show that handover performance is improved with reducing the time of receiving RA which takes most of total handover latency.

Long-Term Performance Evaluation of Scheduling Disciplines in OFDMA Multi-Rate Video Multicast Transmission (OFDMA 다중률 비디오 멀티캐스트 전송에서 스케줄링 방식의 장기적 성능 평가)

  • Hong, Jin Pyo;Han, Minkyu
    • Journal of KIISE
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    • v.43 no.2
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    • pp.246-255
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    • 2016
  • The orthogonal frequency-division multiple access (OFDMA) systems are well suited to multi-rate multicast transmission, as they allow flexible resource allocation across both frequency and time, and provide adaptive modulation and coding schemes. Unlike layered video coding, the multiple description coding (MDC) enables flexible decomposition of the raw video stream into two or more substreams. The quality of the video stream is expected to be roughly proportional to data rate sustained by the receiver. This paper describes a mathematical model of resource allocation and throughput in the multi-rate video multicast for the OFDMA wireless and mobile networks. The impact on mean opinion score (MOS), as a measurement of user-perceived quality (by employing a variety of scheduling disciplines) is discussed in terms of utility maximization and proportional fairness. We propose a pruning algorithm to ensure a minimum video quality even for a subset of users at the resource limitation, and show the optimal number of substreams and their rates can sustain.

A Dynamic Transmission Rate Allocation Algorithm for Multiplexing Delay-sensitive VBR-coded Streams (VBR로 부호화된 지연 민감 서비스의 다중화를 위한 동적인 전송률 할당 알고리즘)

  • 김진수;유국열;이문노
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.7B
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    • pp.628-637
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    • 2003
  • This paper describes a novel multiplexing scheme for delay-sensitive multiple VBR-coded bit streams in live multimedia service offered to high-speed networks. The primary goal of multiplexing in this paper is to keep delay limits of each bit streams and to enhance network resource utilization when they no multiplexed and transmitted over network. For this aim, this paper presents a dynamical control scheme which does not cause violation of any delay constraints to each bit steam. The scheme is based on the assumption that recent behavior of the each bit scream has high correlation with near-term future behavior. Such property is used to make as flat as possible by both temporal averaging on a stream-by-stream and spatial averaging is introduced when multiple VBR-coded bit streams are multiplexed. The effectiveness of the scheme is evaluated by several simulation using an MPEG-coded video trace of Star_wars and it is shown that the proposed scheme can effectively reduce the feat rate md coefficient of variation of the multiplexed transmission rate.

Multi-channel Adaptive SVC Video Streaming with ROI (ROI를 이용한 H.264 SVC 에서의 다중 채널 네트워크 비디오 전송 기법)

  • Lee, Jung-Hwan;Ryu, Eun-Seok;Yoo, Hyuck
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.34-42
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    • 2008
  • This paper proposes the mechanism which improves the qualify of video on a limited network bandwidth by applying the ROI technique to an H.264 Scalable Extension technique. The network environment assumed in this parer is the next generation network convergence environment in which the mobile device has one or more network interfaces. Therefore, we allocate the priority to video packets as the hierarchy structure of H.264 SVC-encoded video stream and ROI information, and transmit those packets over appropriate network channel for using those multiple network interfaces. This paper shows two experiments first one is extracting and allocating the video stream on an appropriate network channel, second one is unequal packet transmission by allocated priorities (e.g. ROI). Performance evaluations show that this approach delivers an improved decoded video quality when compared with conventional transmission schemes, especially on device which has multiple network interfaces.

Real-Time Compressed Video Acquisition System for Stereo 360 VR (Stereo 360 VR을 위한 실시간 압축 영상 획득 시스템)

  • Choi, Minsu;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.965-973
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    • 2019
  • In this paper, Stereo 4K@60fps 360 VR real-time video capture system which consists of video stream capture, video encoding and stitching module is been designed. The system captures stereo 4K@60fps 360 VR video by stitching 6 of 2K@60fps stream which are captured through HDMI interface from 6 cameras in real-time. In video capture phase, video is captured from each camera using multi-thread in real-time. In video encoding phase, raw frame memory transmission and parallel encoding are used to reduce the resource usage in data transmission between video capture and video stitching modules. In video stitching phase, Real-time stitching is secured by stitching calibration preprocessing.