• Title/Summary/Keyword: software market

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Testing System for Automotive Software Using a General Purpose Development Board (범용 개발 보드를 이용한 차량용 소프트웨어 테스트 시스템 개발)

  • Kum, DaeHyun;Hong, JaeSeung;Jin, SungHo;Cho, JeongHun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.17-24
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    • 2012
  • Recently automotive software has been more complex and needs to be reduced its development time. Software testing of its functionalities and performance should be conducted in an early development phase to reduce time to market and the development cost. Software functional testing can be performed through simulating the hardware, but it is not guaranteed that evaluation of real-time performance using simulation has enough accuracy. Real-time performance can be precisely evaluated with hardware-in-the-loop simulation, but it costs time and effort to set up hardware for testing. In this paper, we suggest a testing system that can evaluate functional requirements and real time properties with a general-purpose development board in the early development phase. In addition, we improve reusability of the testing system through modularized and layered architecture. With the proposed testing system we can contribute to building reliable testing system at low cost without difficulty.

Development of Metric Analysis Module for Railway Signaling Software (열차제어시스템 소프트웨어 Metric 분석 자동화도구 개발)

  • Hwang, Jong-Gyu;Jo, Hyun-Jeong;Jeong, Eui-Jeong;Kim, Yong-Gyu
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.1257-1263
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    • 2008
  • Recent advances in embedded system technology have brought more dependence on automating train control. While much efforts have been reported to improve electronic hardware's safety, not so much systematic approaches to evaluate software's safety, especially for the vital software running on board train controllers. In this paper, we have developed a software testing tool to evaluate train control system software safety, expecially "Metric Analysis" module. We have reviewed requirements in the international standards and surveyed available tools in the market. From this, we identified the S/W metric analysis module is required for software evaluation. So we have developed S/W metric analysis module for railway signaling systems.

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The Effect of Trustworthiness on Purchase Intention in Open Markets: Focusing on Trust and Distrust (오픈마켓에서 신뢰가치성이 구매의도에 미치는 영향: 신뢰와 불신을 중심으로)

  • Choi, Seul Bi;Ahn, Hyunchul;Kwahk, Kee-Young
    • The Journal of Information Systems
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    • v.26 no.1
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    • pp.171-188
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    • 2017
  • Purpose This study investigates the effects of trust and distrust on intention to purchase in open market, based on the idea that trust and distrust can co-exist. Specifically, this study approached the effects of trust and distrust of the open market on the intention to purchase from a two-dimensional perspective, and examined trustworthiness as the antecedents of trust and distrust. Design/Methodology/Approach In this study, we conducted a questionnaire survey on consumers who have actually purchased a product from open markets in Korea for two months. As a result, 141 users are chosen for the sample. We apply PLS (Partial Least Squares) structural equation modeling (SEM) to verify our theoretical model using the software application SmartPLS 3.0. Findings First, trust in open market positively affects intention to purchase, whereas distrust in open market negatively affects intention to purchase. Second, the three antecedents of trust (i.e. three factors constituting trustworthiness such as ability, benevolence and integrity) affect trust in open market. Third, integrity negatively affects distrust in open market. Since integrity plays an important role in building both trust and distrust in open market, the operators of open market should pay attention to managing their integrity.

An Evaluation Model of Game Software (게임 소프트웨어의 품질 평가 모델)

  • Jung, Hye-Jung
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.115-125
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    • 2007
  • Game software is tremendous popularity in inside and outside of the country, so it rises market value. Therefore, it is important to study for the evaluation models of game software. In a general way, I think that ISO/IEC 9126 is the international standard of the software quality testing. Especially, game software quality has been more important on users and developers, so we need the compliance testing model of the game software. In this paper, we evaluate the game software quality objectively and quantitatively, we propose the software quality metrics of testing. Also, we propose the evaluation model of game software on the basis of international standard ISO/IEC 9126, six quality characteristic point of view. That is functionality, reliability, usability, efficiency, portability, and maintainability.

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Business Trends in Geo-Spatial Information and Service Market

  • Heo, Joon
    • 한국공간정보시스템학회:학술대회논문집
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    • 2005.05a
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    • pp.351-354
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    • 2005
  • NASA's remote sensing market analysis and forecast projects 3.3 billion dollars in 2005. On the other hand, a market research firm expected that world commercial remote sensing imagery, GIS software, Data, and value-added services will generate 8.3 billion dollar in 2007. It has been widely believed that geo-spatial information and service market is growing rapidly and has a huge potential, but it is not clearly understood where it is now and will be heading in the future. Also, it could be a significant question to answer where the industry in Korea fits the best in the world business trends and where it should be strategically heading to take a large market share. Furthermore, if it could be worth being considered as a Korean strategic industry for the future. Instead of pursuing direct answers to the questions, the author will start reviewing general business practices, major business transactions such as merging and acquisitions (M&A's) and initial public offerings (IPO's), and research on market capitalization and revenue of major companies. Throughout the study, a list of common grounds in the market was uncovered and realized as follows: (1) value-added data matters in geo-spatial information and service market; (2) private sector grows faster; (3) characteristics of multi-national industry; and (4) Dependency on major industry. Based on the findings, the author presents a list of recommendations as conclusions.

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Relationship between the Management Accounting Information Usage, Market Orientation and Performance: Evidence from Vietnamese Tourism Firms

  • DO, Trang Huyen;LE, Huyen Mong;LUONG, Diem Thuy Thi;TRAN, Quanh Thi
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.707-716
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    • 2020
  • The study investigates the relationship between broad-scope management accounting information usage, market orientation, and the firm performance. This study employs a survey data of 149 top-level and mid-level managers working in Vietnamese tourism enterprises. To analyze research data, we employ SmartPLS 3 software. The analytical process include measurement model evaluation (evaluate the scale's validity and reliability) and structural model evaluation (test research hypotheses). The results reveal that broad-scope management accounting information usage has a positive direct effect on market orientation dimensions (include information generation, information dissemination, and responsiveness). Then, market orientation dimensions also have positive direct effects on the performance of Vietnamese tourism firms, excluding information dissemination. Moreover, this study also reveals that the market orientation dimensions mediate the relationship between broad-scope management accounting information usage and firm performance. The findings of this study suggest that tourism firms should pay more attention to the use of management accounting information in decision-making. With the increasingly fierce competition of the tourism firms today, capturing and meeting the needs of the market is a prerequisite to help firms enhance their competitiveness and improve their performance. To do that, Vietnamese tourism firms need to consider pursuing market orientation and enhancing broad-scope management accounting information usage.

Estimation of Market Size and Value Added by Embedded SW Industry Cluster (임베디드 S/W 산업 클러스터별 시장 규모 및 부가가치 추정)

  • Yang, Hae-Bong;Moon, Jung-Hyun;Jeong, Min-A
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1211-1216
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    • 2010
  • There is no reference grasp only embedded SW market because embedded SW is built in SW production. In this paper, In order to know only embedded SW market, we used estimation method size of the amount of production. We draw suitable industry cluster structure of embedded SW market estimation. As we estimated size of embedded SW market by industry cluster. And, We calculated importance of embedded SW by industry cluster and finally we estimated size of embedded SW market. Result of estimation, added values of embedded SW estimated about 27 trillion.

Quantitative Scoring System on the Importance of Software Vulnerabilities (보안취약점 중요도 정량 평가 체계 연구)

  • Ahn, Joonseon;Chang, Byeong-Mo;Lee, Eunyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.4
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    • pp.921-932
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    • 2015
  • We proposed a new scoring system on software vulnerabilities, which calculates quantitatively the severity of software vulnerabilities. The proposed scoring system consists of metrics for vulnerability severity and scoring equations; the metrics are designed to measure the severity of a software vulnerability considering the prevalence of the vulnerability, the risk level of the vulnerability, the domestic market share of the software and the frequency of the software. We applied the proposed scoring system to domestically reported software vulnerabilities, and discussed the effectiveness of the scoring system, comparing it with CVSS and CWSS. We also suggested the prospective utilization areas of the proposed scoring system.

A Design of Dynamic Meta-model for Reusable Framework of Embedded System (임베디드 시스템의 재사용 프레임워크를 위한 동적 메타모델 설계)

  • Kim, Chul-Jin;Cho, Eun-Sook
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.815-824
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    • 2008
  • Embedded system is applied in various fields and must equip system to respond market's requirement which is changing fast. Products that do not equip such fast construction system will have become sterilization. Construction system for Time-To-Market is reusability system or framework that have reused existent product and produce new product. Because embedded system is being based on hardware, amendment is not available easily, but can change system softly using segment of software. Therefore, in this paper, suggest meta-model of reusability framework that can change embedded software. Meta model of this paper suggests dynamic meta-model to design functional flow of reusability framework.

Suggestion of OSMU Content New Business Market through Development of Integrated Platforms for Software-oriented Tailored Costume Production (소프트웨어 중심의 주문 형 의상제작 융합플랫폼 개발을 통한 OSMU콘텐츠 뉴비즈니스 시장 창출 제안)

  • Jung, Minsoo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.1021-1026
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    • 2018
  • 3D SCAN enables easy human body measurement via a digital method in the process of film costume production which used to be done manually. Software-oriented computer graphic, which integrates 3D SCAN data in the process of manual film costume production, can induce quick and diverse design outcomes. While, 3D PRINT, which integrates computer graphic data in the process of manual film costume production, can automate the process of special costume production using a digital method. Integration of 3D Scan + Computer Graphic + 3D Print using integrated platforms for tailored costume production as developed in this study allows significant reduction of costume production period and costs. It also allows efficient integration of costume production outcomes in various industries related with OSMU contents in particular. In other words, using it, we can create a new business market that integrates multiple areas of film content, drama content and game content.