• Title/Summary/Keyword: sports motivation

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Investigation Causal Relationship among Skin SCUBA Participation Motivation, Enjoyment and College Life Satisfaction of College Students (대학생의 스킨스쿠버 참여 동기와 재미요인 및 대학생활만족의 인과관계 규명)

  • LEE, Min-Gu;KIM, Dong-Ju;JANG, Jae-Yong
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.2
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    • pp.525-538
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    • 2016
  • This study is to investigate the effect of the amusement factor and the motive of participation in skin-scuba class on the satisfaction with university life with the university students participating in the skin-scuba class and to provide the practical research data for the development of the marine sports, for the proper operation of skin-scuba class, and for the leisure life which the university students may lack. For these purposes, technical statistics between questions were disposed in order to grasp the average and standard deviation on each variables, exploratory factor analysis and reliability analysis were conducted for the reliability and validity of the scale, and correlation analysis and multiple regression analysis were conducted to test the casuality of amusement factor, the motive of participation in skin-scuba class and the satisfaction with university life as the research methods. Research results showed that it was confirmed that the amusement factor and the motive of participation in skin-scuba class act as the important variables in the satisfaction with university life and it was predicted that the motive of participation in skin-scuba class and the amusement factor had interrelation with parameter. Therefore, a variety of programs reflecting the amusement factors should motivate the university students to particiapte in the skin-scuba class to increase the satisfaction with university life and to encourage the re-participation of students.

Motivation and Meaning of the Elderly Women's Line Dance Experience (여성 노인의 라인댄스 체험 동기와 의미 탐색)

  • Kim, Young-Mee;Oh, Jin-Sook
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.471-479
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    • 2021
  • The purpose of this study is to find out what meanings would be brought to the old females' lives, who took part in the line dance as programs for senior's health. 6 the old females were selected. Research materials were gathered from in-depth interviews and observations by researcher. As a result of content analysis, the following conclusions were drawn. First, elderly's motives for participation in line dance were found to be solicitation of the surroundings, recovery and maintenance of health, and participation in pursuit of happiness. Second, the elderly's line dance experience was changed the perception of dance. Third, line dance improved interest and confidence in the body and appearance. Fourth, the line dance experience provides a space for making new friends. Fifth, the line dance experience improved a sense of accomplishment and immersion through dance. Sixth, the support and praise of the family increased self-esteem and improved overall life satisfaction and happiness.

The Effect of Goal Setting Training on Actor's Feeling of Happiness:Single Case Study (목표설정 훈련이 배우의 행복감에 미치는 효과:단일사례연구)

  • Yoo, Hyun-Mee
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.345-355
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    • 2020
  • This study examines the effect of goal setting training during psychological skills training on improving the happiness of actors using a single case study design. The subject of this study was a famous actor in his late 40s who had received personal psychological training from this researcher, a sports psychological counselor, to strengthen his psychological capabilities. The goal setting training program consisted of 8 sessions of 60~90 minutes each. For the purpose of this study, pre and post tests were conducted using the Oxford Happiness Scale developed by Argyle (2005), and in-depth interviews were also conducted. As a result, goal setting training had a positive effect on improving the happiness of actors.

An Education Program for Housewives' Human Resource Development Toward the Knowledge Informatization Society. For the Social Integration and a Solution of Digital Divide Between Family and Society (지식정보화사회 조성을 위한 주부의 인적자원개발 교육프로그램에 관한 연구* : 가정과 사회의 정보격차 해소와 사회적 통합을 위하여)

  • 이기영;이승미;송혜림
    • Journal of Families and Better Life
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    • v.21 no.1
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    • pp.129-143
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    • 2003
  • The purpose of this study is to provide the contents and effective methods of educational program for human resource development focused on the full-time housewives. For this purpose the case interviewed with 24 professionals and management leaders of women education field are performed and 445 questionares from full time housewives who participate in at least one education program are analyzed. The findings of this study are followed. 1. The most preferred programs are sports/health program(28.8%), leisure program(26.5%), household income management program(15.9%), culture/arts program(15.2%) in percentage order. And the first preferred motivation of participation in the programs is the self development(38.4%). 2. The positive effect of program is founded more with participants in family oriented program and society oriented program than in individual oriented program. And the satisfaction degree of participants in family oriented program is higher than in individual/society oriented program. 3. The degree of demands for Program management and program characteristics is higher than the demands for program installations and program supplying methods. 4. In the area of effectiveness methods the demands for program systematization according to program level are most referred.

Exploring the Nature of Volunteer and Leadership and Its Implications for Sport Management

  • Nam-Su KIM;Won Jae SEO
    • Journal of Sport and Applied Science
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    • v.7 no.2
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    • pp.53-60
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    • 2023
  • Purpose: This study examines the role of leaders of sport organizations from the perspectives of rank-and-file volunteers. Specifically, the study explores which factors are important in leading volunteers and how rank-and-filers interact with their leaders. Research design, data, and methodology: This study reviews a comprehensive literature on volunteer and leadership theories which are trait theory, behavior theory, and contingency theory. Given the comprehension of prior structure of knowledge on leadership, the study provides a structure of knowledge on volunteer and leadership in sport context and discusses managerial implications for leaders in sport organization. Results: With an exploration of sport leadership, this study proposes a volunteer classification model which presents four-volunteer types: professional volunteer, company volunteer, general volunteer, and school volunteer. Furthermore, this study discussed managerial implications for sport organization leaders. Conclusions: Paid employees may be prepared to accept a job and its requirements mainly due to economic benefits. Volunteers, however, do not pursue economic benefits through their activity. Different types of motivation between paid employees and volunteers bring to surface how a leader influences volunteer effectively. A conceptual volunteer clarification model could be examined in real world situations. Insights for future studies were discussed.

An Analysis of Fun Distance of Visually Impaired School Physical Education Program (시각장애학교 체육프로그램의 재미거리 분석)

  • Shim, Ji-Hoon;Lee, Seung-Chan;Her, Mun-Young
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.181-192
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    • 2019
  • The purpose of this study is to look at the fun that high school students from blind schools feel in sports programs. A questionnaire was used to collect data from 10 out of 12 blind schools nationwide, including 122 male and 102 female students. Research tools are open questionnaires and questions are as follows. - Questionnaire: "Write down three of the most interesting things about sports programs." The data analysis was done with frequency analysis and the following conclusions were drawn. First, male high school students at blind schools are able to build up their physical strength in the area of competent factors (control-self) (23, 21.5%), in the area of competent factors (7, 77.8%) and in the area of motion-related factors (competition) (24, 15.1%), and in the area of non-execution factors (26, 37.7%), Second, high school girls with visual impairments did not respond in the areas of proficiency (control-self) because of stress release (25, 26.6%), in the areas of control-tain), in the areas of movement (competition) because they were able to do various exercises (22, 15.7%), and in the areas of non-watering (environmental) (18, 37.5%). Third, in the sports program comparative analysis of high school students between genders of blind schools, boys are interested in health and physical fitness in the field of competent factors (control-self) and girls are considered to be a means of relieving stress. In the field of competent factors (control-others), boys and girls can react to a variety of sports opportunities. In the future, by studying the fun of students in the physical education program through research to find out more fun in the school physical education program, we will explore practical ways to maximize student participation and increase motivation level The educational aspect of the process, that is, the educational value provided by the physical education, should be composed of content that can change the thinking and behavior of the teacher and the student so that the program contents and operation method.

A Study on Effectiveness and Preference of Tangible Fitness Game (체감형 운동게임의 효과와 선호도에 대한 연구)

  • Kim, Eui-Young;Park, Chang-Hoon;Kim, Dae-Geun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.67-77
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    • 2012
  • With the development of tangible interface in recent years, the interest in interactive exercise games to improve health-related physical fitness has been increased. We believe that this kind of serious game should provide not only motion sensing of the action required to play sports but also a specific effectiveness of exercise. This paper will show how a serious exercise game affects theirs heart rate and preference. For the experiments, we used an exercise game named GalaxyBike for aerobics exercise which is developed by the Interaction Media Research Center of Hoseo University. In the experiments, players' heart rate was measured during the warming-up, exercise and cooling-down periods by a wireless heart-rate measuring instrument. After they played the exercise game, a survey was conducted to see how they like this serious exercise game. The findings of the study suggest that the serious exercise game providing both video game and exercise would make a contribution to the improvement of health-related physical fitness since it serves to increase the heart rate and motivation.

Analysis on Constructs Concept of University Athletes' Self Management (대학운동선수의 자기관리 구성개념 분석)

  • Lee, Na-Eun;Choi, Jae-won
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.247-264
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    • 2018
  • The purpose of this study was to establish the concept of self - management in university athletes through two integrated research methods as an open-ended questionnaire and focus group interview. Data collection was conducted with open questionnaire for 157 athletes attending in Seoul Gyeonggi-do university and the 14 university athletes were collected data by focus group interview. Results from a series of research procedures are as follow. First, the result of open-ended questionnaire's inductive content analysis, university athletes' self management included 8 general sectors such as life management, training management, competitive management, emotion management, study management, interpersonal management, goal(motivation) management, equipment management. Second, in the focus group interview results, inductive content analysis was more properly supported, and interviews focused on sports field were deeply derived. The results of this study will be used as a basic data to establish strategies for successful athletes' life and develop to university athletes' self management.

Effects of Nutritional Education Program through Discretional Activities in Middle School Students (중학교 재량활동 중 실시한 영양교육의 효과 평가)

  • Yun, Young-Ran;Yang, Eun-Ju
    • Journal of Nutrition and Health
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    • v.43 no.5
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    • pp.489-499
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    • 2010
  • The effects of a nutritional education program for first grade middle school students were evaluated from August to December, 2006. The study subjects were 82 boys and 90 girls, residing in Gwangju, Korea. To assess the effects of the nutritional education program, pre- and post-questionnaires examining nutritional knowledge, dietary attitudes, and dietary habits were developed. Paired t-test and repeated measures ANOVA were used to evaluate the effects of the nutritional education program. In the general subject, the main after-school activities were studying, watching TV, and using computer (85.5%), and sports (9.3%), suggesting their low physical activity. Parents (46.5%) were indicated as the source of nutritional education rather than teachers (13.4%). Twenty-five percent of girl students had diet experience of skipping meals (54.6%), suggesting the need of proper nutritional education for adolescents' health care. In dietary attitudes, both genders showed some improvement of recognition after education. In the changes in dietary habits, both genders had a significant effect on 'three meals a day, eating breakfast, and regular meal' after education. After education, the rate of having breakfast everyday increased from 52.4% to 65.9% for boys and from 33.3%to 57.8% for girls. In the changes in nutritional knowledge, the appreciation of the importance of school meals increased in both genders from 50.6% to 80.8% after education. The nutritional knowledge, scores of regular eating and well-mannered eating increased in both genders regardless of the students' characteristics. The study results revealed that this education provided an important motivation to improve basic nutritional knowledge and dietary habit. It is recommended to develop systematic and various educational programs and learning materials tailored to subjects before nutritional education.

An Integrated Training Aid System using Personalized Exercise Prescription

  • Jang S. J.;Park S. R.;Jang Y. G.;Oh Y. K.;Kwak H. M.;Diwakar Praveen Kumar;Park S. H.;Yoon Y. R.
    • Journal of Biomedical Engineering Research
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    • v.26 no.5
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    • pp.343-349
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    • 2005
  • Continuously motivating people to exercise regularly is more important than finding a way out of barriers such as lack of time, cost of equipment, lack of nearby facilities, and poor weather. Our proposed system presents practicable methods of motivation through a diverse exercise aid system. The Health Improvement and Management System (all-in-one system which saves space and maintenance costs) measures and evaluates a diverse body shape analysis and physical fitness test and directs users to automated personalized exercise prescription which is prescribed by the expert system of three types of exercise templates: aerobics, anaerobics, and leisure sports. Automated personalized exercise prescriptions are built into XML based documents because the data needs to be in the form of flexible, expansible, and convertible structures in order to process various exercise templates, BIOFIT, a digital exercise trainer, monitors and provides feedback on the physiological parameters while users are working out in the gymnasium. If these parameters do not range within the prescribed target zone, the device will alarm users to control the exercise and make the exercise trainer adjust systemically the proper exercise level. Numeric health information such as the report of the physical fitness test and the exercise prescription makes people stay interested in exercising. In addition, this service can be delivered through the Internet.