• Title/Summary/Keyword: social platform

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A Study on Construction of Platform Using Spectrum Big Data (전파 빅데이터 활용을 위한 플랫폼 구축방안 연구)

  • Kim, Hyoung Ju;Ra, Jong Hei;Jeon, Woong Ryul;Kim, Pankoo
    • Smart Media Journal
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    • v.9 no.2
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    • pp.99-109
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    • 2020
  • This paper proposes a platform construction plan for the use of spectrum big data, collects and analyzes the big data in the radio wave field, establishes a linkage plan, and presents a support system scheme for linking and using the spectrum and public sector big data. It presented a plan to build a big data platform in connection with the spectrum public sector. In a situation where there is a lack of a support system for systematic analysis and utilization of big data in the field of radio waves, by establishing a platform construction plan for the use of big data by radio-related industries, the preemptive response to realize the 4th Industrial Revolution and the status and state of the domestic radio field. The company intends to contribute to enhancing the convenience of users of the big data platform in the public sector by securing the innovation growth engine of the company and contributing to the fair competition of the radio wave industry and the improvement of service quality. In addition, it intends to contribute to raising the social awareness of the value of spectrum management data utilization and establishing a collaboration system that uses spectrum big data through joint use of the platform.

Investigation of Working Conditions and Health Status in Platform Workers in the Republic of Korea

  • Hyoungseob Yoo;Munyoung Yang;Ji-Hun Song;Jin-Ha Yoon;Wanhyung Lee;Jinhee Jang;Minjoo Yoon;Mo-Yeol Kang
    • Safety and Health at Work
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    • v.15 no.1
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    • pp.17-23
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    • 2024
  • Background: The present study aimed to analyze several aspects of the working conditions and health status of platform workers in the Republic of Korea, such as ergonomic and emotional hazards. We also compared the health status of the platform workers with that of the general population. Methods: A total of 1,000 platform workers participated in this survey from August 7 to August 17, 2022. The participants included 400 designated drivers, 400 food-delivery drivers, and 200 housekeeping managers. A face-to-face survey with a structured questionnaire was conducted by researchers who had received specific instructions. The focus of the survey extended to the work environment, encompassing factors such as workplace violence, as well as physical, chemical, and ergonomic hazards. Health-related data for the previous year were also collected, covering a range of issues such as hearing problems, skin problems, musculoskeletal symptoms, headaches, injuries, mental health issues, and digestive problems. Subsequently, we compared the health symptom data of the responders with those of the general population in the Republic of Korea. Results: Platform workers, including designated drivers, food-delivery drivers, and housekeeping managers, existed in the blind spot of social insurance, facing frequent exposure to physical and chemical hazards, ergonomic risk factors, and direct or indirect violence. The prevalence of health problems, including musculoskeletal symptoms, general fatigue, and depressive symptoms, in each occupational group was statistically higher than that in the general population after standardization for age and gender. Conclusion: The results revealed unfavorable working environment and inferior occupational health of platform workers compared with those of the general population.

Social Search in the Context of Social Navigation (사회적 네비게이션 기반 사회적 검색)

  • Ahn, Jae-Wook;Farzan Rosta;Brusilovsky Peter
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.147-165
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    • 2006
  • The explosive growth of Web-based educational resources requires a new approach for accessing relevant information effectively. Social searching in the context of social navigation is one of several answers to this problem, in the domain of information retrieval. It provides users with not merely a traditional ranked list, but also with visual hints which can guide users to information provided by their colleagues. A personalized and context-dependent social searching system has been implemented on a platform called KnowledgeSea II, an open-corpus Web-based educational support system with multiple access methods. Validity tests were run on a variety of aspects and results have shown that this is an effective way to help users access relevant, essential information.

Recommendation System based on Tag Ontology and Machine Learning (태그 온톨로지와 기계학습을 이용한 추천시스템)

  • Kang, Sin-Jae;Ding, Ying
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.133-141
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    • 2008
  • Social Web is turning current Web into social platform for knowing people and sharing information. This paper takes major social tagging systems as examples, namely delicious, flickr and youtube, to analyze the social phenomena in the Social Web in order to identify the way of mediating and linking social data. A simple Tag Ontology (TO) is proposed to integrate different social tagging data and mediate and link with other related social metadata. Through several machine learning for tagging data, tag groups and similar user groups are extracted, and then used to learn the tagging ontology. A recommender system adopting the tag ontology is also suggested as an applying field.

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Reactive sound system suitable for platform genre games (플랫폼 게임에 적용될 수 있는 반응성 사운드 시스템)

  • Park, Dae-Hwan;Lee, Dong Lyor;Lee, Wan Bok
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.7-12
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    • 2013
  • Presence of music in the modern game is getting bigger and bigger, and storytelling in the area of game play a leading role in many cases. Platform game is one type of action game genre. In its nature, the character and the object in a game are closely coupled, thus they have intermate relation with reactive sound system. In this study, we tried to build a effective and reactive sound system which is suitable for the storytelling of platform game. In addition, we speculated various aspects of game including psychological, musical and social aspects, finally investigating the future aspects of the game music.

The Role of Facilitating Conditions and User Habits: A Case of Indonesian Online Learning Platform

  • AMBARWATI, Rita;HARJA, Yuda Dian;THAMRIN, Suyono
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.481-489
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    • 2020
  • The study examines the role of facilitating conditions and user habits in the use of technology in Online Learning Platform (OLP) in Indonesia. The adoption of online learning, persistence, and learning results in online platforms is essential for ensuring that education technology is implemented and gets as much value as possible. People who use technology and systems will embrace new technologies even more. This quantitative study is based on a survey of 254 respondents, who were active users of the technology, and considers the facilitating conditions and user habits variables. Two research hypotheses were tested using the Partial Least Square-Structural Equation Modeling method. Cronbach's Alpha, path coefficient, AVE, R-square, T-test were applied. The results showed that the factors significantly influence the Online Learning Platform technology behavioral intention. This impact is primarily associated with the availability of the resources required to use OLP technology. The availability of these resources includes supporting infrastructures such as widespread Internet access, easy access to mobile devices, and file sizes that affect access speed. The findings of this study suggest that it is necessary to introduce and increase the availability of resources for using OLP technology, and familiarize people with the technology features.

VR-simulated Sailor Training Platform for Emergency (긴급상황에 대한 가상현실 선원 훈련 플랫폼)

  • Park, Chur-Woong;Jung, Jinki;Yang, Hyun-Seung
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.175-178
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    • 2015
  • This paper presents a VR-simulated sailor training platform for emergency in order to prevent a human error that causes 60~80% of domestic/ abroad marine accidents. Through virtual reality technology, the proposed platform provides an interaction method for proficiency of procedures in emergency, and a crowd control method for controlling crowd agents in a virtual ship environment. The interaction method uses speech recognition and gesture recognition to enhance the immersiveness and efficiency of the training. The crowd control method provides natural simulations of crowd agents by applying a behavior model that reflects the social behavior model of human. To examine the efficiency of the proposed platform, a prototype whose virtual training scenario describes the outbreak of fire in a ship was implemented as a standalone system.

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Metaverse Based Virtual Reality Space Consulting Service Platform Research and Development (메타버스 기반의 가상 현실 공간 상담 서비스 플랫폼 연구 및 개발)

  • Kim, Jehyun;Oh, Seok-hee
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.130-133
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    • 2021
  • Recently, as the expansion of the metaverse accelerated due to the spread of the non-face-to-face trend after the COVID-19 pandemic, various metaverse platforms using it have appeared. In this study, we propose research and development of a virtual reality spatial psychological counseling service platform utilizing the advantages of metaverse. A counseling service platform was developed through virtual reality hardware including Unity 3D game engine and Head Mounted Display. Counseling participants create and participate in their own avatars, and counseling facilitators respond to the situation and environment of the counseling target in various virtual environments. It was attempted to improve the efficiency of the counseling service by allowing the space and counselor avatar to be selected. Furthermore, various interactions were implemented, and development was carried out so that it could be extended and utilized for social activities such as group counseling and general meetings and presentations. In the future, through additional research and development, we will prove the practical effectiveness of the psychological counseling service platform developed by conducting clinical trials under the support of psychological counseling experts and participation in actual counseling.

A Study on the Blockchain based Knowledge Sharing Platform (블록체인 기반의 지식공유 플랫폼 연구)

  • Kim, Hyeob
    • The Journal of Society for e-Business Studies
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    • v.27 no.1
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    • pp.95-109
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    • 2022
  • A blockchain based platform can ensure data integrity, reliability, and security by applying distributed processing and encryption technology for transaction records. In the existing knowledge sharing platform, the created knowledge could not be shared or utilized sufficiently due to information asymmetry and centralization. However little research has been done so far on this area. In this study, we will examine case studies and development potentials for blockchain based knowledge sharing platforms based on previous studies of blockchain technology, token economy, knowledge sharing, motivation theory, and social exchange theory. Blockchain based platforms can contribute to the activation of knowledge sharing, by resolving information asymmetry, simplifying unnecessary work procedures through unified knowledge sharing flow and excluded centralization of authority by decentralization, and strengthening access and utilization of the knowledge produced by the platform.

Design and Implementation of a Service Platform that Recommends the Optimal Shortest Distance as a Patrol Route

  • Jo, Yu-min;Jang, Ye-jin;Paik, Jong-ho
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.1-9
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    • 2022
  • Recently, interest in living safety and crime prevention is increasing. The reality is that most women have anxiety about social safety and ultimately want a safe return to home. As a result of these issues, the Seoul Metropolitan Government and the National Police Agency are implementing various services to alleviate them. However, there are limitations such as that the service can be used only during a limited time or the process of checking whether the patrol is really completed is complicated. Therefore, in this paper, we propose a service platform that overcomes these limitations and suggests the best and shortest patrol route to the police based on the desired patrol location applied by citizens. It is designed based on the MVC pattern, and the functions are divided for each user. It is hoped that the platform will reduce crime rates and allow citizens to ultimately return home with peace of mind. Also we expect that the police will ablet to find places where they did not know about or need to patrol with more attention through the recommended route of the platform, which will be helpful in their task.