• 제목/요약/키워드: simulator sickness

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Simulator Sickness의 개인적인 민감도에 따른 심리생리학적 반응의 차이 (Differences of Psychophysiological Responses due to Individual Sensitivity of Simulator Sickness)

  • 정순철;민병찬;정은지;이봉수;이정한;김철중
    • 산업경영시스템학회지
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    • 제25권2호
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    • pp.11-18
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    • 2002
  • Psychological and physiological effects of the simulator sickness could be important bias factors for the sensibility evaluation. The purpose of the present study was to clear the differences of psychophysiological responses due to individual sensitivity of simulator sickness. The present experiment tried to investigate the simulator sickness objectively by observing the change of the simulator sickness for the different level of sickness groups (sick and non_sick group). The subjective evaluations using Simulator Sickness Questionnaire (SSQ) and physiological responses were measured every five minutes when they were driving as 60km/h in the driving graphic simulator. Response level of the subjective evaluation for all subjects on the simulator sickness was linearly increased with time for every item, and the response level of sick group was bigger than that of non_sick group. When the analysis on central nervous system was done separately on the sick and the non_sick group, there was significant difference in the parameter $\theta$/total at Fz and Cz. Although the analysis on autonomic nervous system for all subjects showed the increased activation of sympathetic nervous system, there was no significant difference between the sick and non_sick group. In summary, it is necessary to select the subjects who feel less simulator sickness in order to be accurate sensibility evaluation. The parameters to distinguish between the sick and non_sick group were the change on $\theta$/total and subjective evaluation using SSQ.

동적 자동차 시뮬레이터에서 Simulator Sickness와 생리적 반응에 대한 연구 (A Study on Simulator Sickness and Physiological Responses in Dynamic Driving Simulator)

  • 민병찬;전효정;성은정;정순철;김철중
    • 산업경영시스템학회지
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    • 제26권1호
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    • pp.22-29
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    • 2003
  • The study was to evaluate psychological and physiological changes of simulator sickness in the controlled condition of driving a car (1 hr. at speed of 60 km/h) in a graphic simulator. Simulator sickness was measured and analyzed every 5 min using both subjective responses(i.e., Simulator Sickness Questionnaire) and Physiological signals(EEG, HRV, Skin Temperature, GSR). The results showed that there was significant differences in subjective response 10 min after the main experiment. From 10 min after the driving, the level of subjective simulator sickness increased significantly, relative one of the rest condition. There also was significant differences in physiological responses between the rest and the 5 min after from the start of driving : for EEG, $\delta$ and $\theta$ at Fz area increased, while $\alpha$ decreased; the averaged R-R interval and skin temperature decreased; LF/HF and GSR increased. The results indicated that simulator sickness was induced by activation of the autonomic nerves and inactivation of the central nerves.

Driving Simulator에서 Simulator Sickness의 정량적 측정에 관한 연구 (A study on Quantitative measure for Simulator Sickness in Driving Simulator)

  • 김도회;박민용;이근희
    • 산업경영시스템학회지
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    • 제21권48호
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    • pp.165-175
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    • 1998
  • The purpose of this study is to propose and to apply new Revised Simulator Sickness Questionnaire(RSSQ) that is effective quantification tool by revising and complementing SSQ because Simulator Sickness Questionnaire(SSQ), which is being used generally to quantify Simulator Sickness has several problems. For this study, we reduced 31 symptoms that are related to Simulator Sickness to 22 symptoms and derived weighting for each other from 15 experts. We developed new RSSQ with 22 symptoms and implemented factor analysis by using 142 RSSQ which is questioned before and after getting on simulator. It was classified to four major symptom groups as the result of the factor analysis. They are Disorientation, Oculomotor, Nausea, and Confuse. The scoring system of RSSQ provides subscales score of Disorientation, Oculomotor, Nausea, and Confuse as well as total severity. The scoring system of RSSQ which is proposed by this study is expected to improve accuracy of measure compared with an existing scoring system of SSQ, and to contribute with understanding the effect of Simulator Sickness more adequately and clearly.

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가상환경에서 Simulator Sickness 증상에 관한 연구 (A Study on Symptom of Simulator Sickness in Virtual Environment)

  • 김도회;박민용;이근희
    • 산업경영시스템학회지
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    • 제21권45호
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    • pp.333-346
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    • 1998
  • By progress of technology, it became possible for us to do many kinds of operations in virtual environment. However side effect is called simulator sickness may occur to human body when human come in contact with this new environment. It makes symptoms similar to motion sickness. Many studies about that were started in 1950s and have actively been progressing in other countries, but in Korea recognition about that field is insufficient. Main contribution of this paper would be the base study about phenomena of simulator sickness which may be occurs in simulator or virtual reality environment, factors which induce simulator sickness, and quantifying methods of simulator sickness.

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Simulator Sickness에 의해 유발되는 생리적 변화가 감성평가에 미치는 영향 (Effects of Physiological Changes Evoked by Simulator Sickness on Sensibility Evaluation)

  • 민병찬;정순철;성은정;전효정;김철중
    • 감성과학
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    • 제4권1호
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    • pp.23-31
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    • 2001
  • Psychological and physiological effects from simulator sickness could be an important bias factor for sensibility evaluation. The present experiment investigated the effects of simulator sickness on sensibility evaluation in the controlled condition of driving a car for 60 minutes on a constant speed (60km/h) in graphic simulator. The simulator sickness was measured and analysed for every five minutes using their subjective evaluation and physiological signals. Results of the subjective evaluation showed that there was significant difference between rest and driving condition at 10 minutes from the start of driving, and the level of difference was increased linearly with time. The analysis on central and autonomic nervous systems showed the significant difference between rest and driving conditions after 5 minutes from the start of the driving on the parameters $\alpha$/total and $\beta$/total, and increased level of sympathetic nervous system. But there was no significant difference between different time conditions. The results indicates that physiological changes from simulator sickness can be a bias factor in objective evaluation of human sensibility which also, uses physiological signals. That is, the changes on the parameter $\alpha$/total and $\beta$/total, and on activation level of sympathetic nervous system from simulator sickness can be a bias factor for evaluation of the level of pleasantness and tension. Therefore the effort on improving the analysis by minimizing or eliminating the bias factors should be done for better and accurate sensibility evaluation in simulator environments.

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화상 시뮬레이터에서 Simulator Sickness에 관한 연구 (A Study on Simulator Sickness in a Graphic Simulator)

  • 김수진;민병찬;정순철;김유나;민병운;남경돈;한정수;김철중;박세진
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.224-229
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    • 2000
  • 본 연구의 목적은 Graphic Simulator를 이용한 감성자극제시 및 측정연구에서 큰 변수로 작용하는 Simulator Sickness(SS)가 시간, 성별 그리고 Sick와 Non-sick 그룹에 따라 어떻게 변화하는지를 알아보고자 한다. 피험자는 신체 건강한 남녀 10명(남자 5명, 여자 5명)을 대상으로 하였다. Simulator Sickness Questionnaire(SSQ)를 이용하여 16가지 SS증상을 측정하고, 메스꺼움, 안구운동불편, 방향감각사실, Total Simulator Sickness 점수를 계산하였다. 실험 결과, Simulator Sickness는 남녀 모두 시간에 따라 계속 증가하는 경향을 나타내었고, 성별에 따른 차이는 나타나지 않았다. 또한 Sick와 Non-sick 그룹사이에 통계적 유의차(p<0.05)를 발견할 수 있었으며, Sick 그룹의 평균 점수가 더 높게 나타났다.

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시각적 동요 기반 선박운항 시뮬레이터에서 SSQ와 COP를 이용한 시뮬레이터 멀미 계측에 관한 연구 (Study on Simulator Sickness Measure on Scene Movement Based Ship Handing Simulator Using SSQ and COP)

  • 황태현;장준혁;오승빈;김홍태
    • 한국항해항만학회지
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    • 제38권5호
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    • pp.485-491
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    • 2014
  • 본 연구에서는 시각적 동요를 기반으로 하는 선박운항 시뮬레이터(ship handling simulator)에서 시뮬레이터 멀미 설문(SSQ, simulator sickness questionnaire)과 압력 중심(COP, Center Of Pressure)을 이용하여 시뮬레이터 멀미(simulator sickness)를 계측할 수 있는 기법을 제안한다. 실험을 위하여 선박운항시뮬레이터에서 피실험자가 시각적 동요에 노출되도록 하였고 해상상태(sea state)를 3단계로 바꾸어 가며 실험을 수행하였다. 시각적 동요 노출의 직후에 피실험자는 SSQ를 통하여 실험동안의 자각증상에 대한 설문을 작성하였고, 시각적 노출중에는 지면반발력계를 이용하여 피실험자의 COP를 측정하였다. 시각적 동요, SSQ, 그리고 COP의 데이터 분석을 통하여 시뮬레이터 멀미와 피실험자의 COP 사이의 연관성을 고찰하였다. 실험 및 분석을 통하여 해상상태에 따른 SSQ 점수와 피실험자 COP에 대한 각각 관계식을 제시하였고, 피실험자의 종방향 COP가 시뮬레이터 멀미 계측을 위한 지수로 활용될 수 있음을 보였다.

자동차 모의운전환경에서 Simulator Sickness의 예측 회귀모형 개발 (Development of Regression Models for Predicting Simulator Sickness in Driving Simulation)

  • 김도회
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.53-59
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    • 1999
  • This study proposed multiple linear regression models to predict those who can be easily infected simulator sickness(SS) in simulator or virtual reality environment. In this study, SSQ(Simulator Sickness Questionnaire) scores which are recently used for assessing SS, and RSSQ(Revised Simulator Sickness Questionnaire) scores are selected as dependent variables. Also ten dependent variables are used. The results are these models coefficient of determination(max $R^2=0.52$) is improved 18% more than Kolasinski's model($R^2=0.35$), and it became easy to predict with simple data. Accordingly, we can easily predict who will be apt to get into simulator sickness.

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동적 시뮬레이터에서 Simulator Sickness와 자율신경계 반응 (Simulator Sickness and Autonomic Responses in dynamic Simulator)

  • 전효정;민병찬;김유나;전광진;오혜영;성은정;정순철;김철중
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2001년도 춘계학술대회 논문집
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    • pp.313-319
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    • 2001
  • 본 연구는 시뮬레이터 실험에서 필수적으로 발생하는 Simulator Sickness(SS)를 평가하기 위하여 동적 시뮬레이터에서 일정한 속도(60km/h)로 1시간 주행했을 때 Simulator Sickness Questionnaire(SSQ)를 이용하여 주관적 Sickness를 평가하고 생리적 반응으로 심박 변동량(HRV)과 피부온도 및 피부저항을 측정하여 성별, Simulator 수준에 따라 비교 분석하였다. 분석 결과 동적 시뮬레이터에서 주행시 주관적인 Simulator Sickness는 안정에 비해 시간이 지남에 따라 45분까지 선형적으로 증가하여UT고, 여자와 sick군이 남자와 nonsick군에 비해 더 높았으며 sickness 수준간에서는 유의성이 나타났지만 남녀간의 유의한 차이는 없었다. 생리적 반응은 시간에 따른 변화는 없었으나 안정에 비해 R-R 간격의 감소, (LF+MF)/total 및 (LF+MF)/HF의 증가로부터 교감 신경이 활성화되었으며 피부온도의 감소와 피부저항의 증가로부터 긴장도가 커짐을 알 수 있었다. 주행 50분 이후는 HF/total가 감소하여 부교감 신경의 작용이 저하되는 것으로 나타났다.. 성별, sickness수준에 따라서는 남녀간에는 부분적으로 유의한 차이가 있었고 평균 R-R 간격에서만 sick군이 nonsick군보다 유의하게 낮았다.

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Coupling effects of vection and compensatory head sway on simulator sickness and gender difference

  • Yoo, Young-Hak;Lee, Gene C.H.
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.351-356
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    • 1997
  • A global model of simulator sickness is outlined that suggests the sequence of events leading to the development of simulator aftereffects. The model attempts to link coupling effects of illusory self-motion(vection) and compensatory head sway to the origin of simulator sickness. A pilot study was conducted in support of a rescarch program that will investigate the proposed model. Seven males and four females participated in a 5-min scssion in a fixed-base automobile simulator. Due to restricted sample size, descriptive statistics are presented for measures of simulator sickness, lateral sway velocity (Y-velocity), driving performance, control inpuls, and vection ratings. Although potential trends are discussed, no statistical conclusions can be drawn. Measurement issures for te next phase of reasearch mclude increasing the sensitivity of vection ratings, and examination of the timecourse got development of compensatory sway.

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