• Title/Summary/Keyword: sketches

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Face Sketch Synthesis Based on Local and Nonlocal Similarity Regularization

  • Tang, Songze;Zhou, Xuhuan;Zhou, Nan;Sun, Le;Wang, Jin
    • Journal of Information Processing Systems
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    • v.15 no.6
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    • pp.1449-1461
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    • 2019
  • Face sketch synthesis plays an important role in public security and digital entertainment. In this paper, we present a novel face sketch synthesis method via local similarity and nonlocal similarity regularization terms. The local similarity can overcome the technological bottlenecks of the patch representation scheme in traditional learning-based methods. It improves the quality of synthesized sketches by penalizing the dissimilar training patches (thus have very small weights or are discarded). In addition, taking the redundancy of image patches into account, a global nonlocal similarity regularization is employed to restrain the generation of the noise and maintain primitive facial features during the synthesized process. More robust synthesized results can be obtained. Extensive experiments on the public databases validate the generality, effectiveness, and robustness of the proposed algorithm.

A Study on Louis I. Kahn's 'form' of Exeter Library through the Analysis of the Sketch (루이스 칸의 엑서터 도서관 스케치 분석을 통한 기본형식에 관한 연구)

  • Oh Kwang-Suek
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.36-45
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    • 2005
  • The aim of this study is to understand the meaning of Form drawing in which Louis 1. Kahn's principal thought is immanent through the detail analysis on design process of the Phillips Exeter Academy Library, based on his sketches and writings. The basic form is composed of three different space: one where students come together in the presence of books, another for the storage of books, and a third for reading in the light. Through the design process in the Exeter library, the basic form is maintained and it is derived from the consideration of the human activities in the library Particularly, the basic form is shaped around the idea that learning necessarily Involved two complementary activities: on the one hand, the quiet introspective act of reading, and the other, the interpersonal exchange of ideas. And the basic form plays an important role in controlling the relationship between program requirements and formal transformations in the design.

Placemaking in the High-Rise City: Architectural and Urban Design Analyses

  • Al-Kodmany, Kheir
    • International Journal of High-Rise Buildings
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    • v.2 no.2
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    • pp.153-169
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    • 2013
  • The past decade has witnessed an unprecedented boom in tall and supertall building construction worldwide (Wood, 2011). Because of their massive bulk and soaring height, tall buildings often create serious placemaking problems. Employing extensive photographs and sketches, this paper examines architectural and urban design strategies that improve placemaking with tall buildings. The paper embraces a comprehensive approach that considers the relationship of tall buildings to their surroundings at the macro and micro scales. It also considers non-physical factors that tall buildings need to address, such as the social life the building creates. It is hoped that the placemaking factors discussed in this article will provide the required groundwork for future research that explores regulations and codes that foster placemaking with tall buildings.

A Case Study of Furniture Design Process for the Fashion Shop (패션?을 위한 가구디자인 프로세스 사례연구)

  • 신인호;박영순
    • Journal of the Korea Furniture Society
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    • v.13 no.2
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    • pp.63-74
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    • 2002
  • Furniture reflects historical, cultual spatial background of human life style. This means that we cannot think of a furniture apart from the living environment. This study is focused on the process of furniture design in woman`s fashion shop. Basically furniture design is consisted of two main parts of process. The first part is series of a theoretical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according of visual main concept, series of sketches and the development of alternatives of design. Researching and applying all these factors systematically to furniture design process will lead to well designed furniture and harmonious interiors.

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Study on Extraction of Sub-element and Construction of System Model for the Technological Communication Skills (기술적 의사소통능력의 하위요소 추출과 체제모형 구축)

  • Kim, Ju Hyun;Lee, Yong Jin
    • 대한공업교육학회지
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    • v.40 no.1
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    • pp.105-120
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    • 2015
  • The purpose of this study was to extract of Sub-elements of technological communication skills and to construct of a system model. In order to achieve the goal of the study, it was carried out in two steps: (1)Extraction sub-elements and definitions of technological communication skills, (2)Development of a system model of technological communication skills. Obtained conclusions by the process of this research were as follows. First, sub-elements of the technological communication skills were extracted and they were images, sketches, flowcharts, drawings, prototyping, symbols tables graphs and presentations. Second, using the 'technological communication tools' based on the "collaborative activities in online and offline', technological communication skills were defined as communication skills to be raised through the process of 'Idea through the Communication', 'Realization through the Communication', 'Wrap up through the Communication'. Third, technological communication skills were described as the system, in which 'Idea through the Communication(images, sketches, flowcharts)', 'Realization through the Communication(design, prototyping)', 'Wrap up through the Communication(symbol table graph, presentation)' were collaboratively activated. Fourth, checking tool for the technological communication skills was developed, based on checking tool for the existing communication skills and system model for technological communication skills. And it was improved by the expert validity test.

The Relationship of European Landscape Painting and the Scientific (Visual) Instruments in the Pre-modern Period: On the Using of Camera obscura and Camera lucida in the Artistic Works by Canaletto·Sandby·Talbot (근대 유럽 풍경화와 과학(영상)기구의 연관성 - 카날레토·샌드비·탈보트의 미술작업에서 카메라 옵스쿠라와 카메라 루시다의 사용에 대해)

  • LEE, Sangmyon
    • Korean Association for Visual Culture
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    • v.23
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    • pp.329-368
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    • 2013
  • This thesis investigates the relationship of the 18th century European landscape painting and the scientific (optical) instruments like Camera obscura and Camera lucida. Based on the fact that some landscape painters, 'veduta painters', at that times might have used or surely used these optical instruments in their sketches/drawings, it explores the reasons for using them and their working process with them, and analyses the advantages/disadvantages here as well as the aesthetic problems in the cases of the Italian painter Antonio Canaletto (or Canal, 1697-1768), the British topographic artist Thomas Sandby (1721-98) and the British chemist/optician Willian Henry Fox Talbot (1800-77). Advantages of using Camera obscura/lucida are rapidity in drawing, truthful representation of nature/reality and 'accurate' fulfilling of perspectival structures. But partly 'inaccurate' or simplified depictions as disadvantages can be traced in drawings/sketches made by using these instruments. Another problem lie in the subordination of the artistic work to the technical devices, but for artists still remain the creative working process in painting like coloring, tone and chiaroscuro etc. Therefore, it can be maintained that the optical instruments have played a role of the subsidiary tool as an aid to painting.

A Study on Interior Design Process by approaching Typological Method (유형학적 접근방식에 의한 실내디자인 과정에 관한 연구 (II))

  • 한경희;이선민
    • Korean Institute of Interior Design Journal
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    • no.21
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    • pp.165-172
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    • 1999
  • For the useful method capable of modern expression on traditional residence architecture, a study was performed on the methodological establishment and possibility of typological method could be examinated to interior design process by typological method. First of all, through the establishment verbal of our Korean traditional architecture and further investigation of environmental and cultural idealogical facts, it could be extracted from natural instinct, duality, continuance, flexibility and transitiov. In second process, based on these results, it could be framed and described the individual typological language and, for the sake of drawing for visual and spatial typology, it was made by sketch in terms and view of possibile guidance of prototype, transforming and application method. from these results of investigated sketches, it cold be used for criteria of application method as the parts of visual and spatial typological elements to have an applicable expression of it/s traditionality. Based on above facts, for the subjects of spatial system, form & shape system, circulation system, order system, decoration system, color & material system in interior design fields, we cold propose the practical possibility through the consideration of application method for built-in meaning that could be adaptable for the interior design practices. These facts were extracted from the based on visual & spatial typology, as above mentiov. Also, through preparing and suggesting the criteria of evaluation and measurement of design quality , we could propose the applicable methodology for further & basically Korean traditional embodiment.

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Transformation of Shophouses in Phnom Penh, Cambodia: In the Aspect of Spatial Organization (캄보디아 프놈펜의 숍하우스의 변형에 관한 연구: 공간조직적 측면에서)

  • Yam, Sokly;Ju, Seo Ryeung
    • Human Ecology Research
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    • v.54 no.1
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    • pp.13-26
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    • 2016
  • The purpose of this paper is to investigate the rationale behind the transformation process of unique shophouse spatial organization in Phnom Penh. We selected 20 representative shophouses located in the Chinese district of Phnom Penh according to construction period. A qualitative study methodology was applied and field surveys were conducted that included interviews with residents, photographs, sketches, measurements, collecting historic photos, and cataloging maps. Selected cases were analyzed in terms of: basic house data, urban block analysis, and unit analysis. Cases were then classified into two types: private courtyard shophouse (PCS) and shared courtyard shophouse (SCS). PCS refers to shophouse typology that maintains most of the characteristics of early shophouses while being transformed into a modern multi-story apartment within a limited one bay plot. However, SCS refers to shophouses adapted from the indigenous forms of PCS that evolved into a multi-storey and multi-family housing typology that includes features that might have been adapted from Western apartment buildings such as sharing a big courtyard, staircase and corridors. We conclude that shophouses in Phnom Penh have positively adopted a Western building typology, adapted it to local traditions, and finally formulated a new building type that represent indicators of a modernization process gradually accepted by society.

A Study on the Spatial Generative Process in Francesco Borromini's Architecture (프란세스코 보로미니의 건축에서 나타나는 공간생성 방식에 관한 연구)

  • Kim, Hong-Su;Jung, In-Ha
    • Journal of architectural history
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    • v.14 no.2 s.42
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    • pp.71-88
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    • 2005
  • This study aims at clarifying the spatial generative process of Borromini's architecture. The close examination of his sketches and the analysis of his major four works such as San Carlo alle Quattro Fontane (1634-1667), Sant'Ivo della Sapienza (1642-1660), Santa Maria dei Sette Dolori, Chapel (1643-1646), Collegio di Propaganda Fide, Chapel (1652-1667) show common features in the generation of space as follow. 1) The spatial generative process of Borromini's architecture is dominated by the plan of main space which is formulated from simple geometric elements into complexly folded space by mean of union, addition, copy and warping. 2) Borromini made various kinds of annexed space around the main space to create long and continuous circulation. 3) Borromini's architecture has a tendency to divide interior elevation into two parts, wall part and roof part by thick entablature. Moreover the entablature play important role to copy the figure of the plan of main space three-dimensionally. 4) Borromini tried to create the sense of depth through perspectival distortion and multi-focal space through the ceiling pattern.

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Rapid and Tangible Method of Product Design using Augmented Reality Technology (증강 현실을 이용한 산업 제품의 빠르고 효과적인 디자인 방법)

  • Jin, Yoon-Suk;Kim, Yang-Wook;Kim, Bo-Mi;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.55-58
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    • 2008
  • Designers, who design industry products, use CAD(Computer Aided Design) tools for making new design and looking around virtual 3D models. Hand-drawings and sketches show only one viewpoint limiting 3D perception. However, CAD system that provides automation and multiple view points, can help to save time and cost. Accordingly, we developed Augmented Reality(AR) and Rapid Prototyping(RP) based product design system that is interactive and realistic This AR based design system utilize mockups that are made of urethane and styrofoam where as users change 3D model's color, texture and user interface. These interactive ways help to evaluate design more instinctively.

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