• Title/Summary/Keyword: special effect engine

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A Case Study on the Implementation of a Graphic Special Effect Engine Based on a Particle System (파티클시스템 기반의 그래픽 특수효과 엔진의 구현 사례)

  • Lee, Byoung-Hwak;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.115-125
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    • 2009
  • Recently graphic hardwares have been developed remarkably, and domestic and foreign game users have demanded realistic and spectacular game graphics. Graphic special effects are one of methods to satisfy these requests, but we have not known any cases where graphic special effects are general and thus reusable. Based on the implementation of our graphic special effect engine and its application cases, this paper describes how to easily exploit graphic special effects in developing games. We define a standard file format in which special effect data can be saved and loaded, and thus those data can be reused easily. We also show that developers can test or preview special effects by exploiting our graphic special effect tool even before producing games.

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The Study for Improving the Combustion in a Direct-Injection Type Diesel Engine (直接噴射式디이젤機關 의 燃燒性 向上 에 관한 考察)

  • 방중철
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.7 no.3
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    • pp.257-262
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    • 1983
  • The performance of a direct-injection type diesel engine often depends on the shape of combustion chamber, strength of swirl or squish, the number of nozzle holes, etc. This is of course because the process of combustion in the cylinder was affected by the mixture formation process. In this paper, the relation betweeen the flame progress and the performance of engine was clarified by changing variously the combustion process in cylinder with a special method, and thus the measures for improving the combustion were indirectly examined. Namely it was investigated what effect the flame progress in cylinder, which was varied with the locality of the lean premixture injected by the auxiliary injection method using an auxiliary injection nozzle in advance at the place where main spray was injected later, has on the engine output, the exhaust smoke density and the NO concentration in exhaust gas.

DRASTIC IMPROVEMENT OF THERMAL EFFICIENCY BY RAPID PISTON-MOVEMENT NEAR TDC

  • Moriyoshi, Y.;Sano, M.;Morikawa, K.;Kaneko, M.
    • International Journal of Automotive Technology
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    • v.7 no.3
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    • pp.295-301
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    • 2006
  • A new combustion method of high compression ratio SI engine was studied and proposed in order to achieve high thermal efficiency, comparable to that of CI engine. Compression ratio of SI engine is generally restricted by the knocking phenomena. A combustion chamber profile and a cranking mechanism were studied to avoid knocking with high compression ratio. Because reducing the end-gas temperature will suppress knocking, a combustion chamber was considered to have a wide surface at the end-gas region. However, wide surface will lead to large heat loss, which may cancel the gain of higher compression ratio operation. Thereby, a special cranking mechanism was adapted which allowed the piston to move rapidly near TDC. Numerical simulations were performed to optimize the cranking mechanism for achieving high thermal efficiency. An elliptic gear system and a leaf-shape gear system were employed in numerical simulations. Livengood-Wu integral, which is widely used to judge knocking occurrence, was calculated to verify the effect for the new concept. As a result, this concept can be operated at compression ratio of fourteen using a regular gasoline. A new single cylinder engine with compression ratio of twelve and TGV(Tumble Generation Valve) to enhance the turbulence and combustion speed was designed and built for proving its performance. The test results verified the predictions. Thermal efficiency was improve over 10% with compression ratio of twelve compared to an original engine with compression ratio of ten when strong turbulence was generated using TGV, leading to a fast combustion speed and reduced heat loss.

Experimental Study of Film Cooling in Liquid Rocket Engine(I) (액체로켓엔진의 막냉각에 관한 실험적 연구(I))

  • Choi, Young-Hwan;Jeong, Hae-Seung;Kim, Yoo;Kim, Sun-Jin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.6
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    • pp.71-75
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    • 2005
  • An experimental study was carried out to investigate the effect of film cooling in the lab-scale dump-cooled liquid rocket engine using LOX and kerosene as propellants. The nozzle of the rocket engine was film cooled with water as coolant. A special film cooling adapter was fabricated to introduce the film-coolant into the thrust chamber. The flow rates of film coolant was approximately 15~19 percent of the total propellant. The nozzle heat flux was determined from the measured temperature rise and flow rate of the coolant(water). Large reductions in the nozzle heat flux was resulted when film cooling adapter located directly upstream of the nozzle.

EFFECT OF MIXTURE PREPARATION IN A DIESEL HCCI ENGINE USING EARLY IN-CYLINDER INJECTION DURING THE SUCTION STROKE

  • Nathan, S. Swami;Mallikarjuna, J.M.;Ramesh, A.
    • International Journal of Automotive Technology
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    • v.8 no.5
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    • pp.543-553
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    • 2007
  • It is becoming increasingly difficult for engines using conventional fuels and combustion techniques to meet stringent emission norms. The homogeneous charge compression ignition(HCCI) concept is being evaluated on account of its potential to control both smoke and NOx emissions. However, HCCI engines face problems of combustion control. In this work, a single cylinder water-cooled diesel engine was operated in the HCCI mode. Diesel was injected during the suction stroke($0^{\circ}$ to $20^{\circ}$ degrees aTDC) using a special injection system in order to prepare a nearly homogeneous charge. The engine was able to develop a BMEP(brake mean effective pressure) in the range of 2.15 to 4.32 bar. Extremely low levels of NOx emissions were observed. Though the engine operation was steady, poor brake thermal efficiency(30% lower) and high HC, CO and smoke were problems. The heat release showed two distinct portions: cool flame followed by the main heat release. The low heat release rates were found to result in poor brake thermal efficiency at light loads. At high brake power outputs, improper combustion phasing was the problem. Fuel deposited on the walls was responsible for increased HC and smoke emissions. On the whole, proper combustion phasing and a need for a well- matched injection system were identified as the important needs.

Fault Detection of Aircraft Turbofan Engine System Using a Fault Detection Filter (고장 검출 필터를 사용한 항공기 터보팬 엔진 시스템의 고장 검출)

  • Bae, Junhyung
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.330-336
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    • 2021
  • A typical way to reduce the number of hardware redundancy configurations is to implement them as analytical techniques for detecting, identifying and accepting failures with micro-controller. In this paper, one of the analytical techniques, the fault detection filter, is applied to aircraft turbofan engine system. The fault detection filter is a special type of observer that has the advantage of being able to determine the location of failures by maintaining a constant direction in the output space in the event of a particular failure. We present a single input/output dynamic system modeling of air turbine system in turbofan engine, a fault detection filter design, and simulation results applying it. Simulation results show that fault detection can be effectively applied as a sensitivity effect to the directionality of the detection filter.

An Experimental Study on the Shift Characteristics of a Metal Belt Type Continuously Variable Transmission (CVT) (금속벨트식 무단변속기(CVT)의 변속특성에 관한 실험적 연구)

  • 이충섭
    • Transactions of the Korean Society of Automotive Engineers
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    • v.5 no.6
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    • pp.36-43
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    • 1997
  • To cope with quest to improve the fuel economy and vehicle performance, Continuously Variable Transmission with Changing the speed ratio between minimum and maximum ratio by infinite step, is more efficient than conventional multi-ratio transmission. In this paper, to investigate a specific CVT shift ratio diagram and CVT shift characteristics, CVT vehicle was tested on the proving ground and chassis dynamometer. The test results are as follows; CVT can obtain the excellent vehicle performance and fuel economy changing the shift ratio by infinite step, without rapid change of engine revolution and driving force. And CVT can set up a special shift range that obtains not only the engine brake effect but also the maximum speed driving.

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Flame Stabilization and Control in Gas Turbine Combustor (가스터어빈 연소기의 화염 안정화와 제어)

  • Choi, G.M.
    • Journal of ILASS-Korea
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    • v.8 no.4
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    • pp.24-30
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    • 2003
  • This paper presents the characteristics of lifted height and flame length from non-premixed jet flames in highly preheated air to investigate the detail combustion mechanism in the gas turbine or HCCI engine, etc. Special attention was paid to the effect of preheated air temperature, oxygen concentration and fuel injection flow rate on flame length and lifted hight. By using highly preheated air, stable flames were formed even in low oxygen concentration condition. The lifted height increased with decreasing preheated air temperature, where the flame length showed opposed phenomena. The flamelet model, which is thought to have very thin flamelet, is difficult to applicable to the present flame conditions which is formed In low oxygen concentration in highly preheated air.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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The method of making Rule Cases to build Rule-Based System (규칙기반시스템의 구축에 필요한 규칙 발생 기법)

  • Zheng, BaoWei;Yeo, Jeongmo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.852-855
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    • 2010
  • Tree type of Rule Case will be processed by the method that provide practical Rule Case to Rule Engine that is made with procedural language beforehand, then the Rule Engine according to the condition of the special Rule Case to return result in current Rule-Based System. There are two disadvantages in the method; the first is according to specific business rule after construct the Rule Engine when the business rule changing the Rule Engine also must be changed. The second is when Rule have many conditions the Rule Engine will become very complex and the speed of processing Rule Case will become very slow. In this paper, we will propose a simplified algorithm that according to the theory of ID Tree to produce Rules which be used in Rule-Based System. The algorithm can not only produce Rules but also make sure of satisfying change of business rule by execute the algorithm. Because it is not necessary to make a Rule Engine, we will anticipate effect of increasing speed and reducing cost from Rule-Based System of applying the algorithm.