• Title/Summary/Keyword: sound information

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Sound Quality Enhancement by using the Single Core Exciter in OLED Panel

  • Lee, Sungtae;Park, Kwanho;Park, Hyungwoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.871-888
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    • 2020
  • With the development of display engineering and technology, the screen and sound quality of information devices such as TVs are improving. The screen used LEDs via LCD and PDP and a large flat panel in the early CRT to create super-high resolution. The sound is improved by directly vibrating a thin and simple panel, such as an OLED. In our previous study, the exciter speaker was attached to the rear of the OLED panel to be used as the diaphragm of the speaker, and the sound quality was as good as that of the TV using the existing dynamic speaker. This method supplied the viewer with the direct sound coming from the panel, delivering clear sound, and the sound and image came from the same location, thus giving the viewer high immersion and maximizing the effect of information transfer. OLED exciter speakers, however, have a special directivity, which tends to slightly attenuate the tone at the very center of the screen. This study improves the sound quality by improving the structure of the exciter speaker and the radiated sound of the flat panel display. A 2-in-1 Exciter is made into a single core to improve the speaker's radiation pattern.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

Analysis of Heart Sound Using the Wavelet Transform (Wavelet Transform을 이용한 Heart Sound Analysis)

  • 위지영;김중규
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.959-962
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    • 2000
  • A heart sound algorithm, which separates the heart sound signal into four parts; the first heart sound, the systolic period, the second heart sound, and the diastolic period has been developed. The algorithm uses discrete intensity envelopes of approximations of the wavelet transform analysis method to the phonocard-iogram(PCG)signal. Heart sound a highly nonstation-ary signal, so in the analysis of heart sound, it is important to study the frequency and time information. Further more, Wavelet Transform provides more features and characteristics of the PCG signal that will help physician to obtain qualitative and quantitative measurements of the heart sound.

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Development of Obstacle Alarm for the Visually Impaired (시각 장애인을 위한 장애물 경보기의 개발)

  • 심현민;이응혁;민홍기;홍승홍
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.113-116
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    • 2002
  • In this paper, we propose the sound-mapping algorithm of the detected obstacle by ultrasonic sensors. We apply this algorithm to a Obstacle alarm for the visually impaired. In our system, we acquire obstacles information using ultrasonic sensors, and transform two-dimensional and distance information into sound-imaging information and vibrator with azimuth (direction) and distance. We implement this system with ultrasonic sensors to more effective expression of the obstacle information. The distance of an obstacle can be expressed by sound pressure level, and azimuth of the obstacles can be expressed by inter-aural time difference (ITD) and inter-aural level difference (ILD) that are two important cues in a binaural system. These are the principal cues for sound localization, to detect sound source. In this system, the obstacle is substituted with a sound source. The visually impaired receive sound information of obstacles by headphone.

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A Study on the Cataloging of Sound Recordings (녹음자료의 목록에 관한 연구)

    • Journal of Korean Library and Information Science Society
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    • v.32 no.1
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    • pp.125-150
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    • 2001
  • The purpose of this study is to investigate the distinctiveness and problem areas in cataloging rules of sound recordings. In this study, therefore, the characteristics and kinds of sound recordings and the cataloging rules related to sound recordings in non-book cataloging rules are examined first as the backgrounds. Then the sources of information, general material designation, physical description, choice of headings, and uniform titles in ISBD(NBM)·AACR2R·AECT4 and KORMARC(NBM) are analyzed. And the special issues and some problems to be considered in cataloging of sound recordings are presented.

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Sound System Analysis for Health Smart Home

  • CASTELLI Eric;ISTRATE Dan;NGUYEN Cong-Phuong
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.237-243
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    • 2004
  • A multichannel smart sound sensor capable to detect and identify sound events in noisy conditions is presented in this paper. Sound information extraction is a complex task and the main difficulty consists is the extraction of high­level information from an one-dimensional signal. The input of smart sound sensor is composed of data collected by 5 microphones and its output data is sent through a network. For a real time working purpose, the sound analysis is divided in three steps: sound event detection for each sound channel, fusion between simultaneously events and sound identification. The event detection module find impulsive signals in the noise and extracts them from the signal flow. Our smart sensor must be capable to identify impulsive signals but also speech presence too, in a noisy environment. The classification module is launched in a parallel task on the channel chosen by data fusion process. It looks to identify the event sound between seven predefined sound classes and uses a Gaussian Mixture Model (GMM) method. Mel Frequency Cepstral Coefficients are used in combination with new ones like zero crossing rate, centroid and roll-off point. This smart sound sensor is a part of a medical telemonitoring project with the aim of detecting serious accidents.

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Solution for Spatial Sound Realization in MIDI Specification

  • Cho, Sang-Jin;Ovcharenko, Alexander;Chae, Jin-Wook;Chong, Ui-Pil
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.274-277
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    • 2005
  • Panning is the way in which to realize a spatial sound in MIDI by moving sound images by the loudness of each channel. However, there is a limitation for the natural spatial sound. The HRTF (Head Related Transfer Function) has been widely known as one of the ways to realize spatial sound using the two channels, but it needs much processing power. It is very hard to implement a real time processing structure. In this paper, we propose an improved 3D sound model for the spatial sound location by changing the acoustic parameters. We could get a good result from the experiment with MIDI Pan and our Model.

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Cross-talk Cancellation Algorithm for 3D Sound Reproduction

  • Kim, Hyoun-Suk;Kim, Poong-Min;Kim, Hyun-Bin
    • ETRI Journal
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    • v.22 no.2
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    • pp.11-19
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    • 2000
  • If the right and left signals of a binaural sound recording are reproduced through loudspeakers instead of a headphone, they are inevitably mixed during their transmission to the ears of the listener. This degrades the desired realism in the sound reproduction system, which is commonly called 'cross-talk.' A 'cross-talk canceler' that filters binaural signals before they are sent to the sound sources is needed to prevent cross-talk. A cross-talk canceler equalizes the resulting sound around the listener's ears as if the original binaural signal sound is reproduced next to the ears of listener. A cross-talk canceler is also a solution to the problem-how binaural sound is distributed to more than 2 channels that drive sound sources. This paper presents an effective way of building a cross-talk canceler in which geometric information, including locations of the listener and multiple loudspeakers, is divided into angular information and distance information. The presented method makes a database in an off-line way using an adaptive filtering technique and Head Related Transfer Functions. Though the database is mainly concerned about the situation where loudspeakers are located on a standard radius from the listener, it can be used for general radius cases after a distance compensation process, which requires a small amount of computation. Issues related to inverting a system to build a cross-talk canceler are discussed and numerical results explaining the preferred configuration of a sound reproduction system for stereo loudspeakers are presented.

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Overview of anthropogenic underwater sound effects and sound exposure criteria on fishes (어류에 미치는 인위적인 수중소음 영향과 피해기준에 대한 고찰)

  • PARK, Jihyun;YOON, Jong-Rak
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.53 no.1
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    • pp.19-40
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    • 2017
  • A scientific and objective sound exposure criterion for underwater sound damage on fish has been required since there has been many disputes between an underwater sound maker and a fish damage receiver. The existing criteria are still incomplete scientifically owing to a degree of variability of underwater sounds, diversity of fish hearing sensitivity and damage types, etc. This study reviews existing studies on a hearing mechanism of fish species, manmade underwater sound characteristics and sound exposure assessment parameters, and recent sound exposure criteria. A governing equation for damage coverage estimation and damage coverage dependency on sound source level, ambient noise and transmission loss are also reviewed and interpreted based on sound exposure environments. The foreign and Korean (National Environmental Dispute Medication Commission) criteria are reviewed and compared based on scientific aspects. In addition, the deficit and limit of Korean criteria are presented. The objective of this study is to give a direction for related researches and legislation of sound exposure criteria on fish.

The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information (사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.