• 제목/요약/키워드: simulation based scheduling

검색결과 609건 처리시간 0.029초

최소의 스케줄 길이를 유지하는 결함 허용 태스크 스케줄링 알고리즘 (A Fault-tolerant Task Scheduling Algorithm Supporting the Minimum Schedule Length)

  • 민병준
    • 한국정보처리학회논문지
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    • 제7권4호
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    • pp.1201-1210
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    • 2000
  • In order to tolerate faults which may occur during the execution of distributed tasks in high-performance parallel computer systems, tasks are duplicated on different processors. In this paper, by utilizing the task duplication based scheduling algorithm, a new task scheduling algorithm which duplicates each task on more than two different processors with the minimum schedule length is presented, and the number of processors required for the duplication is analyzed with the ratio of communication cost to computation time and the workload of the system. A simulation with various task graphs reveals that the number of processors required for the full-duplex fault-tolerant task scheduling with the obtainable minimum schedule length increases about 30% to 75% when compared with that of the task duplication based scheduling algorithm.

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Adaptive Priority-Based Downlink Scheduling for WiMAX Networks

  • Wu, Shih-Jung;Huang, Shih-Yi;Huang, Kuo-Feng
    • Journal of Communications and Networks
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    • 제14권6호
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    • pp.692-702
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    • 2012
  • Supporting quality of service (QoS) guarantees for diverse multimedia services are the primary concerns for WiMAX (IEEE 802.16) networks. A scheduling scheme that satisfies QoS requirements has become more important for wireless communications. We propose a downlink scheduling scheme called adaptive priority-based downlink scheduling (APDS) for providing QoS guarantees in IEEE 802.16 networks. APDS comprises two major components: Priority assignment and resource allocation. Different service-type connections primarily depend on their QoS requirements to adjust priority assignments and dispatch bandwidth resources dynamically. We consider both starvation avoidance and resource management. Simulation results show that our APDS methodology outperforms the representative scheduling approaches in QoS satisfaction and maintains fairness in starvation prevention.

Lyapunov-based Fuzzy Queue Scheduling for Internet Routers

  • Cho, Hyun-Cheol;Fadali, M. Sami;Lee, Jin-Woo;Lee, Young-Jin;Lee, Kwon-Soon
    • International Journal of Control, Automation, and Systems
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    • 제5권3호
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    • pp.317-323
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    • 2007
  • Quality of Service (QoS) in the Internet depends on queuing and sophisticated scheduling in routers. In this paper, we address the issue of managing traffic flows with different priorities. In our reference model, incoming packets are first classified based on their priority, placed into different queues with different capacities, and then multiplexed onto one router link. The fuzzy nature of the information on Internet traffic makes this problem particularly suited to fuzzy methodologies. We propose a new solution that employs a fuzzy inference system to dynamically and efficiently schedule these priority queues. The fuzzy rules are derived to minimize the selected Lyapunov function. Simulation experiments show that the proposed fuzzy scheduling algorithm outperforms the popular Weighted Round Robin (WRR) queue scheduling mechanism.

DEVS 형식론을 이용한 다중프로세서 운영체제의 모델링 및 성능평가

  • 홍준성
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1994년도 추계학술발표회 및 정기총회
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    • pp.32-32
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    • 1994
  • In this example, a message passing based multicomputer system with general interdonnedtion network is considered. After multicomputer systems are developed with morm-hole routing network, topologies of interconecting network are not major considertion for process management and resource sharing. Tehre is an independeent operating system kernel oneach node. It communicates with other kernels using message passingmechanism. Based on this architecture, the problem is how mech does performance degradation will occur in the case of processor sharing on multicomputer systems. Processor sharing between application programs is veryimprotant decision on system performance. In almost cases, application programs running on massively parallel computer systems are not so much user-interactive. Thus, the main performance index is system throughput. Each application program has various communication patterns. and the sharing of processors causes serious performance degradation in hte worst case such that one processor is shared by two processes and another processes are waiting the messages from those processes. As a result, considering this problem is improtant since it gives the reason whether the system allows processor sharingor not. Input data has many parameters in this simulation . It contains the number of threads per task , communication patterns between threads, data generation and also defects in random inupt data. Many parallel aplication programs has its specific communication patterns, and there are computation and communication phases. Therefore, this phase informatin cannot be obtained random input data. If we get trace data from some real applications. we can simulate the problem more realistic . On the other hand, simualtion results will be waseteful unless sufficient trace data with varisous communication patterns is gathered. In this project , random input data are used for simulation . Only controllable data are the number of threads of each task and mapping strategy. First, each task runs independently. After that , each task shres one and more processors with other tasks. As more processors are shared , there will be performance degradation . Form this degradation rate , we can know the overhead of processor sharing . Process scheduling policy can affects the results of simulation . For process scheduling, priority queue and FIFO queue are implemented to support round-robin scheduling and priority scheduling.

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Point-Merge 절차를 이용한 도착 스케줄링 및 조언 정보 생성 알고리즘 개발 (A Development of Arrival Scheduling and Advisory Generation Algorithms based on Point-Merge Procedure)

  • 홍성권;김소윤;전대근;은연주;오은미
    • 한국항공운항학회지
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    • 제25권3호
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    • pp.44-50
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    • 2017
  • This paper proposes arrival scheduling and advisory generation algorithms which can be used in the terminal airspace with Point-Merge procedures. The proposed scheduling algorithm consists of two steps. In the first step, the algorithm computes aircraft schedules at the entrance of the Point-Merge sequencing legs based on First-Come First-Served(FCFS) strategy. Then, in the second step, optimal sequence and schedules of all aircraft at the runway are computed using Multi-Objective Dynamic Programming(MODP) method. Finally, the advisories that have to be provided to the air traffic controllers are generated. To demonstrate the proposed algorithms, the simulation was conducted based on Jeju International Airport environments.

Conflict Graph-based Downlink Resource Allocation and Scheduling for Indoor Visible Light Communications

  • Liu, Huanlin;Dai, Hongyue;Chen, Yong;Xia, Peijie
    • Journal of the Optical Society of Korea
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    • 제20권1호
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    • pp.36-41
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    • 2016
  • Visible Light Communication (VLC) using Light Emitting Diodes (LEDs) within the existing lighting infrastructure can reduce the implementation cost and may gain higher throughput than radio frequency (RF) or Infrared (IR) based wireless systems. Current indoor VLC systems may suffer from poor downlink resource allocation problems and small system throughput. To address these two issues, we propose an algorithm called a conflict graph scheduling (CGS) algorithm, including a conflict graph and a scheme that is based on the conflict graph. The conflict graph can ensure that users are able to transmit data without interference. The scheme considers the user fairness and system throughput, so that they both can get optimum values. Simulation results show that the proposed algorithm can guarantee significant improvement of system throughput under the premise of fairness.

Evaluating Schedule Uncertainty in Unit-Based Repetitive Building Projects

  • Okmen, Onder
    • Journal of Construction Engineering and Project Management
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    • 제3권2호
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    • pp.21-34
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    • 2013
  • Various risk factors affect construction projects. Due to the uncertainties created by risk factors, actual activity durations frequently deviate from the estimated durations in either favorable or adverse direction. For this reason, evaluation of schedule uncertainty is required to make decisions accurately when managing construction projects. In this regard, this paper presents a new computer simulation model - the Repetitive Schedule Risk Analysis Model (RSRAM) - to evaluate unit-based repetitive building project schedules under uncertainty when activity durations and risk factors are correlated. The proposed model utilizes Monte Carlo Simulation and a Critical Path Method based repetitive scheduling procedure. This new procedure concurrently provides the utilization of resources without interruption and the maintenance of network logic through successive units. Furthermore, it enables assigning variable production rates to the activities from one unit to another and any kind of relationship type with or without lag time. Details of the model are described and an example application is presented. The findings show that the model produces realistic results regarding the extent of uncertainty inherent in the schedule.

이질 시스템에서 통신 시간을 고려한 효율적인 복제 기반 태스크 스케줄링 (Efficient Duplication Based Task Scheduling with Communication Cost in Heterogeneous Systems)

  • 윤완오;백정규;신광식;정진하;최상방
    • 한국통신학회논문지
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    • 제33권3C호
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    • pp.219-233
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    • 2008
  • 스케줄링의 목적은 입력 작업(DAG)에 대한 스케줄 결과 길이를 최소화하는 것이다. 이런 스케줄링 문제는 잘 알려진 '정해진 시간 내에 해결하기 어려운 문제(NP-complete)'이며 최적의 스케줄링 결과 값을 얻기 위해서는 휴리스틱으로 해결해야 한다. 선후 관계의 제약을 갖는 노드들의 스케줄링을 효율적으로 수행하기 위해 부모 노드와 이질 프로세서에 대한 정보를 고려하는 TANH(the Task duplication based scheduling Algorithm for Network of Heterogeneous systems), GDL, BIL, TDS과 같은 많은 알고리즘이 제안되었다. 본 논문은 기존의 TANH 스케줄링에서 나타나는 여러 개의 부모 노드와 이질 프로세서에 대한 다양한 경우를 충분히 고려하지 못한 점을 보안하여 향상된 스케줄링을 수행할 수 있는 DTSC (Duplication based Task Scheduling with Communication Cost in Heterogeneous Systems)알고리즘을 제안하였다. 제안된 알고리즘의 성능은 기존 TANH, GDL 알고리즘과 비교하였으며, 스케줄링의 성능 향상을 보여 주었다.

계산 그리드를 위한 퍼지로직 기반의 그리드 작업 스케줄링 모델 (Fuzzy Logic-based Grid Job Scheduling Model for omputational Grid)

  • 박량재;장성호;조규철;이종식
    • 한국컴퓨터정보학회논문지
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    • 제12권5호
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    • pp.49-56
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    • 2007
  • 계산 그리드 컴퓨팅은 수많은 컴퓨팅 자원들을 이용하여, 슈퍼 컴퓨팅이나 이전의 분산 컴퓨팅으로 해결 할 수 없는 대용량의 연산 문제를 해결한다. 계산 그리드 컴퓨팅 환경에서의 자원은 이 기종으로 구성되어, 효율적인 작업 처리를 위해서는 스케줄링 기법이 필요하다. 본 논문에서는 계산 그리드에서 효율적인 작업 스케줄링을 위하여 퍼지로직 기반의 그리드 작업 스케줄링 모델을 제안한다. 퍼지로직 기반의 그리드 작업 스케줄링 모델은 퍼지로직을 이용하여 자원의 효율성을 평가하며, 평가된 기반으로 그룹을 구성하여 작업을 할당하는 모델이다. 우리는 DEVS 모델링 & 시뮬레이션 환경에서 시뮬레이션 모델을 구성하고 Random 스케줄링과 MCT 스케줄링 모델과의 비교 실험을 통하여 제안된 퍼지로직 기반의 그리드 작업 스케줄링 모델이 작업완료시간, 작업손실, 통신량을 개선함으로써 더욱 더 안정적이고 빠른 작업 처리 서비스를 그리드 사용자에게 제공할 수 있다는 사실을 증명하였다.

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