• Title/Summary/Keyword: smart mat

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The Development of the Smart Sensibility Mat with Kangaroo Mother Care (캥거루 케어를 반영한 스마트 감성 매트의 개발)

  • Cho, Soo-Min
    • Science of Emotion and Sensibility
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    • v.20 no.2
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    • pp.171-178
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    • 2017
  • 'Smart Sensibility Mat (SSM)' was developed and manufactured for positive sensibility of newborn with fiber, digital, and sensibility technology to reflect features and advantages of kangaroo care. For tactile stimuli, the tube of the silicon material to provide a constant temperature of $32^{\circ}C$ was inserted into the mat and connected to the water-thermostat. To provide a uniform temperature throughout the mat, the fabric by the inserting conductive yarn was attached to the mat surface. After wrapping the mat with cotton pad, the polyurethane foam used as medicine in order to similar to the human skin was bonded to the surface of the mat. To provide the auditory stimuli of a level of 30dB with mother's heartbeat sounds and voice recorded in advance, the Bluetooth speaker was inserted into the mat. To investigate the effects of SSM, 10 newborns who born within two weeks were involved in this experiment. While the baby was lying on each of the general mat (GM) and SSM, the baby's physiological signals-heart rate, breathing rate, temperature- were measured and then, those were conducted t-test to examine the difference between the signals of SSM and GM. The results were as follows: heart rate (t=8.131, p<.001) and respiratory rate (t=7.227, p<.001) among the physiological signals of SSM decreased significantly than GM within the normal range. Temperature (t=1.062, p=0.292) at SSM showed a tendency to decrease than GM within the normal range. This means the tactile stimuli and the auditory stimuli providing from SSM give stable physiological responses. Thus, SSM leads to have psychological comfort and stability of newborns.

Sheetlike Waveguide for 2.4 GHz and 5 GHz Bands

  • Eom, Kun-Sun;Hiroyuki, Arai
    • ETRI Journal
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    • v.32 no.1
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    • pp.112-119
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    • 2010
  • We present a useful design for a free access mat which supports two frequency bands of 2.4 GHz and 5 GHz. The free access mat is a sheet-shaped waveguide which consists of a tightly coupled double-layered microstrip resonator array. It provides easy access for devices in short-range wireless communications. Interference is a common problem with conventional applications which use free space transmission. Our proposed wireless access system uses a subsidiary waveguide, the free access mat. Wireless devices are proximately coupled to the free access mat through which the coupled electromagnetic (EM) wave transmits. The arrival domain of the EM wave of an application is therefore limited to an area close to the free access mat. Wireless devices can be coupled to the free access mat at an arbitrary position without contact. We previously presented a free access mat for a single frequency band. This paper presents a free access mat for the two frequency bands of 2.4 GHz and 5 GHz. The free access mat uses a ring patch resonator array which is easily excited by typical antennas and is resistant to interference. These characteristics are demonstrated by numerical simulation and confirmed by experiment.

Design and Development of Virtual Reality Exergame using Smart mat and Camera Sensor (스마트매트와 카메라 센서를 이용한 가상현실 체험형 운동게임 시스템 설계 및 구현)

  • Seo, Duck Hee;Park, Kyung Shin;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2297-2304
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    • 2016
  • In this study, we designed and developed the virtual reality Exergame using the smart mat and the camera sensor for exercises in indoor environments. For detecting the gestures of a upper body of users, the KINECT camera based the gesture recognition algorithm used angles between user's joint information system was adopted, and the smart mat system including a LED equipment and Bluetooth communication module was developed for user's stepping data during the exercises that requires the gestures and stepping of users. Finally, the integrated virtual reality Exergame system was implement along with the Unity 3D engine and different kinds of user' virtual avatar characters with entertainment game contents such as displaying gesture guideline and a scoring function. Therefore, the designed system will useful for elders who need to improve cognitive ability and sense of balance or general users want to improve exercise ability and the indoor circumstances such home or wellness centers.

Foot Pressure Mat with Visual Notification for Recognizing and Correcting Foot Pressure Imbalance (시각적 알림이 있는 족저압매트 개발을 통한 족저압 불균형 인지와 즉각적인 교정)

  • Hanna Park;Bonhak Koo;Jinhee Park;Jooyong Kim
    • Journal of Fashion Business
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    • v.28 no.1
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    • pp.83-97
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    • 2024
  • A plantar pressure mat with visual notifications was developed to confirm whether individuals can effectively balance themselves and correct imbalances. The sensor-embedded mat was made with a commercial yoga mat, and was tested on seven working women in their 30s to determine plantar pressure distribution when standing and squatting, and if they could recognize and correct imbalances with visual feedback. The study found that visual notifications significantly changed the plantar pressure ratio of the forefoot and hindfoot, as well as the left and right foot plantar pressure ratio. Without notifications, the center of gravity was more concentrated in the rear foot than the forefoot in both standing and squatting positions. Visual notifications showed that the center of gravity, which was largely focused on the rear foot, was distributed to the forefoot, resulting in a more evenly distributed center of gravity throughout the sole. For the change in left and right plantar pressure, the weight that was largely loaded on the left side was distributed to the right foot through the visual notification mat, confirming a more balanced plantar pressure.

Body Food: Touch Mat for Emotional and Physical Development of Children

  • Jo, HanGyeol;Kang, EunJeong;Yoon, Youngjun;Choi, Yongsoon
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.162-173
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    • 2019
  • This study proposed 'Body Food,' an interactive tactile mat that provides interactive visual responses and induces physical activity in young children at the time of developing tactile and five senses, along with the touch of various stimuli. The product combines fiber materials and digital content to achieve a variety of visual and auditory responses in real time when children touch the fabric. User tests were conducted for 4-year-olds and the result was positive in terms of physical exercise and artistic experience, but quantitative testing is required to generalize it. In the future, we will complement physical and digital contents to realize more complete product.

The reliability test of a smart insole for gait analysis in stroke patients

  • Seo, Tae-Won;Lee, Jun-Young;Lee, Byoung-Hee
    • Journal of Korean Physical Therapy Science
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    • v.29 no.1
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    • pp.30-40
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    • 2022
  • Background: This study analyzed the reliability of smart guides for gait analysis in patients with stroke. Design: Cross-sectional study. Methods: The participants of the study were 30 patients with stroke who could walk more than 10 m and had an MMSE-K test score of ≥24. Prior to the experiment, the subjects or their guardians entered their demographic characteristics including gender, age, height, weight into the prepared computer. The experiment was conducted in a quiet, comfortable, and independent location, and the patient was reminded of the equipment description, precautions, and safety rules for walking. A smart insole was inserted into the shoes of the patients and the shoes were put on before the patients walked three times on the 5-m gait analysis system mat installed in the laboratory. Results: The reliability of the equipment was compared with that of the gait analysis system, and the results of this study are as follows: among the gait analysis items, velocity had an ICC=0.982, the cadence had an ICC=0.905, the swing phase on the side of the gait cycle had an ICC=0.893, the swing phase on the side of the gait had an ICC=0.839, that on the non-affected side had an ICC=0.939, single support on the affected side had an ICC=0.812, and support on the non-affected side had an ICC=0.767. Conclusion: The results of this study indicate no statistical difference between the smart insole and the gait analysis system. Therefore, it is believed that real-time gait analysis through smart insole measurement could help patients in rehabilitation.

SOS Smart Mat for the Elderly Living Alone (독거노인을 위한 SOS 스마트 매트)

  • Yu, Ji-eun;Yu, Hee-kyung;Jeon, So-hyeon;Lee, Ki Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.548-551
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    • 2019
  • 위급상황 시 SOS 호출을 할 수 있는 스마트 매트로써 압력센서와 온도센서 등을 이용하여 독거노인의 움직임, 온도를 측정해 움직임이 오랫동안 변화가 없거나 온도가 지정해 놓은 범위에 벗어나면 위급상황으로 판단하여 SOS 문자 전송 Application을 통해 119나 직계가족에게 자동적으로 연락을 하여 독거노인의 고독사를 방지한다. 또한 자신이 위급상황임을 느꼈을 때에 매트를 반복적으로 두들김으로써 응급상황을 알려 즉시 위험을 대처한다.

Development of Smart Sitting Mat using Pressure Sensor for Posture Correction (압력센서를 이용한 자세 교정 유도 스마트 방석 개발)

  • Kim, Minchang;Seo, Taeyoung;Lee, Juhyeob;Heo, Ung;Yoo, Hongseok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.291-292
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    • 2019
  • 본 논문에서는 자세 교정에 도움을 줄 수 있는 압력센서 기반의 스마트 방석 개발 사례를 소개한다. 스마트 방석은 스마트폰과 블루투스로 연결되며 스마트폰 앱은 사용자의 자세 정보를 분석한 후 자세가 불안정한 징후가 판단되면 알림을 통해 바람직한 자세를 취할 수 있도록 안내한다. 본 시제품 개발에서는 압력센서의 값을 분석한 후 단순한 형태의 자세 추정 방식을 채택하였지만 향후 다양한 실험 및 딥러닝 응용을 통해 정확한 자세 추정을 위한 알고리즘을 개발할 계획이며 알림에 의한 수동적 자세 교정이 아닌 기구 설계, 모터 제어 등을 통해 능동적인 자세 교정을 지원하는 스마트 방석을 개발할 계획이다.

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A frequency tracking semi-active algorithm for control of edgewise vibrations in wind turbine blades

  • Arrigan, John;Huang, Chaojun;Staino, Andrea;Basu, Biswajit;Nagarajaiah, Satish
    • Smart Structures and Systems
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    • v.13 no.2
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    • pp.177-201
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    • 2014
  • With the increased size and flexibility of the tower and blades, structural vibrations are becoming a limiting factor towards the design of even larger and more powerful wind turbines. Research into the use of vibration mitigation devices in the turbine tower has been carried out but the use of dampers in the blades has yet to be investigated in detail. Mitigating vibrations will increase the design life and hence economic viability of the turbine blades and allow for continual operation with decreased downtime. The aim of this paper is to investigate the effectiveness of Semi-Active Tuned Mass Dampers (STMDs) in reducing the edgewise vibrations in the turbine blades. A frequency tracking algorithm based on the Short Time Fourier Transform (STFT) technique is used to tune the damper. A theoretical model has been developed to capture the dynamic behaviour of the blades including the coupling with the tower to accurately model the dynamics of the entire turbine structure. The resulting model consists of time dependent equations of motion and negative damping terms due to the coupling present in the system. The performances of the STMDs based vibration controller have been tested under different loading and operating conditions. Numerical analysis has shown that variation in certain parameters of the system, along with the time varying nature of the system matrices has led to the need for STMDs to allow for real-time tuning to the resonant frequencies of the system.

Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.