• 제목/요약/키워드: shopping situations

검색결과 57건 처리시간 0.027초

유전자 알고리즘을 이용한 동사무소 통폐합 최적화방안 연구 (A Study on the Optimal Planning for Dong Office Location by Genetic Algorithm)

  • 박인옥;김우제
    • 산업공학
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    • 제22권3호
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    • pp.223-233
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    • 2009
  • In this paper we developed a method for an optimal planning to reorganize Dong offices to enhance the administrative efficiency. First we defined a mathematical model for the optimal planning problem of reorganizing Dong office and developed a genetic algorithm to solve the problem. For the purpose of minimizing standard deviation of population, area and distance among reorganized offices, the constraints such as allocation, distance, area, population, etc. are considered and weights are applied to Dong offices in the downtown and shopping area. The developed algorithm was applied for reorganizing Dong offices in Jongro Gu, Seoul. The results showed that the developed algorithm could be applied for the real world problem. This study may be applied to the optimal decision of reorganization of offices in the similar reorganization or company M&A situations by changing constraints and weights.

Exploring the Phenomenon of Consumers' Experiences of Reading Online Consumer Reviews

  • Park, Jee-Sun
    • 패션비즈니스
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    • 제22권3호
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    • pp.89-108
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    • 2018
  • This paper aims to explore the analysis of the meanings and processes of reading online consumer reviews and to construct a substantive theory that explains the process involved with the phenomenon of reading consumer reviews. In order to explore the phenomenon, this study employs a qualitative methodology. Following the grounded theory perspective, the researcher conducted interviews with 17 participants, who have subsequently shopped online and utilized online consumer reviews for shopping, and decidedly employed in-depth interviews with those participants. Through coding and making constant comparison, several themes emerged: improving confidence, trusting reviews, getting a sense of who reviewers are, seeking balance, processing and handling negative reviews, experiencing vicariously, increasing searchability, getting a sense of who they are in terms of similarity, and seeking benefits and the usage situations from consumer based reviews. Among the emerging themes, improving confidence can be considered a core category, which is influenced by the analysis of trusting reviews and the consumer vicarious experiences with a product. Moreover, this study discusses the relationships among the themes. This study concludes with a discussion of the results, implications, and limitations.

사용상황별 제품유형에 따른 온라인 점포 제품디스플레이의 유용성 - 제품 휴대성의 조절효과를 중심으로 - (The Usefulness of Product Display of Online Store by the Product Type of Usage Situation - Focusing on the moderate effect of the product portability -)

  • 이동일;최승훈
    • 한국유통학회지:유통연구
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    • 제16권2호
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    • pp.1-24
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    • 2011
  • 오프라인 구매환경과는 달리 온라인 환경에서는 제품을 직접 눈으로 확인하고 만져 볼 수 없다. 때문에 온라인 쇼핑몰을 구축하고 운영하는 입장에서는 보다 구체적인 제품정보를 제공해야 하며(김광석 2008), Alba (1997)는 제공된 정보의 질은 소비자들이 구매 후 만족을 얼마나 예상할 수 있는 가로 결정된다고 정의한 바 있다. 이에 패션 의류 온라인 쇼핑몰을 중심으로 실제 모델이 제품을 착용한 사진정보(실착사진)를 제공함으로써 실제 제품사용에 따른 결과를 제시하여 제품정보의 유용성을 높이고 있다. 한편 온라인 환경에서 소비자들의 제품에 대한 제한된 지각을 극복하는 또 다른 수단으로써, 가상제품경험은 가장 효과적인 것으로 논의되어 왔다(Jiang & Benbasat 2005). 그러나 가상현실도구의 도입과 지속적 활용에는 일반적인 텍스트/사진 정보와 비교해 높은 비용과 기술적 전문성을 요구한다(Shaffer 2006). 이는 특히 영세 소매상 입장에서 시장에 대한 진입장벽으로 작용하는 한편, 소비자의 정보처리과정에서는 오히려 단순한 형태의 정보에 비하여 더 높은 수준의 인지적 노력을 요구할 수 있다. 따라서 이러한 도구들의 활용하는 것이 소비자들의 정보과부하를 초래해 제품에 대한 핵심정보 취득을 방해하고, 소비자의 지각된 정보유용성에 부정적 영향을 미칠 수 있다. 이에 본 연구에서는 제품유형을 소비자들의 제품 사용상황에 따라 휴대제품과 설치제품으로 구분하고, 이때 정지사진, 실착사진, VR로 대별되는 제품정보의 형태에 따른 소비자들의 지각된 정보의 유용성, 쇼핑몰에 대한 태도와 품질평가, 구매의도, 재방문 의도를 측정하기 위한 실험을 진행했다. 그 결과 소비자 구매의도에 영향을 미치는 종속변수군에 대해 제품유형과 제품정보형태가 상호작용효과를 일으키는 것을 확인할 수 있었다.

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Projection mapping onto multiple objects using a projector robot

  • Yamazoe, Hirotake;Kasetani, Misaki;Noguchi, Tomonobu;Lee, Joo-Ho
    • Advances in robotics research
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    • 제2권1호
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    • pp.45-57
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    • 2018
  • Even though the popularity of projection mapping continues to increase and it is being implemented in more and more settings, most current projection mapping systems are limited to special purposes, such as outdoor events, live theater and musical performances. This lack of versatility arises from the large number of projectors needed and their proper calibration. Furthermore, we cannot change the positions and poses of projectors, or their projection targets, after the projectors have been calibrated. To overcome these problems, we propose a projection mapping method using a projector robot that can perform projection mapping in more general or ubiquitous situations, such as shopping malls. We can estimate a projector's position and pose with the robot's self-localization sensors, but the accuracy of this approach remains inadequate for projection mapping. Consequently, the proposed method solves this problem by combining self-localization by robot sensors with position and pose estimation of projection targets based on a 3D model. We first obtain the projection target's 3D model and then use it to accurately estimate the target's position and pose and thus achieve accurate projection mapping with a projector robot. In addition, our proposed method performs accurate projection mapping even after a projection target has been moved, which often occur in shopping malls. In this paper, we employ Ubiquitous Display (UD), which we are researching as a projector robot, to experimentally evaluate the effectiveness of the proposed method.

시스템 다이내믹스 기법을 활용한 온라인 쇼핑몰의 전략에 관한 연구 : 소비자의 구매 및 재구매 행동을 중심으로 (A Study for Strategy of On-line Shopping Mall: Based on Customer Purchasing and Re-purchasing Pattern)

  • 이상근;민석기;강민철
    • Asia pacific journal of information systems
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    • 제18권3호
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    • pp.91-121
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    • 2008
  • Electronic commerce, commonly known as e-commerce or eCommerce, has become a major business trend in these days. The amount of trade conducted electronically has grown extraordinarily by developing the Internet technology. Most electronic commerce has being conducted between businesses to customers; therefore, the researches with respect to e-commerce are to find customer's needs, behaviors through statistical methods. However, the statistical researches, mostly based on a questionnaire, are the static researches, They can tell us the dynamic relationships between initial purchasing and repurchasing. Therefore, this study proposes dynamic research model for analyzing the cause of initial purchasing and repurchasing. This paper is based on the System-Dynamic theory, using the powerful simulation model with some restriction, The restrictions are based on the theory TAM(Technology Acceptance Model), PAM, and TPB(Theory of Planned Behavior). This article investigates not only the customer's purchasing and repurchasing behavior by passing of time but also the interactive effects to one another. This research model has six scenarios and three steps for analyzing customer behaviors. The first step is the research of purchasing situations. The second step is the research of repurchasing situations. Finally, the third step is to study the relationship between initial purchasing and repurchasing. The purpose of six scenarios is to find the customer's purchasing patterns according to the environmental changes. We set six variables in these scenarios by (1) changing the number of products; (2) changing the number of contents in on-line shopping malls; (3) having multimedia files or not in the shopping mall web sites; (4) grading on-line communities; (5) changing the qualities of products; (6) changing the customer's degree of confidence on products. First three variables are applied to study customer's purchasing behavior, and the other variables are applied to repurchasing behavior study. Through the simulation study, this paper presents some inter-relational result about customer purchasing behaviors, For example, Active community actions are not the increasing factor of purchasing but the increasing factor of word of mouth effect, Additionally. The higher products' quality, the more word of mouth effects increase. The number of products and contents on the web sites have same influence on people's buying behaviors. All simulation methods in this paper is not only display the result of each scenario but also find how to affect each other. Hence, electronic commerce firm can make more realistic marketing strategy about consumer behavior through this dynamic simulation research. Moreover, dynamic analysis method can predict the results which help the decision of marketing strategy by using the time-line graph. Consequently, this dynamic simulation analysis could be a useful research model to make firm's competitive advantage. However, this simulation model needs more further study. With respect to reality, this simulation model has some limitations. There are some missing factors which affect customer's buying behaviors in this model. The first missing factor is the customer's degree of recognition of brands. The second factor is the degree of customer satisfaction. The third factor is the power of word of mouth in the specific region. Generally, word of mouth affects significantly on a region's culture, even people's buying behaviors. The last missing factor is the user interface environment in the internet or other on-line shopping tools. In order to get more realistic result, these factors might be essential matters to make better research in the future studies.

Design of Smart Device Assistive Emergency WayFinder Using Vision Based Emergency Exit Sign Detection

  • 이민우;비나야감 마리아판;비투무키자 조셉;이정훈;조주필;차재상
    • 한국위성정보통신학회논문지
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    • 제12권1호
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    • pp.101-106
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    • 2017
  • In this paper, we present Emergency exit signs are installed to provide escape routes or ways in buildings like shopping malls, hospitals, industry, and government complex, etc. and various other places for safety purpose to aid people to escape easily during emergency situations. In case of an emergency situation like smoke, fire, bad lightings and crowded stamped condition at emergency situations, it's difficult for people to recognize the emergency exit signs and emergency doors to exit from the emergency building areas. This paper propose an automatic emergency exit sing recognition to find exit direction using a smart device. The proposed approach aims to develop an computer vision based smart phone application to detect emergency exit signs using the smart device camera and guide the direction to escape in the visible and audible output format. In this research, a CAMShift object tracking approach is used to detect the emergency exit sign and the direction information extracted using template matching method. The direction information of the exit sign is stored in a text format and then using text-to-speech the text synthesized to audible acoustic signal. The synthesized acoustic signal render on smart device speaker as an escape guide information to the user. This research result is analyzed and concluded from the views of visual elements selecting, EXIT appearance design and EXIT's placement in the building, which is very valuable and can be commonly referred in wayfinder system.

온라인 구매후기의 방향성과 평가내용이 패션상품에 대한 소비자 태도에 미치는 영향 (Effects of direction and evaluative contents of online reviews on consumer attitudes toward clothing products)

  • 서현진;이규혜
    • 복식문화연구
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    • 제21권3호
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    • pp.440-451
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    • 2013
  • Because of the e-shopping market consumers now have diverse options to choose when placing their orders, and find it easy to obtain the required information through the Internet. Especially, for consumers, product reviews posted on an e-tailer's website have become more important criteria than such information available elsewhere. Hence, this study investigated the influence of the direction and evaluative contents of online reviews on consumer attitudes toward clothing products. Four types of online reviews based on direction (positive/negative) and evaluative content in review information (objective/subjective) were used in the experimental design. Further, stimulus reviews were developed. Credibility, usefulness of reviews, product preference, and purchase intention were the measured dependent variables in each of the four situations of online review presentations. The results indicated that, overall, positive and objective online reviews resulted in a higher level of consumer attitude. The content in these reviews had a relatively stronger influence than the direction on attitudes toward online reviews. Overall, objective reviews generated a higher level of credibility and usefulness of information than subjective reviews. Regarding subjective reviews, negative information was more related to credibility, whereas positive information was more related to usefulness. Further, positive information had a higher influence than negative information on consumer attitudes.

소셜커머스 이용의도에 영향을 미치는 요인에 대한 연구 : 성별의 조절효과를 중심으로 (Factors Influencing the Use Intention of Social Commerce : Focusing on the Moderating Effects of Gender)

  • 강현모;김지헌
    • 한국경영과학회지
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    • 제38권2호
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    • pp.117-139
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    • 2013
  • Due to the recent development of SNS(Social Network Service) which is represented by Twitter and Facebook, social commerce market which combines on-line shopping mall and SNS is expanding. With increasing speed of its market, this study is to focus on detecting the crucial variables promoting the use intention, which results in the sustainable competitive advantage in social commerce market. This research empirically analyzed the use intention of social commerce. Also, this study explores the moderating effects of gender in explaining intention to use social commerce. A technology acceptance model is applied for pinpointing the antecedents of intention to use social commerce and for revealing cross-gender differences. The results from a survey of 452 participants reveal that the effects of perceived risk, perceived usefulness, ease for use and subjective norm on intentions to use social commerce differ across gender. Findings imply that the risk-free quality and portrayal of in-group or out-group situations of social commerce need to be communicated to female consumers, along with the social norms of using social commerce. When targeting male consumers, the technological features illustrating the usefulness of social commerce should be focused. This study will provide diverse implications companies providing social commerce services.

사고유형 분석에 의한 승강기 및 에스컬레이터 재해예방 (Accident Prevention for the Elevator and Escalator by the Accident Type Analysis)

  • 정옥남;윤유성;권오헌
    • 한국안전학회지
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    • 제31권4호
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    • pp.15-21
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    • 2016
  • The elevator is an essential part of the transportation means in modern society. It has become the convenient movement means of vertical and horizontal mobilities for vulnerable citizens including the disabled or elderly in skyscrapers and the multi-purposes facilities. After the 1990s, the number of newly installed elevators have increased because of the establishment of large scale public houses which need an increase of means of transportation. Thus, the safety accident in the elevator has been currently in an increasing trend as years passed by because that the elevator is always exposed to the risk of accident. Most of the elevator accidents occur in the escalator and moving walkway. This study investigated the current usage situations of users at multi-purpose shopping spaces, the sub way, and the airport about the escalator including moving walkway. Moreover the accident types were analyzed for the escalator based on 10 years of statistics. And the methods for the accident prevention were proposed on the equipment, management and user side.

의복중독 구매 성향에 따른 의복구매 여부 영향 변수들의 연구 (Effects of Addictive Apparel Buying Tendencies on Apparel Buying Behaviors)

  • 박영신;박은주
    • 복식문화연구
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    • 제11권3호
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    • pp.352-366
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    • 2003
  • The purposes of this study were 1) to examine the conceptual structure information sources, antecedent states, and purchasing situation related to the apparel buying behavior, 2) to compare the differences between high addictive buying consumers and low addictive buying consumers in related variables, and 3) to find out the discriminating variable of apparel buying behaviors on the degree of addictive buying tendencies of apparel in department store. The questionnaire was developed based on the results of pretest and previous studies, and completed by 726 fcmale consumers living in Busan, Korea. 1) Factor analysis showed that information sources related to apparel buying behaviors consisted of the information of store and observation, and antecedent states did consumer's mood and availability of cash/cards. Also, purchasing situation in apparel store composed of four factors, such as Atmosphere, Price/quality, Store policy/salesperson, and Influence of others. 2) By t-test, there were significant differences between high addictive buying consumers and low addictive buying consumers in information sources, antecedent states, and purchasing situations. 3) The apparel buying behavior of high addictive buying consumers were influenced by the information of observation, and that of low addictive buying consumers were did by the atmosphere of apparel store.

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