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BEPAT: A platform for building energy assessment in energy smart homes and design optimization

  • Kamel, Ehsan;Memari, Ali M.
    • Advances in Energy Research
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    • v.5 no.4
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    • pp.321-339
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    • 2017
  • Energy simulation tools can provide information on the amount of heat transfer through building envelope components, which are considered the main sources of heat loss in buildings. Therefore, it is important to improve the quality of outputs from energy simulation tools and also the process of obtaining them. In this paper, a new Building Energy Performance Assessment Tool (BEPAT) is introduced, which provides users with granular data related to heat transfer through every single wall, window, door, roof, and floor in a building and automatically saves all the related data in text files. This information can be used to identify the envelope components for thermal improvement through energy retrofit or during the design phase. The generated data can also be adopted in the design of energy smart homes, building design tools, and energy retrofit tools as a supplementary dataset. BEPAT is developed by modifying EnergyPlus source code as the energy simulation engine using C++, which only requires Input Data File (IDF) and weather file to perform the energy simulation and automatically provide detailed output. To validate the BEPAT results, a computer model is developed in Revit for use in BEPAT. Validating BEPAT's output with EnergyPlus "advanced output" shows a difference of less than 2% and thus establishing the capability of this tool to facilitate the provision of detailed output on the quantity of heat transfer through walls, fenestrations, roofs, and floors.

A Toxicity of Interior Upholstery in Apartment Housing (아파트 마감재의 연기 유독성)

  • Ham, Sang-Keun;Kim, Hong;Han, Sang-Bum;Kim, Woon-Hyung
    • Fire Science and Engineering
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    • v.15 no.3
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    • pp.36-43
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    • 2001
  • Several types of widely used interior upholsteries including wallpaper, veneer board and floor cover, were selected to be evaluated by using the method of NES 713 text. Test results indicates that a fire with retardant wallpaper release a large amount of toxic gases when constantly exposed to a fire source. When evaluated in terms of the masses of released gases, the release of Carbon monoxide appears the highest in case of wallpaper fire, while the ratio of CO/Mass loss appears the highest in case of floor cover fire. Therefore, it can be concluded that, a large amount of toxic gas will release from a floor cover fire with even a small quantity of fuel.

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Automatic Extraction of Paraphrases from a Parallel Bible Corpus (정렬된 성경 코퍼스로부터 바꿔쓰기표현(paraphrase)의 자동 추출)

  • Lee, Kong-Joo;Yun, Bo-Hyun
    • Korean Journal of Cognitive Science
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    • v.17 no.4
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    • pp.323-336
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    • 2006
  • In this paper, we present a pilot system that can extract paraphrases from a parallel corpus using to-training method. Paraphrases are useful for the applications that should rreate a varied ind fluent text, such as machine translation, question-answering system, and multidocument summarization system. One of the difficulties in extracting paraphrases is to find a rich source from which we can extract paraphrases. The bible is one of the good sources fur extracting paraphrases as it has several Korean versions in which every sentence can be easily aligned by the chapter and the verse. We ran extract not only the lexical-level paraphrases but also the phrasal-level paraphrases from the parallel corpus which consists of the bibles using co-training method.

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A Study on ${\ulcorner}$Hwangje-Naegyeong Su-wen (黃帝內經素問)${\lrcorner}$ based on the books written by Zhu dan Xi(朱丹溪) (주단계(朱丹溪)의 "황제내경소문(黃帝內經素問)" 이해(理解)에 관한 고찰(考察) - 단계(丹溪)의 저서(著書)에 근거한 "소문(素問)" 각(各) 편(篇)의 내용에 대한 이해 -)

  • Kim, Jee-Whan;Jeong, Chang-Hyun
    • Journal of Korean Medical classics
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    • v.19 no.3
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    • pp.389-420
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    • 2006
  • ${\ulcorner}$Hwangje-Naegyeong (黃帝內經)${\lrcorner}$ is a source of all Korean traditional medical theories. Despite the importance of ${\ulcorner}$Hwangje-Naegyeong (黃帝內經)${\lrcorner}$, it is difficult to read and fully understand the contents because it is written in archaic language and many contents were missed now. Zhu dan Xi(朱丹溪, 1282-1358) is one of the most well-known four doctors in Jin-Yuan Dynasty(金元四大家). He insisted that ${\ulcorner}$Su-wen (素問)${\lrcorner}$ is the most important text book of traditional medical science, and established his medical theories based on it. This study has two objectives. One is to establish a base for comprehension and application of information contained in ${\ulcorner}$Su-wen (素問)${\lrcorner}$, and the other is to understand the medical theories developed by Zhu dan Xi(朱丹溪). Number of quotes related with ${\ulcorner}$Hwangje-Naegyeong (黃帝內經)${\lrcorner}$ in the eight books by Zhu dan Xi(朱丹溪) and his followers were extracted for my study.

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Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments (프로세싱에서 삼각함수 공식을 응용한 장식적 타입페이스 제안)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1992-1999
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    • 2017
  • This study proposes a decorative typeface which is produced through the concept of trigonometric functions in an open-source programming language known as Processing. First, the theoretical background of Processing and trigonometric functions as well as previous research in this area are analyzed. Second, basic modules of 'V', 'I', 'O', and 'M' were created for use as the final alphabet typeface with the concept of a trigonometric function. Third, a decorative parabolic curve that encircles the base module was created. Finally, the modules created on Processing were edited in Adobe Illustrator to create a typeface set with characters from A to Z. Various artworks using Programming can produce an infinite number of different versions by modifying only some of the variables and codes, and this method can include multimedia features such as text, images, videos, interactive art and various forms of content and media. Therefore, with regard to expression, the possibilities are endless. In this study, I attempt to expand the field of visual culture using programming and computational methodologies. In contrast to the digital typeface production method, which relies on existing graphic tools, this study is meaningful because it expands the range of use of decorative typefaces.

Technology-Focused Business Diversification Support Methodology Using Item Network (아이템 네트워크를 활용한 기술 중심 사업 다각화 기회 탐색 지원 방법론)

  • Bae, Kukjin;Kim, Ji-Eun;Kim, Namgyu
    • Journal of Information Technology Services
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    • v.19 no.3
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    • pp.17-34
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    • 2020
  • Recently, various attempts have been made to discover promising items and technologies. However, there are very few data-driven approaches to support business diversification by companies with specific technologies. Therefore, there is a need for a methodology that can detect items related to a specific technology and recommend highly marketable items among them as business diversification targets. In this paper, we devise Labeled Item Network for Business Diversification Consulting Support System. Our research is performed with three sub-studies. In Sub-study 1, we find the proper source documents to build the item network and construct item dictionary. In Sub-study 2, we derive the Labeled Item Network and devise four index for item evaluation. Finally, we introduce the application scenario of our methodology and describe the result of real-case analysis in Sub-study 3. The Labeled Item Network, one of the main outcome of this study, can identify the relationships between items as well as the meaning of the relationship. We expect that more specific business item diversification opportunities can be found with the Labeled Item Network. The proposed methodology can help many SMEs diversify their business on the basis of their technology.

A Study on Implementation of Printed Character Recognition System And Performance Evaluation (인쇄체 문자 인식기의 성능 평가에 관한 연구)

  • Kim, Min-Soo;Kang, Eun-Young;Kim, Eun-Young;Han, Sun-Hwa;Kim, Jin-Hyung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3584-3591
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    • 2000
  • In this paper we propose measure for performance evaluationof character recognition, We used three commercial character recognizers and one laboratory character recognizer for test. The characteristics of each recognizer is compared by proposed evaluation standrd, and analyzed characteristrics For the input test data, KT test collection are used. KT test collection is composed of 1000 document images about and complete source text. In this paper we propose method for measuring recognition rage in character unit for evaluation of character recogrition, The recogrition rates are compared and analyzed by single feature characteristic or mixed feature characteristic.

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DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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An Architecture for Mobile Instruction: Application to Mathematics Education through the Web

  • Kim, Steven H.;Kwon, Oh-Nam;Kim, Eun-Jung
    • Research in Mathematical Education
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    • v.4 no.1
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    • pp.45-55
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    • 2000
  • The rapid proliferation of wireless networks provides a ubiquitous channel for delivering instructional materials at the convenience of the user. By delivering content through portable devices linked to the Internet, the full spectrum of multimedia capabilities is available for engaging the user's interest. This capability encompasses not only text but images, video, speech generation and voice recognition. Moreover, the incorporation of machine learning capabilities at the source provides the ability to tailor the material to the general level of expertise of the user as well as the immediate needs of the moment: for instance, a request for information regarding a particular city might be covered by a leisurely presentation if solicited from the home, but more tersely if the user happens to be driving a car. This paper presents system architecture to support mobile instruction in conjunction with knowledge-based tutoring capabilities. For concreteress, the general concepts are examined in the context of a system for mathematics education on the Web.

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A Study on a Computer Program Visualization Method Effective for the e-Learning Contents (이 러닝 콘텐츠에 효과적인 컴퓨터 프로그램 시각화 방안에 대한 연구)

  • Ha, Sang-Ho
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.109-124
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    • 2007
  • With the advance of the Internet and computing technologies, e-learning is now a hot issue worldwide for providing the effective learning on the cyber-space. However, most of existing e-learning contents have been developed mainly based on text, including simple multimedia elements such as images, animations, and voices. This paper suggests a method effective for the computer programming e-learning. The method is based on program visualization using flowcharts. It features the stepwise hierarchical program visualization on the level of statements, the flowchart based visualization for control constructs of languages, visualization over whole programs, visualization compared with source codes, and interaction with users. Finally, we implement a system to realize the suggested method, and execute it for an example program.