• Title/Summary/Keyword: smartphone use

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역설계 및 FEM을 통한 셀카봉과 삼각대를 겸한 재설계

  • Im, Chae-Hyeon;Kim, Jin-Hyeon
    • CDE review
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    • v.21 no.2
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    • pp.27-30
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    • 2015
  • Smartphone users are 15 billion in all round the world, and Korean smartphone users are estimated at 40million people to 83% of the Korean population. Selfie stick is most popular item among 20, 30's age users. And they use smartphones more than 90%. In survey they express inconvenience of using selfie stick. Inconveniences are as follows. * Heavy * Handle is inconvenient. * Mistiming during taking pictures * the range of shooting is not enough. In this paper the first improvement was that rod strength is slightly stronger. The second we divide a grip into 3 parts. If 3 parts are unfolded, these can use for tripod. We use deflection Interpretation for main Finite Elements Method program.

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Relationship Analysis between Factors on Smartphone Usage of Tourists (관광객의 스마트폰 사용 요인 간 관계 분석)

  • Oh, Tae-Heon;Kim, Min-Cheol
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.99-106
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    • 2017
  • The purpose of this study is to analyze the relationship between tourist 's intention to use smartphone and the preceding factors through the questionnaire. For achieving this research purpose, this study surveyed the tourists who use smartphone to investigate the influence of interactivity such as two-way communication and synchronicity as hypotheses on the influence of flow, and the effect of attitude factors on continuous intention to use was analyzed by research model. In this study, a partial least squares based structural equation (PLS-SEM) method was applied to verify the hypothesis of the proposed research model. Finally, the validity of the proposed research model was confirmed through confirmatory factor analysis and hypothesis testing. Therefore, the results of this study show that interactivity and flow are influential for the reuse of users in utilizing information by using smartphone, and it affects the attitude of users in developing smart tourism system in the future. The results of this study can be utilized as basic data related to the acquisition of information by smartphone of tourists in the future development of smart tourism system.

The Differences in Smartphone Addiction Symptom between Highly Addicted and Non-addicted College Students (스마트폰 고중독 대학생과 비중독 대학생의 중독증후군 차이)

  • Im, Kyungja;Suh, Namrye;Byun, Juna
    • Journal of the Korean Society of School Health
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    • v.27 no.3
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    • pp.189-195
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    • 2014
  • Purpose: This survey was to investigate the differences in smartphone addiction symptoms by the level of addiction among college students in S. Korea. Methods: Two hundred and thirteen university students survey data was collected from December 5th to 9th of 2011 using Smartphone Addiction Scale. 25.3% (n=54) of total respondents were categorized as highly addicted and 28.17% (n=60) were as non-addicted group. Results: There were significant differences in total addiction symptom scores, daily life disorders, loss of self control, pathological concentration, and compulsive symptoms between two groups. There were significantly differences in total addiction symptoms, daily life disorders, loss of self control, pathological concentration, and compulsive symptoms between two groups. Highly addicted group were significantly higher in total addiction symptom scores (3.26 times), daily life disorders (4.96 times), loss of self control (3.07 times), pathological concentration (3.07 times), and compulsive symptoms (2.86 times) compared to non-addicted one. Highly addicted group had significantly higher daily usages of smartphone and were more satisfied with smartphone than non-addicted group. The purpose to use was related to academic works rather than games or entertainment. However satisfaction on academic achievement was very low. Conclusion: The smartphone addicted symptoms related to academic works were significantly high in highly addicted college students so that it disturbed their daily life and psycho-social health in general. It is clear that the highly addicted college students need urgent distinctive interventions such as creative academic guides.

A Study on Elderly for Improvement of Usability on Smartphone (고령자의 스마트폰 사용성 향상을 위한 연구)

  • Han, Young-Suk;Choi, Jong-Kyu;HwangBo, Hwan;Go, Sang-Min;Yoon, Sol-Hee;Ji, Yong-Gu
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.39-52
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    • 2012
  • The introduction of iPhone was an opportunity to increase of internal smarphone users in 2009 and it exceeded 15 millions at August, 2011. According to report about usage of smartphone users, elderly people aged over 60 was quite low compared to other groups. Moreover these elderly peoples feel lag behind cause of smartphone non-use. Thus, the aim of this research is to improve usability of smartphone for elderly peoples. The performance evaluation program and questionnaire were developed for this purpose and objective data and subjective data were collected through these. 22 elderly peoples participated in our research and we could derived proper level of target. The results of this research will be applied to smartphone or application for elderly. The meaning of this research is reveal the detailed touch target for elderly based on smartphone environment.

The Implementation of Stmart Phone Edition based on Embedded Linux (임베디드 리눅스 기반의 스마트폰 에디션 구현)

  • Kim Do-Hyung;Yun Min-Hong;Kim Sun-Ja;Lee Cheol-Hoon
    • The KIPS Transactions:PartA
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    • v.12A no.7 s.97
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    • pp.597-604
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    • 2005
  • The paper describes implementation of smartphone edition based on embedded Linux, which is composed of smartphone middleware and basic applications. Existing smartphone platforms entails loyalty expenses and has difficulties on customization due to the closed policy of their source codes. Although GPE - based on embedded Linux has solved the loyalty issues, other problems are remained unsolved. Since GPE has been designed for relatively large PDA-level devices, applications are generally inoperable under the condition of small LCD size and input methods without touch-screen; the condition is typical limitations of the smartphones. In the implemented smartphone edition of the paper no loyalty is required, because the smartphone edition is based on embedded Linux. It also supports keypad-only operating functionality such as moving between folders or running applications with operations. Besides, it provides more user-friendly environment to use the smartphone editionscreen interfaces and indicatorsto those of the regular cellular phones.

The relationships among interpersonal relationship anxiety, college adjustment, self-control, and smartphone addiction in nursing students (간호대학생의 대인관계불안, 대학생활적응, 자기통제와 스마트폰 중독의 관계)

  • Park, Ji-Hyun;Park, Jin-Hwa
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.1
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    • pp.185-194
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    • 2017
  • The purpose of this study is to identify the relationships among interpersonal relationship anxiety, college adjustment, self-control, and smartphone addiction in nursing students. Collecting data from 173 nursing students, we carried out t-test, ANOVA, Scheffe's test, Pearson correlation coefficient, and multiple regression using IBM SPSS Statistics 19. The significant predictors of smartphone addiction in nursing students have been indentified to be smartphone use time and self-control, accounting for 34.0% of the variability. The results suggest that an effective approach to prevent smartphone addiction for nursing students needs to consider how to decrease smartphone time and also needs to develop ways to enhance self-control and interpersonsal relationship.

Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

Effects of Shoulder Taping on Discomfort and Electromyographic Responses of the Neck While Texting on a Touchscreen Smartphone

  • Areeudomwong, Pattanasin;Oapdunsalam, Konnika;Havicha, Yupadee;Tantai, Sawit;Buttagat, Vitsarut
    • Safety and Health at Work
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    • v.9 no.3
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    • pp.319-325
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    • 2018
  • Background: Prolonged neck flexion during smartphone use is known as a factor of neck pain and alteration of neck muscle activity. Studies on the effects of shoulder taping on neck discomfort and neck muscle responses while texting on a smartphone are still lacking. The aim of this study was to examine the effects of shoulder taping on neck discomfort using a numerical rating scale, and neck muscle activity and fatigue using a surface electromyography during a texting task on a touchscreen smartphone. Methods: Twenty-five healthy adolescents used the dominant hand to perform a 30-minute texting task using a touchscreen smartphone at two separate times under one of the following two conditions: taping across the upper trapezius muscle and no taping. Neck discomfort, normalized root mean square, and normalized median frequency slopes for upper trapezius, cervical erector spinae, and sternocleidomastoid muscles were recorded. Results: The results revealed that shoulder taping provided significantly lower neck discomfort than no taping (p < 0.001). However, shoulder taping did not significantly alter normalized root mean square and normalized median frequency slope values of all muscles when compared with no taping controls. Conclusion: Shoulder taping reduces neck discomfort but does not affect neck muscle activity and fatigue while texting on a touchscreen smartphone.

The Effects of Camp-type Group Counseling Program on the Control of Smartphone Use in University Students (캠프형 집단상담 프로그램이 대학생의 스마트폰 사용조절에 미치는 효과)

  • Kwon, Myung Soon;Kim, Mi Hun;Yu, Jeong Soon
    • Journal of Korean Public Health Nursing
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    • v.34 no.3
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    • pp.325-340
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    • 2020
  • Purpose: This study was undertaken to identify the effects of a camp-type group counseling program based on the self-determination theory, for controlling smartphone usage amongst university students. The program consisted of smartphone overdependence, basic psychological needs, and adaptation to college life. Method: This was a quasi-experimental research with a non-equivalent control group design (pre-test and post-test design). A total of 38 freshmen (17 experimental and 21 control) participated in the study. Experimental subjects attended a two nights and three days camp, where the group counseling program included meetings for basic psychological needs (eg., autonomy, competence, and relatedness). Results: This study showed significant differences in basic psychological needs (Z=-2.91, p=.003) and adaptation to college life (Z=-3.47, p<.001). Although no significant difference was obtained in the degree of smartphone overdependence (p=.194), mean score of the experimental group pre-test and post-test changed from the level of potential risk users to general users. Conclusion: The current findings indicate that by considering the basic psychological needs and adaptation to college life, our program could be an effective intervention for controlling smartphone usage amongst college students. Therefore, we propose that a camp-type counseling program could be considered for application as group therapy for programs associated with preventing smartphone overdependence.

Design and Implementation of an Android Application for Protecting the Personal Information on Smart Phones (스마트폰의 개인 정보 보호를 위한 안드로이드용 어플리케이션 설계 및 구현)

  • Lim, Hun-Jin;Choi, Do-Jin;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.266-277
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    • 2020
  • As users' convenience increases, the issue of personal information leakage about smartphones is also becoming serious. Since all of the user's personal information needed to provide functions such as electronic banking services and personal file storage is stored in the smartphone, the user's important personal information may be exposed if the smartphone is lost or stolen. In order to protect this privacy, governments and telecommunications companies offer smartphone locking or initialization services, but there are many loopholes and problems. In this paper, we design and implement applications that prevent malicious use of a user's personal information stored on a smartphone when a smartphone is lost or stolen, and that automatically initializes the smartphone used after removing or altering the USIM chip and destroys the user's personal information stored within the phone. The proposed application prevents users from maliciously using their personal information when a smartphone is lost or stolen.