• Title/Summary/Keyword: stereoscopic vision

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Development of An Optometric Questionnaire for the Elderly Suitable for Optical Shops in Korea (한국 안경원 실정에 맞는 노안용 문진표의 개발)

  • Noh, Young-Jin;Kim, Dal-Young
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.2
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    • pp.161-167
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    • 2010
  • Purpose: The aim of this study was to help the rapid and effective eye-tests of old patients by developing an optometric questionnaire for the elderly suitable for optical shops in Korea. Methods: We surveyed several previous studies about the age-related changes of the eye, and deduced 10 items which were appropriate for optometric eye-tests. Excluding the items that could be easily found in a routine eye-test and that was just physiological changes, we principally chose anomaly items which could be catched by simple oral questions. The questionnaire was mainly composed of clinically important items that were frequently observed. Results: To diagnose optometric symptoms related to eye-aging, we listed 15 questions on the questionnaire for the elderly. Each of the 15 questions was respectively about the decline in the amplitude of accommodation (no.1), anisometropia (no.2), xerophthalmia (no.3), muscae volitantes (no.4-5), dark adaptation (no.6) light and dark adaptation (no.7), contrast sensitivity (no.8), contrast sensitivity and anisometropia (no.9), contrast sensitivity and colour vision (no.10), the field of view (no.11), stereoscopic vision (no.12), colour vision (no.13), cataract (no.14), and presbyopia (no.15). Each question was easy to understand and related to the generally observed symptoms. Conclusions: Our optometric questionnaire for the elderly, which was developed by the procedure mentioned above, was expected to be a help for examining the aging eye and offer the basis of eye-tests of older patients in Korean optical shops.

Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

3D Model Extraction Method Using Compact Genetic Algorithm from Real Scene Stereoscopic Image (소형 유전자 알고리즘을 이용한 스테레오 영상으로부터의 3차원 모델 추출기법)

  • Han, Gyu-Pil;Eom, Tae-Eok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.5
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    • pp.538-547
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    • 2001
  • Currently, 2D real-time image coding techniques had great developments and many related products were commercially developed. However, these techniques lack the capability of handling 3D actuality, occurred by the advent of virtual reality, because they handle only the temporal transmission for 2D image. Besides, many 3D virtual reality researches have been studied in computer graphics. Since the graphical researches were limited to the application of artificial models, the 3D actuality for real scene images could not be managed also. Therefore, a new 3D model extraction method based on stereo vision, that can deal with real scene virtual reality, is proposed in this paper. The proposed method adapted a compact genetic algorithm using population-based incremental learning (PBIL) to matching environments, in order to reduce memory consumption and computational time of conventional genetic algorithms. Since the PBIL used a probability vector and competitive learning, the matching algorithm became simple and the computation load was considerably reduced. Moreover, the matching quality was superior than conventional methods. Even if the characteristics of images are changed, stable outputs were obtained without the modification of the matching algorithm.

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A Study on the Evaluation of Driver's Collision Avoidance Maneuver based on GMDH (GMDH를 이용한 운전자의 충돌 회피 행동 평가에 관한 연구)

  • Lee, Jong-Hyeon;Oh, Ji-Yong;Kim, Gu-Yong;Kim, Jong-Hae
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.866-869
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    • 2018
  • This paper presents the analysis of the human driving behavior based on the expression as a GMDH technique focusing on the driver's collision avoidance maneuver. The driving data are collected by using the three dimensional driving simulator based on CAVE, which provides stereoscopic immersive vision. A GMDH is also introduced and applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the longitudinal distance between cars($x_1$), the longitudinal relative velocity($x_2$) and the lateral displacement between cars($x_4$) play important roles in the collision avoidance maneuver under the 3D environments.

Comparison of the Size of objects in the Virtual Reality Space and real space (가상현실 공간상에서 물체의 크기와 실제 크기간의 비교연구)

  • Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.49
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    • pp.383-398
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    • 2017
  • Virtual Reality contents are being used as media in various fields. In order for the virtual reality contents to be realistic, the scale of the objects in the virtual reality must be the same as the actual size, and the user must feel the same size. However, even if the size of the character in the virtual reality space is made equal to the size in comparison with the size of the character in the reality, the distortion of the size can occur when the user looks at the object in the image with the HMD. In this paper, I investigate the requirements related to size in virtual reality, and try to find out what difference these requirements have in virtual reality and how the difference affects users. Experiments and surveys to compare the size of objects in virtual reality space and the size of objects in real space were conducted to investigate how scale distortion occurs at distant and near places. I hope that this paper will be a useful research for virtual reality developers.

Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

Precise Rectification of Misaligned Stereo Images for 3D Image Generation (입체영상 제작을 위한 비정렬 스테레오 영상의 정밀편위수정)

  • Kim, Jae-In;Kim, Tae-Jung
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.411-421
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    • 2012
  • The stagnant growth in 3D market due to 3D movie contents shortage is encouraging development of techniques for production cost reduction. Elimination of vertical disparity generated during image acquisition requires heaviest time and effort in the whole stereoscopic film-making process. This matter is directly related to competitiveness in the market and is being dealt with as a very important task. The removal of vertical disparity, i.e. image rectification has been treated for a long time in the photogrammetry field. While computer vision methods are focused on fast processing and automation, photogrammetry methods on accuracy and precision. However, photogrammetric approaches have not been tried for the 3D film-making. In this paper, proposed is a photogrammetry-based rectification algorithm that enable to eliminate the vertical disparity precisely by reconstruction of geometric relationship at the time of shooting. Evaluation of proposed algorithm was carried out by comparing the performance with two existing computer vision algorithms. The epipolar constraint satisfaction, epipolar line accuracy and vertical disparity of result images were tested. As a result, the proposed algorithm showed excellent performance than the other algorithms in term of accuracy and precision, and also revealed robustness about position error of tie-points.

A Study on the Possibility of Using UAV Stereo Image for Measuring Tree Height in Urban Area (도심지역 수목 높이값 측정을 위한 무인항공기에서 취득된 스테레오 영상의 활용 가능성 고찰)

  • Rhee, Sooahm;Kim, Soohyeon;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.33 no.6_2
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    • pp.1151-1157
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    • 2017
  • Street Trees is an important object for urban environment improvement. Especially the height of the trees needs to be precisely measured as a factor that greatly influences the removal of air pollutants in the Urban Street Canyons. In this study, we extracted the height of the tree based on the stereo image using the precisely adjusted UAV Images of the target area. The adjustment of UAV image was applied photogrammetric SfM (Structure from motion) based on the collinear condition. We measured the height of the trees on the Street Canyon using stereoscopic vision on stereo plotting system. We also acquired the height of the building adjacent to the street trees and the average height of the road surface was calculated for accurate measurement of the height of each object. Through the visual analysis with the plotting operation system, it was possible to measure height of the tree and to calculate the relative height difference value with building quickly. This means that the height of buildings and trees can be calculated without making a 3D point cloud of UAV and it has the advantage of being able to utilize non-experts. In the future, further studies for semiautomatic/automation of this technique should be performed. The development and research of these technologies is expected to help to understand the current status of environmental policies and roadside trees in urban areas.

A Study on the Correlation of Factors in 3-D Stereoscopic Visual-perception (3차원 입체영상에서 시지각(時知覺) 요인의 상관관계)

  • Cho, Yong-Keun
    • Cartoon and Animation Studies
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    • s.19
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    • pp.161-181
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    • 2010
  • Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.

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Removing Lighting Reflection under Dark and Rainy Environments based on Stereoscopic Vision (스테레오 영상 기반 야간 및 우천시 조명 반사 제거 기술)

  • Lee, Sang-Woong
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.104-109
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    • 2010
  • The lighting reflection is a common problem in image analysis and causes the many difficulties to extract distinct features in related fields. Furthermore, the problem grows in the rainy night. In this paper, we aim to remove light reflection effects and reconstruct a road surface without lighting reflections in order to extract distinct features. The proposed method utilizes a 3D analysis based on a multiple geometry using captured images, with which we can combine each reflected areas; that is, we can remove lighting reflection effects and reconstruct the surface. At first, the regions of lighting sources and reflected surfaces are extracted by local maxima based on vertically projected intensity-histograms. After that, a fundamental matrix and homography matrix among multiple images are calculated by corresponding points in each image. Finally, we combine each surface by selecting minimum value among multiple images and replace it on a target image. The proposed method can reduces lighting reflection effects and the property on the surface is not lost. While the experimental results with collected data shows plausible performance comparing to the speed, reflection-overlapping areas which can not be reconstructed remain in the result. In order to solve this problem, a new reflection model needs to be constructed.