• Title/Summary/Keyword: stereoscopic 3D

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Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period (조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발)

  • Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.

A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.

Terrestrial Stereoscopic Broadcasting System Technology based on NRT (NRT 기반 연동형 지상파 3D 방송 서비스 기술)

  • Park, Jong-Hwan;Kim, Kyu-Heon;Lee, Jang-Won;Yim, Hyun-Jeong;Yun, Kug-Jin;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.35-47
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    • 2011
  • A present experimental broadcasting is service compatible to delivery left view and right view of a dual stream for backward compatible with 2D device. It has a limitation of quality for a transmission of dual stream in terrestrial bandwidth 19 Mbps. This paper proposes adjunct terrestrial-3D broadcasting system which can provide a stable quality beyond a limitation of quality from fixed bandwidth. It proposes the system that composes a high quality stereoscopic video through synchronizing Real time broadcasting and Non Real Time broadcasting Regardless of the terrestrial bandwidth. So this paper tries to analyze each technique of Real-Time broadcasting and NRT broadcasting, and verify this proposal through the technique of an algorithm that we can implement NRT adjunct high quality 3DTV system and the experiments.

Scanning Stereoscopic PIV for 3D Vorticity Measurement

  • SAKAKIBARA Jun;HORI Toshio
    • 한국가시화정보학회:학술대회논문집
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    • 2004.12a
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    • pp.1-13
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    • 2004
  • A scanning stereo-PIV system was developed to measure the three-dimensional distribution of three-component velocity in a turbulent round jet. A laser light beam produced by a high repetition rate YLF pulse laser was expanded vertically by a cylindrical lens to form a laser light sheet. The light sheet is scanned in a direction normal to the sheet by a flat mirror mounted on an optical scanner, which is controlled by a programmable scanner controller. Two high-speed mega-pixel resolution C-MOS cameras captured the particle images illuminated by the light sheet, and stereoscopic PIV method was adopted to acquire the 3D-3C-velocity distribution of turbulent round jet in an octagonal tank filled with water. The jet Reynolds number was set at Re=1000 and the streamwise location of the measurement was fixed at approximately x = 40D. Time evolution of three-dimensional vortical structure, which is identified by vorticity, is visualized. It revealed that the existence of a group of hairpin-like vortex structures was quite evident around the rim of the shear layer of the jet. Turbulence statistics shows good agreement with the previous data, and divergence of a filtered (unfiltered) velocity vector field was $7\%\;(22\%)$ of root-me an-squared vorticity value.

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The development of 42' 2D/3D switchable display

  • Kang, H.;Jang, M.K.;Kim, K.J.;Ahn, B.C.;Yeo, S.D.;Park, T.S.;Jang, J.W.;Lee, K.I.;Kim, S.T.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1311-1313
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    • 2006
  • Stereoscopic/autostereoscopic systems have been developed in order to express true 3D images, but have never had great success in the practical use. In order to apply 3D display to promising applications such as advertisements and games, we've developed a 42" 2D/3D switchable display. It has characteristics that don't require special glasses for 3D images, use multi-view technology for improving 3D viewing characteristics, and has a 2D/3D switching function to express dynamic 3D contents as well as conventional 2D contents.

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Performance Test of 2-Dimensional PIV and 3-Dimensional PIV using Standard Images (표준화상을 이용한 2차원 PIV와 3차원 PIV계측 및 성능비교검정)

  • Doh, D.H.;Hwang, T.G.;Song, J.S.;Baek, T.S.;Pyun, Y.B.
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.646-651
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    • 2003
  • Quantitative performance test on the conventional 2D-PIV and the hybrid angular 3D-PIV (Stereoscopic PIV) was carried out. LES Data sets on an impinging jet which are provided on the webpage(http://www.vsj.or.jp/piv) for the PIV Standard Project were used for the generation of virtual images. The generated virtual images were used for the 2D-PIV and 3D-PIV measurements. The measurement results showed that the results obtained by 2D-PIV on average values are closer to the LES data than those obtained by 3D-PIV, but the turbulent properties obtained by 2D-PIV are largely underestimated than those obtained by 3D-PIV.

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Performance Test on 2-Dimensional PIV and 3-Dimensional PIV Using Standard Images (표준영상을 이용한 2차원 PIV와 3차원 PIV 성능시험)

  • Hwang, Tae-Gyu;Doh, Deog-Hee
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.28 no.11
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    • pp.1315-1321
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    • 2004
  • Quantitative performance test on the conventional 2D-PIV and the hybrid angular 3D-PIV(Stereoscopic PIV) was carried out. LES Data sets on an impinging jet which are provided on the webpage(http://www.vsj.or.jp/piv) for the PIV Standard Project were used for the generation of virtual images. The generated virtual images were used for the 2D-PIV and 3D-PIV measurements test. It has been shown that the results obtained by 2D-PIV on average values are slightly closer to the LES data than those obtained by 3D-PIV, but the turbulent properties obtained by 2D-PIV are largely underestimated than those obtained by 3D-PIV.

Field-Sequential Stereoscopic System Using a Photo Sensor (포토 센서를 이용한 시분할 입체 시스템의 구현)

  • Lee, Sang-Hun;Kim, Yeong-Mo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.3
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    • pp.39-44
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    • 2000
  • In this Paper, we present a new 3D viewing device based on field-sequential stereoscopic system. To extract signals for synchronization, common field-sequential stereoscopic system should insert extra equipment in the system(usually PC), or use internal signal of the system with software drivers. It causes several problems such as inconvenience, compatibility with hardware or OS, and reversed view of left and right image. In this paper, we propose new system that uses photo sensor sensing the light stimulus on the screen to extract synchronization and R/L distinction signals. This system will solve these problems and moreover it can operate in the internet or HDTV.

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Flow Characteristics of secondary recirculation region for using Stereoscopic PIV in a Liquid Fuel Ramjet Combustor (Stereoscopic PIV 속도장 측정기법을 이용한 액체 램제트 연소기에서의 2차 재순환 유동장 측정)

  • Kim S. J.;Choi J. H.;Park C. W.;Sohn C. h.
    • 한국가시화정보학회:학술대회논문집
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    • 2003.11a
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    • pp.115-120
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    • 2003
  • Flow characteristics at secondary recirculation zone in a liquid fuel ramjet combustor are investigated using CFD and 3-D Stereoscopic PIV method. The combustors have two rectangular inlets that form 90 degree each other. Three guide vanes were installed in each rectangular inlet to improve the flow stability. The tested angle of the air intakes was 60 degree. The experiments were performed in the water tunnel test with the same Reynolds number in the case of Mach0.3 at inlet. Both computational and experimental results showed the secondary recirculation flow occurred at the front junction of inlet main stream and combustor chamber. The size of secondary recirculation region increased with upon closer center of axial combustor. Since the performance of combustor depends on not only the main recirculation in the dome region but also the secondary recirculation flow in a junction region, the optimal angle of the air intakes should consider the recirculation size as frame holder.

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Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • v.3 no.2
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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