• Title/Summary/Keyword: ship simulator

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A Study on Internet based Simulator for Training VTS Operators (인터넷 기반의 해상교통관제사 훈련용 시뮬레이터에 관한 연구)

  • Lee, Jung-Jin;Song, Chae-Uk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.16 no.2
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    • pp.195-200
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    • 2010
  • Basing on the recommendation and guideline of IALA, Korean VTS authority made an instruction about the training and qualification of VTS operators, and three model courses for training have been performed at a training institute which has one VTS simulator. However, the simulator has not been enough to make training fully satisfactory because of several signs of limitations including inaccurate method for calculating ship's movement and inconvenient location for training. In this paper, a new simulator was proposed to make up for the weak points replacing the current simulator. The proposed simulator adopts mathematical model for calculating exactly ship's movement which heightens the effect of training with simulator. And also it can be used through Internet so as to make long-distance training possible without visiting the training center. The effectiveness and the convenience of training with the proposed simulator are expected to be improved.

Simulator of Underwater Navigation

  • Waz, Mariusz
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.333-335
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    • 2006
  • Position of surface objects can be fixed in many ways. The most popular radionavigational systems, including satellite systems, make possible obtaining nearly continuous and very precise ship's position. However, under the water application of radionavigational systems is impossible. Underwater navigation requires other tools and solutions then these encountered in surface and air navigation. In underwater environment vehicles and submarines, operate that have to possess alternative navigational systems. Underwater vehicles, in order to perform their tasks require accurate information about their own, current position. At present, they are equipped with inertial navigational systems (INS). Accuracy of INS is very high but in relatively short periods. Position error is directly proportional to time of working of the system. The basic feature of INS is its autonomy and passivity. This characteristic mainly decides that INS is broadly used on submarines and other underwater vehicles. However, due to previously mentioned shortcoming i.e. gradually increasing position error, periodical calibration of the system is necessary. The simplest calibration method is surface or nearly surface application of GPS system. Another solution, which does not require interruption of performed task and emergence on the surface, is application of comparative navigation technique. Information about surrounding environment of the ship, obtained e.g. by means sonic depth finder or board sonar, and comparing it with accessible pattern can be used in order to fix ship's position. The article presents a structure and a description of working of underwater vehicle navigation system simulator. The simulator works on the basis of comparative navigation methods which exploit in turn digital images of echograms and sonograms. The additional option of the simulator is ability to robust estimation of measurements. One can do it in order to increase accuracy of position fixed with comparative navigation methods application. The simulator can be a basis to build future underwater navigation system.

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Development of Berthing & Deberthing Simulator and Application (접이안 시뮬레이터 개발 및 적용)

  • Lee, Jin-Ho;Kim, Hyun-Soo;Kim, Young-Bok;Yang, Seong-Ryol;Shon, Kyung-Ho
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.363-366
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    • 2006
  • Berthing and deberthing simulator was developed for real-time trajectory of ship towed by tug boats near ship yard. This paper introduces development background, the function of simulator, utilization and it's application.

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A Study on the Improvement of the Target Generating Methodology Using Random Variables (확률변수를 이용한 레이다 시뮬레이터의 상대선박 출현방법의 개선에 관한 연구)

  • 임남균;김환수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1998.04a
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    • pp.83-89
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    • 1998
  • In case of Radar Simulator ,the target ships should be generated and displayed on the monitor to provide the trainee with the feeling of real situation. The scenario methodology, which has been developed and used in Korea so far, however, has a fixed scenario, in which target ships are generated in the same manner at all time. As a result, the Radar simulator developed in Korea so far was in lack of training efficiency, as the trainee can get earily familiarized with the fixed scenaio. The paper, therefore, suggests the target ship generating methodology using random variables to improve the training efficiency of the existing simulator. In generating the target ships using this methodology, the speed, distance between the ships , and time interval of ships and time of ships were considered as a major factors which dterminie the ship's movements. The new methodology suggested was examined and found to generate target ships successfully giving a trainee the feeling of real situation.

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On the Visual Scene Validity of the Microcomputer Aided Port Design Simulator (마이크로 컴퓨터를 이용한 항만설계 시뮬레이터의 영상정보 신뢰성에 관한 연구)

  • 김환수
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.3 no.2
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    • pp.1-12
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    • 1997
  • One of the main uses for ship simulators is in the field of port design, and an increasing number of simulators, of varying degrees of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficent fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea. From the results, it was found that the microcomputer based simulator might be considered, as far as its visual scene representation is concerned, to be as valid as the full mission ship simulator for the port design task.

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Relation with Operational Stress and Environmental Difficulty on Maneuvering of Ship (조종부하와 조선곤란성의 관계에 관하여)

  • Seong, Yu-Chang
    • Journal of Navigation and Port Research
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    • v.33 no.10
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    • pp.665-669
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    • 2009
  • When maneuvering a ship in a narrow channel or under bridge, the ship operator may take actions of slowdown engine and altering course in order to avoid possible navigational dangers, which may reduce difficulties on navigation or collsion avoidance against other ship and/or bridge. In this paper, taking notice of the stress caused by these actions of slowdown engine and altering course, survey is carried out for whether it is possible to quantify the stress by time delay as an index. Based on the ship handling simulator experiment, it is verified that difficulty of navigation changes is highly correlated with the time delay, which result from compensation actions of slowdown engine and altering course.

Electric power consumption predictive modeling of an electric propulsion ship considering the marine environment

  • Lim, Chae-og;Park, Byeong-cheol;Lee, Jae-chul;Kim, Eun Soo;Shin, Sung-chul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.2
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    • pp.765-781
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    • 2019
  • This study predicts the power consumption of an Electric Propulsion Ship (EPS) in marine environment. The EPS is driven by a propeller rotated by a propulsion motor, and the power consumption of the propeller changes by the marine environment. The propulsion motor consumes the highest percentage of the ships' total power. Therefore, it is necessary to predict the power consumption and determine the power generation capacity and the propeller capacity to design an efficient EPS. This study constructs a power estimation simulator for EPS by using a ship motion model including marine environment and an electric power consumption model. The usage factor that represents the relationship between power consumption and propulsion is applied to the simulator for power prediction. Four marine environment scenarios are set up and the power consumed by the propeller to maintain a constant ship speed according to the marine environment is predicted in each scenario.

A Study on the Limit of Anchor Dragging for Ship at Anchor( II ) (묘박 중인 선박의 주묘 한계에 관한 연구( II ))

  • Bae, Suk-Han;Jung, Yun-Chul;Kim, Se-Won;Yun, Jong-Hwui;Lee, Yun-Sok;Nguyen, Phung-Hung
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.29 no.1
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    • pp.173-179
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    • 2005
  • In succession to previous study(A Study on the Limit of Anchor Dragging for Ship at Anchor sim I), the experiment of anchor dragging by ship handling simulator was performed to investigate the anchoring stability of ship at anchor in this study. The purpose of this experiment is to check the behavior charateristics of ship being dragged and the limit of anchor dragging for ship at anchor. A small tanker ship, which had been anchored in Jinhae Bay when the typhoon MAEMI passed on September 2003, was chosen as model ship for the experiment of anchor dragging and the result of experiment was confirmed to be very similar to the result of theoretical review and field report.

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A Study on Adequacy of Audit Techniques and Advancement of Ship-Handling Simulation for Maritime Safety Audit (해상교통안전 진단 기술의 적정성 및 선박조종시뮬레이션 고도화)

  • Lee, Yun-Sok
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.17 no.4
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    • pp.391-398
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    • 2011
  • SHS(Ship-Handling Simulator) is virtual generation of vessel traffic situation under various environmental conditions. Recent, with the introduction of MSA(Maritime Safety Audit), SHS is being used as a key facility to determine the safety of navigation. However, the current audit techniques specified in the implementation guidance of MSA have been prepared by generalizing common procedures and evaluation methods used by institutions operating simulator systems. Therefore, they need to be reviewed and supplemented. This study analyzed the adequacy of current audit techniques based on the limitations and problems, then suggested the advanced scheme of SHS such as standardization of ship models, standard manoeuvring and evaluation method. The results of this research will contribute to improving the quantification and reliability of audit techniques used in the MSA as well as upgrading of the simulator system.

Range-Doppler Map generating simulator for ship detection and tracking research using compact HF radar (콤팩트 HF 레이더를 이용한 선박 검출 및 추적 연구를 위한 Range-Doppler Map 생성 시뮬레이터)

  • Lee, Younglo;Park, Sangwook;Lee, Sangho;Ko, Hanseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.5
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    • pp.90-96
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    • 2017
  • Due to the merit of having wide range with low cost, HF radar's ship detection and tracking research as maritime surveillance system has been recently studied. Many ship detection and tracking algorithms have been developed so far, however, performance comparison cannot be conducted properly because the states of target ships (such as moving path, size, etc.) differ from each study. In this paper, we propose a simulator based on compact HF radar, which generates data according to the size and moving path of target ship. Given the generated data with identical ship state, it is possible to conduct performance comparison. In order to validate the proposed simulator, the simulated data has been compared with real data collected by the SeaSonde HF radar sites. As a result, it has been shown that our simulated data resembles the real data. Therefore, the performance of various detection or tracking algorithms can be compared and analyzed respectively by using our simulated data.