• Title/Summary/Keyword: software productivity

Search Result 529, Processing Time 0.029 seconds

Developing Algorithm and Software for Efficient Operation of Rotary Type Surface Mounter (로터리형 표면실장기 효율적 운용을 위한 알고리듬 및 소프트웨어 개발)

  • Lee, Young-Hee;Kim, Jung;Kyoung, Kyu-Hyoung;Kim, Duck-Han
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.12 no.8
    • /
    • pp.106-113
    • /
    • 1995
  • Surface mounters are used to mount the parts of electronic products on PCB(Printed Circuit Board. Those machines rely on high precision, high productivity, and software for accomodation of use. In this paper, two algorithms and a software which can give the users the acco-modation and high productivity for rotary type surface mounters are presented. The algo- rithms for development of of the software consider all factors which affect the effeciency of the operation. And the interface between user and machine for the accomodation of use can be achieved through the developed software.

  • PDF

Work-flow Analysis and Specification Definition Method of Software Process (소프트웨어 프로세서의 작업흐름 분석과 명세정의 방법)

  • Yang, Hae-Sool
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.4
    • /
    • pp.904-914
    • /
    • 1998
  • BPR(Business Process Reengineering), a radical improvement approach of business process, has been paying attention, and work-flow management and automation has been concentrated on progress velocity of business process and productivity of engineers. In software engineering, software process engineering which focus to process begin to be watched, and for the purpose of software productivity and quality progress and reduction of development term, study on SPR(Software Process Reengineering) is being progressed. In this paper, made workflow analysis and design method for construction of work-flow management system of software process to stand firm process reengineering methodology. In other words, we studied modeling process methods for SPR process, and software process structure and workflow analysis method which construct software process workflow model and specification definition method of workflow software.

  • PDF

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.8
    • /
    • pp.17-24
    • /
    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.

Building Custom Development Environment for Improving the Utilization Efficiency of Embedded Software Development Tools (임베디드 소프트웨어 개발 도구의 활용 편의 향상을 위한 맞춤형 개발 환경 구축)

  • Kim, Jeong-Si;Lim, ChaeDeok
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.6 no.3
    • /
    • pp.183-189
    • /
    • 2011
  • For the rapid development of embedded software, a variety of development tools have been developed. But, the embedded software developers do not use the available tools fluently and do not improve software productivity as expect because there are short of supporting utilization convenience of development tools. In this paper, we suggest a tool of building custom development environment for improving the utilization convenience of embedded software development tools. The custom development environment helps developers to rapid selection and access of appropriate tools required to develop the embedded software on the specific embedded system. In addition, it enables developers to handle the outputs from development tools associatively. Moreover it is very flexible in extension and integration because it's implementation based on Eclipse technology. We also perform the evaluation of our tool and successfully validate the utilization convenience of embedded development tools. Therefore, we expect that this tool enables developers to use the embedded development tools efficiently, and then it help improving embedded software productivity.

Toon Image Generation of Main Characters in a Comic from Object Diagram via Natural Language Based Requirement Specifications

  • Janghwan Kim;Jihoon Kong;Hee-Do Heo;Sam-Hyun Chun;R. Young Chul Kim
    • International journal of advanced smart convergence
    • /
    • v.13 no.1
    • /
    • pp.85-91
    • /
    • 2024
  • Currently, generative artificial intelligence is a hot topic around the world. Generative artificial intelligence creates various images, art, video clips, advertisements, etc. The problem is that it is very difficult to verify the internal work of artificial intelligence. As a requirements engineer, I attempt to create a toon image by applying linguistic mechanisms to the current issue. This is combined with the UML object model through the semantic role analysis technique of linguists Chomsky and Fillmore. Then, the derived properties are linked to the toon creation template. This is to ensure productivity based on reusability rather than creativity in toon engineering. In the future, we plan to increase toon image productivity by incorporating software development processes and reusability.

A Study on Comparison of Development Productivity of Spring Framework 2.0 and 2.5 with Lightweight Container Architecture (동일한 경량 컨테이너 구조 환경에서 스프링 프레임워크 2.0과 2.5의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.6
    • /
    • pp.1265-1274
    • /
    • 2009
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Spring Framework 2.0 and 2.5. Spring Framework is a known successful open source standard model for lightweight container architecture. However, there is no comparison research about the performance of Spring Framework 2.0 and 2.5 with same identical platform. Quantitative analysis is supported as a part of LoC(Line of Code) analysis. There is a limit to develop the updated software with no the specific evaluating index for the productivity of the software. This work proposes an specific index for evaluating the productivity of new version Spring Framework on a platform. Base on the result, the specific guidance of the developing software is obtained.

A Study on Comparison of Development Productivity of Hibernate 3.2 and iBatis 2.3 Based Lightweight Container Architecture (경량 컨테이너 구조 환경에서 하이버네이트 3.2와 아이바티스 2.3의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.4
    • /
    • pp.1919-1926
    • /
    • 2011
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Hibernate 3.2 and iBatis 2.3 in same platform of Spring framework 2.5. Currently in production until the lightweight container architecture, known most commonly used architecture framework is Spring framework. Also intended to increase the productivity of database techniques are ORM. Hibernate and iBatis is an ORM tool is currently being used. In this study, Spring framework 2.5 is based on the framework of the same Hibernate 3.2 and iBatis 2.3 to design and implement the pilot system. In addition, comparison and standardization of software development productivity assessment is to provide guidance.

A study on the improvement of 3D animation production productivity (3D 애니메이션 제작 생산성 향상에 관한 연구)

  • Park, Hunjin
    • Journal of Software Assessment and Valuation
    • /
    • v.17 no.2
    • /
    • pp.101-107
    • /
    • 2021
  • Animation production is collaborated by many experts and gives many ideas for new and interesting video production. Interesting video production is a problem directly related to the success of the project, so it can be said that it is better to create an environment that is not burdened with technical aspects in expressing ideas. In the actual keyframe animation production environment, ideas are frequently modified to obtain better results, and techniques that are re-used so that the animation key pose data developed at the early stage of the possible stage can be rewritten without abandoning it, and functions that can temporarily change the center of gravity contribute to the productivity of animation work and greatly help the creator to improve the creative atmosphere. This study analyzes action animations implemented in computer animation software to examine the factors that hinder actual productivity, and derives the technical concepts that can contribute to the improvement of animation production productivity and the necessity of developing related tools.

A New Integrated Software Development Environment Based on SDL, MSC, and CHILL for Large-scale Switching Systems

  • Lee, Dong-Gill;Lee, Joon-Kyung;Choi, Wan;Lee, Byung-Sun;Han, Chi-Moon
    • ETRI Journal
    • /
    • v.18 no.4
    • /
    • pp.265-286
    • /
    • 1997
  • This paper presents a new software development environment that supports an integrated methodology for covering all phases of software development and gives integrated methods with tools for ITUT (Telecommunication Standardization Section of the International Telecommunication Union) languages. The design of the environment to improve software productivity and quality is based on five main concepts: 1) formal specifications based on SDL (Specification and Description Language) and MSC (Message Sequence Charts) in the design phase, 2) verification and validation of those designs by tools, 3) automatic code generation and a safe separate compilation scheme based on CHILL (CCITT High-Level Language) to facilitate programming-in-the-many and programming-in-the-large. 4) debugging of distributed real-time concurrent CHILL programs, and 5) simulation of application software for integrated testing on the host machine based on CHILL. The application results of the environment compared with other approaches show that the productivity is increased by 19 % because of decreasing implementation and testing cost, and the quality is increased by 83 % because of the formal specifications with its static and dynamic checking facilities.

  • PDF

Design and Implementation of Integration Application Framework Supporting Dynamic Configuration (동적 형상 변경 관리를 지원하는 통합 애플리케이션 프레임워크의 설계 및 구현)

  • Lee, Yong-Hwan;Min, Du-Gki
    • Journal of Information Technology Services
    • /
    • v.4 no.1
    • /
    • pp.117-128
    • /
    • 2005
  • When we conduct development of a large-size SI project, it is highly necessary to utilize an appropriate application framework which helps to build a qualified software with high productivity in a short period of time. In this paper, we propose the architecture of a dynamically reconfigurable CBD application integration framework that has been used for developing large-scale e-business applications to achieve high development productivity and maintainability. This Integration framework can easily extend its functionalities, and dynamically change its configuration during run time according to the business category, such as applying interaction patterns among main components in software architecture, rules, policies, and environmental parameters. Dynamic reconfiguration has the feature to make applications be easily customized for changeable requirements. Through our application integration framework, huge sizes of contents can be managed according to the business category as well, by keeping configuration informations and huge volumes of source codes. In order to evaluate out application integration framework in terms of performance criteria, we present experimental results of throughputs from the framework by yielding dynamic configuration without any performance degradation.