• Title/Summary/Keyword: speed of objects

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Effects of Visual Feedback and Rhythmic Auditory Stimulation on Walking of Stroke Patients Induced by Treadmill Walking Training (시각적 피드백과 리듬청각자극을 통한 트레드밀 보행훈련이 뇌졸중 환자의 보행능력에 미치는 영향)

  • Park, Jin;Kim, Beom-ryong;Kim, Tae-ho
    • Physical Therapy Korea
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    • v.25 no.2
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    • pp.53-61
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    • 2018
  • Background: Stroke patients show abnormal walking patterns due to brain injury. In order to have the desired walking pattern, appropriate stimulation is required to activate the central pattern generator. For this reason, our study performed treadmill ambulatory training with rhythmic auditory stimulation. However we did not consider the influence of visual feedback. Objects: The purpose of this study was to compare the gait abilities in chronic stroke patients following either treadmill walking training with rhythmic auditory stimulation and visual feedback (TRASVF) or treadmill walking training with rhythmic auditory stimulation (TRAS) alone. Methods: Twenty-one stroke patients were divided into two groups: A TRASVF group (10 subjects) and a TRAS group (11 subjects). They received 30 minutes of neuro-developmental therapy (NDT) and walking training for 30 minutes, five times a week for three weeks. Temporal and spatial gait parameters were measured before and after the training period. The Biodex gait trainer treadmill system measured gait parameters. Results: After the training periods, the TRASVF group showed a significant improvement in walking speed, the step length of the affected limb, and time on each foot of the affected limb when compared to the TRAS group (p<.05). Conclusion: The results of this study showed that the treadmill walking training with rhythmic auditory stimulation and visual feedback improved individual gait ability more than the treadmill walking training with rhythmic auditory stimulation alone. Therefore, visual feedback should be considered along with rhythmic auditory stimulation training.

Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

A Hardware Implementation of EGML-based Moving Object Detection Algorithm (EGML 기반 이동 객체 검출 알고리듬의 하드웨어 구현)

  • Kim, Gyeong-hun;An, Hyo-sik;Shin, Kyung-wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2380-2388
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    • 2015
  • A hardware implementation of MOD(moving object detection) algorithm using EGML(effective Gaussian mixture learning)- based background subtraction to detect moving objects in video is described. Some approximations of EGML calculations are applied to reduce hardware complexity, and pipelining technique is adopted to improve operating speed. The MOD processor designed in Verilog-HDL has been verified by FPGA-in-the-loop verification using MATLAB/Simulink. The MOD processor has 2,218 slices on the Virtex5-XC5VSX95T FPGA device and its throughput is 102 MSamples/s at 102 MHz clock frequency. Evaluation results of the MOD processor for 12 images in the IEEE CDW-2012 dataset show that the average recall value is 0.7631, the average precision value is 0.7778 and the average F-measure value is 0.7535.

Design of Reefer Container Monitoring System based on Wireless Sensor Network (무선 센서 네트워크를 이용한 냉동 컨테이너 모니터링 시스템 설계)

  • Lee, Ki-Wook;Kim, Jung-Yee
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.321-326
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    • 2007
  • The contents of reef container face a risk of being damaged if the interior temperature and certain maintenance conditions for the shipments cannot be met. Currently, the temperature and other conditions within a reefer container is checked manually and periodically by someone in charge of it. Since it means that there is no real-time checking of the conditions, if something goes wrong, there is no immediate means of correcting the problem. This paper introduces reefer container monitoring system, that checks interior temperature of container on real-time by sensor nodes attaching reefer container using wireless sensor network. It senses the temperature, amount of light, motion and the change in speed of the objects that distributes sensors throughout the desired places and sends the data wirelessly to anyone interested. Because the prosed technique can check the temperature and other conditions within a reefer container on real-time basis, it enables efficient and effective maintenance of temperature and other conditions

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Hardware implementation of automated haze removal method capable of real-time processing based on Hazy Particle Map (Hazy Particle Map 기반 실시간 처리 가능한 자동화 안개 제거방법의 하드웨어 구현)

  • Sim, Hwi-Bo;Kang, Bong-Soon
    • Journal of IKEEE
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    • v.26 no.3
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    • pp.401-407
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    • 2022
  • Recently, image processing technology for autonomous driving by recognizing objects and lanes through camera images to realize autonomous vehicles is being studied. Haze reduces the visibility of images captured by the camera and causes malfunctions of autonomous vehicles. To solve this, it is necessary to apply the haze removal function that can be processed in real time to the camera. Therefore, in this paper, the fog removal method of Sim with excellent performance is implemented with hardware capable of real-time processing. The proposed hardware was designed using Verilog HDL, and FPGA was implemented by setting Xilinx's xc7z045-2ffg900 as the target device. As a result of logic synthesis using Xilinx Vivado program, it has a maximum operating frequency of 276.932MHz and a maximum processing speed of 31.279fps in a 4K (4096×2160) high-resolution environment, thus satisfying the real-time processing standard.

Controlling Particle Motion and Attribute Change by Fuzzy Control (퍼지제어에 의한 파티클 움직임 및 속성변화 제어)

  • Kang, Hwa-Seok;Choi, Seung-Hak;Eo, Kil-Su;Lee, Hong-Youl
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.7-14
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    • 1996
  • A particle system is defined as a collection of primitive particles that together represent irregular and ever-changing objects such as smoke, clouds, waterfalls, and explosions. A particle system can be a powerful tool for modeling a deformable object's motion and change of form since it has dynamic properties with time. As an object becomes more complicated and shows more chaotic behavior, however, we need much more parameters for describing its characteristics completely. Consequently, the conventional particle system leads to difficulty in managing all of the parameters properly since one parameter can affect the others. Moreover, motion equations for representing particles' behavior are usually approximated to gain speed-ups. The inevitable errors in calculating the equations can cause an unexpected outcome. In this paper, we present a new approach of applying fuzzy contol to mage particles' motion and attributes changes over time. We also give an implementation result of a fuzzy particle system to show the feasibility of the proposed method. Applications of the system to explosions, nebulae, volcanos, and grass are presented.

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Object Recognition Face Detection With 3D Imaging Parameters A Research on Measurement Technology (3D영상 객체인식을 통한 얼굴검출 파라미터 측정기술에 대한 연구)

  • Choi, Byung-Kwan;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.53-62
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    • 2011
  • In this paper, high-tech IT Convergence, to the development of complex technology, special technology, video object recognition technology was considered only as a smart - phone technology with the development of personal portable terminal has been developed crossroads. Technology-based detection of 3D face recognition technology that recognizes objects detected through the intelligent video recognition technology has been evolving technologies based on image recognition, face detection technology with through the development speed is booming. In this paper, based on human face recognition technology to detect the object recognition image processing technology is applied through the face recognition technology applied to the IP camera is the party of the mouth, and allowed the ability to identify and apply the human face recognition, measurement techniques applied research is suggested. Study plan: 1) face model based face tracking technology was developed and applied 2) algorithm developed by PC-based measurement of human perception through the CPU load in the face value of their basic parameters can be tracked, and 3) bilateral distance and the angle of gaze can be tracked in real time, proved effective.

Signal Enhancement of a Variable Rate Vocoder with a Hybrid domain SNR Estimator

  • Park, Hyung Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.962-977
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    • 2019
  • The human voice is a convenient method of information transfer between different objects such as between men, men and machine, between machines. The development of information and communication technology, the voice has been able to transfer farther than before. The way to communicate, it is to convert the voice to another form, transmit it, and then reconvert it back to sound. In such a communication process, a vocoder is a method of converting and re-converting a voice and sound. The CELP (Code-Excited Linear Prediction) type vocoder, one of the voice codecs, is adapted as a standard codec since it provides high quality sound even though its transmission speed is relatively low. The EVRC (Enhanced Variable Rate CODEC) and QCELP (Qualcomm Code-Excited Linear Prediction), variable bit rate vocoders, are used for mobile phones in 3G environment. For the real-time implementation of a vocoder, the reduction of sound quality is a typical problem. To improve the sound quality, that is important to know the size and shape of noise. In the existing sound quality improvement method, the voice activated is detected or used, or statistical methods are used by the large mount of data. However, there is a disadvantage in that no noise can be detected, when there is a continuous signal or when a change in noise is large.This paper focused on finding a better way to decrease the reduction of sound quality in lower bit transmission environments. Based on simulation results, this study proposed a preprocessor application that estimates the SNR (Signal to Noise Ratio) using the spectral SNR estimation method. The SNR estimation method adopted the IMBE (Improved Multi-Band Excitation) instead of using the SNR, which is a continuous speech signal. Finally, this application improves the quality of the vocoder by enhancing sound quality adaptively.

CenterNet Based on Diagonal Half-length and Center Angle Regression for Object Detection

  • Yuantian, Xia;XuPeng Kou;Weie Jia;Shuhan Lu;Longhe Wang;Lin Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.7
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    • pp.1841-1857
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    • 2023
  • CenterNet, a novel object detection algorithm without anchor based on key points, regards the object as a single center point for prediction and directly regresses the object's height and width. However, because the objects have different sizes, directly regressing their height and width will make the model difficult to converge and lose the intrinsic relationship between object's width and height, thereby reducing the stability of the model and the consistency of prediction accuracy. For this problem, we proposed an algorithm based on the regression of the diagonal half-length and the center angle, which significantly compresses the solution space of the regression components and enhances the intrinsic relationship between the decoded components. First, encode the object's width and height into the diagonal half-length and the center angle, where the center angle is the angle between the diagonal and the vertical centreline. Secondly, the predicted diagonal half-length and center angle are decoded into two length components. Finally, the position of the object bounding box can be accurately obtained by combining the corresponding center point coordinates. Experiments show that, when using CenterNet as the improved baseline and resnet50 as the Backbone, the improved model achieved 81.6% and 79.7% mAP on the VOC 2007 and 2012 test sets, respectively. When using Hourglass-104 as the Backbone, the improved model achieved 43.3% mAP on the COCO 2017 test sets. Compared with CenterNet, the improved model has a faster convergence rate and significantly improved the stability and prediction accuracy.

A Study on the Features for Filming and Directing of the Digital Stereoscopic Animation Films (디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
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    • s.15
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    • pp.237-249
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    • 2009
  • Interest in and study on 3 dimensional pictures has been continued since visual media showing moving images was invented. From simple anaglyph wearing glasses to hologram making perfect 3 dimensional objects by recording phase data of reflected light, as well as amplitude and wave, speed and scope of technical development are quicker and wider, respectively. However, despite such development of technology, there is still lack of study on aesthetical, industrial and contents developing area, except for technology of 3 dimensional images. Unlike the interest in 3 dimensional images, even a theoretical frame for the approach to theoretical areas of 3 dimensional images has not been established. Especially, few experiment and study on directing aesthetics have been conducted, with exception of areas in entertainment documentaries for 3 dimensional feeling or some latest 3D animations. As a result, this study will try to find alternatives to directing aesthetics of realistic 3 dimensional movies to be developed in future by studying directing grammar and aesthetics of digital 3 dimensional movies and finding and analyzing difference between 3 dimensional images and 2 dimensional images drawn on the plane.

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