• Title/Summary/Keyword: sound-visualizing

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Development of Real-Time Musical Visualizing System for the Deaf (청각 장애인을 위한 음악의 실시간 시각화 시스템 개발)

  • Choi, Doo-Il
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.724-726
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    • 1999
  • We have developed a real time musical visualizing system works on PC with sound card and windows 95 or more. The system can extract some features of music signal and animate various screen -i.e wave, spectrum, simulated water jet - according to extracted features. We have used the system at the concert for the deaf and contributed for deaf to understand the music.

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A Study of Sound Expression in Webtoon (웹툰의 사운드 표현에 관한 연구)

  • Mok, Hae Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.469-491
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    • 2014
  • Webtoon has developed the method that makes it possible to express sound visually. Also we can also hear sound in webtoon through the development of web technology. It is natural that we analyze the sound that we can hear, but we can also analyze the sound that we can not hear. This study is based on 'dual code' in cognitive psychology. Cartoonists can make visual expression on the basis of auditive impression and memory, and readers can recall the sound through the process of memory and memory-retrieval. This study analyzes both audible sound and inaudable sound. Concise analysis owes the method to film sound theory. Three main factor, Volume, pitch, and tone are recognized by frequency in acoustics. On the other hand they are expressed by the thickness and site of line and image of sound source. The visual expression of in screen sound and off screen sound is related to the frame of comics. Generally the outside of frame means off sound, but some off sound is in the frame. In addition, horror comics use much sound for the effect of genre like horror film. When analyzing comics sound using this kinds of the method film sound analysis, we can find that webtoon has developed creative expression method comparing with simple ones of early comics. Especially arranging frames and expressing sound following and vertical moving are new ones in webtoon. Also types and arrangement of frame has been varied. BGM is the first in using audible sound and recently BGM composed mixing sound effect is being used. In addition, the program which makes it possible for readers to hear sound according to scroll moving. Especially horror genre raise the genre effects using this technology. Various methods of visualizing sound are being created, and the change shows that webtoon could be the model of convergence in contents.

Optimal Beamforming with Spherical Microphone Array (구형 마이크로폰 어레이를 이용한 최적 빔형성기법)

  • Lee, Jaehyung;Go, Yeong-Ju;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2013.10a
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    • pp.838-839
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    • 2013
  • In this paper, optimum beamforming method using spherical microphone array is presented. Beamforming method has been recognized as an important study in localizing sound sources or visualizing acoustic fields in three-dimensional space. Its geometrical arrangement of sensors in space enables to process array signal to analyze the fields of interest by steering array response in three-dimensional.

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Sound Visualizing Gu Qin based on the Chinese Traditional Culture 'WU XING WEN WU' (중국전통문화 '오행문무' 기반의 사운드 시각화 고금)

  • Yuan, Menghe;Xue, Xiangrong;Yang, Weitian;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.379-380
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    • 2013
  • 본 논문은 중국전통문화 오행문무(五行文武)와 인터랙티브 미디어 아트 개념을 결합한다. 중국 전통악기 고금(古琴, Gu Qui)을 레이저 다이오드와 빛감지센서를 이용하여 현을 하드웨어적으로 구현하고, VVVV를 활용하여 센서 인식, 음향재생, 프로젝션 화면 영상 시각화에 해당하는 소프트웨어를 구현한다.

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Visualization of pass-by noise by means of a line array of microphones affixed to the ground (지면에 고정된 선형 마이크로폰 어레이를 이용한 pass-by 소음의 가시화)

  • Park, Soon-Hong;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.06a
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    • pp.1479-1486
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    • 2000
  • This paper introduces the improved moving frame acoustic holography (MFAH) method and its application. MFAH allows us to visualize the noise generated by moving noise sources by employing a vertical line array of microphones affixed to the ground. The sound field generated by moving sources is different from that of stationary ones due to the movement of the sources. Therefore the measured sound pressure by the microphone on the ground has to be processed so that it cooperates the effect of the movement. This paper discusses the effect of moving noise sources on the obtained hologram by MFAH. This assures the applicability of MFAH to the visualization of moving sources. This paper also reviews the improved MFAH that can visualize a coherent narrow band noise and a pass-by noise. The practical applicability of the improved MFAH was demonstrated by visualizing tire noise during a pass-by test.

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American Acoustician Alfred M. Mayer's Acoustical Research (미국 음향학자 앨프레드 메이어의 음향학 연구)

  • Ku, Ja-Hyon
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.1
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    • pp.44-50
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    • 2009
  • While American acoustics had been lagged behind European one in the nineteenth century, Alfred Mayer greatly contributed to enhance American experimental acoustics. He inherited experimental skills in collaboration with Koenig in Paris, and got chances to obtain research ability from leading researchers such as Rayleigh during his visit to England. His accomplishments, which brought him fame in Europe, included the creation of the acoustic pyrometer which measured the high temperature by means of the thermal change of the sound velocity, the discovery of mosquito's hearing by selective resonance, the formalization of the duration of the residual sensation of sound, the invention of the topophone which searched for the direction of the sound source, the construction of the apparatus for visualizing the frequency of sound and so on. He not only added new research results to Europe's acoustics but applied acoustics to physical education to help produce the next generation of American acousticians.

Review of the Improved Moving Frame Acoustic Holography and Its Application to the Visualization of Moving Noise Sources (개선된 이동 프레임 음향 홀로그래피 방법과 이동 음원의 방사 소음의 가시화에 대한 응용)

  • 박순홍;김양한
    • Journal of KSNVE
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    • v.10 no.4
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    • pp.669-678
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    • 2000
  • This paper reviews the improved moving frame acoustic holography (MFAH) method and its application. Moving frame acoustic holography was originally proposed to increase the aperture size and the spatial resolution of hologram by using a moving line array of microphones. The hologram of scanned plane can be obtained by assuming the sound field to be product of spatial and temporal information. Although conventional MFAH was only applied to sinusoidal signals, it allows us to visualize the noise generated by moving noise sources by employing a vertical line array of microphones affixed to the ground. However, the sound field generated by moving sources becomes different from that of stationary ones due to the movement of the sources. Firstly, this paper introduces the effect of moving noise sources on the obtained hologram by MFAH and the applicability of MFAH to the visualization of moving sources. Secondly, this paper also reviews improved MFAH that can visualize a coherent narrow band noise and a pass-by noise. The practical applicability of the improved MFAH was demonstrated by visualizing tire noise during a pass-by test.

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Development of Realtime Phonetic Typewriter (실시간 음성타자 시스템 구현)

  • Cho, W.Y.;Choi, D.I.
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.727-729
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    • 1999
  • We have developed a realtime phonetic typewriter implemented on IBM PC with sound card based on Windows 95. In this system, analyzing of speech signal, learning of neural network, labeling of output neurons and visualizing of recognition results are performed on realtime. The developing environment for speech processing is established by adding various functions, such as editing, saving, loading of speech data and 3-D or gray level displaying of spectrogram. Recognition experimental using Korean phone had a 71.42% for 13 basic consonant and 90.01% for 7 basic vowel accuracy.

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Analysis of Auditory Information Types in Vehicle based on User Experience of Hearing Impaired Drivers (청각장애 운전자의 사용자경험에 기반한 자동차 내 청각정보 유형 분석)

  • Byun, Jae Hyung
    • Smart Media Journal
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    • v.10 no.1
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    • pp.70-78
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    • 2021
  • The auditory information is used for urgent notification or warning in vehicle because it is not restricted by the direction compared to the visual. However, since the hearing impaired drivers cannot recognize sound signal, various methods of visualizing the auditory information have been attempted to replace it. When visualizing auditory information, only important information should be selected and provided to prevent cognitive overload concentrated on the vision. For this purpose, analysis of the type of auditory information in vehicle should be given in advance. In this study, the types of auditory information in vehicle were analyzed based on the user experience of hearing impaired drivers. Through the observation of the driving behavior of hearing impaired drivers, 33 auditory informations experienced in vehicle were collected. The collected auditory informations were classified into 12 groups through open card sorting by an expert group, and the types of auditory information in vehicle consisting of four levels were presented through a relative comparison of importance between groups. The presented type of auditory information in vehicle can be used as a guideline for selecting important information when the auditory information is converted into visual or tactile. This study is meaningful in that the user experience analysis was conducted by observing actual driving in daily life of hearing impaired drivers.