• Title/Summary/Keyword: smartphone performance

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Design of Public Transportation Route Guidance System for Wheelchair Users Utilizing Public Data of Seoul City

  • Geumbi, Lee;Humberto, Villalta;Seunghyun, Kim;Kisu, Kim;Jaehyeong, Go;Yongjoo, Jun;Kwang Sik, Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.97-112
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    • 2023
  • The purpose of this study is to design and test a new way of public transportation route guidance system for persons with disabilities, including wheelchair users. The guidance system is smartphone app-based, using, routes that involve disabled-friendly facilities in the vicinity can be searched. A database that contains publicly available data on low-floor bus services, location and extent of disabled-friendly facilities, and suitable subways and stations, was developed for this purpose. The app uses the database to access and query the required information. A pilot study was conducted to test the effectiveness of the guidance system. It was found that the system was able to convey information about the disabled-friendly routes and related guidance information even inside subway stations, effectively. The performance of the system was compared with route guidance services that do not explicitly use data on disabled-friendly services. A notable difference was observed in the travel time estimated by this program and other guidance services. The difference was around 4 to 15 minutes. This is significant savings for persons with disabilities if they use the app and service. The study thus shows that exclusive use of disabled-friendly data in route guidance will bring more benefits for persons with disabilities.

Design and Implementation of A Mobile-based Demonstration System 'Smart Demo' (모바일 기반 시연 시스템 '스마트 데모'의 설계 및 구현)

  • Lim, Choong-Gyoo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.1-11
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    • 2011
  • An application's demonstration takes much time because there are a number of interactions involved. When a demonstration is indeed necessary, a separate session of demonstration is commonly carried out besides a presentation. If one can control the application wirelessly using mobile devices, he can present his messages effectively by having a live self-paced demonstration. This method of demonstration has not been possible to implement due to the limitations on performance and/or screen size of feature phones. Lately commercialized smartphones, however, are equipped with better performance and various features so that they can be utilized to implement the new demonstration method. With these smartphones, one can view the application images right on mobile devices to control applications directly. This paper describes the issues of design and implementation of a mobile-based demonstration system, 'Smart Demo'.

A Study on the Weight of W-KNN for WiFi Fingerprint Positioning (WiFi 핑거프린트 위치추정 방식에서 W-KNN의 가중치에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.105-111
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    • 2017
  • In this paper, the analysis results are shown about several weights of Weighted K-Nearest Neighbor method, Recently, it is employed for the indoor positioning technologies using WiFi fingerprint which has been actively studied. In spite of the simplest feature, the W-KNN method shows comparable performance to another methods using WiFi fingerprint technology. So W-KNN method has employed in the existing indoor positioning system. It shows positioning error performance according to data preprocessing and weight factor, and the analysis on the weight is very important. In this paper, based on the real measured WiFi fingerprint data, the estimation error is analyzed and the performances are compared, for the case of data processing methods, of the weight of average, variance, and distance, and of the averaging several position of number K. These results could be practically useful to construct the real indoor positioning system.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

Error Correction of Real-time Situation Recognition using Smart Device (스마트 기기를 이용한 실시간 상황인식의 오차 보정)

  • Kim, Tae Ho;Suh, Dong Hyeok;Yoon, Shin Sook;Ryu, KeunHo
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1779-1785
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    • 2018
  • In this paper, we propose an error correction method to improve the accuracy of human activity recognition using sensor event data obtained by smart devices such as wearable and smartphone. In the context awareness through the smart device, errors inevitably occur in sensing the necessary context information due to the characteristics of the device, which degrades the prediction performance. In order to solve this problem, we apply Kalman filter's error correction algorithm to compensate the signal values obtained from 3-axis acceleration sensor of smart device. As a result, it was possible to effectively eliminate the error generated in the process of the data which is detected and reported by the 3-axis acceleration sensor constituting the time series data through the Kalman filter. It is expected that this research will improve the performance of the real-time context-aware system to be developed in the future.

Locker Management System using Smartphone and Arduino (스마트폰과 아두이노를 이용한 사물함 개폐 관리 시스템)

  • Lee, Seungjun;Jun, Hyunwook;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.89-95
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    • 2016
  • In this paper, we propose a locker system that can remotely control and manage locker. The main features of the proposed system are follows. First, connect the locker with server and then open the locker after passing through the certification process in server. Second, locker manager can more systematically manage a locker by using locker management system based on smart phone. Third, provide an instant locker for temporary using lockers to increase the ease of use. Fourth, unlike traditional analog locker, can support better security by using authentication process and log data. Performance evaluation is performed via simulation by making the dummy model. The results of performance evaluation show the proposed system can support efficiently the locker management.

Mobile App Recommendation using User's Spatio-Temporal Context (사용자의 시공간 컨텍스트를 이용한 모바일 앱 추천)

  • Kang, Younggil;Hwang, Seyoung;Park, Sangwon;Lee, Soowon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.615-620
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    • 2013
  • With the development of smartphones, the number of applications for smartphone increases sharply. As a result, users need to try several times to find their favorite apps. In order to solve this problem, we propose a recommendation system to provide an appropriate app list based on the user's log information including time stamp, location, application list, and so on. The proposed approach learns three recommendation models including Naive-Bayesian model, SVM model, and Most-Frequent Usage model using temporal and spatial attributes. In order to figure out the best model, we compared the performance of these models with variant features, and suggest an hybrid method to improve the performance of single models.

Design and Implementation of Smart phone-based Records Management Application for Sports Clubs (운동부 지도자들을 위한 스마트폰 기반 기록관리 어플리케이션의 설계 및 구현)

  • Ha, Tai-Hyun;Kim, Se-Min
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.395-402
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    • 2012
  • This study has been conducted to design and implement smart phone-based application which can keep records effectively to improve athletes' ability. To boost their performance, they need to receive training as realistic as possible. As a way to do that, training should be performed with some fitness equipments, sporting apparatus, facilities, and conditions. However, it is also possible to improve their ability by motivating athletes with checking and recording their performance. This study ascertains that using scoring records actually motivates athletes when comparing the result of youth basketball team using the records keeping system with that of not using it. Accordingly, smart phone-based records keeping application has been designed and developed. Also, through a survey targeting athletic coaches who have used the system, training efficiency has been measured and it turns out that it actually motivates athletes to improve their abilities.

Design and Comparative Performance Analysis of Fully Distributed Mobility Management Scheme on PMIPv6 (PMIPv6 기반의 완전 분산형 이동성 관리 기법의 설계 및 성능 비교 분석)

  • Lee, Han-Bin;Lee, Jong Hyup
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.220-223
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    • 2016
  • Explosive growth of smartphone-based mobile nodes has increased exponentially the mobile data traffic on the Internet. To reduce the traffic load on the network and to support the seamless mobility of the mobile nodes, the IETF and 3GPP have standardized a number of mobility management mechanisms. More recently, they are making an effort to find some schemes to distribute the networking systems that involve in the mobility management in order to assure the scalability and the reliability of the network. In IETF, DMM concept for the distributed mobility management on the Internet is being discussed. Specifically, the DMM can be classified into the partially distributed management and fully distributed management. In this paper, we propose a fully distributed mobility management scheme (FuDMM) on PMIPv6-based network by applying the extended NDP. We also present the performance of FuDMM using the comparative analysis with the existing ones.

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Performance Evaluation of Automatic Exercise Weight and Repetition Measuring Device Add-on for Existing Fitness Machines (기존 운동기기 부착용 운동중량/횟수 자동측정기기의 성능평가)

  • Kim, Jung Gi;Lee, Yongkoo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.4
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    • pp.329-332
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    • 2017
  • In this study, a performance evaluation was carried out to develop a new add-on device with an algorithm for automatically measuring the exercise weight and repetitions when using an existing fitness machine. The developed device was designed to be simply attached to an exercise machine to measure the exercise weight and repetitions. The measured data are transferred to a smartphone using Bluetooth. As result, it is possible to detect the weights and repetitions from three users with different exercise habits with little error. The system can measure the user's motion and transfer the data to various devices capable of utilizing the workout data, giving it the advantage of being applicable to personalized health care and rehabilitation therapy.