• Title/Summary/Keyword: stereoscopic 3D

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Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

A New Rectification Scheme for Uncalibrated Stereo Image Pairs and Its Application to Intermediate View Reconstruction

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
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    • v.6 no.4
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    • pp.26-34
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    • 2005
  • In this paper, a new rectification scheme to transform the uncalibrated stereo image pair into the calibrated one is suggested and its performance is analyzed by applying this scheme to the reconstruction of the intermediate views for multi-view stereoscopic display. In the proposed method, feature points are extracted from the stereo image pair by detecting the comers and similarities between each pixel of the stereo image pair. These detected feature points, are then used to extract moving vectors between the stereo image pair and the epipolar line. Finally, the input stereo image pair is rectified by matching the extracted epipolar line between the stereo image pair in the horizontal direction. Based on some experiments done on the synthesis of the intermediate views by using the calibrated stereo image pairs through the proposed rectification algorithm and the uncalibrated ones for three kinds of stereo image pairs; 'Man', 'Face' and 'Car', it is found that PSNRs of the intermediate views reconstructed from the calibrated images improved by about 2.5${\sim}$3.26 dB than those of the uncalibrated ones.

Development and Sensory Evaluation of Jacquard Fabrics with Three Dimensional Pattern Design for Bag (가방용 3D 입체패턴 디자인 자카드 직물 개발과 감성구조)

  • Kim, Jeong-Hwa;Kim, Myoung-ok;Lee, Jung-soon
    • Fashion & Textile Research Journal
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    • v.21 no.1
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    • pp.104-111
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    • 2019
  • This study was developed using the DTP (digital textile printing) jacquard fabrics with a three-dimensional pattern for bag and evaluated the preference and emotional structure. The following conclusions were obtained. Three-dimensional patterns of 12 species using the illustrator program, including six kinds of designs based on the text and six kinds of character types based on the geometry of the basic design was developed. As a result of evaluating the preference of the three-dimensional pattern jacquard fabric, the most preferred fabric was a three-dimensional patterned jacquard fabric with a motif of the Korean consonant "ㅅ". The results of analyzing the emotional dimension of the three-dimensional pattern jacquard fabric, eight factors including simple image, feminine image, exotic image, graphic image, sporty image, masculine image, dynamic image and stereoscopic image were derived. Between emotional factors and preferences correlation analysis showed the stronger the simple image, the feminine image, and the sporty image, the more preferable. It suggested the possibility of a morphological and new fabric for bag, textile design motifs by using Hangul consonants attempt to limit the flatness of the existing geometric form patterns that can be applied to three-dimensional bag whether swirly patterns overcome.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Analysis of a Fire Case Caused by Heat Generation due to Cu2O Breeding (아산화동증식 발열에 의한 화재 사례의 분석)

  • Park, Jin-Young;Lee, Eui-Pyeong
    • Fire Science and Engineering
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    • v.34 no.2
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    • pp.54-63
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    • 2020
  • Although fires caused by heat generation due to Cu2O breeding in wire connections are well-known among fire investigators, there are few papers on the analysis and introduction of fire cases by heat generation due to Cu2O breeding. This study analyzed fire statistics caused by heat generation in electrical connections and the phenomena and features of heat generation due to Cu2O breeding. Then, a fire which occurred in the wire connection in a university lab by heat generation due to Cu2O breeding was analyzed in more detail. This fire case could reach a conclusion that heat generation due to Cu2O breeding caused a fire in the wire connection through the fire pattern investigation of fire origin, the visual investigation of wire connection, 3D CT, power-on-test, and stereoscopic microscopy, SEM and EDS analysis.

Development of 3D-Map Software for Ship Hull in Underwater (선박 수중 3D 입체 지도 소프트웨어 개발)

  • Oh, Mal-Geun;Kim, Hong-Ryeol;Hong, Sung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.24 no.5
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    • pp.343-347
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    • 2020
  • This paper presents the development of a software for tracking the location of objects in the water and for creating a three-dimensional hull map. The objective of this software, as a software for underwater hull cleaning robot, is to map the location of underwater hull cleaning robot and to locate the position of sensor by identifying the shaded area of acoustic communication. For the software designed for mapping the location of cleaning robot in the water, the height and intensity were applied as variables for underwater ultrasonic communication. The software for creating a three-dimensional hull was developed by OpenGL using scanned lines from a blueprint of a ship. This software can help identifying the location of underwater hull cleaning robot without actual visibility and can be used to maintain a stable communication status by locating the position of sensor by easily spotting the shaded area of acoustic communication caused by the curved area of the bottom of the ship.

Luminance Correction for Stereo Images using Histogram Interval Calibration (히스토그램 구간 교정을 이용한 스테레오 영상의 휘도 보정)

  • Kim, Seaho;Kim, Hiseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.159-167
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    • 2013
  • In stereo-view system, variations of target camera position or lighting conditions cause discrepancies on the luminance and chrominance components of stereo views. These discrepancies lead to inaccurate frame view prediction and low quality of 3 D video coding. In this paper, an efficient histogram interval calibration method is proposed for stereo-view coding, so as to compensate for the luminance component of target view. First the proposed method is analyzed by the histogram of the target image frame. Then, it divide two sections of histogram of that frame to correct the color discrepancies. Secondly, each section of the target frame is corrected the luminance component by identify the maximum matching region between the reference frame and the target frame. We have verified our proposed histogram matching method in comparison with the other color correction ones. Experimental results show that it can correct better luminance calibration results of PSNR(Peak Signal to Noise Ratio) and has less computation time.

Accurate Camera Calibration Method for Multiview Stereoscopic Image Acquisition (다중 입체 영상 획득을 위한 정밀 카메라 캘리브레이션 기법)

  • Kim, Jung Hee;Yun, Yeohun;Kim, Junsu;Yun, Kugjin;Cheong, Won-Sik;Kang, Suk-Ju
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.919-927
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    • 2019
  • In this paper, we propose an accurate camera calibration method for acquiring multiview stereoscopic images. Generally, camera calibration is performed by using checkerboard structured patterns. The checkerboard pattern simplifies feature point extraction process and utilizes previously recognized lattice structure, which results in the accurate estimation of relations between the point on 2-dimensional image and the point on 3-dimensional space. Since estimation accuracy of camera parameters is dependent on feature matching, accurate detection of checkerboard corner is crucial. Therefore, in this paper, we propose the method that performs accurate camera calibration method through accurate detection of checkerboard corners. Proposed method detects checkerboard corner candidates by utilizing 1-dimensional gaussian filters with succeeding corner refinement process to remove outliers from corner candidates and accurately detect checkerboard corners in sub-pixel unit. In order to verify the proposed method, we check reprojection errors and camera location estimation results to confirm camera intrinsic parameters and extrinsic parameters estimation accuracy.

Modeling of Visual Attention Probability for Stereoscopic Videos and 3D Effect Estimation Based on Visual Attention (3차원 동영상의 시각 주의 확률 모델 도출 및 시각 주의 기반 입체감 추정)

  • Kim, Boeun;Song, Wonseok;Kim, Taejeong
    • Journal of KIISE
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    • v.42 no.5
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    • pp.609-620
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    • 2015
  • Viewers of videos are likely to absorb more information from the part of the screen that attracts visual attention. This fact has led to the visual attention models that are being used in producing and evaluating videos. In this paper, we investigate the factors that are significant to visual attention and the mathematical form of the visual attention model. We then estimated the visual attention probability using the statistical design of experiments. The analysis of variance (ANOVA) verifies that the motion velocity, distance from the screen, and amount of defocus blur affect human visual attention significantly. Using the response surface modeling (RSM), we created a visual attention score model that concerns the three factors, from which we calculate the visual attention probabilities (VAPs) of image pixels. The VAPs are directly applied to existing gradient based 3D effect perception measurement. By giving weights according to our VAPs, our algorithm achieves more accurate measurement than the existing method. The performance of the proposed measurement is assessed by comparing them with subjective evaluation as well as with existing methods. The comparison verifies that the proposed measurement outperforms the existing ones.

A Bio-Edutainment System to Virus-Vaccine Discovery based on Collaborative Molecular in Real-Time with VR

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.109-117
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    • 2020
  • An edutainment system aims to help learners to recognize problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Edutainment contents can be usefully applied to education and training in the both scientific and industrial areas. Our present work proposes an edutainment system that can be applied to a drug discovery process including virtual screening by using intuitive multi-modal interfaces. In this system, a stereoscopic monitor is used to make three-dimensional (3D) macro-molecular images, with supporting multi-modal interfaces to manipulate 3D models of molecular structures effectively. In this paper, our system can easily solve a docking simulation function, which is one of important virtual drug screening methods, by applying gaming factors. The level-up concept is implemented to realize a bio-game approach, in which the gaming factor depends on number of objects and users. The quality of the proposed system is evaluated with performance comparison in terms of a finishing time of a drug docking process to screen new inhibitors against target proteins of human immunodeficiency virus (HIV) in an e-drug discovery process.