• Title/Summary/Keyword: soccer results

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Effects of 6 weeks of Weight Training and Complex Training on Y-balance Test in High School Soccer Players

  • Dong Geun LEE;Jae Woong KIM;Young Jae MOON;Hwang Woon MOON
    • Journal of Sport and Applied Science
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    • v.8 no.2
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    • pp.13-18
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    • 2024
  • Purpose: The purpose of this study is to determine the effects of a 6-week weight training and complex training program on the Y-balance test (YBT) in high school soccer players. Research design, data, and methodology: This study included 26 high school soccer players from City S. Subjects were divided into a weight training group (WTG: n=13) and a complex training group (CTG: n=13) based on their willingness to participate without medical problems. The YBT measured anterior (AT), posteromedial (PM), posterolateral (PL), and composite scores (CS), and was measured twice: before the start and after the end of training. The data were analyzed using the SPSS 25.0 statistical program to compare pre- and post-training using paired-t tests, between training groups using independent-t tests, and left-right comparisons using independent-t tests. Results: Training resulted in a significant pre- to post-training change in PL in the left foot WTG group (p<.05), with no significant change in the other measures. There were no significant differences between training groups and between left and right sides. Conclusion: To improve YBT in high school soccer players, a program to improve ankle and hip mobility and strength should be added along with improving large muscle strength through weights and comflex training.

Major League Soccer and its U.S. Fan Base

  • Junsang AHN
    • Journal of Sport and Applied Science
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    • v.8 no.2
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    • pp.1-12
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    • 2024
  • Purpose: The purpose of this study is to understand fans' perception of the MLS. Particularly, this study investigates both the avid fan's perception of the MLS as well as the same perception in a potentially larger audience. This study aims at (1) segmenting the findings into three groups, (2) understanding the characteristics of these groups from the sport marketing prospective and (3) comparing the three groups to see whether there are any similarities and differences. Research design, data, and methodology: Using motivational factors alongside the 4P's of marketing, these three segments were analyzed and their similarities and differences were compared. An online survey was created and distributed through different MLS databases. Results: Prior to the distribution, a few hypotheses were made regarding the motivational factors of fans; specifically, that the quality of play has led to a lack of interest in the league and that the presence of star athletes has the potential to bring in more fans for the league. The quality of play and star athletes are important and thus a bigger emphasis needs to be placed on the designated player rule. At the same time, more television coverage as well as more exhibition games with international teams can generate more buzz for the league and garner more fans. Conclusions: This study explored motivational factors which support fanship of Major League Soccer. Further implications were discussed.

Customizing Ground Color to Deliver Better Viewing Experience of Soccer Video

  • Ahn, Il-Koo;Kim, Young-Woo;Kim, Chang-Ick
    • ETRI Journal
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    • v.30 no.1
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    • pp.101-112
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    • 2008
  • In this paper, we present a method to customize the ground color in outdoor sports video to provide TV viewers with a better viewing experience or subjective satisfaction. This issue, related to content personalization, is becoming critical with the advent of mobile TV and interactive TV. In outdoor sports video, such as soccer video, it is sometimes observed that the ground color is not satisfactory to viewers. In this work, the proposed algorithm is focused on customizing the ground color to deliver a better viewing experience for viewers. The algorithm comprises three modules: ground detection, shot classification, and ground color customization. We customize the ground color by considering the difference between ground colors from both input video and the target ground patch. Experimental results show that the proposed scheme offers useful tools to provide a more comfortable viewing experience and that it is amenable to real-time performance, even in a software-based implementation.

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Robust Color Classifier for Robot Soccer System under Illumination Variations (조명 변화에 강인한 로봇 축구 시스템의 색상 분류기)

  • 이성훈;박진현;전향식;최영규
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.32-39
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    • 2004
  • The color-based vision systems have been used to recognize our team robots, the opponent team robots and a ball in the robot soccer system. The color-based vision systems have the difficulty in that they are very sensitive to color variations brought by brightness changes. In this paper, a neural network trained with data obtained from various illumination conditions is used to classify colors in the modified YUV color space for the robot soccer vision system. For this, a new method to measure brightness is proposed by use of a color card. After the neural network is constructed, a look-up-table is generated to replace the neural network in order to reduce the computation time. Experimental results show that the proposed color classification method is robust under illumination variations.

An Improvement of Navigation in Robot Soccer using Bezier Curve (베지어 곡선을 이용한 로봇 축구 항법의 개선)

  • Jung, Tae-Young;Lee, Gui-Hyung
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.696-702
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    • 2015
  • This paper suggests a new method for making a navigation path by using Bezier curve in order to improve the navigation performance used to avoid obstacles during a robot soccer game. We analyzed the advantages and disadvantages of both vector-field and limit-cycle navigation methods, which are the mostly widely used navigation methods for avoiding obstacles. To improve the disadvantages of these methods, we propose a new design technique for generating a more proper path using Bezier curve and describe its advantages. Using computer simulations and experiments, we compare the performance of vector-field navigation with that of Bezier curve navigation. The results prove that the navigation performance using Bezier curve is relatively superior to the other method.

Using Fuzzy Logic for Event Detection in Soccer Video

  • Thanh Nguyen Ngoc;Giao Le Ngoc
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.119-121
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    • 2004
  • Video event detection has become an essential application in multimedia computing. For sports video, salient events are usually detected by analyzing video sequence by specific decision rules. However in many kinds of sports video (e.g. soccer), the game contains continuous actions, in which the boundaries of shots, scenes are uncertain. So the conventional analyzing methods using crisp decisions are not efficient. Fuzzy logic is a natural approach that can tackle this problem. In this paper, we present a new approach using fuzzy technique for event detection in soccer video. The experiment shows encouraging results for this method

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Soccer Image Sequences Mosaicing Using Reverse Affine Transform

  • Yoon, Ho-Sub;Jung Soh;Min, Byung-Woo;Yang, Young-Kyu
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.877-880
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    • 2000
  • In this paper, we develop an algorithm of soccer image sequences mosaicing using reverse affine transform. The continuous mosaic images of soccer ground field allows the user/viewer to view a “wide picture” of the player’s actions The first step of our algorithm is to automatic detection and tracking player, ball and some lines such as center circle, sideline, penalty line and so on. For this purpose, we use the ground field extraction algorithm using color information and player and line detection algorithm using four P-rules and two L-rules. The second step is Affine transform to map the points from image to model coordinate using predefined and pre-detected four points. General Affine transformation has many holes in target image. In order to delete these holes, we use reverse Affine transform. We tested our method in real image sequence and the experimental results are given.

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Influence of Transcranial Direct Current Stimulation on Lower Limb Muscle Activation and Balance Ability in Soccer Player

  • Yang, Dae Jung;Park, Seung Kyu;Uhm, Yo Han
    • The Journal of Korean Physical Therapy
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    • v.30 no.6
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    • pp.211-217
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    • 2018
  • Purpose: This study is to investigate influence of tDCS on lower limb muscle activity and balance ability in soccer player. Methods: Sessions were conducted with 15 subjects in tDCS group and 15 in action observation training group for 20 minutes, 5 sessions a week, for 8 weeks. All soccer players underwent 30 minutes of plyometric training before main exercise. To evaluate lower limb muscle activation, rectus femoris and biceps femoris were taken measure using surface electromyogram system and to evaluate balance ability, surface area, whole path length, limited of stability were measured using biorescue. Results: Regarding balance shown in surface area, whole path length, limited of stability and muscle activation in rectus femoris and biceps femoris, tDCS group showed more significant change than action bservation training group. Conclusion: Therefore, intervention using tDCS is more effective in improving lower limb muscle activation and balance ability than action observation training.

Automatic Detection of Highlights in Soccer videos based on analysis of scene structure (축구 동영상에서의 장면 구조 분석에 기반한 자동적인 하이라이트 장면 검출)

  • Park, Ki-Tae;Moon, Young-Shik
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.1-4
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    • 2007
  • In this paper, we propose an efficient scheme for automatically detecting highlight scenes in soccer videos. Highlights are defined as shooting scenes and goal scenes. Through the analysis of soccer videos, we notice that most of highlight scenes are shown around the goal post area. It is also noticed that the TV camera zooms in a setter player or spectators after the highlight stones. Detection of highlight scenes for soccer videos consists of three steps. The first step is the extraction of the playing field using a statistical threshold. The second step is the detection of goal posts. In the final step, we detect a zooming of a soccer player or spectators by using connected component labeling of non-playing field. In order to evaluate the performance of our method, the precision and the recall are computed. Experimental results have shown the effectiveness of the proposed method, with 95.2% precision and 85.4% recall.

Body Fat and Dietary Factors in Female Middle School Athletes -Soccer Player, Swimmer, and Rhythmic Gymnast- (여자중학교 체육 특기자들의 체지방과 식사변인에 대한 연구 -축구.수영.리듬 체조 선수를 대상으로-)

  • 정숙인;김영남
    • Journal of Korean Home Economics Education Association
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    • v.12 no.1
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    • pp.59-73
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    • 2000
  • The purpose of this study was to investigate the percent of body fat. fatness indices. and relationship between the percent body fat and dietary factors among the female middle school athletes. Hights, weights, an percent body fats of 17 soccer player. 10swimmer, and 5 rhythmic gymnast were measured. Dietary data were collected by questionnaires. The results of this study are summarized as follows. 1. Average body fat measured by infrared interactance method was 23.8$\pm$4.9% and BMI body fat was 20.3$\pm$2.6% Fatness indices such as BMI was 18.8$\pm$2.1 Rohrer index 119.4$\pm$11.8 percentage of ideal weight 90.4$\pm$9.2 and RBW 29.7$\pm$4.1. 2. Soccer player, swimmer, and rhythmic gymnast showed significant differences in percent body fat and fatness indices. ryhthmic gymnasts were smaller and lighter. 3. Most athletes were interested in diet and nutrition. and wanted to learn more about nutrition. Middle school female athletes ranked parents first or second for nutrition information. followed by managers$.$coaches$.$trainers. 4. Nutrition knowledge test score was 4.7 point out of possible 10, which is rather low, and showed significant difference in 3 kinds of players. 5. The quantities of food eaten in breakfast. lunch dinner and snack were significantly different among soccer player. swimmer. and rhythmic gymnast. In preference score of food groups, only beverage score was significantly different and of cooking methods. roasting and steaming were significantly different among the soccer player. swimmer. and rhythmic gymnast. 6. When subjects were divided into 3 groups on the basis of % infrared body fat, subjects with the highest body fat showed the tendency to eat more than others(non-sig). In the preference score of food groups. only fish showed significant difference among the groups. There were no significant differences between body fat and preference of various cooking method.

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