• 제목/요약/키워드: sound reproduction

검색결과 92건 처리시간 0.038초

Phase Characteristics of Approximated Head-related Transfer Functions(HRTFS) Using IIR Filters on the Sound Localization

  • Kanazawa, Kenichi;Hasegawa, Hiroshi;Kasuga, Masao;Matsumoto, Shuichi;Koike, Atsushi;Yamamoto, Hideo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.237-240
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    • 2000
  • We have proposed a simple method based on IIR filters for realizing sound image localization. How-ever the nonlinearity of phase characteristics of the IIR filters, which are used for sound image localization, cause decrease of the localization accuracy. In this paper we investigate the influence of phase characteristics on the sound localization. Head-related transfer functions (HRTFs) of a dummy-head are approximated by the IIR filter. We carried out sound image localization experiment with 2-loudspeaker reproduction using the approximated HRTFs. Then the errors which obtained from experiments were compared with the theoretical values which were estimated from the phase shifts of the IIR filters. As a result there was little influence of the nonlinear phase characteristics of the IIR fitters in the localization on the horizontal plane.

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광주천 사례를 통한 사운드스케이프 디자인의 프로세스 적용 (Soundscape Design Process and it's Application on Gwangju River)

  • 장길수;이상준;국찬
    • KIEAE Journal
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    • 제6권3호
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    • pp.19-26
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    • 2006
  • The word "soundscape" proposed by Canadian composer R. Murray Schafer is now became very popular. So various soundscape design based on soundscape idea are carried on worldwide for acoustic ecology. Also in Korea, several soundscape design were made for the public spaces such as river, park and bridge but, basic concept behind soundscape design was not reflected and studied sufficiently. In that sense, this study aims to arrange the concept of soundscape design process and to review the design proposals of Gwangju River. In this process, the reproduction concept of soundscape, natural sound, light with sound, cultural and historical sound and etc. were classified and the final design was proposed to recover the natural environment and harmonize the sound with surroundings as creative soundscape.

교통소음의 모노와 스테레오 재생에 대한 성가심 반응 비교 (Comparison of annoyance response for transportation noise by monaural and binaural reproduction)

  • 김재환;정원태;임창우;홍지영;이수갑;정완섭
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2004년도 춘계학술대회논문집
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    • pp.109-114
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    • 2004
  • Measurement of noise is not only to know the information of acoustic pressure but to assess human response for noise. Provided that want to find human response for transportation noise, we will have to reproduce the measured noise. The method of reproduction is largely divided into monaural and binaural reproduction techniques. Human fundamentally hears sound through both ears, which is binaural hearing. And binaural technique includes the more information of physical phenomena like acoustical reflection and deflection. So, binaural reproduction is more suitable for assessment of the psychoacoustical and physiological response for transportation noise exposures.

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DIGITAL WATERMARK REPRODUCTION IMAGE ATTESTATION THAT USES PHASE ONLY CORRELATION METHOD

  • Inaba, Fumiya;Tanaka, Ken-Ichi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.508-511
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    • 2009
  • The infringement of the copyright is a problem by the distribution of digital contents copied illegally. The digital watermark is expected as a thing preventing unjust copying by burying information in digital data such as image, animation, the sound, TV, radio and movies. [1] [2]But a noise is included in a digital watermark reproduction image. So there is the case that the certification of the reproduction image has difficulty with. If a computer cannot recognize the information reproduced from digital watermarking, the information does not have a meaning. This paper aimed at improvement of the proof of a digital-watermarking reproduction image. And it is verified whether the difference of the form of a character affects the degree of correlation.

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기적음관련 해양사고 분석.평가 시뮬레이션 시스템 개발 (Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty)

  • 임정빈;김창경
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2004년도 춘계학술대회 논문집
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    • pp.61-67
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    • 2004
  • 이 연구에서는, 인간(해기사)의 두 귀에 주목한 머리전달함수(HRTF)를 이용하여, 기적음과 관련된 해양사고를 분석-평가하기 위한 시뮬레이션 시스템(3D-LSS)을 개발하였다. 해양사고당시 상황을 분석해서 가청화 모델을 구축하고, 3차원음 생성방법과 평가방법을 제시하였다. 개발한 시스템은 CUI 방식의 그래픽과 3차원 음향으로 해양사고 당시의 상황을 묘사하고, 시뮬레이션할 수 있도록 구성하였다. 3D-LSS을 이용하여, 해양사고 중에서 기적음 청취여부를 판단하지 못했던 6가지 사건을 대상으로 실험하였다. 5명의 평가자에 의한 심리음향평가결과, 6가지 사건을 시각적 청각적으로 명확하게 평가할 수 있었기 때문에 3D-LSS의 해양사고 심판보조 장치로서의 활용가능성을 확인할 수 있었다.

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기적음관련 해양사고 분석·평가 시뮬레이션 시스템 개발 (Development of Analysis and Evaluation Simulation System for Whistle Sound Related Marine Casualty)

  • 임정빈;김창경
    • 한국항해항만학회지
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    • 제28권8호
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    • pp.659-666
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    • 2004
  • 이 연구에서는, 인간(해기사)의 두 귀에 주목한 머리전달함수(HRTF)를 이용하여, 기적음과 관련된 해양사고를 분석-평가하기 위한 시뮬레이션 시스템(3D-LSS)을 개발하였다. 해양사고당시 상황을 분석해서 가청화 모델을 구축하고, 3차원음 생성방법과 평가방법을 제시하였다. 개발한 시스템은 GUI 방식의 그래픽과 3차원 음향으로 해양사고 당시의 상황을 묘사하고, 시뮬레이션 할 수 있도록 구성하였다. 3D-LSS을 이용하여, 해양사고 중에서 기적음 청취여부를 판단하지 못했던 6가지 사건을 대상으로 실시하였다. 5명의 평가자에 의한 심리음향 평가결과, 6가지 사건을 시각적 청각적으로 명확하게 평가할 수 있었기 때문에 3D-LSS의 해양사고 심판보조 장치로서의 활용가능성을 확인할 수 있었다.

소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계 (Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation)

  • 강동수;최정우;이정민;김양한
    • 한국음향학회지
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    • 제31권4호
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff-Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.

실시간 가상음장재현을 위한 멀티채널 시스템의 효과적인 스피커 배치 (Effective layout of loudspeakers in a multichannel sound system for real time virtual sound reproduction)

  • 이찬주;박영진
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2000년도 추계학술대회논문집
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    • pp.455-461
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    • 2000
  • A multichannel signal processing algorithm for generating real time virtual sound field was proposed. Evaluation of the system performance was done by an objective function that minimizes the difference between the real and generated signals at each control point. Since impulse responses at the surface of a rigid sphere show characteristics similar to those of real HRTF, a rigid sphere model was adequate to simulate the multichannel sound system. A two-channel system and two four-channel systems were studied with various combinations of source locations and speaker positions. The results show that a two-channel system has its best configuration when the angle spanned by the loudspeakers is less than $60^{\circ}$. In the case of four-channel systems, the overall performance was highly improved with one pair of speakers fixed at an optimal position. Left/right symmetry was a reasonable choice, but the additional front/back symmetry degraded the performance of system.

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가속 사운드에 대한 운전자와 탑승객의 성가심과 스포티함 지각 (Annoyance and sportiness perception of the acceleration sound by the driver and passengers)

  • 김성현
    • 한국음향학회지
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    • 제40권6호
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    • pp.566-570
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    • 2021
  • 본 연구에서는 차량 가속음에 대한 운전자와 탑승객의 지각적 차이를 평가하였다. 주관 평가를 통해 가속음의 크기에 따라 성가심과 스포티함의 지각 정도에 큰 차이가 있음을 발견하였다. 주관 평가는 주행 영상, 모션, 진동, 소리를 재현할 수 있는 멀티모달 시뮬레이터를 기반으로 가속음의 크기를 3 dB씩 5 단계로 변화시켜 지각되는 성가심과 스포티함이 평가되도록 설계되었다. 실험 결과 성가심과 스포티함의 지각 강도는 운전자보다 탑승객일 때 더 큰 것으로 나타났다. 한편, 가속음 크기의 변화에 따라 성가심의 민감도는 운전자가 탑승객보다 35 % 더 크게 나타났고 스포티함의 민감도는 74 % 더 큰 것으로 나타났다. 본 연구 결과는 능동 음향 설계를 활용한 가속음 개발 시 운전자와 탑승객의 음량을 차별화하여 가속음에 대한 만족도를 향상 시킬 수 있는 사운드 디자인 방향 설정에 활용될 수 있을 것으로 기대된다.